Table of Contents
- INTRODUCTION
- STUDY GOALS AND OBJECTIVES
- REASONS FOR DOING THIS STUDY
- CONTRIBUTIONS TO THE STUDY AND FOR WHOM
- SCOPE AND FORMAT
- METHODOLOGY
- INFORMATION SOURCES
- RELATED BCC WORK CREDENTIALS
- BCC ONLINE SERVICES
- DISCLAIMER
- SUMMARY
- Summary Table:
- GLOBAL FORECAST FOR THE ELECTRONIC GAMING INDUSTRY, THROUGH 2011 ($
MILLIONS)
- Summary Figure:
- GLOBAL VALUE OF THE ELECTRONIC GAMING INDUSTRY, 2005-2011 ($ MILLIONS)
- OVERVIEW
- OVERVIEW
- GAMING PLATFORMS
- Table 1 BASIC TYPES OF GAMING PLATFORMS
- Table 2 BASIC ELECTRONIC GAMING GENRES
- INDUSTRY STRUCTURE
- Table 3 KEY COMPANIES IN THE ELECTRONIC GAMING BUSINESS
- Table 3 (CONTINUED)
- Table 3 (CONTINUED)
- RECENT INDUSTRY DEVELOPMENTS
- Recent Industry Developments (Continued)
- GAMING MANUFACTURING AND DEVELOPMENT BY REGION
- Table 4 GLOBAL SHARE OF ELECTRONIC GAMING HARDWARE AND SOFTWARE
MANUFACTURING BY REGION, 2005-2011 (%)
- Figure 1 MANUFACTURING OF ELECTRONIC GAMING HARDWARE AND SOFTWARE BY
REGION, 2005-2011 (%)
- ASIA/PACIFIC INFLUENCE
- Nintendo
- Sega
- Namco
- Sony Corporation
- HIGH HOPES FOR CHINA
- STEADY PROGRESS FOR OTHER REGIONS
- GAMING CONSUMPTION BY REGION
- Table 5 GLOBAL SHARE OF ELECTRONIC GAMING REVENUES BY REGION, 2005-2011
(%)
- Figure 2 GLOBAL REVENUES FROM ELECTRONIC GAMING, 2005-2011 (%)
- TRADITIONAL MARKETS REMAIN STRONG
- MARKET SHARES
- GAMING PRODUCTS
- Table 6 GLOBAL MARKET SHARE BY GAMING PRODUCT MAKERS, 2005 (%)
- ELECTRONIC GAMES AND SOFTWARE
- Table 7 GLOBAL MARKET SHARE OF ELECTRONIC GAMES AND SOFTWARE COMPANIES,
2005 (%)
- GAMING EQUIPMENT AND SERVICES
- Table 8 GLOBAL MARKET SHARE OF GAMING EQUIPMENT AND SERVICES COMPANIES,
2005
- COMPANY PROFILES
- ACTIVISION INC., SANTA MONICA, CA
- AMAZE ENTERTAINMENT INC., KIRKLAND, WASHINGTON
- ATARI INC., NEW YORK CITY, NY
- BOSS MEDIA AB, VAXJO, SWEDEN
- CAPCOM CO. LTD., OSAKA, JAPAN
- THE CODEMASTERS SOFTWARE CO. LTD., WARWICKSHIRE, UK
- ELECTRONIC ARTS INC., REDWOOD CITY, CALIFORNIA
- EMPIRE INTERACTIVE PLC, LONDON, UK
- GAMELOFT S.A., PARIS, FRANCE
- GLU MOBILE INC., SAN MATEO, CA
- GRAVITY COMPANY LTD., SEOUL, KOREA
- KONAMI CORPORATION, TOKYO, JAPAN
- LUCASARTS ENTERTAINMENT COMPANY LLC, SAN FANCISCO, CA
- MIDWAY GAMES, INC., CHICAGO, IL
- NAMCO LTD., TOKYO, JAPAN
- NETEASE.COM INC., BEIJING, CHINA
- NINTENDO CO. LTD., KYOTO, JAPAN
- RADICAL ENTERTAINMENT INC., VANCOUVER, CANADA
- SEGA SAMMY HOLDINGS INC., TOKYO, JAPAN
- TAKE TWO INTERACTIVE SOFTWARE, NEW YORK CITY
- GAMING TECHNOLOGY
- VIDEO GAME CONSOLES
- Table 9 MARKET LEADING VIDEO GAME CONSOLES
- SONY PLAYSTATION 2
- Table 10 TECHNICAL FEATURES OF THE SONY PLAYSTATION 2
- SONY PSP
- Table 11 TECHNICAL FEATURES OF THE SONY PLAY STATION PORTABLE
- Table 12 TECHNICAL FEATURES OF THE NINTENDO GAMECUBE
- NINTENDO GAME BOY ADVANCE
- Table 13 TECHNICAL SPECIFICATIONS FOR THE GAME BOY ADVANCE
- Table 14 TECHNICAL FEATURES OF THE NINTENDO DS
- Table 15 TECHNICAL FEATURES OF THE MICROSOFT XBOX 360
