Abstract
Every major U.S. media company is rapidly adjusting to changes that are
altering entrenched TV viewing habits. The battle over the future of TV
watching is being fueled by three primary factors: 1) sluggish advertising
trends that are changing TV economics; 2) changing demographics; and 3) impact
of technologies that shift control of the TV schedule away from media
companies and to the consumer.
TV ad revenues are in decline, impacting overall broadcast income. The slide
could become permanent. CBS Television Network forecasts ad spending on the
four big TV networks (CBS, NBC, ABC, Fox) will grow by 1.5% in 2005. Likewise,
newspaper advertising is way off also; although it increased by 3.5% in 2005,
growth is forecast downward to 2.4% in 2006. By contrast, Internet advertising
increased at double-digit rates in 2005 - by various estimates from 15% to 30%
- and it is projected to increase between 22% to 37% in 2006.
Clearly, the growth patterns favor Internet advertising. The declines in
once-reliable TV and newspaper ad revenues are partly the result of the
erosion of the young adult demographic between the ages of 18-49 that
advertisers pay a premium to reach. TV viewership among this group is down by
one-third since 1993 as more consumers in this key demographic turn to options
other than the living-room TV for getting news and entertainment. These
alternative sources of news and entertainment include Internet blogs and
podcasts that allow a more personalized, selectable experience, as well as
video games and DVDs that grab mind-share.
Change in Revenue Source - Market, Technology and Business Opportunities
TV is a 75-year old "killer application." It is one of the most accepted
applications in the world. Yet the long-accepted concepts of how TV networks
work are starting to change. "Time shifted" TV viewing and portability trends
are starting the unbundling of TV programming. As always, change usually
brings two things in equal measure: uncertainty and opportunity. The
opportunity comes from various new economic models for TV, one or more of
which will be applied. Uncertainty means that it is difficult to identify
which of the new business models will be winners and which will fail.
Media Industry
Media companies include TV news and entertainment broadcasters and news
publishers. The dominant way to make money today on their TV or news
programming is to sell advertising against shows (preferring high-rated shows
over low-rated ones) or/and to sell reruns and DVDs. Newspapers, too, sell ads
against their core editorial product. In the digital marketplace, selling ads
isn' t the only way to make money. The introduction of new technology platforms
and video-on-demand distribution will make it easier for the media to sell
directly to consumers without always having to go through cable and satellite
TV operators.
Service Provider Industry
Media companies are largely dependent on cable and satellite TV operators,
cellular network operators and other digital gatekeepers, like ISPs, all of
whom distribute their programming. Cable operators and telephone companies in
particular will battle for "quadruple play" bundles of TV entertainment,
voice, broadband and/or mobile services, all on one bill. MSOs are at a
disadvantage in terms of capabilities for mobile TV services, but are quickly
moving ahead with a wireless strategy. RBOCs are moving along in their TV
initiatives. It may ultimately be less expensive, and faster, for cable
operators to develop the capability to offer wireless phone services than it
is for phone companies to sell TV. Nonetheless, no one underestimates the RBOC
threat to cable TV.
Net Industry
Internet companies want also to be providers of Internet TV services. Video
content plays a large role in web portals, which have paved the way for online
video ads by standardizing the video players on their sites. Strong Internet
companies, notably Yahoo, Google and AOL, are now making video search and
search aggregation and programming a priority, because they believe it is an
area they can effectively compete and make money in. End-User Terminal
Products Maker Industry The PC, consumer electronics (CE) and TV industries
are, at last, collaborating and converging. Through 2006/07, PC industry
players will be launching new products designed to become service platforms
for ensuring that there' ll be much more Internet access into television sets
and TV access in PC and CE devices.
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