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Market Research Report

Video Games

Published by Global Industry Analysts, Inc. Contact us : +1-860-674-8796
Published 2009/06 Content info Pages: 1174
Product code GO95478
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Description TOC

Table of Contents

I. INTRODUCTION, METHODOLOGY & PRODUCT DEFINITIONS

  • Study Reliability and Reporting Limitations
  • Disclaimers
  • Data Interpretation & Reporting Level
  • Quantitative Techniques & Analytics
  • Product Definitions and Scope of Study
  • Console Games
  • Handheld Games
  • PC Games (Excluding Online Games)
  • Online Games
  • Wireless Games

II. EXECUTIVE SUMMARY

1. INDUSTRY OVERVIEW

  • A Prelude
  • Video Games: An Evolution Scan
  • Entertainment Software Industry: A Primer
  • Market Fundamentals
  • Changing Demographics of Modern Players
  • Traditional Users
  • Gray Gamers
  • Women: Succumbing to the Charms of Video Games
  • Competition
  • Sony, Microsoft and Nintendo: The Three Battle Scarred Warhorses
  • Table 1: Worldwide Video Games Market (2007-2009): Percentage Breakdown of Dollar Sales by Platform - Nintendo Wii, Playstation 3, X360, Playstation 2, Nintendo GameCube and Xbox (includes corresponding Graph/Chart)
  • Table 2: Worldwide Video Game Market (2008): Percentage Breakdown of Unit Sales by Category - Nintendo Wii, Microsoft Xbox 360, Sony PS3 and Sony PS2 (includes corresponding Graph/Chart)
  • High Entry Barriers: A Characteristic Feature
  • Market Majors Fall Prey to Backward-Compatibility Issues
  • Microsoft' s Mighty Xbox 360 Stumbles
  • Sony' s Powerful PS3 Follows Suite
  • Nintendo' s Wii Makes a Comeback to the Fore
  • Spiraling Competition To Soften Prices
  • Impact of the Recession: A Review
  • Cautious Optimism Prevails
  • Noteworthy Trends & Issues
  • Technological Advancements To Drive Growth...
  • Hardcore Games Indispensable To Growth
  • Rise in Casual Gamers To Help Drive Demand
  • Serious Games to Enjoy Strong Growth in the Future
  • Perceived Educative Value Of Video Games On the Rise
  • Video Games Industry Continues to Attract Investments
  • Consolidation Blows In the Wind
  • Handheld Game Consoles Depict Strong Growth
  • Handheld Games: Downloads Gain Popularity Over Subscription Fees
  • Rising Game Development Costs Jeopardizes Profitability
  • Outsourcing: An Antidote to the Predicament
  • Table 3: Global Video Games Development: Percentage Share of Outsourcing Cost of Total Development Cost for Years 2005-2010 (includes corresponding Graph/Chart)
  • Mobile Games Stand At the Forefront of Innovation & Growth
  • Wireless Gaming Offers Opportunities On a Platter
  • Small Screen Games Send Cash Registers Ringing
  • 3G Mobile Communications Offer a Business Case for Mobile Gaming
  • Women: Major Revenue Spinners in the Mobile Games Market
  • Broadband Broadens The Online Gaming Market
  • Online Games Gather Steam
  • Table 4: World Market for Online Video Games (2008): Percentage Breakdown of Dollar Sales of Top Game Titles - World of Warcraft, RuneScape, Lineage, Lineage II, Final Fantasy XI, Dofus and Others (includes corresponding Graph/Chart)
  • Table 5: World Market for Video Games (2006 & 2010P): Percentage Share Breakdown of Revenues by Segment - Online (MMOG and Casual Online) and Offline (includes corresponding Graph/Chart)
  • Table 6: World Market for Online Games (2006): Percentage Breakdown of Online Games Titles Developed Ranked by Region - Japan, US, South Korea and Others (includes corresponding Graph/Chart)
  • Table 7: World Market for Video Games (2007): Percentage Breakdown of Dollar Sales by Retail and Online Distribution
  • Table 8: Global Digital Game Platforms (2009): Percentage Breakdown of Revenues(includes corresponding Graph/Chart)
  • Table 9: Percentage Breakdown of Cumulative Number of Online Game Subscribers by Region - 2009 (includes corresponding Graph/Chart)
  • Challenges To Reckon With
  • Growth in PC Gaming Tames Down
  • Convergence & Improved Network Capability: Crucibles for Success
  • Streaming Technology
  • Growing Popularity of iPhone Casts a Long Shadow of Worry for Nintendo DS
  • New PS3 Lacks Emotion Engine: Raises Concern
  • Outlook for PlayStation 3: A Straight Talk About the Product' s Future
  • Trends in Video Game Advertising
  • Opportunities Are Afoot for Console Component Manufacturers
  • Strong Growth in Video Games Echoes Downstream Into the Semiconductor Market
  • Table 10: Worldwide Video Game Semiconductor Market (2009): Percentage Breakdown of Dollar Sales by Category - Logic, Processors, DRAM, Flash, Analog, Optoelectronics, Discretes and Sensors (includes corresponding Graph/Chart)
  • Table 11: Worldwide Video Game Semiconductor Market (2007): Percentage Breakdown of Dollar Sales of Leading Players - IBM, Sony, NEC, ATI/AMD, Sharp, Nvidia and Others (includes corresponding Graph/Chart)
  • A Peek Into Challenges In Store
  • Threat of Second Hand Products On the Rise
  • Piracy Takes the Wind Out of the Market' s Sails
  • Lack of Skilled Workforce
  • Negative Publicity Over Violent Video Games Blemishes Business Opportunities
  • 2009 & Beyond: A Recapitulation
  • New & Popular Games in Retrospect
  • Top 5 Video Game Titles in the US, UK & Japan, Ranked by Unit Sales As of the Year 2008
  • Top Selling Mobile Games in 2008
  • Worldwide Video Game Releases in 2007