- High Definition Capability
- COMPUTER GAMES
- Table 16 BASIC PC REQUIREMENTS FOR COMPUTER GAMES
- HANDHELD GAME PLAYERS
- Table 17 TECHNICAL FEATURES OF A HANDHELD GAME PLAYER
- ARCADE GAMES
- DESIGN, DEVELOPMENT AND SOFTWARE
- Table 18 MAKEUP OF A TYPICAL ELECTRONIC GAME DEVELOPMENT TEAM
- CHALLENGES FOR ELECTRONIC GAME PRACTICES
- THE JAPANESE MODEL
- COMBINED TALENTS
- TECHNOLOGICAL TRENDS
- NEXT GENERATION CONSOLES
- Cell Microprocessor Could Redefine Entertainment
- Table 19 COMPARISON OF LEADING PROCESSORS
- Cell Design
- Cell in Next Generation Applications
- Table 20 NEXT GENERATION APPLICATIONS FOR CELL
- IMPROVED HANDHELD AND MOBILE TECHNOLOGY
- Table 21 REQUIREMENTS FOR MOBILE DISPLAYS CAPABLE OF GAMING APPLICATIONS
- Manufacturing Considerations
- CALIBRATION TOOL HELPS GAMERS
- PATENT ANALYSIS
- Table 22 PATENTS BY ELECTRONIC GAMING SUBJECT, 2003- 2005
- Table 22 (CONTINUED)
- Table 23 ELECTRONIC GAMING PATENTS BY REGION, 2003-2005
- Table 24 ASSIGNEES WITH THREE OR MORE PATENTS, 2003-2005
- Table 24 (CONTINUED)
- SAMPLE ABSTRACTS
- Method and System for Wireless Validation of Gaming Vouchers
- Use of Hashing in a Secure Boot Loader
- Method and System for Using Tamperproof Hardware to Provide Copy
Protection and Online Security
- Banning Verbal Communication to and From a Selected Game Plating
System
- Video Game Distribution Network
- Video Game Controller with Integrated Microphone and Speaker
- Integrated Remote Control Unit for Operating a Television and Video
Game Unit
- INDUSTRY COMPETITIVENESS
- ELECTRONIC GAMING CULTURE
- Table 25 PROFILE OF U.S. VIDEO AND COMPUTER GAME PLAYERS
- VIDEO GAME ECONOMICS
- COMPUTER GAMING LEADS TO INNOVATIONS
- Table 26 COMPUTER DEVICES DEVELOPED FOR ELECTRONIC GAMING
- PC Spawns Internet Gaming
- THE WIRELESS WORLD OF GAMING
- Table 27 PROFILE OF THE WORLDWIDE MOBILE PHONE MARKET
- GAMING-A GROWING MOBILE APPLICATION
- Chinese Mobile Market Growing
- ECONOMIC CONSIDERATIONS
- UNITED STATES
- Table 28 ECONOMIC LONG-TERM ASSUMPTIONS FOR THE U.S. ECONOMY
- Table 29 ASIA/PACIFIC REGION ECONOMIC IMPACT ON ELECTRONIC GAMING
- TECHNOLOGY AND GAMING
- GAMING AND THE PROMOTION OF ADVANCED TECHNOLOGY
- TRADE ASSOCIATIONS
- The Entertainment Software Association
- The Interactive Entertainment Merchants Association
- The Entertainment Software Rating Board
- MARKET GROWTH FACTORS
- IMPACT OF THESE GROWTH FACTORS
- Table 30 PERCENTAGE IMPACT OF MAJOR COMPETITIVENESS FACTORS IN THE
GROWTH OF ELECTRONIC GAMING
- Impact of These Growth Factors (Continued)
- ELECTRONIC GAMING MARKETS
- MARKET ORGANIZATION
- MEASUREMENT OBJECTIVES
- THE GAME CONSOLE MARKET
- THE GAME CONSOLE MARKET
- GAME CONSOLE HISTORY
- Table 31 A BRIEF HISTORY OF THE VIDEO GAME CONSOLE
- Table 31 (CONTINUED)
- MANUFACTURING SHAKEOUT
- Recent Marketing Strategies
- Table 32 CONSOLE MANUFACTURERS KEY MARKETING STRATEGIES
- Table 33 PROFILE OF THE U.S. VIDEO GAME AUDIENCE, 2005
- WHAT KIND OF GAMES ARE PLAYED?
