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Market Research Report

Electronic Games and Gaming

Published by BCC Research Contact us : +1-860-674-8796
Published 2006/05 Content info 171 pages 103 tables
Product code BC40604
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Description TOC

Table of Contents

  • INTRODUCTION
    • STUDY GOALS AND OBJECTIVES
    • REASONS FOR DOING THIS STUDY
    • CONTRIBUTIONS TO THE STUDY AND FOR WHOM
    • SCOPE AND FORMAT
    • METHODOLOGY
    • INFORMATION SOURCES
    • RELATED BCC WORK CREDENTIALS
    • BCC ONLINE SERVICES
    • DISCLAIMER
  • SUMMARY
    • Summary Table:
    • GLOBAL FORECAST FOR THE ELECTRONIC GAMING INDUSTRY, THROUGH 2011 ($ MILLIONS)
    • Summary Figure:
    • GLOBAL VALUE OF THE ELECTRONIC GAMING INDUSTRY, 2005-2011 ($ MILLIONS)
  • OVERVIEW
    • OVERVIEW
    • GAMING PLATFORMS
    • Table 1 BASIC TYPES OF GAMING PLATFORMS
      • GAME GENRES
    • Table 2 BASIC ELECTRONIC GAMING GENRES
  • INDUSTRY STRUCTURE
    • Table 3 KEY COMPANIES IN THE ELECTRONIC GAMING BUSINESS
    • Table 3 (CONTINUED)
    • Table 3 (CONTINUED)
      • RECENT INDUSTRY DEVELOPMENTS
        • Recent Industry Developments (Continued)
    • GAMING MANUFACTURING AND DEVELOPMENT BY REGION
    • Table 4 GLOBAL SHARE OF ELECTRONIC GAMING HARDWARE AND SOFTWARE MANUFACTURING BY REGION, 2005-2011 (%)
    • Figure 1 MANUFACTURING OF ELECTRONIC GAMING HARDWARE AND SOFTWARE BY REGION, 2005-2011 (%)
      • ASIA/PACIFIC INFLUENCE
        • Nintendo
        • Sega
        • Namco
        • Sony Corporation
      • HIGH HOPES FOR CHINA
      • STEADY PROGRESS FOR OTHER REGIONS
    • GAMING CONSUMPTION BY REGION
    • Table 5 GLOBAL SHARE OF ELECTRONIC GAMING REVENUES BY REGION, 2005-2011 (%)
    • Figure 2 GLOBAL REVENUES FROM ELECTRONIC GAMING, 2005-2011 (%)
      • TRADITIONAL MARKETS REMAIN STRONG
    • MARKET SHARES
    • GAMING PRODUCTS
    • Table 6 GLOBAL MARKET SHARE BY GAMING PRODUCT MAKERS, 2005 (%)
      • ELECTRONIC GAMES AND SOFTWARE
    • Table 7 GLOBAL MARKET SHARE OF ELECTRONIC GAMES AND SOFTWARE COMPANIES, 2005 (%)
      • GAMING EQUIPMENT AND SERVICES
    • Table 8 GLOBAL MARKET SHARE OF GAMING EQUIPMENT AND SERVICES COMPANIES, 2005
    • COMPANY PROFILES
      • ACTIVISION INC., SANTA MONICA, CA
      • AMAZE ENTERTAINMENT INC., KIRKLAND, WASHINGTON
      • ATARI INC., NEW YORK CITY, NY
      • BOSS MEDIA AB, VAXJO, SWEDEN
      • CAPCOM CO. LTD., OSAKA, JAPAN
      • THE CODEMASTERS SOFTWARE CO. LTD., WARWICKSHIRE, UK
      • ELECTRONIC ARTS INC., REDWOOD CITY, CALIFORNIA
      • EMPIRE INTERACTIVE PLC, LONDON, UK
      • GAMELOFT S.A., PARIS, FRANCE
      • GLU MOBILE INC., SAN MATEO, CA
      • GRAVITY COMPANY LTD., SEOUL, KOREA
      • KONAMI CORPORATION, TOKYO, JAPAN
      • LUCASARTS ENTERTAINMENT COMPANY LLC, SAN FANCISCO, CA
      • MIDWAY GAMES, INC., CHICAGO, IL
      • NAMCO LTD., TOKYO, JAPAN
      • NETEASE.COM INC., BEIJING, CHINA
      • NINTENDO CO. LTD., KYOTO, JAPAN
      • RADICAL ENTERTAINMENT INC., VANCOUVER, CANADA
      • SEGA SAMMY HOLDINGS INC., TOKYO, JAPAN
      • TAKE TWO INTERACTIVE SOFTWARE, NEW YORK CITY
  • GAMING TECHNOLOGY
    • VIDEO GAME CONSOLES
    • Table 9 MARKET LEADING VIDEO GAME CONSOLES
    • SONY PLAYSTATION 2
    • Table 10 TECHNICAL FEATURES OF THE SONY PLAYSTATION 2
      • Online Capability
    • SONY PSP
    • Table 11 TECHNICAL FEATURES OF THE SONY PLAY STATION PORTABLE
      • NINTENDO GAMECUBE
    • Table 12 TECHNICAL FEATURES OF THE NINTENDO GAMECUBE
      • NINTENDO GAME BOY ADVANCE
    • Table 13 TECHNICAL SPECIFICATIONS FOR THE GAME BOY ADVANCE
      • NINTENDO GAME BOY DS