2. PRODUCT OVERVIEW

  • Video Games: A Primer
  • Video Games Software: A Definition
  • Online Downloads
  • DVDs
  • CDs
  • CD-ROMs
  • Cartridges
  • Video Games Software: Classification By Gaming Platform
  • Console Games Software
  • Popular Games for Xbox 360
  • Popular Games for Sony' s PlayStation 3
  • Handheld Games Software
  • PC Games Software (Excluding Online Games)
  • Online Games Software
  • MMORPG (Massively Multiplayer Online Role Playing Game)
  • Perpetual State Worlds (PSW)
  • Wireless Games Software
  • Video Games Software: Classification By Game Genres
  • Adventure/Role-Playing
  • Action
  • Fighting/Combat Game
  • First-Person Shooter Games
  • Sports
  • Simulations
  • Strategy Games
  • Miscellaneous/Other
  • Rhythm/Action
  • Platformer
  • Puzzle
  • Racing/Flying
  • Popular Software Titles for Leading Consoles
  • Popular Game Titles for Other Platforms

3. PROCESS OVERVIEW

  • Existing Model
  • Design
  • Development
  • In-house Developers
  • Third Party Developers
  • Independent Developers
  • Publishing
  • Distribution
  • Retail
  • Existing Value Chain Model
  • Emerging Models
  • A Typical Model of Emerging Value Chain

4. REGULATORY FRAMEWORK

  • Recreational Software Advisory Council (RSAC)
  • Entertainment Software Ratings Board (ESRB)
  • Pan European Games Information (PEGI)