- Table 34 TOP 10 VIDEO GAMES, 2005
- TECHNOLOGICAL IMPACT OF NEXT GENERATION CONSOLES
- A WORLD OF HIGH DEFINITION
- LARGER DVD CAPACITY
- Blue-ray Discs and the Quest for More Storage
- Table 35 OPTICAL STORAGE DENSITIES BY MEDIA TYPE
- NETWORKED GAMING
- The Possibility of a Media Server (Digital Convergence)
- EXPANDED GAMING AUDIENCE
- RECENT CONSOLE DEMAND
- Table 36 GLOBAL GAME CONSOLE DEMAND THROUGH 2005 (UNITS MILLIONS)
- GAME CONSOLE MARKET DRIVERS
- Table 37 KEY MARKET DRIVERS FOR GAME CONSOLE DEMAND
- Table 38 FORECAST ASSUMPTIONS-GROWTH OF THE GAME CONSOLE MARKET
- FORECAST-GLOBAL SHIPMENTS OF GAME CONSOLES
- Table 39 GLOBAL FORECAST OF GAME CONSOLE SHIPMENTS, THROUGH 2011
(MILLION UNITS)
- FORECAST-VALUE OF GLOBAL GAME CONSOLE SHIPMENTS
- Table 40 AVERAGE CONSOLE UNIT COSTS, 2005-2011 ($)
- Table 41 GLOBAL FORECAST OF GAME CONSOLE SHIPMENTS, THROUGH 2011 ($
MILLIONS)
- Figure 3 GLOBAL VALUE OF GAME CONSOLE SHIPMENTS, 2005-2011 ($ MILLIONS)
- FORECAST-GLOBAL VALUE OF CONSOLE GAMES AND SOFTWARE
- Table 42 UNITS AND VALUE OF GLOBAL VIDEO GAMES FOR GAME CONSOLES, 2005
- Table 43 GLOBAL FORECAST OF ELECTRONIC GAMES FOR CONSOLE PLATFORMS
GROWTH, THROUGH 2011 (MILLION UNIT, $ BILLIONS)
- Figure 4 GLOBAL GROWTH OF CONSOLE GAMES, 2005-2011 ($ BILLIONS)
- FORECAST-CONSOLE GAME SHIPMENTS BY GENRE
- Table 44 GLOBAL FORECAST FOR CONSOLE GAMES BY GENRE, THROUGH 2011 (UNITS)
- FORECAST-VALUE OF GAMING EQUIPMENT AND SERVICES
- Definition
- Estimated Market Size
- Table 45 GLOBAL FORECAST FOR VALUE OF EQUIPMENT, ACCESSORIES AND
SERVICES IN THE CONSOLE MARKET, THROUGH 2011 ($ MILLIONS)
- THE HANDHELD GAME CONSOLE MARKET
- THE HANDHELD GAME CONSOLE MARKET
- HANDHELD GAME CONSOLE HISTORY
- Table 46 A BRIEF HISTORY OF THE HANDHELD GAME MARKET
- HANDHELD GAME CONSOLE HISTORY (CONTINUED)
- HANDHELD MANUFACTURING SHAKEOUT
- Handheld Console Marketing Strategies
- Table 47 HANDHELD CONSOLE MANUFACTURERS KEY MARKETING STRATEGIES
- Table 47 (CONTINUED)
- HANDHELD CONSOLES VIDEO GAME AUDIENCE
- Table 48 PROFILE OF THE U.S. HANDHELD VIDEO GAME AUDIENCE, 2005
- GAMES PLAYED ON HANDHELD PLATFORMS
- Table 49 TOP TEN HANDHELD VIDEO GAMES, 2005
- TECHNOLOGICAL IMPACT OF NEWER HANDHELDS
- THE SMALLEST CONSOLE
- Table 50 KEY SPECIFICATIONS OF THE GAME BOY MICRO
- PORTABLE TELEVISION
- THE NEW ULTRA-MOBILE PC FROM MICROSOFT
- MULTIFUNCTION DEVICE
- Table 51 SPECIFICATIONS OF THE N-GAGE GAME PLAYER
- RECENT HANDHELD CONSOLE DEMAND
- Table 52 HANDHELD GAME CONSOLE DEMAND THROUGH 2005 (MILLION UNITS)
- HANDHELD GAME CONSOLE MARKET DRIVERS
- Table 53 KEY MARKET DRIVERS FOR HANDHELD GAME CONSOLE DEMAND
- Table 54 FORECAST ASSUMPTIONS-GROWTH OF THE HANDHELD GAME CONSOLE MARKET
- FORECAST-GLOBAL SHIPMENTS OF HANDHELD GAME CONSOLES
- Table 55 GLOBAL FORECAST OF HANDHELD GAME CONSOLES SHIPMENTS, THROUGH
2011 (MILLION UNITS)
- FORECAST-VALUE OF GLOBAL GAME HANDHELD SHIPMENTS