    • Table 14 TECHNICAL FEATURES OF THE NINTENDO DS
      • MICROSOFT XBOX 360
    • Table 15 TECHNICAL FEATURES OF THE MICROSOFT XBOX 360
      • High Definition Capability
    • COMPUTER GAMES
    • Table 16 BASIC PC REQUIREMENTS FOR COMPUTER GAMES
      • IMPACT OF THE INTERNET
        • Technical Challenges
    • HANDHELD GAME PLAYERS
    • Table 17 TECHNICAL FEATURES OF A HANDHELD GAME PLAYER
      • COMMUNICATIONS EXPANSION
    • ARCADE GAMES
    • DESIGN, DEVELOPMENT AND SOFTWARE
    • Table 18 MAKEUP OF A TYPICAL ELECTRONIC GAME DEVELOPMENT TEAM
      • CHALLENGES FOR ELECTRONIC GAME PRACTICES
        • Licensing
      • THE JAPANESE MODEL
      • COMBINED TALENTS
    • TECHNOLOGICAL TRENDS
      • NEXT GENERATION CONSOLES
        • Cell Microprocessor Could Redefine Entertainment
    • Table 19 COMPARISON OF LEADING PROCESSORS
      • Cell Design
      • Cell in Next Generation Applications
    • Table 20 NEXT GENERATION APPLICATIONS FOR CELL
      • Nintendo's New Console
    • IMPROVED HANDHELD AND MOBILE TECHNOLOGY
    • Table 21 REQUIREMENTS FOR MOBILE DISPLAYS CAPABLE OF GAMING APPLICATIONS
      • Manufacturing Considerations
    • CALIBRATION TOOL HELPS GAMERS
    • PATENT ANALYSIS
      • PATENTS BY SUBJECT
    • Table 22 PATENTS BY ELECTRONIC GAMING SUBJECT, 2003- 2005
    • Table 22 (CONTINUED)
      • PATENTS BY REGION
    • Table 23 ELECTRONIC GAMING PATENTS BY REGION, 2003-2005
      • PATENTS BY ASSIGNEES
    • Table 24 ASSIGNEES WITH THREE OR MORE PATENTS, 2003-2005
    • Table 24 (CONTINUED)
      • SAMPLE ABSTRACTS
        • Method and System for Wireless Validation of Gaming Vouchers
        • Use of Hashing in a Secure Boot Loader
        • Method and System for Using Tamperproof Hardware to Provide Copy Protection and Online Security
        • Banning Verbal Communication to and From a Selected Game Plating System
        • Video Game Distribution Network
        • Video Game Controller with Integrated Microphone and Speaker
        • Integrated Remote Control Unit for Operating a Television and Video Game Unit
  • INDUSTRY COMPETITIVENESS
    • ELECTRONIC GAMING CULTURE
    • Table 25 PROFILE OF U.S. VIDEO AND COMPUTER GAME PLAYERS
      • VIDEO GAME ECONOMICS
      • COMPUTER GAMING LEADS TO INNOVATIONS
    • Table 26 COMPUTER DEVICES DEVELOPED FOR ELECTRONIC GAMING
      • PC Spawns Internet Gaming
    • THE WIRELESS WORLD OF GAMING
    • Table 27 PROFILE OF THE WORLDWIDE MOBILE PHONE MARKET
      • GAMING-A GROWING MOBILE APPLICATION
        • Chinese Mobile Market Growing
    • ECONOMIC CONSIDERATIONS
    • UNITED STATES
    • Table 28 ECONOMIC LONG-TERM ASSUMPTIONS FOR THE U.S. ECONOMY
      • EUROPE
      • ASIA/PACIFIC
    • Table 29 ASIA/PACIFIC REGION ECONOMIC IMPACT ON ELECTRONIC GAMING
      • CHINA
    • TECHNOLOGY AND GAMING
      • GAMING AND THE PROMOTION OF ADVANCED TECHNOLOGY
      • TRADE ASSOCIATIONS
      • The Entertainment Software Association
      • The Interactive Entertainment Merchants Association
      • The Entertainment Software Rating Board
    • MARKET GROWTH FACTORS
      • IMPACT OF THESE GROWTH FACTORS
    • Table 30 PERCENTAGE IMPACT OF MAJOR COMPETITIVENESS FACTORS IN THE GROWTH OF ELECTRONIC GAMING
      • Impact of These Growth Factors (Continued)
  • ELECTRONIC GAMING MARKETS
    • MARKET ORGANIZATION
    • MEASUREMENT OBJECTIVES
  • THE GAME CONSOLE MARKET
    • THE GAME CONSOLE MARKET
    • GAME CONSOLE HISTORY
    • Table 31 A BRIEF HISTORY OF THE VIDEO GAME CONSOLE
    • Table 31 (CONTINUED)
      • MANUFACTURING SHAKEOUT
        • Recent Marketing Strategies
    • Table 32 CONSOLE MANUFACTURERS KEY MARKETING STRATEGIES
      • WHO PLAYS VIDEO GAMES?