5. PRODUCT LAUNCHES/DEVELOPMENTS

  • Majesco Entertainment Company to Launch Drama Queens
  • THQ and JAKKS Pacific Roll Out Content Package
  • NCsoft(r) Introduces City of Heroes(r)
  • Konami Digital Entertainment Introduces New Games
  • PandemicTM Studios Introduces The Lord of the Rings: ConquestTM
  • Electronic Arts to Launch Command & ConquerTM Red Alert 3: Uprising
  • Paramount Digital and Electronic Arts to Unveil Godfather(r) II
  • Sony Launches Dynamic In-Game Advertising Feature
  • Namco Bandai Announces Update For Tekken(r) 5: Dark ResurrectonTM Online
  • Oberon Media Launches New I-Play Brand
  • Electronic Arts Launches Rail Simulator
  • Hands-On Mobile to Introduce BMW Racing
  • Netlog and Jadestone to Introduce Multiplayer Games
  • Infogrames Group Adds Two New Titles to Atari Line-Up
  • Atari Unveils Namco Museum RemixTM
  • Atari to Launch My Horse and Me 2
  • Atari to Introduce Naruto: Ultimate Ninja(r) Storm
  • Gamecock Media Group and Atari to Launch Legendary
  • Atari to Introduce Afro Samurai in Europe
  • NAMCO BANDAI Games and Atari to Launch Eternal SonataTM
  • Atari to Unveil GhostbustersTM: The Video Game
  • Atari to Introduce Asterix Brain Trainer for Nintendo DSTM
  • Atari to Launch Alone in the Dark
  • Atari to Release Family Trainer
  • Activision Publishing to Unveil X-Men Origins: Wolverine
  • Activision Publishing Unveils Number of New Games
  • Activision Publishing Unveils Big League Sports
  • Activision Publishing to Release Guitar Hero(r) World Tour on PlayStation(r)2
  • Activision Publishing Launches Quantum of SolaceTM
  • Feld Entertainment and Activision Introduce Monster Jam(r): Urban Assault
  • Activision Launches The Legend of SpyroTM: Dawn of the Dragon
  • Marvel and Activision Release Spider-Man: Web of ShadowsTM
  • Activision Publishing to Launch Call of Duty(r): World at War
  • Activision Publishing to Launch HISTORYTM Civil War: Secret Missions
  • Activision Introduces Little League(r) World Series 2008
  • Activision Launches Geometry Wars: Retro EvolvedTM 2
  • Activision to Unveil Vigilante 8(r): Arcade
  • Capcom to Launch Resident Evil 5
  • Capcom to Unveil Street Fighter IV
  • Disney and Square Enix Release KINGDOM HEARTS Re: Chain of Memories
  • Disney Interactive Studios Unveils Club PenguinTM: Elite Penguin Force
  • Disney Interactive Studios Launches Bolt game
  • Disney Interactive Studios Introduces Disney TH!NK Fast
  • Disney Interactive Studios Unveils Disney Fairies: Tinker Bell
  • Disney Interactive Studio to Launch Two New Games
  • Disney Interactive Studios Releases Spectrobes: Beyond the Portals
  • Disney Interactive Studios to Introduce Phineas and Ferb
  • Disney Interactive Studios Rolls Out Two new Games
  • Disney Interactive Studios Unveils Disney Friends
  • Disney Interactive Studios to Introduce Pure
  • Disney Interactive Studios to Launch High School Musical: Work this out
  • EA Mobile Introduces SimCityTM on iPod(r) touch and iPhoneTM
  • EA Mobile Unveils Five New Games
  • EA Mobile Rolls Out Five Games for Phone
  • EA Mobile Rolls Out EA Sports FIFA 09
  • EA Mobile Introduces Tiger Woods PGA Tour(r) 09
  • EA Mobile Unveils MONOPOLY Here & Now
  • EA Mobile Launches EA SPORTSTM NASCAR 09