- Table 56 AVERAGE HANDHELD UNIT COSTS, 2005-2011 ($)
- Table 57 GLOBAL FORECAST FOR THE VALUE OF HANDHELD SHIPMENTS, THROUGH
2011 ($ MILLIONS)
- FORECAST-GLOBAL VALUE OF HANDHELD GAMES AND SOFTWARE
- Table 58 UNITS AND VALUE OF GLOBAL VIDEO GAMES FOR HANDHELD GAME
CONSOLES, 2005
- Table 59 GLOBAL FORECAST OF ELECTRONIC GAMES FOR HANDHELD CONSOLE
PLATFORMS, THROUGH 2011 (MILLION UNITS, $ BILLIONS)
- Figure 6 GLOBAL GROWTH OF HANDHELD GAMES IN UNITS AND VALUE, 2005-2011
($ BILLIONS)
- FORECAST-HANDHELD GAME SHIPMENTS BY GENRE
- Table 60 GLOBAL FORECAST FOR HANDHELD CONSOLE GAMES BY GENRE, THROUGH
2011 (UNITS MILLIONS)
- FORECAST-VALUE OF HANDHELD EQUIPMENT AND SERVICES
- Definition
- Estimated Market Size
- Table 61 GLOBAL FORECAST OF EQUIPMENT, ACCESSORIES AND SERVICES VALUE IN
THE CONSOLE MARKET, THROUGH 2011 ($ MILLIONS)
- THE COMPUTER GAMING MARKET
- MOST HARDWARE IN PLACE
- PERSONAL COMPUTER GAME HISTORY
- Table 62 BRIEF HISTORY OF PC GAMING
- GAME DEVELOPMENT
- Game Engines
- Sources of Games
- PC GAME DISTRIBUTION
- STORAGE MEDIA
- SHAREWARE
- INTERNET PLAY OR DOWNLOAD
- PC GAME AUDIENCE
- Table 63 PROFILE OF THE COMPUTER GAME AUDIENCE, 2005
- GAMES PLAYED ON COMPUTER PLATFORMS
- Table 64 TOP TEN COMPUTER GAMES, 2005
- TECHNOLOGICAL IMPACT ON COMPUTER GAMES
- ONLINE BROADBAND CONNECTIONS
- Table 65 BROADBAND PENETRATION BY REGION 2004-2005 (000 UNITS)
- CONTINUED PERSONAL COMPUTER SHIPMENT GROWTH
- Table 66 ESTIMATED GROWTH OF PC SHIPMENTS, THROUGH 2005 (MILLION UNITS)
- PC HARDWARE IMPROVEMENTS EXPAND GAMING AVAILABILITY
- DEDICATED GAMING PCS
- Table 67 SPECIFICATIONS FOR THE AURORA GAMING MACHINE
- RECENT COMPUTER GAME DEMAND
- Table 68 COMPUTER GAME DEMAND, 2002-2005 (UNITS MILLIONS)
- COMPUTER GAME MARKET DRIVERS
- Table 69 KEY MARKET DRIVERS FOR COMPUTER GAME DEMAND
- Table 70 FORECAST ASSUMPTIONS-GROWTH OF ELECTRONIC GAMES AND SOFTWARE
FOR THE COMPUTER MARKET
- FORECAST-SHIPMENT OF PC GAMING MACHINES
- Table 71 GLOBAL FORECAST OF GAMING PC SHIPMENTS, THROUGH 2011 (UNITS
MILLIONS)
- FORECAST-VALUE OF PC GAMING MACHINES
- Table 72 GLOBAL FORECAST OF PC GAMING SHIPMENTS VALUE THROUGH 2011 ($
BILLIONS)
- Figure 7 GLOBAL VALUE OF GAMING PC SHIPMENTS, 2005-2011 (BILLIONS)
- FORECAST-GLOBAL VALUE OF COMPUTER GAMES AND SOFTWARE
- Table 73 GLOBAL UNITS AND VALUE OF COMPUTER GAMES, 2005
- Table 74 GLOBAL FORECAST OF ELECTRONIC GAMES FOR COMPUTER PLATFORMS,
THROUGH 2011 (MILLION UNITS, $ BILLIONS)
- Figure 8 GLOBAL GROWTH OF COMPUTER GAMES IN UNITS AND VALUE, 2005-2011
($ BILLIONS)
- FORECAST-COMPUTER GAME SHIPMENTS BY GENRE
- Table 75 GLOBAL FORECAST OF COMPUTER GAMES BY GENRE, THROUGH 2011
(MILLION UNITS)
- FORECAST-GLOBAL VALUE OF COMPUTER EQUIPMENT AND SERVICES
- Definition
- Estimated Market Size
- Table 76 PROFILE OF THE COMPUTER GAME ACCESSORY MARKET
- Table 77 GLOBAL FORECAST OF EQUIPMENT, ACCESSORIES AND SERVICES IN THE
COMPUTER MARKET, THROUGH 2011 ($ MILLIONS)
- THE MOBILE WIRELESS GAMING MARKET