    • Table 33 PROFILE OF THE U.S. VIDEO GAME AUDIENCE, 2005
      • WHAT KIND OF GAMES ARE PLAYED?
    • Table 34 TOP 10 VIDEO GAMES, 2005
      • TECHNOLOGICAL IMPACT OF NEXT GENERATION CONSOLES
      • A WORLD OF HIGH DEFINITION
      • LARGER DVD CAPACITY
        • Blue-ray Discs and the Quest for More Storage
    • Table 35 OPTICAL STORAGE DENSITIES BY MEDIA TYPE
    • NETWORKED GAMING
      • The Possibility of a Media Server (Digital Convergence)
    • EXPANDED GAMING AUDIENCE
    • RECENT CONSOLE DEMAND
    • Table 36 GLOBAL GAME CONSOLE DEMAND THROUGH 2005 (UNITS MILLIONS)
      • GAME CONSOLE MARKET DRIVERS
    • Table 37 KEY MARKET DRIVERS FOR GAME CONSOLE DEMAND
    • Table 38 FORECAST ASSUMPTIONS-GROWTH OF THE GAME CONSOLE MARKET
      • FORECAST-GLOBAL SHIPMENTS OF GAME CONSOLES
    • Table 39 GLOBAL FORECAST OF GAME CONSOLE SHIPMENTS, THROUGH 2011 (MILLION UNITS)
      • FORECAST-VALUE OF GLOBAL GAME CONSOLE SHIPMENTS
    • Table 40 AVERAGE CONSOLE UNIT COSTS, 2005-2011 ($)
    • Table 41 GLOBAL FORECAST OF GAME CONSOLE SHIPMENTS, THROUGH 2011 ($ MILLIONS)
    • Figure 3 GLOBAL VALUE OF GAME CONSOLE SHIPMENTS, 2005-2011 ($ MILLIONS)
      • FORECAST-GLOBAL VALUE OF CONSOLE GAMES AND SOFTWARE
    • Table 42 UNITS AND VALUE OF GLOBAL VIDEO GAMES FOR GAME CONSOLES, 2005
    • Table 43 GLOBAL FORECAST OF ELECTRONIC GAMES FOR CONSOLE PLATFORMS GROWTH, THROUGH 2011 (MILLION UNIT, $ BILLIONS)
    • Figure 4 GLOBAL GROWTH OF CONSOLE GAMES, 2005-2011 ($ BILLIONS)
      • FORECAST-CONSOLE GAME SHIPMENTS BY GENRE
    • Table 44 GLOBAL FORECAST FOR CONSOLE GAMES BY GENRE, THROUGH 2011 (UNITS)
      • FORECAST-VALUE OF GAMING EQUIPMENT AND SERVICES
        • Definition
        • Estimated Market Size
    • Table 45 GLOBAL FORECAST FOR VALUE OF EQUIPMENT, ACCESSORIES AND SERVICES IN THE CONSOLE MARKET, THROUGH 2011 ($ MILLIONS)
  • THE HANDHELD GAME CONSOLE MARKET
    • THE HANDHELD GAME CONSOLE MARKET
      • HANDHELD GAME CONSOLE HISTORY
    • Table 46 A BRIEF HISTORY OF THE HANDHELD GAME MARKET
      • HANDHELD GAME CONSOLE HISTORY (CONTINUED)
      • HANDHELD MANUFACTURING SHAKEOUT
        • Handheld Console Marketing Strategies
    • Table 47 HANDHELD CONSOLE MANUFACTURERS KEY MARKETING STRATEGIES
    • Table 47 (CONTINUED)
      • HANDHELD CONSOLES VIDEO GAME AUDIENCE
    • Table 48 PROFILE OF THE U.S. HANDHELD VIDEO GAME AUDIENCE, 2005
      • GAMES PLAYED ON HANDHELD PLATFORMS
    • Table 49 TOP TEN HANDHELD VIDEO GAMES, 2005
      • TECHNOLOGICAL IMPACT OF NEWER HANDHELDS
      • THE SMALLEST CONSOLE
    • Table 50 KEY SPECIFICATIONS OF THE GAME BOY MICRO
      • Presenting an Image
    • PORTABLE TELEVISION
    • THE NEW ULTRA-MOBILE PC FROM MICROSOFT
    • MULTIFUNCTION DEVICE
    • Table 51 SPECIFICATIONS OF THE N-GAGE GAME PLAYER
      • RECENT HANDHELD CONSOLE DEMAND
    • Table 52 HANDHELD GAME CONSOLE DEMAND THROUGH 2005 (MILLION UNITS)
      • HANDHELD GAME CONSOLE MARKET DRIVERS
    • Table 53 KEY MARKET DRIVERS FOR HANDHELD GAME CONSOLE DEMAND
    • Table 54 FORECAST ASSUMPTIONS-GROWTH OF THE HANDHELD GAME CONSOLE MARKET
      • FORECAST-GLOBAL SHIPMENTS OF HANDHELD GAME CONSOLES
