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Market Research Report

Mobile Games: Consumers Don't Pay to Play

Published by eMarketer Contact us : +1-860-674-8796
Published 2008/08 Content info 11 Pages, 18 Charts
Product code EM71940
Price From  US $ 695 Order/Price list
US $ 695 PDF by E-mail (Single User License)
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Description TOC

Table of Contents

Executive Summary

  • Mobile Gamers and Mobile Game Spending Worldwide, 2007-2012 (millions)
  • Key Questions

The eMarketer View

  • Key eMarketer Numbers-Mobile Games

Mobile Game Revenues

  • Mobile Gamers and Mobile Game Spending Worldwide, 2007-2012 (millions)
  • Mobile Entertainment Revenues Worldwide, by Type, 2007-2012 (millions)
  • Mobile Gaming Revenues Worldwide, 2007, 2008 & 2011 (billions and CAGR*)
  • Premium Mobile Content* Revenues Worldwide, by Category, 2007-2012 (millions)
  • Mobile Game Revenues in the US
    • US Mobile Gamers and Mobile Game Spending, 2007-2012 (millions)
    • Mobile Gaming Revenues in North America, 2007-2012 (millions and % worldwide market share)
    • Unique Downloads and Average Download Price Paid Among Top Five US Mobile Game Publishers, Ranked by Revenues, Q2 2008
    • US Mobile Gaming Revenues, by Source, 2007-2012 (% of total)
    • Ad-Supported Mobile Entertainment Content Revenues in the US, by Type, 2013 (millions)

The Audience for Mobile Games

  • Mobile Games Usage by Mobile Subscribers in the US and Select Countries in Western Europe, December 2007 (% of mobile subscribers)
  • Mobile Content and Application Activities of Mobile Subscribers in Select Countries, December 2007 (% of mobile subscribers)
  • Mobile Gamers in the US
    • Mobile Internet Activities of UK and US Mobile Internet Users, May 2008 (% of respondents)
    • US Adult Mobile Device* Users Who Have Used Mobile Content and Applications, by Frequency, October-December 2007 (% of respondents)
    • US Adult Mobile Phone Users, by Mobile Services Used*, Q4 2007 (millions)
    • US Mobile Content User Growth, by Category, 2007-2017 (CAGR*)
    • Mobile Game Genre that US Internet Users* Are Most Interested in Playing, by Platform, 2007 (% of respondents)
    • op Five US Mobile Game Categories, Ranked by Revenues, Q2 2008 (% market share)

Mobile Gaming Case Studies

  • Greystripe
  • Mobage-town

Related Information and Links

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  • Report Contributors
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