- WIRELESS DEVICES IN PLACE
- HISTORY OF MOBILE GAMING
- Table 78 BRIEF HISTORY OF MOBILE GAMING
- RECENT COMPANY STRATEGIES
- MOBILE WIRELESS GAME AUDIENCE
- Table 79 PROFILE OF THE MOBILE GAME AUDIENCE, 2005
- GAMES PLAYED ON MOBILE PLATFORMS
- Table 80 TOP TEN MOBILE GAMES, 2005
- TECHNOLOGICAL IMPACT ON MOBILE GAMES
- ADVANCES IN CELL PHONE TECHNOLOGY
- Digital Phones
- Third Generation (3G) Phones
- Table 81 ADVANTAGES OF 3G TECHNOLOGY FOR MOBILE GAMING
- BETTER GRAPHICS PROCESSORS
- FOURTH GENERATION TECHNOLOGY-THE NEXT STEP
- RECENT MOBILE DEMAND
- Table 82 GLOBAL SHIPMENTS OF MOBILE PHONES, THROUGH 2005 (MILLION UNITS)
- 3G Phones as Market Drivers
- Table 83 GLOBAL DEMAND FOR 3G MOBILE PHONES, THROUGH 2005 (MILLION UNITS)
- MOBILE GAME MARKET DRIVERS
- Table 84 KEY MARKET DRIVERS FOR MOBILE GAME DEMAND
- Table 85 FORECAST ASSUMPTIONS-GROWTH OF ELECTRONIC GAMES AND SOFTWARE
FOR THE MOBILE WIRELESS MARKET
- FORECAST-GLOBAL VALUE OF MOBILE GAMES AND SOFTWARE
- Table 86 UNITS AND VALUE OF GLOBAL MOBILE GAMES, 2005
- Table 87 GLOBAL FORECAST OF ELECTRONIC GAMES GROWTH FOR MOBILE
PLATFORMS, THROUGH 2011 (MILLION UNITS, $ MILLIONS)
- Figure 9 GLOBAL VALUE OF ELECTRONIC GAME SHIPMENTS FOR MOBILE DEVICES,
2005-2011 ($ MILLIONS)
- FORECAST-MOBILE GAME SHIPMENTS BY GENRE
- Table 88 GLOBAL FORECAST FOR MOBILE GAMES BY GENRE, THROUGH 2011
(MILLION UNITS)
- FORECAST-VALUE OF MOBILE EQUIPMENT AND SERVICES
- Definition
- Estimated Market Size
- Table 89 PROFILE OF THE MOBILE GAME ACCESSORY MARKET
- Table 90 GLOBAL FORECAST FOR THE VALUE OF EQUIPMENT, ACCESSORIES AND
SERVICES IN THE MOBILE MARKET, THROUGH 2011 ($ MILLIONS)
- Estimated Market Size (Continued)
- THE ARCADE GAMING SECTOR
- THE ARCADE GAMING SECTOR
- ARCADE GAME HISTORY
- Table 90 BRIEF HISTORY OF ARCADE GAMES
- ARCADE GAME LOCATIONS
- ARCADE DESIGN
- Table 91 KEY PARTS OF AN ARCADE CABINET
- GAME DESIGN
- Table 92 QUALITIES OF ARCADE GAMES
- Table 93 PROFILE OF THE ARCADE GAME AUDIENCE, 2005
- GAMES PLAYED ON ARCADE PLATFORMS
- Table 94 TOP ARCADE GAMES, 2005
- IMPACT OF TECHNOLOGY ON ARCADE MACHINES
- DISTRACTION OF OTHER GAMING PLATFORMS
- RECENT ARCADE DEMAND
- Table 95 GLOBAL ARCADE MACHINE DEMAND THROUGH 2005 (THOUSAND UNITS)
- ARCADE GAME MARKET DRIVERS
- Table 96 KEY MARKET DRIVERS FOR ARCADE GAME DEMAND
- Table 97 FORECAST ASSUMPTIONS-GROWTH OF ELECTRONIC GAMES AND SOFTWARE
FOR THE ARCADE MARKET
- FORECAST-GROWTH OF ARCADE GAMING MACHINES
- Table 98 GLOBAL FORECAST FOR SHIPMENTS OF ARCADE MACHINES THROUGH 2011
(UNITS 000)
- FORECAST-VALUE OF ARCADE MACHINE SHIPMENTS
- Table 99 GLOBAL FORECAST OF ARCADE MACHINES SHIPMENT VALUE, THROUGH 2010
($ MILLIONS)
- Figure 10 VALUE OF WORLDWIDE SHIPMENTS OF ARCADE GAMING MACHINES
2005-2011 ($ MILLIONS)
- FORECAST-GLOBAL Value of ARCADE GAMES AND SOFTWARE
- Table 100 UNITS AND VALUE OF GLOBAL ARCADE GAMES, 2005
- Table 101 FORECAST - GLOBAL GROWTH OF ELECTRONIC GAMES FOR ARCADE