    • Table 55 GLOBAL FORECAST OF HANDHELD GAME CONSOLES SHIPMENTS, THROUGH 2011 (MILLION UNITS)
      • FORECAST-VALUE OF GLOBAL GAME HANDHELD SHIPMENTS
    • Table 56 AVERAGE HANDHELD UNIT COSTS, 2005-2011 ($)
    • Table 57 GLOBAL FORECAST FOR THE VALUE OF HANDHELD SHIPMENTS, THROUGH 2011 ($ MILLIONS)
      • FORECAST-GLOBAL VALUE OF HANDHELD GAMES AND SOFTWARE
    • Table 58 UNITS AND VALUE OF GLOBAL VIDEO GAMES FOR HANDHELD GAME CONSOLES, 2005
    • Table 59 GLOBAL FORECAST OF ELECTRONIC GAMES FOR HANDHELD CONSOLE PLATFORMS, THROUGH 2011 (MILLION UNITS, $ BILLIONS)
    • Figure 6 GLOBAL GROWTH OF HANDHELD GAMES IN UNITS AND VALUE, 2005-2011 ($ BILLIONS)
      • FORECAST-HANDHELD GAME SHIPMENTS BY GENRE
    • Table 60 GLOBAL FORECAST FOR HANDHELD CONSOLE GAMES BY GENRE, THROUGH 2011 (UNITS MILLIONS)
      • FORECAST-VALUE OF HANDHELD EQUIPMENT AND SERVICES
        • Definition
        • Estimated Market Size
    • Table 61 GLOBAL FORECAST OF EQUIPMENT, ACCESSORIES AND SERVICES VALUE IN THE CONSOLE MARKET, THROUGH 2011 ($ MILLIONS)
  • THE COMPUTER GAMING MARKET
    • MOST HARDWARE IN PLACE
    • PERSONAL COMPUTER GAME HISTORY
    • Table 62 BRIEF HISTORY OF PC GAMING
      • GAME DEVELOPMENT
        • Game Engines
        • Sources of Games
    • PC GAME DISTRIBUTION
      • STORAGE MEDIA
      • SHAREWARE
      • INTERNET PLAY OR DOWNLOAD
    • PC GAME AUDIENCE
    • Table 63 PROFILE OF THE COMPUTER GAME AUDIENCE, 2005
      • GAMES PLAYED ON COMPUTER PLATFORMS
    • Table 64 TOP TEN COMPUTER GAMES, 2005
      • TECHNOLOGICAL IMPACT ON COMPUTER GAMES
        • ONLINE BROADBAND CONNECTIONS
    • Table 65 BROADBAND PENETRATION BY REGION 2004-2005 (000 UNITS)
      • CONTINUED PERSONAL COMPUTER SHIPMENT GROWTH
    • Table 66 ESTIMATED GROWTH OF PC SHIPMENTS, THROUGH 2005 (MILLION UNITS)
      • PC HARDWARE IMPROVEMENTS EXPAND GAMING AVAILABILITY
      • DEDICATED GAMING PCS
    • Table 67 SPECIFICATIONS FOR THE AURORA GAMING MACHINE
      • RECENT COMPUTER GAME DEMAND
    • Table 68 COMPUTER GAME DEMAND, 2002-2005 (UNITS MILLIONS)
      • Recent Drivers
    • COMPUTER GAME MARKET DRIVERS
    • Table 69 KEY MARKET DRIVERS FOR COMPUTER GAME DEMAND
      • SOME LIMITATIONS
    • Table 70 FORECAST ASSUMPTIONS-GROWTH OF ELECTRONIC GAMES AND SOFTWARE FOR THE COMPUTER MARKET
      • FORECAST-SHIPMENT OF PC GAMING MACHINES
    • Table 71 GLOBAL FORECAST OF GAMING PC SHIPMENTS, THROUGH 2011 (UNITS MILLIONS)
      • FORECAST-VALUE OF PC GAMING MACHINES
    • Table 72 GLOBAL FORECAST OF PC GAMING SHIPMENTS VALUE THROUGH 2011 ($ BILLIONS)
    • Figure 7 GLOBAL VALUE OF GAMING PC SHIPMENTS, 2005-2011 (BILLIONS)
      • FORECAST-GLOBAL VALUE OF COMPUTER GAMES AND SOFTWARE
    • Table 73 GLOBAL UNITS AND VALUE OF COMPUTER GAMES, 2005
    • Table 74 GLOBAL FORECAST OF ELECTRONIC GAMES FOR COMPUTER PLATFORMS, THROUGH 2011 (MILLION UNITS, $ BILLIONS)
    • Figure 8 GLOBAL GROWTH OF COMPUTER GAMES IN UNITS AND VALUE, 2005-2011 ($ BILLIONS)
      • FORECAST-COMPUTER GAME SHIPMENTS BY GENRE
    • Table 75 GLOBAL FORECAST OF COMPUTER GAMES BY GENRE, THROUGH 2011 (MILLION UNITS)
      • FORECAST-GLOBAL VALUE OF COMPUTER EQUIPMENT AND SERVICES
        • Definition
        • Estimated Market Size