  • EA Mobile Rolls Out Tetris(r) POP
  • EA Mobile to Introduce Ten Games
  • EA Mobile Launches EATM Tetris(r)
  • EA Mobile Unveils SimsTM DJ
  • EA Mobile Rolls Out Kung Fu PandaTM
  • EA Mobile Introduces Seven New Games
  • EA Mobile Launches Games for Smartphones
  • EA Mobile Unveils Tetris(r) BlockoutTM
  • EA Redwood Shores to Roll Out Dante' s InfernoTM
  • Electronic Arts Introduces SimsTM 2 Mansion and Garden Stuff Pack
  • Criterion Games Launches BurnoutTM Paradise The Ultimate Box
  • Casual Entertainment Label Unveils NERF "N-Strike"TM
  • Casual Entertainment Rolls Out Poker For Dummies(r)
  • Casual Entertainment Label Introduces MONOPOLY
  • LucasArts and BioWare to Launch Star Wars(r): The Old RepublicTM
  • Electronic Arts Unveils Dead Space TM
  • Electronic Arts to Roll Out Spore Creepy & Cute Parts Pack
  • Crytek and Electronic Arts Roll Out Crysis Warhead(r)
  • Electronic Arts Launches FaceBreakerTM
  • PandemicTM Studios Unveils Mercenaries 2: World in FlamesTM
  • Black Box Introduces Need for SpeedTM Undercover
  • Casual Entertainment Rolls Out Henry Hatsworth in the Puzzling Adventure
  • BioWare(r) Unveils Dragon AgeTM: Origins
  • The SimsTM to Launch MySims
  • Electronic Arts to Introduce Five Games
  • Maxis Rolls Out SporeTM Creature Creator
  • Electronic Arts Launches Skate It
  • EA Casual Entertainment Label Introduces BOOM BLOXTM
  • Electronic Arts to Unveil BattleForgeTM
  • Electronic Arts Introduces The SimCityTM Box
  • EA Casual Entertainment Label to Roll Out ZuboTM
  • Electronic Arts Introduces ARMY OF TWOTM
  • Nunchuck Games and Electronic Arts Launch Ninja ReflexTM
  • Electronic Arts Unveils FIFA Street 3
  • Electronic Arts Rolls Out Need for SpeedTM ProStreet
  • Warner Bros. and Electronic Arts to Release New Video Game
  • Hands-On Mobile and Activision Launch Guitar Hero World Tour Mobile
  • Electronic Arts and GigaMedia to Introduce New Online Game
  • Hands-On Mobile Launches Guitar Hero(r) III
  • Electronic Arts Introduces the Sims Carnival BumperBlast
  • Electronic Arts Introduces NFL Tour
  • Hands-On Mobile Introduces Big Buck Hunter Pro
  • Hands-On Mobile Introduces Crystal Quest
  • Hands-On Mobile and Marvel Introduce the Incredible Hulk
  • Hands-On Mobile and Marvel Introduce Iron Man
  • Hands-On Mobile Introduces Trickshot Hustler
  • Jadestone Introduces a Detective Game
  • KOEI Launches Dynasty Warriors(r)6
  • KOEI Unveils Pop Cutie! Street Fashion Simulation
  • KOEI Introduces Romance of the Three Kingdoms
  • KOEI Introduces Monster Racers
  • KOEI Launches Fatal Inertia(r) EX
  • KOEI Introduces Samurai Warriors(r)2 Xtreme Legends(r)
  • KOEI Launches Warriors OrochiTM2
  • KOEI Introduces Samurai Warriors(r): KATANA
  • Konami Launches Sunday Vs Magazine Nettou! Dream Nine
  • Konami to Launch Jikkyou Pawafuru Major League 3
  • Konami to Introduce Metal Gear Solid 4
  • LucasArts Introduces Star Wars the Clone Wars: Jedi Alliance
  • LucasArts and Day 1 Studios Roll Out Fracture
  • LucasArts Launches Star Wars: The Force Unleashed
  • LucasArts and Sony Online Unveil Star Wars Galaxies
  • Majesco Entertainment Company to Introduce Gardening Mama
  • Majesco Introduces Cooking Mama World Kitchen
  • Nintendo Launches New Games
