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Market Research Report

In-Depth Analysis: Mobile Gaming in Asia: Room for Improvement

Published by In-Stat Contact us : +1-860-674-8796
Published 2006/11 Content info 48 PAGES
Product code CG46940
Price From  US $ 2995 Order/Price list
US $ 2995 PDF By E-mail (Single User License)
US $ 5990 PDF By E-mail (Enterprise License)
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Approx. 1-2 business days
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Approx. 3-4 business days
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Description TOC

Abstract

Mobile gaming has been touted as a killer mobile data application, and examples are often made of the success of mobile gaming in the Asia/Pacific region. Although mobile gaming in the region accounts for over half of worldwide mobile gaming revenues, future revenue growth cannot be taken for granted. In-Stat's Mobile Content 2006 Survey, conducted in seven Asia/Pacific countries, reveals that mobile gaming, even among current mobile gamers, is not generating much interest and spending among mobile users.

While the market for mobile games in Asia/Pacific is growing, with both more mobile users and more gaming-capable handsets, the needs and requirements of mobile users with regards to mobile gaming are still not sufficiently satisfied. For mobile gaming to push into the mass market segment of mobile users, issues such as the poor user experience need to be addressed.

The survey reveals the viewpoint of the mobile user towards mobile gaming, the factors leading to these results, as well as possible solutions. Usage levels and spending patterns of current Asia/Pacific mobile gamers are also covered. We have also profiled key mobile gaming developers in various countries.

Mobile Gaming in Asia: Room for Improvement covers the market for mobile gaming in the Asia/Pacific region. It contains forecasts for mobile gaming revenues through 2010, and takes a close look at major mobile gaming markets.

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