    • Table 76 PROFILE OF THE COMPUTER GAME ACCESSORY MARKET
    • Table 77 GLOBAL FORECAST OF EQUIPMENT, ACCESSORIES AND SERVICES IN THE COMPUTER MARKET, THROUGH 2011 ($ MILLIONS)
  • THE MOBILE WIRELESS GAMING MARKET
    • WIRELESS DEVICES IN PLACE
    • HISTORY OF MOBILE GAMING
    • Table 78 BRIEF HISTORY OF MOBILE GAMING
      • RECENT COMPANY STRATEGIES
    • MOBILE WIRELESS GAME AUDIENCE
    • Table 79 PROFILE OF THE MOBILE GAME AUDIENCE, 2005
      • GAMES PLAYED ON MOBILE PLATFORMS
    • Table 80 TOP TEN MOBILE GAMES, 2005
      • TECHNOLOGICAL IMPACT ON MOBILE GAMES
        • ADVANCES IN CELL PHONE TECHNOLOGY
          • Digital Phones
          • Third Generation (3G) Phones
    • Table 81 ADVANTAGES OF 3G TECHNOLOGY FOR MOBILE GAMING
      • BETTER GRAPHICS PROCESSORS
      • FOURTH GENERATION TECHNOLOGY-THE NEXT STEP
    • RECENT MOBILE DEMAND
    • Table 82 GLOBAL SHIPMENTS OF MOBILE PHONES, THROUGH 2005 (MILLION UNITS)
      • 3G Phones as Market Drivers
    • Table 83 GLOBAL DEMAND FOR 3G MOBILE PHONES, THROUGH 2005 (MILLION UNITS)
      • The China Factor
    • MOBILE GAME MARKET DRIVERS
    • Table 84 KEY MARKET DRIVERS FOR MOBILE GAME DEMAND
    • Table 85 FORECAST ASSUMPTIONS-GROWTH OF ELECTRONIC GAMES AND SOFTWARE FOR THE MOBILE WIRELESS MARKET
      • FORECAST-GLOBAL VALUE OF MOBILE GAMES AND SOFTWARE
    • Table 86 UNITS AND VALUE OF GLOBAL MOBILE GAMES, 2005
    • Table 87 GLOBAL FORECAST OF ELECTRONIC GAMES GROWTH FOR MOBILE PLATFORMS, THROUGH 2011 (MILLION UNITS, $ MILLIONS)
    • Figure 9 GLOBAL VALUE OF ELECTRONIC GAME SHIPMENTS FOR MOBILE DEVICES, 2005-2011 ($ MILLIONS)
      • FORECAST-MOBILE GAME SHIPMENTS BY GENRE
    • Table 88 GLOBAL FORECAST FOR MOBILE GAMES BY GENRE, THROUGH 2011 (MILLION UNITS)
      • FORECAST-VALUE OF MOBILE EQUIPMENT AND SERVICES
        • Definition
        • Estimated Market Size
    • Table 89 PROFILE OF THE MOBILE GAME ACCESSORY MARKET
    • Table 90 GLOBAL FORECAST FOR THE VALUE OF EQUIPMENT, ACCESSORIES AND SERVICES IN THE MOBILE MARKET, THROUGH 2011 ($ MILLIONS)
      • Estimated Market Size (Continued)
  • THE ARCADE GAMING SECTOR
    • THE ARCADE GAMING SECTOR
    • ARCADE GAME HISTORY
    • Table 90 BRIEF HISTORY OF ARCADE GAMES
      • ARCADE GAME LOCATIONS
      • ARCADE DESIGN
    • Table 91 KEY PARTS OF AN ARCADE CABINET
      • Arcade System Board
    • GAME DESIGN
    • Table 92 QUALITIES OF ARCADE GAMES
      • ARCADE GAME AUDIENCE
    • Table 93 PROFILE OF THE ARCADE GAME AUDIENCE, 2005
      • GAMES PLAYED ON ARCADE PLATFORMS
    • Table 94 TOP ARCADE GAMES, 2005
      • IMPACT OF TECHNOLOGY ON ARCADE MACHINES
      • DISTRACTION OF OTHER GAMING PLATFORMS
      • RECENT ARCADE DEMAND
    • Table 95 GLOBAL ARCADE MACHINE DEMAND THROUGH 2005 (THOUSAND UNITS)
      • ARCADE GAME MARKET DRIVERS
    • Table 96 KEY MARKET DRIVERS FOR ARCADE GAME DEMAND
    • Table 97 FORECAST ASSUMPTIONS-GROWTH OF ELECTRONIC GAMES AND SOFTWARE FOR THE ARCADE MARKET
      • FORECAST-GROWTH OF ARCADE GAMING MACHINES
    • Table 98 GLOBAL FORECAST FOR SHIPMENTS OF ARCADE MACHINES THROUGH 2011 (UNITS 000)
      • FORECAST-VALUE OF ARCADE MACHINE SHIPMENTS
    • Table 99 GLOBAL FORECAST OF ARCADE MACHINES SHIPMENT VALUE, THROUGH 2010 ($ MILLIONS)
