Abstract
Frost & Sullivan defines the animation software market as software tools that
provide users the ability to create computer generated output including simple
and complex images and motion images for use in a variety of environments
including video game development, film and broadcast, web design, corporate
communications and training, and education. This research, exploring the
current and future environment surrounding animation software, investigates
trends, offering a comprehensive analysis of the marketplace. Market drivers
and restraints assessed in conjunction with forecasted compound annual growth
rates present an overall strategic understanding of the market.
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