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Market Research Report

Online Gaming in Asia: Strong Potential for Growth

Published by In-Stat Contact us : +1-860-674-8796
Published 2008/05 Content info 32 PAGES
Product code CG66618
Price From  US $ 3495 Order/Price list
US $ 3495 PDF and Excel File by E-mail (Single User License)
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Approx. 1-2 business days
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Description TOC

Abstract

Revenue for the online gaming market in the Asia/Pacific region is expected to grow rapidly between 2008 and 2013 as consumer awareness increases and new technologies allow for greater content and variety of games. Total revenue for the Asia/Pacific region stood at US$5.8 billion in 2007 and is expected to reach US$21.1 billion in 2013, a CAGR of 20.6%.

The major factors driving this growth include growing household Internet penetration, increased content development for online-specific games, wider access mediums to accelerate demand, and the unique experience that online gaming offers. Online games are no longer restricted to slow-action strategy games. Faster connections are allowing the popular Massive Multiplayer Online Role-Playing Games (MMORPGs) to be developed and enter the mainstream. In turn, this is rapidly increasing consumer acceptance of the Internet as an entertainment medium.

It is also worth mentioning that China is the fastest-growing market for online gaming and is expected to become the largest market in Asia in 2009. At present, more than 50% of the online games played in China are locally developed, and some are being exported overseas.

This report answers the following questions:

  • What is the likely size of the online gaming market in the future?
  • How are prices adjusting to changing demand?
  • Who are the leading suppliers in the market?
  • How are regional markets being affected?
  • What are the expectations for future growth?
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