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Market Research Report

Global Animation Industry: Strategies, Trends and Opportunities

Published by Digital Vector, Inc. Contact us : +1-860-674-8796
Published 2009/04 Content info Pages: 423, Tables: 36, Figures: 29
Product code DV72206
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Description TOC

Table of Contents

  • Global Animation Industry
    • History and Evolution
      • EMERGENCE OF THE ANIMATION INDUSTRY
      • PIONEERS OF THE INDUSTRY
      • FIRST INDUSTRY CRISIS
      • POPULARITY OF FEATURE ANIMATION
    • Why is Animation Different
    • Industry Characteristics
      • ANIMATION INDUSTRY SUPPLY CHAIN
      • ROLE OF TECHNOLOGY
      • MERCHANDISING OPPORTUNITIES
      • DISTRIBUTION OF ANIMATION CONTENT
      • COMPETITIVE LANDSCAPE OF ANIMATION STUDIOS
      • RISKS FACED BY ANIMATION STUDIOS
      • DEMAND DRIVERS OF THE INDUSTRY
      • Market Opportunity
    • Global Animation Studios Distribution and Capabilities
  • Animation Segments
    • Market Segmentation
      • 2D ANIMATION
      • 3D ANIMATION
      • VISUAL EFFECTS
      • WEB ANIMATION
      • CORPORATE SERVICES
    • Computer Games
      • CROSS OVER BETWEEN GAMES AND MOVIES
    • Computer Generated Imagery (CGI)
      • PRODUCING CGI ANIMATION
      • ADVANTAGES OF PRODUCING CGI ANIMATION
      • DISADVANTAGES OF PRODUCING CGI ANIMATION
      • INFLUENCE OF CGI ON CEL ANIMATION
      • CHALLENGES
      • CRITICAL SUCCESS FACTORS FOR CGI PRODUCTIONS
    • Stop Motion
    • Motion Capture
  • Forecasting Animation Content Demand
  • Animation Content demand from TV Channels in Europe
    • Animation Content demand from TV Channels in the Us and Canada
    • Animation Content demand from TV Channels in Asia
    • Animation Content demand from TV Channels in Rest of the World
    • Total Animation Content demand from TV Channels Worldwide
    • Size of the Global Animation Industry
  • Future Developments
  • Animation Software Market Landscape
    • 2D Animation Software Marketplace
    • Animation process using a 2D animation package
    • 3D Animation Software Marketplace
      • INDUSTRY OVERVIEW
      • 3D ANIMATION SOFTWARE MARKET SEGMENTS
      • FREE ANIMATION SOFTWARES
      • PLUG-INS TO PRODUCTS
    • Analysis of key players in 3D Animation Software Market
      • MARKET SIZE
      • MARKET SEGMENTS
    • Japanese Anime Production Softwares
      • PROMINENCE OF 2D
      • RETAS - SOFTWARE FOR ANIME PRODUCTION
      • MANGA STUDIO - SOFTWARE FOR MANGA PRODUCTION
    • Proprietary 3D Softwares of Animation studios
    • Collaboration between Animation Studios and Software Firms
  • Content Creation
    • Content Creation Workflow in 2D Animation
      • CONCEPTUALIZATION
      • PRE-PRODUCTION
      • PRODUCTION
      • POST-PRODUCTION