  • THQ Wireless to Launch Worms 2008
  • Majesco Introduces Bananagrams(r) Game on Facebook(r) Platform
  • Majesco Unveils Left Brain Right Brain 2 For Nintendo
  • Majesco Launches Math Blaster in the Prime Adventure
  • Majesco Entertainment Company Introduces Powerbike
  • Majesco, AQ Interactive and Mistwalker Roll Out RPG AWAY
  • Majesco Entertainment Company Unveils Marker Man Adventures
  • Majesco Entertainment Company Introduces Orchard
  • Majesco and Sandlot Games to Launch Cake Mania(r) 2
  • Majesco and Sandlot Games Roll Out Cake Mania: In The Mix
  • Majesco and Gogii Games Introduce Babysitting Mania
  • Majesco Unveils Major Minor' s Majestic March
  • Sabi with Microsoft Introduces ItzaBitza
  • NAMCO BANDAI Games America Rolls Out SURGETM
  • Namco Bandai Games Re- Introduces Ace Combat(r) 6 Flightstick Bundle
  • NAMCO BANDAI Games America Unveils Soulcalibur(r) IV
  • NAMCO BANDAI Games America to Launch We SkiTM & Snowboard
  • Tecmo(r) Introduces TECMO BOWL(r): KICKOFF
  • Tecmo Unveils Ninja Gaiden(r) Dragon Sword
  • NAMCO BANDAI Rolls Out Digimon World(r) Championship
  • NAMCO BANDAI to Unveil New Video Game
  • NAMCO BANDAI Introduces Tamagotchi Connection(r): Corner Shop(r) 3
  • PopCap Games and Nokia to Introduce Multiplayer Mobile Games
  • NAMCO BANDAI Games America Unveils We CheerTM
  • Midway Games Introduces Mortal Kombat(r) vs. DC Universe
  • Nokia Unveils SNAP Mobile SDK 2.2
  • Midway Games to Roll Out Blitz: The League(r) II
  • Namco Bandai Games to Launch Splatterhouse
  • NAMCO BANDAI Games America to Introduce TEKKEN(r) 6
  • NCsoft Rolls Out City of Heroes Issue 13: Power and Responsibility
  • Nokia Games Publishing Launches Yamake
  • Namco Bandai Games Introduces Namco MuseumTM: Virtual Arcade
  • NCsoft Introduces GraciaTM from The Chaotic ThroneTM
  • Midway Introduces MidwayArcade.com Site
  • Majesco Entertainment to Release New Game
  • Sony Unveils MLB 09 The ShowTM
  • Sony Computer Entertainment America Rolls Out Resistance 2TM
  • Sony Introduces LittleBigPlanetTM
  • Sony Rolls Out Gran TurismoTM 5 Prologue
  • Sony Computer Entertainment America to Introduce God of War(r) PSP(r)
  • Sony Computer Entertainment Japan to Roll Out New Product
  • UBISOFT(r) Launches Planet Rescue
  • UBISOFT(r) to Publish Hell' s KitchenTM
  • Ubisoft to Roll Out Another Prince of Persia
  • RockStar Games to Launch Grand Theft Auto: Chinatown Wars
  • Rockstar Games Introduces Grand Theft Auto IV PC Version
  • Rockstar Games Launches Midnight Club: Los Angeles
  • Konami Digital and 2K Sports Unveil MLB Power Pros 2008
  • THQ Unveils Rock UniversityTM Presents: The Naked Brothers Band
  • THQ Rolls Out Saints Row(r) 2
  • Atari to Introduce Naruto: Uzumaki Chronicles
  • Atari Unveils Dragon Ball Z: Budokai Tenkaichi 3
  • Atari to Roll Out Dragon Ball Z(r): Burst Limit
  • Atari to Launch Dragon Ball: Origins
  • Atari to Introduce Dragon Ball Z(r): Infinite World
  • Atari to Unveil Naruto: Ultimate Ninja Heroes 2: The Phantom Fortress
  • Atari to Roll Out Asterix at the Olympic Games
  • Atari to Launch Jenga(r) World Tour
  • Atari Introduces Godzilla(r) Unleashed and Godzilla Unleashed: Double Smash
  • Atari Unveils Namco MuseumTM DS
  • Atari to Roll Out Smash Court TennisTM 3