PLATFORMS, THROUGH 2011 (UNITS MILLIONS, VALUE MILLIONS)
- Figure 11 GLOBAL GROWTH OF ELECTRONIC GAMES FOR ARCADE MACHINES
2005-2011 ($ MILLIONS)
- FORECAST-ARCADE GAME SHIPMENTS BY GENRE
- Table 102 GLOBAL FORECAST FOR ARCADE GAMES BY GENRE, THROUGH 2011 (UNITS
MILLIONS)
- FORECAST-VALUE OF ARCADE ACCESSORY EQUIPMENT AND SERVICES
- Table 103 FORECAST-GLOBAL VALUE OF EQUIPMENT, ACCESSORIES AND SERVICES
IN THE ARCADE MARKET, THROUGH 2011 ($ MILLIONS)
- LIST OF TABLES
- Summary Table:
- GLOBAL FORECAST FOR THE ELECTRONIC GAMING INDUSTRY, THROUGH 2011 ($
MILLIONS)
- Table 1 BASIC TYPES OF GAMING PLATFORMS
- Table 2 BASIC ELECTRONIC GAMING GENRES
- Table 3 KEY COMPANIES IN THE ELECTRONIC GAMING BUSINESS
- Table 4 GLOBAL SHARE OF ELECTRONIC GAMING HARDWARE AND SOFTWARE
MANUFACTURING BY REGION, 2005-2011 (%)
- Table 5 GLOBAL SHARE OF ELECTRONIC GAMING REVENUES BY REGION, 2005-2011
(%)
- Table 6 GLOBAL MARKET SHARE BY GAMING PRODUCT MAKERS, 2005 (%)
- Table 7 GLOBAL MARKET SHARE OF ELECTRONIC GAMES AND SOFTWARE COMPANIES,
2005 (%)
- Table 8 GLOBAL MARKET SHARE OF GAMING EQUIPMENT AND SERVICES COMPANIES,
2005
- Table 9 MARKET LEADING VIDEO GAME CONSOLES
- Table 10 TECHNICAL FEATURES OF THE SONY PLAYSTATION 2
- Table 11 TECHNICAL FEATURES OF THE SONY PLAY STATION PORTABLE
- Table 12 TECHNICAL FEATURES OF THE NINTENDO GAMECUBE
- Table 13 TECHNICAL SPECIFICATIONS FOR THE GAME BOY ADVANCE
- Table 14 TECHNICAL FEATURES OF THE NINTENDO DS
- Table 15 TECHNICAL FEATURES OF THE MICROSOFT XBOX 360
- Table 16 BASIC PC REQUIREMENTS FOR COMPUTER GAMES
- Table 17 TECHNICAL FEATURES OF A HANDHELD GAME PLAYER
- Table 18 MAKEUP OF A TYPICAL ELECTRONIC GAME DEVELOPMENT TEAM
- Table 19 COMPARISON OF LEADING PROCESSORS
- Table 20 NEXT GENERATION APPLICATIONS FOR CELL
- Table 21 REQUIREMENTS FOR MOBILE DISPLAYS CAPABLE OF GAMING APPLICATIONS
- Table 22 PATENTS BY ELECTRONIC GAMING SUBJECT, 2003- 2005
- Table 23 ELECTRONIC GAMING PATENTS BY REGION, 2003-2005
- Table 24 ASSIGNEES WITH THREE OR MORE PATENTS, 2003-2005
- Table 25 PROFILE OF U.S. VIDEO AND COMPUTER GAME PLAYERS
- Table 26 COMPUTER DEVICES DEVELOPED FOR ELECTRONIC GAMING
- Table 27 PROFILE OF THE WORLDWIDE MOBILE PHONE MARKET
- Table 28 ECONOMIC LONG-TERM ASSUMPTIONS FOR THE U.S. ECONOMY
- Table 29 ASIA/PACIFIC REGION ECONOMIC IMPACT ON ELECTRONIC GAMING
- Table 30 PERCENTAGE IMPACT OF MAJOR COMPETITIVENESS FACTORS IN THE
GROWTH OF ELECTRONIC GAMING
- Table 31 A BRIEF HISTORY OF THE VIDEO GAME CONSOLE
- Table 32 CONSOLE MANUFACTURERS KEY MARKETING STRATEGIES
- Table 33 PROFILE OF THE U.S. VIDEO GAME AUDIENCE, 2005
- Table 34 TOP 10 VIDEO GAMES, 2005
- Table 35 OPTICAL STORAGE DENSITIES BY MEDIA TYPE
- Table 36 GLOBAL GAME CONSOLE DEMAND THROUGH 2005 (UNITS MILLIONS)
- Table 37 KEY MARKET DRIVERS FOR GAME CONSOLE DEMAND
- Table 38 FORECAST ASSUMPTIONS-GROWTH OF THE GAME CONSOLE MARKET