    • Content Creation Lead Time Calculation in 2D Animation
      • SCANNING AND FILTERING
      • INK AND PAINT
      • COMPOSITING AND DOPESHEET PREPARATION
    • Digital processing in 2D Animation
      • WORKFLOW PRECEEDING DIGITAL PROCESSING
    • Content Creation Workflow in 3D Animation
      • CONCEPTUALIZATION
      • PRE-PRODUCTION
      • PRODUCTION
      • POST-PRODUCTION
      • PARALLEL ACTIVITIES
    • Time Line of a Sample 3D production workflow
    • Role of Animation Software in the 3D Production Workflow
    • Production Management
      • GOVERNANCE ISSUES
      • TASK DIVISION AND PEOPLE ALLOCATION ISSUES
      • TECHNOLOGY ISSUES
  • Audience Dynamics
    • Marketing Strategies for Animation Studios
      • MARKETING PROGRAM
      • PROFILING AND TARGETING THE RIGHT AUDIENCE
    • Strategies of Successful Animation Films
      • LESSONS FROM PAST MISTAKES
    • Profile of a 3D Animation Studio: Pixar
      • PIXAR' S TECHNOLOGICAL ADVANTAGE
  • Economics of Animation
    • Economics of Animation Copyrights
      • DYNAMICS OF COPYRIGHTS
  • Guidelines for Setting up an Animation Studio
    • Investments Needed for Setting up an Animation Studio
    • Specialised Hardware and Software Investments
  • Managing an Animation Studio
    • Key Issues of Concern
    • Formulating the Long Term Strategy
  • Animation Content Outsourcing
    • Offshore Computer Animation Production
      • BUSINESS AND REVENUE MODELS
    • Drivers
  • Animation Industry in Europe
    • Winds of Change
      • DEMAND FOR TV CONTENT
      • FEATURE FILM INDUSTRY
      • MARKETING AND MERCHANDISING
    • Collaboration Among European Studios
    • Drivers for Success
    • Trends in Europe
    • Germany
      • CHANGING STRATEGIES
      • KEY PLAYERS IN THE INDUSTRY
  • UK
    • INDUSTRY SUCCESS
    • KEY PLAYERS IN THE INDUSTRY
  • Italy
    • KEY PLAYERS IN THE INDUSTRY
  • France
    • KEY PLAYERS IN THE INDUSTRY
  • Spain
    • KEY PLAYERS IN THE INDUSTRY
  • Denmark
    • KEY PLAYERS IN THE INDUSTRY
  • Animation Industry in USA
    • Market Size
    • Challenges
    • Key Trends
    • Production and Post-Production Market
      • MARKET SIZE
      • KEY TRENDS
    • Animation Value Chain
  • Asian Animation Industry
    • Establishment Of Local Animation Industry
    • Early Trends In Animation Outsourcing To Asia
      • ANIMATION OUTSOURCING IN CHINA
      • ANIMATION OUTSOURCING IN INDIA
      • ANIMATION OUTSOURCING IN SOUTH KOREA
      • ANIMATION OUTSOURCING IN PHILIPPINES
      • ANIMATION OUTSOURCING IN TAIWAN
      • ANIMATION OUTSOURCING IN VIETNAM
    • Local Content Productions
    • Trend Towards Co-Productions
      • CO-PRODUCTIONS IN JAPAN
      • CO-PRODUCTIONS IN CHINA
      • CO-PRODUCTIONS IN KOREA
      • CO-PRODUCTIONS IN INDIA
      • CO-PRODUCTIONS IN TAIWAN
      • CO-PRODUCTIONS IN PHILIPPINES