6. RECENT INDUSTRY ACTIVITY

  • Square Enix Completes Acquisition of Eidos Plc
  • Jaleco Exits Video Game Business
  • Ubisoft Takes Over Southlogic Studios
  • Sony Online Entertainment Acquires Octopi' s PoxNora
  • City Interactive and Nintendo of America Ink Agreement
  • Square Enix Enters into an Accord with Ubisoft
  • Activision Publishing Pockets Budcat Creations
  • Activision Publishing Takes Over Budcat Creations
  • Capcom Acquires K2 Co Ltd
  • Electronic Arts Takes Over ThreeSF
  • Electronic Arts to Take Over Hands-On Mobile Korea Assets
  • Ubisoft Entertainment to Acquire Gameloft Development Facility
  • Disney Interactive Studios Inks Agreement with Gamestar
  • Ubisoft Entertainment Acquires Tom Clancy Label
  • EA to Acquire Take-Two Interactive
  • Shanda Interactive and NCsoft Corporation Ink Agreement
  • Electronic Arts Acquires VG Holding
  • Infogrames Entertainment Acquires Atari
  • THQ to Acquire Big Huge Games
  • Take-Two Interactive Software Snaps Up Illusion Softworks
  • Hands-On Mobile Receives License for Guitar Hero(r) World Tour
  • Activision Inks Deal with System 3
  • CE Europe to Establish Capcom Entertainment France
  • Atari Buys Cryptic Studios
  • UTV Software Acquires True Games Interactive
  • Electronic Arts and Eidos Interactive Sign Agreement
  • Electronic Arts Signs Agreement with Endemol
  • Electronic Arts and Taito Sign Agreement
  • Electronic Arts Signs Agreement with Double Fine Productions
  • Electronic Arts Acquires J2M Soft
  • PopCap Games(r) Extends Agreement with Electronic Arts
  • Electronic Arts and Grasshopper Manufacture Sign Agreement
  • Electronic Arts Signs Agreement with Epic Games
  • Electronic Arts and United Talent Agency Sign Agreement
  • Electronic Arts Signs Agreement with id Software
  • Electronic Arts Signs Agreement with IAHGames
  • Electronic Arts Expands Agreement with Massive
  • Image Comics and Electronic Arts to Unveil Comic Book Series
  • Electronic Arts Expands Agreement with National Football League
  • Hands-On Mobile Signs Agreement with XENDEX
  • Jadestone Networks to Expand DiceArena Network
  • Jadestone Networks Selects Gala Coral
  • Jadestone Network Chooses PAF
  • Rockstar Games Takes Over Mad Doc Software
  • Double Fusion Signs Agreement with SEGA, Midway, THQ, and Eidos
  • Marvel Entertainment Signs Agreement with THQ
  • Majesco Entertainment and Scholastic Interactive Enter into Agreement
  • Codemasters Enters into Partnership with Majesco Entertainment
  • Massive and Activision Publishing Enter into Agreement
  • Massive Signs Deal with THQ
  • Midway Games and National Amusements Enter into Agreement
  • Midway Games to Integrate Operations of Midway Studios
  • Microsoft Collaborates with Telecom Italia
  • Namco Bandai Enters into Agreement with KOEI
  • NAMCO BANDAI Enters into Partnership with National Geographic
  • NCsoft(r) to Form NC WestTM
  • Nokia and Rogers Wireless Signs Agreement
  • THQ Acquires Elephant EntertainmentTM and Inks Agreement with Oberon Media
  • Sony Enters into Partnership with Double Fusion
  • UBISOFT(r) to Open Studio
  • Ubisoft(r) Inks Agreement with Tecmo
  • Take-Two Interactive Inks Agreement with Creative Team of Rockstar Games
  • Take-Two Interactive and Ditan Distribution Sign Agreement
  • THQ Acquires Publishing Rights
  • THQ Inks Agreement with DreamWorks Animation
  • Playboy Enterprises and THQ Wireless Ink an Agreement
  • Jadestone Acquires GamArena Ab
  • Oberon Media Acquires PixelPlay
  • Ubisoft Acquires Digital Kids
  • Oberon Media Acquires I-play
  • Eidos Acquires Rockpool Games
  • Ubisoft Acquires Sunflowers
  • Eidos Acquires Bluefish Media
  • Macrovision Acquires All Media Guide Holdings
  • FXLabs Acquires Knibble.com
  • Big Fish Acquires Thinglefin
  • Mad Catz Acquires Saitek
  • Warner Bros. Acquires TT Games
  • WBIE On an Acquisition Spree
  • Shanda Acquires Onwind
  • Oberon Media Acquires Friends Games Developer
  • Dynasty Gaming Acquires Junnet and Beijing Baihui
  • Electronic Arts Acquires BioWare and Pandemic Studios
  • Electronic Arts Acquires Super Computer
  • Activision Acquires Bizarre Creations
  • Intel Acquires Havok
  • Mad Catz Acquires Joytech
  • Red Mile Entertainment Acquires IR Gurus
  • Epic Games Acquires PCF
  • LM STS Acquires 3Dsolve
  • Activision Partners with Vivendi, Creates Activision Blizzard
  • Disney Interactive Studio Acquires Junction Point Studio
  • Games Group Acquires Gamestation
  • CDC Games Acquires Optisp
  • Finet Group Acquires Hangzhou Tianchang
  • GameStop Acquires Rhino Video Games
  • Eworld Interactive Acquires Publishing Rights
  • MNC Acquires Shares in Nexgen
  • Electronic Arts Inc Acquires Headgate Studios Inc
  • Gottaplay Interactive Acquires Gamershare LLC
  • CNET Inc Acquires Gamekult.com
  • THQ Inc Acquires Mass Media Inc
  • Global Netoptex Inc Acquires Online Games Services Inc
  • MumboJumbo LLC Acquires Ritual Entertainment Inc
  • Sony Online Entertainment LLC Acquires Sigil Games Online Inc
  • Electronic Arts Acquires Stake in The9 Ltd
  • THQ Acquires Universomo Oy
  • D3 Publisher Acquires Vicious Cycle
  • Balderton Capital Takes Over Codemasters
  • 10TACLE STUDIOS AG Acquires Stormregion
  • Linden Lab Acquires Windward Mark Interactive
  • Nintendo Acquires Major Stake in Monolith Soft
  • Eidos Acquires Morpheme Wireless
  • Rebellion Acquires Clickwheel Ltd
  • Traveller' s Tales Acquires Embryonic Studios
  • Extra Mile Studios Acquires Vicious Engine Middleware Solution
  • I-play Acquires License for Jenga
  • PopCap Games Acquires SpinTop Games
  • Shanda Interactive Acquires Aurora Technology
  • Paradox Interactive Merges with Majesty IP
  • Mojo Mediaworks Merges with eWorld Interactive
  • Signature Devices Acquires Distribution Rights
  • NanoSensors Enters Into Merger with Cuchulainn Holdings
  • Game Group Merges with Gamestation