    • Figure 10 VALUE OF WORLDWIDE SHIPMENTS OF ARCADE GAMING MACHINES 2005-2011 ($ MILLIONS)
      • FORECAST-GLOBAL Value of ARCADE GAMES AND SOFTWARE
    • Table 100 UNITS AND VALUE OF GLOBAL ARCADE GAMES, 2005
    • Table 101 FORECAST - GLOBAL GROWTH OF ELECTRONIC GAMES FOR ARCADE PLATFORMS, THROUGH 2011 (UNITS MILLIONS, VALUE MILLIONS)
    • Figure 11 GLOBAL GROWTH OF ELECTRONIC GAMES FOR ARCADE MACHINES 2005-2011 ($ MILLIONS)
      • FORECAST-ARCADE GAME SHIPMENTS BY GENRE
    • Table 102 GLOBAL FORECAST FOR ARCADE GAMES BY GENRE, THROUGH 2011 (UNITS MILLIONS)
      • FORECAST-VALUE OF ARCADE ACCESSORY EQUIPMENT AND SERVICES
    • Table 103 FORECAST-GLOBAL VALUE OF EQUIPMENT, ACCESSORIES AND SERVICES IN THE ARCADE MARKET, THROUGH 2011 ($ MILLIONS)
  • LIST OF TABLES
    • Summary Table:
    • GLOBAL FORECAST FOR THE ELECTRONIC GAMING INDUSTRY, THROUGH 2011 ($ MILLIONS)
    • Table 1 BASIC TYPES OF GAMING PLATFORMS
    • Table 2 BASIC ELECTRONIC GAMING GENRES
    • Table 3 KEY COMPANIES IN THE ELECTRONIC GAMING BUSINESS
    • Table 4 GLOBAL SHARE OF ELECTRONIC GAMING HARDWARE AND SOFTWARE MANUFACTURING BY REGION, 2005-2011 (%)
    • Table 5 GLOBAL SHARE OF ELECTRONIC GAMING REVENUES BY REGION, 2005-2011 (%)
    • Table 6 GLOBAL MARKET SHARE BY GAMING PRODUCT MAKERS, 2005 (%)
    • Table 7 GLOBAL MARKET SHARE OF ELECTRONIC GAMES AND SOFTWARE COMPANIES, 2005 (%)
    • Table 8 GLOBAL MARKET SHARE OF GAMING EQUIPMENT AND SERVICES COMPANIES, 2005
    • Table 9 MARKET LEADING VIDEO GAME CONSOLES
    • Table 10 TECHNICAL FEATURES OF THE SONY PLAYSTATION 2
    • Table 11 TECHNICAL FEATURES OF THE SONY PLAY STATION PORTABLE
    • Table 12 TECHNICAL FEATURES OF THE NINTENDO GAMECUBE
    • Table 13 TECHNICAL SPECIFICATIONS FOR THE GAME BOY ADVANCE
    • Table 14 TECHNICAL FEATURES OF THE NINTENDO DS
    • Table 15 TECHNICAL FEATURES OF THE MICROSOFT XBOX 360
    • Table 16 BASIC PC REQUIREMENTS FOR COMPUTER GAMES
    • Table 17 TECHNICAL FEATURES OF A HANDHELD GAME PLAYER
    • Table 18 MAKEUP OF A TYPICAL ELECTRONIC GAME DEVELOPMENT TEAM
    • Table 19 COMPARISON OF LEADING PROCESSORS
    • Table 20 NEXT GENERATION APPLICATIONS FOR CELL
    • Table 21 REQUIREMENTS FOR MOBILE DISPLAYS CAPABLE OF GAMING APPLICATIONS
    • Table 22 PATENTS BY ELECTRONIC GAMING SUBJECT, 2003- 2005
    • Table 23 ELECTRONIC GAMING PATENTS BY REGION, 2003-2005
    • Table 24 ASSIGNEES WITH THREE OR MORE PATENTS, 2003-2005
    • Table 25 PROFILE OF U.S. VIDEO AND COMPUTER GAME PLAYERS
    • Table 26 COMPUTER DEVICES DEVELOPED FOR ELECTRONIC GAMING
    • Table 27 PROFILE OF THE WORLDWIDE MOBILE PHONE MARKET
    • Table 28 ECONOMIC LONG-TERM ASSUMPTIONS FOR THE U.S. ECONOMY
    • Table 29 ASIA/PACIFIC REGION ECONOMIC IMPACT ON ELECTRONIC GAMING
    • Table 30 PERCENTAGE IMPACT OF MAJOR COMPETITIVENESS FACTORS IN THE GROWTH OF ELECTRONIC GAMING
    • Table 31 A BRIEF HISTORY OF THE VIDEO GAME CONSOLE
    • Table 32 CONSOLE MANUFACTURERS KEY MARKETING STRATEGIES
    • Table 33 PROFILE OF THE U.S. VIDEO GAME AUDIENCE, 2005
    • Table 34 TOP 10 VIDEO GAMES, 2005
    • Table 35 OPTICAL STORAGE DENSITIES BY MEDIA TYPE
