Table of Contents
Executive Summary
- Mobile Gamers and Mobile Game Spending Worldwide, 2007-2012 (millions)
- Key Questions
The eMarketer View
- Key eMarketer Numbers-Mobile Games
Mobile Game Revenues
- Mobile Gamers and Mobile Game Spending Worldwide, 2007-2012 (millions)
- Mobile Entertainment Revenues Worldwide, by Type, 2007-2012 (millions)
- Mobile Gaming Revenues Worldwide, 2007, 2008 & 2011 (billions and CAGR*)
- Premium Mobile Content* Revenues Worldwide, by Category, 2007-2012
(millions)
- Mobile Game Revenues in the US
- US Mobile Gamers and Mobile Game Spending, 2007-2012 (millions)
- Mobile Gaming Revenues in North America, 2007-2012 (millions and %
worldwide market share)
- Unique Downloads and Average Download Price Paid Among Top Five US
Mobile Game Publishers, Ranked by Revenues, Q2 2008
- US Mobile Gaming Revenues, by Source, 2007-2012 (% of total)
- Ad-Supported Mobile Entertainment Content Revenues in the US, by Type,
2013 (millions)
The Audience for Mobile Games
- Mobile Games Usage by Mobile Subscribers in the US and Select Countries in
Western Europe, December 2007 (% of mobile subscribers)
- Mobile Content and Application Activities of Mobile Subscribers in Select
Countries, December 2007 (% of mobile subscribers)
- Mobile Gamers in the US
- Mobile Internet Activities of UK and US Mobile Internet Users, May 2008
(% of respondents)
- US Adult Mobile Device* Users Who Have Used Mobile Content and
Applications, by Frequency, October-December 2007 (% of respondents)
- US Adult Mobile Phone Users, by Mobile Services Used*, Q4 2007 (millions)
- US Mobile Content User Growth, by Category, 2007-2017 (CAGR*)
- Mobile Game Genre that US Internet Users* Are Most Interested in
Playing, by Platform, 2007 (% of respondents)
- op Five US Mobile Game Categories, Ranked by Revenues, Q2 2008 (% market
share)
Mobile Gaming Case Studies
Related Information and Links
- Related Links
- Contact
- Report Contributors
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