7. FOCUS ON SELECT PLAYERS

  • Activision Blizzard, Inc. (USA)
  • Capcom Co., Ltd. (Japan)
  • Electronic Arts, Inc. (USA)
  • EA Mobile, Inc. (USA)
  • Infogrames Entertainment, S.A. (France)
  • Atari, Inc. (USA)
  • Jadestone Group AB (Sweden)
  • Konami Corporation (Japan)
  • Konami Digital Entertainment Co. Ltd. (Japan)
  • Konami Gaming Inc. (USA)
  • Microsoft Corporation (USA)
  • Namco Bandai Holdings, Inc. (Japan)
  • Namco Bandai Games America Inc. (USA)
  • Nintendo Co. Ltd. (Japan)
  • Oberon Media, Inc. (USA)
  • Sega Corporation (Japan)
  • Sony Computer Entertainment America Inc. (USA)
  • Square Enix Holdings Co. Ltd (USA)
  • Eidos Plc (UK)
  • Take 2 Interactive Software, Inc. (USA)
  • Ubi Soft Entertainment S.A (France)

8. GLOBAL MARKET PERSPECTIVE

  • Table 12: World Recent Past, Current and Future Analysis for Video Games Software by Geographic Region/Country - United States, Canada, Japan, Europe, Asia-Pacific (excluding Japan), Middle East and Latin America Independently Analyzed by Annual Sales in US$ Million for the Years 2006 through 2015 (includes corresponding Graph/Chart)
  • Table 13: World Historic Review for Video Games Software by Geographic Region/Country - United States, Canada, Japan, Europe, Asia-Pacific (excluding Japan), Middle East and Latin America Independently Analyzed by Annual Sales in US$ Million for the Years 2001 through 2005 (includes corresponding Graph/Chart)
  • Table 14: World 10-Year Perspective for Video Games Software by Geographic Region/Country - Percentage Breakdown of Dollar Sales for United States, Canada, Japan, Europe, Asia- Pacific (excluding Japan), Middle East and Latin America for the Years 2006, 2009, and 2015 (includes corresponding Graph/Chart)
  • Table 15: World Recent Past, Current and Future Analysis for Console Video Games Software by Geographic Region/Country - United States, Canada, Japan, Europe, Asia-Pacific (excluding Japan), Middle East and Latin America Independently Analyzed by Annual Sales in US$ Million for the Years 2006 through 2015 (includes corresponding Graph/Chart)
  • Table 16: World Historic Review for Console Video Games Software by Geographic Region/Country - United States, Canada, Japan, Europe, Asia-Pacific (excluding Japan), Middle East and Latin America Independently Analyzed by Annual Sales in US$ Million for the Years 2001 through 2005 (includes corresponding Graph/Chart)
  • Table 17: World 10-Year Perspective for Console Video Games Software by Geographic Region/Country - Percentage Breakdown of Dollar Sales for United States, Canada, Japan, Europe, Asia-Pacific (excluding Japan), Middle East and Latin America for the Years 2006, 2009, and 2015 (includes corresponding Graph/Chart)
  • Table 18: World Recent Past, Current and Future Analysis for Handheld Video Games Software by Geographic Region/Country - United States, Canada, Japan, Europe, Asia-Pacific (excluding Japan), Middle East and Latin America Independently Analyzed by Annual Sales in US$ Million for the Years 2006 through 2015 (includes corresponding Graph/Chart)
  • Table 19: World Historic Review for Handheld Video Games Software by Geographic Region/ Country - United States, Canada, Japan, Europe, Asia-Pacific (excluding Japan), Middle East and Latin America Independently Analyzed by Annual Sales in US$ Million for the Years 2001 through 2005 (includes corresponding Graph/Chart)
  • Table 20: World 10-Year Perspective for Handheld Video Games Software by Geographic Region/ Country - Percentage Breakdown of Dollar Sales for United States, Canada, Japan, Europe, Asia-Pacific (excluding Japan), Middle East and Latin America for the Years 2006, 2009, and 2015 (includes corresponding Graph/Chart)
  • Table 21: World Recent Past, Current and Future Analysis for PC Video Games Software by Geographic Region/Country - United States, Canada, Japan, Europe, Asia-Pacific (excluding Japan), Middle East and Latin America Independently Analyzed by Annual Sales in US$ Million for the Years 2006 through 2015 (includes corresponding Graph/Chart)
  • Table 22: World Historic Review for PC Video Games Software by Geographic Region/Country - United States, Canada, Japan, Europe, Asia-Pacific (excluding Japan), Middle East and Latin America Independently Analyzed by Annual Sales in US$ Million for the Years 2001 through 2005 (includes corresponding Graph/Chart)
  • Table 23: World 10-Year Perspective for PC Video Games Software by Geographic Region/Country - Percentage Breakdown of Dollar Sales for United States, Canada, Japan, Europe, Asia-Pacific (excluding Japan), Middle East and Latin America for the Years 2006, 2009 and 2015 (includes corresponding Graph/Chart)
  • Table 24: World Recent Past, Current and Future Analysis for Online Video Games Software by Geographic Region/ Country - United States, Canada, Japan, Europe, Asia-Pacific (excluding Japan), Middle East and Latin America Independently Analyzed by Annual Sales in US$ Million for the Years 2006 through 2015 (includes corresponding Graph/Chart)
  • Table 25: World Historic Review for Online Video Games Software by Geographic Region/Country - United States, Canada, Japan, Europe, Asia-Pacific (excluding Japan), Middle East and Latin America Independently Analyzed by Annual Sales in US$ Million for the Years 2001 through 2005 (includes corresponding Graph/Chart)
  • Table 26: World 10-Year Perspective for Online Video Games Software by Geographic Region/Country - Percentage Breakdown of Dollar Sales for United States, Canada, Japan, Europe, Asia-Pacific (excluding Japan), Middle East and Latin America for the Years 2006, 2009, and 2015 (includes corresponding Graph/Chart)
  • Table 27: World Recent Past, Current and Future Analysis for Wireless Video Games Software by Geographic Region/Country - United States, Canada, Japan, Europe, Asia-Pacific (excluding Japan), Middle East and Latin America Independently Analyzed by Annual Sales in US$ Million for the Years 2006 through 2015 (includes corresponding Graph/Chart)
  • Table 28: World Historic Review for Wireless Video Games Software by Geographic Region/Country - United States, Canada, Japan, Europe, Asia-Pacific (excluding Japan), Middle East and Latin America Independently Analyzed by Annual Sales in US$ Million for the Years 2001 through 2005 (includes corresponding Graph/Chart)
  • Table 29: World 10-Year Perspective for Wireless Video Games Software by Geographic Region/ Country - Percentage Breakdown of Dollar Sales for United States, Canada, Japan, Europe, Asia-Pacific (excluding Japan), Middle East and Latin America for the Years 2006, 2009, and 2015 (includes corresponding Graph/Chart)