    • Table 36 GLOBAL GAME CONSOLE DEMAND THROUGH 2005 (UNITS MILLIONS)
    • Table 37 KEY MARKET DRIVERS FOR GAME CONSOLE DEMAND
    • Table 38 FORECAST ASSUMPTIONS-GROWTH OF THE GAME CONSOLE MARKET
    • Table 39 GLOBAL FORECAST OF GAME CONSOLE SHIPMENTS, THROUGH 2011 (MILLION UNITS)
    • Table 40 AVERAGE CONSOLE UNIT COSTS, 2005-2011 ($)
    • Table 41 GLOBAL FORECAST OF GAME CONSOLE SHIPMENTS, THROUGH 2011 ($ MILLIONS)
    • Table 42 UNITS AND VALUE OF GLOBAL VIDEO GAMES FOR GAME CONSOLES, 2005
    • Table 43 GLOBAL FORECAST OF ELECTRONIC GAMES FOR CONSOLE PLATFORMS GROWTH, THROUGH 2011 (MILLION UNIT, $ BILLIONS)
    • Table 44 GLOBAL FORECAST FOR CONSOLE GAMES BY GENRE, THROUGH 2011 (UNITS)
    • Table 45 GLOBAL FORECAST FOR VALUE OF EQUIPMENT, ACCESSORIES AND SERVICES IN THE CONSOLE MARKET, THROUGH 2011 ($ MILLIONS)
    • Table 46 A BRIEF HISTORY OF THE HANDHELD GAME MARKET
    • Table 47 HANDHELD CONSOLE MANUFACTURERS KEY MATKETING STRATEGIES
    • Table 48 PROFILE OF THE U.S. HANDHELD VIDEO GAME AUDIENCE, 2005
    • Table 49 TOP TEN HANDHELD VIDEO GAMES, 2005
    • Table 50 KEY SPECIFICATIONS OF THE GAME BOY MICRO
    • Table 51 SPECIFICATIONS OF THE N-GAGE GAME PLAYER
    • Table 52 HANDHELD GAME CONSOLE DEMAND THROUGH 2005 (MILLION UNITS)
    • Table 53 KEY MARKET DRIVERS FOR HANDHELD GAME CONSOLE DEMAND
    • Table 54 FORECAST ASSUMPTIONS-GROWTH OF THE HANDHELD GAME CONSOLE MARKET
    • Table 55 GLOBAL FORECAST OF HANDHELD GAME CONSOLES SHIPMENTS, THROUGH 2011 (MILLION UNITS)
    • Table 56 AVERAGE HANDHELD UNIT COSTS, 2005-2011 ($)
    • Table 57 GLOBAL FORECAST FOR THE VALUE OF HANDHELD SHIPMENTS, THROUGH 2011 ($ MILLIONS)
    • Table 58 UNITS AND VALUE OF GLOBAL VIDEO GAMES FOR HANDHELD GAME CONSOLES, 2005
    • Table 59 GLOBAL FORECAST OF ELECTRONIC GAMES FOR HANDHELD CONSOLE PLATFORMS, THROUGH 2011 (MILLION UNITS, $ BILLIONS)
    • Table 60 GLOBAL FORECAST FOR HANDHELD CONSOLE GAMES BY GENRE, THROUGH 2011 (UNITS MILLIONS)
    • Table 61 GLOBAL FORECAST OF EQUIPMENT, ACCESSORIES AND SERVICES VALUE IN THE CONSOLE MARKET, THROUGH 2011 ($ MILLIONS)
    • Table 62 BRIEF HISTORY OF PC GAMING
    • Table 63 PROFILE OF THE COMPUTER GAME AUDIENCE, 2005
    • Table 64 TOP TEN COMPUTER GAMES, 2005
    • Table 65 BROADBAND PENETRATION BY REGION 2004-2005 (000 UNITS)
    • Table 66 ESTIMATED GROWTH OF PC SHIPMENTS, THROUGH 2005 (MILLION UNITS)
    • Table 67 SPECIFICATIONS FOR THE AURORA GAMING MACHINE
    • Table 68 COMPUTER GAME DEMAND, 2002-2005 (UNITS MILLIONS)
    • Table 69 KEY MARKET DRIVERS FOR COMPUTER GAME DEMAND
    • Table 70 FORECAST ASSUMPTIONS-GROWTH OF ELECTRONIC GAMES AND SOFTWARE FOR THE COMPUTER MARKET
    • Table 71 GLOBAL FORECAST OF GAMING PC SHIPMENTS, THROUGH 2011 (UNITS MILLIONS)
    • Table 72 GLOBAL FORECAST OF PC GAMING SHIPMENTS VALUE THROUGH 2011 ($ BILLIONS)
    • Table 73 GLOBAL UNITS AND VALUE OF COMPUTER GAMES, 2005
    • Table 74 GLOBAL FORECAST OF ELECTRONIC GAMES FOR COMPUTER PLATFORMS, THROUGH 2011 (MILLION UNITS, $ BILLIONS)
    • Table 75 GLOBAL FORECAST OF COMPUTER GAMES BY GENRE, THROUGH 2011 (MILLION UNITS)
    • Table 76 PROFILE OF THE COMPUTER GAME ACCESSORY MARKET