- Table 39 GLOBAL FORECAST OF GAME CONSOLE SHIPMENTS, THROUGH 2011
(MILLION UNITS)
- Table 40 AVERAGE CONSOLE UNIT COSTS, 2005-2011 ($)
- Table 41 GLOBAL FORECAST OF GAME CONSOLE SHIPMENTS, THROUGH 2011 ($
MILLIONS)
- Table 42 UNITS AND VALUE OF GLOBAL VIDEO GAMES FOR GAME CONSOLES, 2005
- Table 43 GLOBAL FORECAST OF ELECTRONIC GAMES FOR CONSOLE PLATFORMS
GROWTH, THROUGH 2011 (MILLION UNIT, $ BILLIONS)
- Table 44 GLOBAL FORECAST FOR CONSOLE GAMES BY GENRE, THROUGH 2011 (UNITS)
- Table 45 GLOBAL FORECAST FOR VALUE OF EQUIPMENT, ACCESSORIES AND
SERVICES IN THE CONSOLE MARKET, THROUGH 2011 ($ MILLIONS)
- Table 46 A BRIEF HISTORY OF THE HANDHELD GAME MARKET
- Table 47 HANDHELD CONSOLE MANUFACTURERS KEY MATKETING STRATEGIES
- Table 48 PROFILE OF THE U.S. HANDHELD VIDEO GAME AUDIENCE, 2005
- Table 49 TOP TEN HANDHELD VIDEO GAMES, 2005
- Table 50 KEY SPECIFICATIONS OF THE GAME BOY MICRO
- Table 51 SPECIFICATIONS OF THE N-GAGE GAME PLAYER
- Table 52 HANDHELD GAME CONSOLE DEMAND THROUGH 2005 (MILLION UNITS)
- Table 53 KEY MARKET DRIVERS FOR HANDHELD GAME CONSOLE DEMAND
- Table 54 FORECAST ASSUMPTIONS-GROWTH OF THE HANDHELD GAME CONSOLE MARKET
- Table 55 GLOBAL FORECAST OF HANDHELD GAME CONSOLES SHIPMENTS, THROUGH
2011 (MILLION UNITS)
- Table 56 AVERAGE HANDHELD UNIT COSTS, 2005-2011 ($)
- Table 57 GLOBAL FORECAST FOR THE VALUE OF HANDHELD SHIPMENTS, THROUGH
2011 ($ MILLIONS)
- Table 58 UNITS AND VALUE OF GLOBAL VIDEO GAMES FOR HANDHELD GAME
CONSOLES, 2005
- Table 59 GLOBAL FORECAST OF ELECTRONIC GAMES FOR HANDHELD CONSOLE
PLATFORMS, THROUGH 2011 (MILLION UNITS, $ BILLIONS)
- Table 60 GLOBAL FORECAST FOR HANDHELD CONSOLE GAMES BY GENRE, THROUGH
2011 (UNITS MILLIONS)
- Table 61 GLOBAL FORECAST OF EQUIPMENT, ACCESSORIES AND SERVICES VALUE IN
THE CONSOLE MARKET, THROUGH 2011 ($ MILLIONS)
- Table 62 BRIEF HISTORY OF PC GAMING
- Table 63 PROFILE OF THE COMPUTER GAME AUDIENCE, 2005
- Table 64 TOP TEN COMPUTER GAMES, 2005
- Table 65 BROADBAND PENETRATION BY REGION 2004-2005 (000 UNITS)
- Table 66 ESTIMATED GROWTH OF PC SHIPMENTS, THROUGH 2005 (MILLION UNITS)
- Table 67 SPECIFICATIONS FOR THE AURORA GAMING MACHINE
- Table 68 COMPUTER GAME DEMAND, 2002-2005 (UNITS MILLIONS)
- Table 69 KEY MARKET DRIVERS FOR COMPUTER GAME DEMAND
- Table 70 FORECAST ASSUMPTIONS-GROWTH OF ELECTRONIC GAMES AND SOFTWARE
FOR THE COMPUTER MARKET
- Table 71 GLOBAL FORECAST OF GAMING PC SHIPMENTS, THROUGH 2011 (UNITS
MILLIONS)
- Table 72 GLOBAL FORECAST OF PC GAMING SHIPMENTS VALUE THROUGH 2011 ($
BILLIONS)
- Table 73 GLOBAL UNITS AND VALUE OF COMPUTER GAMES, 2005
- Table 74 GLOBAL FORECAST OF ELECTRONIC GAMES FOR COMPUTER PLATFORMS,
THROUGH 2011 (MILLION UNITS, $ BILLIONS)
- Table 75 GLOBAL FORECAST OF COMPUTER GAMES BY GENRE, THROUGH 2011
(MILLION UNITS)
- Table 76 PROFILE OF THE COMPUTER GAME ACCESSORY MARKET
- Table 77 GLOBAL FORECAST OF EQUIPMENT, ACCESSORIES AND SERVICES IN THE
COMPUTER MARKET, THROUGH 2011 ($ MILLIONS)