    • Popularity of Foreign Animation
    • Controversies Surrounding Foreign Animation
      • PHILIPPINES
      • SINGAPORE
      • KOREA
      • MALAYSIA
      • INDONESIA
    • Animation in Asian Societies
    • Successful Business Models
    • Animation Studios In Asia
  • Animation Industry in Japan
    • Key Trends
      • MARKET OVERVIEW
      • COLLABORATION BETWEEN JAPANESE AND OVERSEAS STUDIOS
      • OUTSOURCING TO OTHER COUNTRIES
      • SUCCESSFUL BUSINESS MODELS
      • CHALLENGES
    • Anime Exports
      • OVERSEAS INFLUENCE OF ANIME
    • Globally Successful Japanese Animes
      • THE POKEMON PHENOMENON
    • Japanese Anime Production Models
      • PROMINENCE OF 2D
    • Future Trends
    • Animation Studios in Japan
  • Animation Industry in Korea
    • Emergence of the Industry
    • Functioning of Korean Animation Studios
    • Changing Business Models
      • GOING BEYOND SUBCONTRACTING
      • INVESTMENTS BY INDUSTRIAL GROUPS
      • CHANGES IN INDUSTRY STRUCTURE
      • SUCCESS IN OTHER COUNTRIES
    • Current State of the Industry
      • GOVERNMENT SUPPORT
      • COLLABORATION WITH OVERSEAS PARTNERS
      • KEY TRENDS
      • LOCAL CONTENT
    • Challenges
    • Market Opportunity
      • SIZE OF THE KOREAN ANIMATION INDUSTRY
    • Future Outlook
    • Animation Schools in Korea
    • Animation Studios in Korea
  • Animation Industry in Canada
    • Industry Drivers
      • ANIMATION FUNDING
    • Challenges
    • Strategies for Animation Studios in Canada
    • Data on Animation Studios in Canada
  • Animation Industry in Australia
    • Competition from Asian Studios
    • Challenges
    • Government Support
    • Strategies for Animation Studios In Australia
    • Data on Animation Studios in Australia
    • Animation Studios in Australia

Figures and Tables

  • FIGURE 1: EARLY ANIMATIONS
  • TABLE 1: ANIMATION MOVIES ADAPTED FROM TELEVISION
  • FIGURE 2: EARLY CGI BASED ANIMATIONS
  • TABLE 2: LIVE ACTION MOVIES FEATURING CGI CHARACTERS
  • FIGURE 3: SIZE OF GLOBAL ANIMATION INDUSTRY
  • FIGURE 4: GEOGRAPHICAL BREAK-UP OF THE GLOBAL ANIMATION INDUSTRY
  • FIGURE 5: GEOGRAPHIC DISTRIBUTION OF ANIMATION STUDIOS IN THE WORLD
  • FIGURE 6: BREAK-UP OF ANIMATION STUDIOS BASED ON CAPABILITIES
  • TABLE 3: LEADING ANIMATION STUDIOS IN THE WORLD
  • TABLE 4: ANIMATED FEATURE FILMS FROM PROMINENT STUDIOS
  • FIGURE 7: BREAK-UP OF GLOBAL ANIMATION INDUSTRY BASED ON MARKET SEGMENTS
  • TABLE 5: GAMES BASED ON ANIMATION MOVIES
  • TABLE 6: ANIMATION MOVIES BASED ON VIDEO GAMES
  • TABLE 7: CGI FEATURE FILMS
  • TABLE 8: PROMINENT STOP MOTION ANIMATION MOVIES
  • TABLE 9: ANIMATION CONTENT DEMAND FORECAST - TV CHANNELS IN EUROPE
  • FIGURE 8: BREAK-UP OF ANIMATION CONTENT DEMAND BY TV CHANNELS IN EUROPE
  • FIGURE 9: CABLE TV WATCHING PATTERN IN THE US