    • Table 77 GLOBAL FORECAST OF EQUIPMENT, ACCESSORIES AND SERVICES IN THE COMPUTER MARKET, THROUGH 2011 ($ MILLIONS)
    • Table 78 BRIEF HISTORY OF MOBILE GAMING
    • Table 79 PROFILE OF THE MOBILE GAME AUDIENCE, 2005
    • Table 80 TOP TEN MOBILE GAMES, 2005
    • Table 81 ADVANTAGES OF 3G TECHNOLOGY FOR MOBILE GAMING
    • Table 82 GLOBAL SHIPMENTS OF MOBILE PHONES, THROUGH 2005 (MILLION UNITS)
    • Table 83 GLOBAL DEMAND FOR 3G MOBILE PHONES, THROUGH 2005 (MILLION UNITS)
    • Table 84 KEY MARKET DRIVERS FOR MOBILE GAME DEMAND
    • Table 85 FORECAST ASSUMPTIONS-GROWTH OF ELECTRONIC GAMES AND SOFTWARE FOR THE MOBILE WIRELESS MARKET
    • Table 86 UNITS AND VALUE OF GLOBAL MOBILE GAMES, 2005
    • Table 87 GLOBAL FORECAST OF ELECTRONIC GAMES GROWTH FOR MOBILE PLATFORMS, THROUGH 2011 (MILLION UNITS, $ MILLIONS)
    • Table 88 GLOBAL FORECAST FOR MOBILE GAMES BY GENRE, THROUGH 2011 (MILLION UNITS)
    • Table 89 PROFILE OF THE MOBILE GAME ACCESSORY MARKET
    • Table 90 GLOBAL FORECAST FOR THE VALUE OF EQUIPMENT, ACCESSORIES AND SERVICES IN THE MOBILE MARKET, THROUGH 2011 ($ MILLIONS)
    • Table 90 BRIEF HISTORY OF ARCADE GAMES
    • Table 91 KEY PARTS OF AN ARCADE CABINET
    • Table 92 QUALITIES OF ARCADE GAMES
    • Table 93 PROFILE OF THE ARCADE GAME AUDIENCE, 2005
    • Table 94 TOP ARCADE GAMES, 2005
    • Table 95 GLOBAL ARCADE MACHINE DEMAND THROUGH 2005 (THOUSAND UNITS)
    • Table 96 KEY MARKET DRIVERS FOR ARCADE GAME DEMAND
    • Table 97 FORECAST ASSUMPTIONS-GROWTH OF ELECTRONIC GAMES AND SOFTWARE FOR THE ARCADE MARKET
    • Table 98 GLOBAL FORECAST FOR SHIPMENTS OF ARCADE MACHINES THROUGH 2011 (UNITS 000)
    • Table 99 GLOBAL FORECAST OF ARCADE MACHINES SHIPMENT VALUE, THROUGH 2010 ($ MILLIONS)
    • Table 100 UNITS AND VALUE OF GLOBAL ARCADE GAMES, 2005
    • Table 101 FORECAST - GLOBAL GROWTH OF ELECTRONIC GAMES FOR ARCADE PLATFORMS, THROUGH 2011 (UNITS MILLIONS, VALUE MILLIONS)
    • Table 102 GLOBAL FORECAST FOR ARCADE GAMES BY GENRE, THROUGH 2011 (UNITS MILLIONS)
    • Table 103 FORECAST-GLOBAL VALUE OF EQUIPMENT, ACCESSORIES AND SERVICES IN THE ARCADE MARKET, THROUGH 2011 ($ MILLIONS)
  • LIST OF FIGURES
    • Summary Figure:
    • GLOBAL VALUE OF THE ELECTRONIC GAMING INDUSTRY, 2005-2011 ($ MILLIONS)
    • Figure 1 MANUFACTURING OF ELECTRONIC GAMING HARDWARE AND SOFTWARE BY REGION, 2005-2011 (%)
    • Figure 2 GLOBAL REVENUES FROM ELECTRONIC GAMING, 2005-2011 (%)
    • Figure 3 GLOBAL VALUE OF GAME CONSOLE SHIPMENTS, 2005-2011 ($ MILLIONS)
    • Figure 4 GLOBAL GROWTH OF CONSOLE GAMES, 2005-2011 ($ BILLIONS)
    • Figure 5 GLOBAL VALUE OF GAME CONSOLE SHIPMENTS, 2005-2011 ($ MILLIONS)
    • Figure 6 GLOBAL GROWTH OF HANDHELD GAMES IN UNITS AND VALUE, 2005-2011 ($ BILLIONS)
    • Figure 7 GLOBAL VALUE OF GAMING PC SHIPMENTS, 2005-2011 (BILLIONS)
    • Figure 8 GLOBAL GROWTH OF COMPUTER GAMES IN UNITS AND VALUE, 2005-2011 ($ BILLIONS)
    • Figure 9 GLOBAL VALUE OF ELECTRONIC GAME SHIPMENTS
    • FOR MOBILE DEVICES, 2005-2011 ($ MILLIONS)
    • Figure 10 VALUE OF WORLDWIDE SHIPMENTS OF ARCADE GAMING MACHINES 2005-2011 ($ MILLIONS)
    • Figure 11 GLOBAL GROWTH OF ELECTRONIC GAMES FOR ARCADE MACHINES 2005-2011 ($ MILLIONS)
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