- Table 78 BRIEF HISTORY OF MOBILE GAMING
- Table 79 PROFILE OF THE MOBILE GAME AUDIENCE, 2005
- Table 80 TOP TEN MOBILE GAMES, 2005
- Table 81 ADVANTAGES OF 3G TECHNOLOGY FOR MOBILE GAMING
- Table 82 GLOBAL SHIPMENTS OF MOBILE PHONES, THROUGH 2005 (MILLION UNITS)
- Table 83 GLOBAL DEMAND FOR 3G MOBILE PHONES, THROUGH 2005 (MILLION UNITS)
- Table 84 KEY MARKET DRIVERS FOR MOBILE GAME DEMAND
- Table 85 FORECAST ASSUMPTIONS-GROWTH OF ELECTRONIC GAMES AND SOFTWARE
FOR THE MOBILE WIRELESS MARKET
- Table 86 UNITS AND VALUE OF GLOBAL MOBILE GAMES, 2005
- Table 87 GLOBAL FORECAST OF ELECTRONIC GAMES GROWTH FOR MOBILE
PLATFORMS, THROUGH 2011 (MILLION UNITS, $ MILLIONS)
- Table 88 GLOBAL FORECAST FOR MOBILE GAMES BY GENRE, THROUGH 2011
(MILLION UNITS)
- Table 89 PROFILE OF THE MOBILE GAME ACCESSORY MARKET
- Table 90 GLOBAL FORECAST FOR THE VALUE OF EQUIPMENT, ACCESSORIES AND
SERVICES IN THE MOBILE MARKET, THROUGH 2011 ($ MILLIONS)
- Table 90 BRIEF HISTORY OF ARCADE GAMES
- Table 91 KEY PARTS OF AN ARCADE CABINET
- Table 92 QUALITIES OF ARCADE GAMES
- Table 93 PROFILE OF THE ARCADE GAME AUDIENCE, 2005
- Table 94 TOP ARCADE GAMES, 2005
- Table 95 GLOBAL ARCADE MACHINE DEMAND THROUGH 2005 (THOUSAND UNITS)
- Table 96 KEY MARKET DRIVERS FOR ARCADE GAME DEMAND
- Table 97 FORECAST ASSUMPTIONS-GROWTH OF ELECTRONIC GAMES AND SOFTWARE
FOR THE ARCADE MARKET
- Table 98 GLOBAL FORECAST FOR SHIPMENTS OF ARCADE MACHINES THROUGH 2011
(UNITS 000)
- Table 99 GLOBAL FORECAST OF ARCADE MACHINES SHIPMENT VALUE, THROUGH 2010
($ MILLIONS)
- Table 100 UNITS AND VALUE OF GLOBAL ARCADE GAMES, 2005
- Table 101 FORECAST - GLOBAL GROWTH OF ELECTRONIC GAMES FOR ARCADE
PLATFORMS, THROUGH 2011 (UNITS MILLIONS, VALUE MILLIONS)
- Table 102 GLOBAL FORECAST FOR ARCADE GAMES BY GENRE, THROUGH 2011 (UNITS
MILLIONS)
- Table 103 FORECAST-GLOBAL VALUE OF EQUIPMENT, ACCESSORIES AND SERVICES
IN THE ARCADE MARKET, THROUGH 2011 ($ MILLIONS)
- LIST OF FIGURES
- Summary Figure:
- GLOBAL VALUE OF THE ELECTRONIC GAMING INDUSTRY, 2005-2011 ($ MILLIONS)
- Figure 1 MANUFACTURING OF ELECTRONIC GAMING HARDWARE AND SOFTWARE BY
REGION, 2005-2011 (%)
- Figure 2 GLOBAL REVENUES FROM ELECTRONIC GAMING, 2005-2011 (%)
- Figure 3 GLOBAL VALUE OF GAME CONSOLE SHIPMENTS, 2005-2011 ($ MILLIONS)
- Figure 4 GLOBAL GROWTH OF CONSOLE GAMES, 2005-2011 ($ BILLIONS)
- Figure 5 GLOBAL VALUE OF GAME CONSOLE SHIPMENTS, 2005-2011 ($ MILLIONS)
- Figure 6 GLOBAL GROWTH OF HANDHELD GAMES IN UNITS AND VALUE, 2005-2011
($ BILLIONS)
- Figure 7 GLOBAL VALUE OF GAMING PC SHIPMENTS, 2005-2011 (BILLIONS)
- Figure 8 GLOBAL GROWTH OF COMPUTER GAMES IN UNITS AND VALUE, 2005-2011
($ BILLIONS)
- Figure 9 GLOBAL VALUE OF ELECTRONIC GAME SHIPMENTS
- FOR MOBILE DEVICES, 2005-2011 ($ MILLIONS)
- Figure 10 VALUE OF WORLDWIDE SHIPMENTS OF ARCADE GAMING MACHINES
2005-2011 ($ MILLIONS)
- Figure 11 GLOBAL GROWTH OF ELECTRONIC GAMES FOR ARCADE MACHINES
2005-2011 ($ MILLIONS)
|
Related Report
|