  • TABLE 10: ANIMATION CONTENT DEMAND FORECAST - TV CHANNELS IN THE US AND CANADA
  • FIGURE 10: BREAK-UP OF ANIMATION CONTENT DEMAND BY TV CHANNELS IN THE US AND CANADA
  • TABLE 11: ANIMATION CONTENT DEMAND FORECAST - TV CHANNELS IN ASIA
  • FIGURE 11: BREAK-UP OF ANIMATION CONTENT DEMAND BY TV CHANNELS IN ASIA
  • TABLE 12: ANIMATION CONTENT DEMAND FORECAST - TV CHANNELS IN THE REST OF THE WORLD
  • FIGURE 12: BREAK-UP OF ANIMATION CONTENT DEMAND BY TV CHANNELS IN REST OF THE WORLD
  • TABLE 13: WORLDWIDE ANIMATION CONTENT DEMAND FORECAST - TV CHANNELS
  • FIGURE 13: BREAK-UP OF ANIMATION CONTENT DEMAND BY TV CHANNELS WORLDWIDE
  • FIGURE 14: GLOBAL ANIMATION INDUSTRY BREAK-UP BASED ON APPLICATIONS
  • TABLE 14: CLASSIFICATION OF ANIMATION SOFTWARES
  • TABLE 15: LEADING 2D AND 3D ANIMATION SOFTWARES
  • TABLE 16: KEY PLAYERS AND THEIR PRODUCTS IN 3D ANIMATION SOFTWARE MARKET
  • TABLE 17: FREE ANIMATION SOFTWARES
  • TABLE 18: PRICING STRUCTURES OF ANIMATION SOFTWARE PACKAGES
  • FIGURE 15: COMMERCIAL 3D ANIMATION SOFTWARE MARKET SIZE
  • FIGURE 16: 3D ANIMATION SOFTWARE MARKET BREAK-UP BY SEGMENT
  • FIGURE 17: 2D ANIMATION PRODUCTION WORKFLOW
  • FIGURE 18: 3D ANIMATION PRODUCTION WORKFLOW
  • FIGURE 19: 3D ANIMATION WORKFLOW USING 3D SOFTWARE
  • FIGURE 20: PIXAR' S PRODUCTIONS
  • TABLE 19: CAPITAL EXPENDITURE FOR SETTING UP AN ANIMATION STUDIO
  • TABLE 20: PROFILE OF EMPLOYEES REQUIRED TO MANAGE THE STUDIO
  • TABLE 21: ANIMATION STUDIOS IN GERMANY
  • TABLE 22: ANIMATION STUDIOS IN THE UK
  • TABLE 23: ANIMATION STUDIOS IN ITALY
  • TABLE 24: ANIMATION STUDIOS IN FRANCE
  • TABLE 25: ANIMATION STUDIOS IN SPAIN
  • TABLE 26: ANIMATION STUDIOS IN DENMARK
  • TABLE 27: LEADING ANIMATION STUDIOS IN THE US
  • TABLE 28: LEADING ANIMATION TV CHANNELS IN THE US
  • TABLE 29: KEY ANIMATION STUDIOS IN ASIA
  • TABLE 30: MOST POPULAR JAPANESE ANIMATION MOVIES
  • TABLE 31: LEADING ANIMATION STUDIOS IN JAPAN
  • TABLE 32: IN-HOUSE CONTENT DEVELOPED BY KOREAN ANIMATION STUDIOS
  • FIGURE 21: KOREAN MARKET FOR ANIMATION-RELATED MERCHANDISE
  • TABLE 33: ANIMATION SCHOOLS IN KOREA
  • TABLE 34: KOREA' S LEADING ANIMATION STUDIOS
  • TABLE 35: ANIMATION STUDIOS IN CANADA
  • FIGURE 22: NUMBER OF ANIMATION STUDIOS IN CANADA
  • FIGURE 23: BREAK-UP OF ANIMATION STUDIOS IN CANADA BASED ON SIZE
  • FIGURE 24: CLASSIFICATION OF ANIMATION STUDIOS IN CANADA BASED ON CAPABILITIES
  • FIGURE 25: BREAK-UP OF ANIMATION STUDIOS IN CANADA BASED ON APPLICATIONS
  • TABLE 36: ANIMATION STUDIOS IN AUSTRALIA
  • FIGURE 26: NUMBER OF ANIMATION STUDIOS IN AUSTRALIA
  • FIGURE 27: BREAK-UP OF ANIMATION STUDIOS IN AUSTRALIA BASED ON SIZE
  • FIGURE 28: CLASSIFICATION OF ANIMATION STUDIOS IN AUSTRALIA BASED ON CAPABILITIES
  • FIGURE 29: BREAK-UP OF ANIMATION STUDIOS IN AUSTRALIA BASED ON APPLICATIONS
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