III. MARKET

1. THE UNITED STATES

  • A. Market Analysis
    • Outlook
    • Weathering the Recession: A Straight Talk
    • Table 30: US Video Games Market (2008): Percentage Breakdown of Dollar Sales by Segment - Console Game Software/Hardware, PC Game Software, and Accessories and Peripherals (includes corresponding Graph/Chart)
    • Video Games Software: Market Basics
    • Spending on Video Games in 2008 Registers Smart Increase
    • Rise in Broadband Access, Bandwidth and Social Networking Sites Drive Online Gaming
    • Table 31: Key Point of Internet Access for Online Gamers in the US for 2008 By Age Group (includes corresponding Graph/Chart)
    • Table 32: Online Games Market in the US: Percentage Breakdown by Game Type for the Year 2007 (includes corresponding Graph/Chart)
    • Competition Heating Up
    • The New Battling Order in the Software Market
    • Table 33: US Video Game Software Market (2007, 2009 & 2011): Percentage Breakdown of Dollar Sales by Platform - Nin Wii, Xbox 360, PlayStation 3, Nin Dual Screen, PlayStation Port, PlayStation 2, Nin Game Boy Advance, Nin GameCube and Xbox (includes corresponding Graph/Chart)
    • Console Hardware: Who' s Leading
    • Table 34: Video Game Console Market in the US (2007 & 2008): Percentage Share Breakdown of Dollar Sales by Key Players - Nintendo, Sony and Microsoft (includes corresponding Graph/Chart)
    • Table 35: 7th Generation Consoles in the US (2008): Percentage Share Breakdown of Unit Sales by Console Systems - Wii, Xbox 360 and PS3 (includes corresponding Graph/Chart)
    • Table 36: US Video Games Market (2008): Percentage Breakdown of Total Time Spent by Gamers on Video Games by Console - PlayStation 2, Xbox 360, Wii, Xbox, PlayStation 3, GameCube and Others (includes corresponding Graph/Chart)
    • Publishers Keen to Enhance Product Portfolio
    • Mobile Gaming - ' All Set' to Grow
    • Video Games Find Success in the Retail Sector
    • Retail Stores
    • Online Outlets
    • Specialty Video Stores
    • Other
    • Table 37: US Video Games Market (2006): Percentage Share Breakdown by Distribution Channel - Department/ Major Chains, Direct Mail/E-commerce, Electronics/Video Store, Food/Drug Store, Mass Merchant/Discount Store, Toy Store, and Others (includes corresponding Graph/Chart)
    • Table 38: Leading Video Game Retailers in the US Market for 2006: Percentage Market Share for Best Buy, Circuit City, GameStop, Target, Toys ' R' Us, Wal-Mart, and Others (includes corresponding Graph/Chart)
    • Table 39: US Video Games Market (2006): Percentage Market Distribution of Home Console Software, Home Console Hardware, Portable Software, and Portable Hardware by Leading Retailers - Wal-Mart, Best Buy, Target, GameStop, and Toys ' R' Us (includes corresponding Graph/Chart)
    • Digital Distribution Gathers Momentum
    • Prominent Game Titles and New Consumers
    • Changing Demographics: A Primer Driver
    • Table 40: Video Game Users in the US for 2008: Percentage Share Breakdown by Age Group - Below 18 years, 18-49 years, and 50+ years (includes corresponding Graph/Chart)
    • Table 41: Online Gamers in the US in 2008: Percentage Share Breakdown by Gender - Male and Female
    • Table 42: Mobile Gamers in the US Market for 2008: Percentage Market Share by Gender - Female and Male
    • Table 43: US Video Games Industry (2007): Percentage Breakdown of Gamers (Casual and PC or Console) by Age Group (includes corresponding Graph/Chart)
    • Table 44: US Video Games Industry (2007): Percentage Breakdown of Gamers (Casual and PC or Console) by Gender (includes corresponding Graph/Chart)
    • Choice of Content
    • Table 45: Video Game Market in the US (2007): Game Preferences by Genre (in %) (includes corresponding Graph/Chart)
    • Table 46: PC Games Market in the US (2007): Percentage Breakdown of Unit Sales by Genre (includes corresponding Graph/Chart)
    • Table 47: Video Games Market in the US (2008): Percentage Breakdown of Sales by Game Type - Games for Everyone, Games for Teens, and Games for Mature Adults (includes corresponding Graph/Chart)
    • Other Factors Driving Revenue Growth
    • Table 48: US Video Games Industry (2007-2010): Percentage Breakdown of Advertising Expenditure by Category - Web-Based Video Games, Advergames, and Console & PC-based Video Games (includes corresponding Graph/Chart)
    • Hollywood and Video Games
    • Films Inspired by Games
    • Video Game Title Rights Purchased in the Recent Past
    • Games Borrow from Films
    • Video Games Content: Cause for Concern
    • ESA: A Dedicated Platform for Interactive Game Publishers
    • Chart Toppers
    • Top 10 Video Game Publishers in the US - 2008
    • Table 49: Leading Video Game Publishers in the US (2008): Percentage Market Share Breakdown of Leading Game Publishers - Nintendo, Take 2,MTV Games, Ubisoft, Sony, Sega, THQ, Microsoft, Square Enix and Others (includes corresponding Graph/Chart)
    • Top 3 Game Titles in 2008
    • Table 50: Leading Gaming Software Titles in the US (2008): Breakdown of Unit Sales of Top Titles - Wii Play, Madden 2009 and Theft Auto IV (In Thousands) (includes corresponding Graph/Chart)
    • Top 10 PC Game Titles for 2008
    • Leading Binary Runtime for Wireless (BREW) Mobile Games for 2008
    • Top Selling Video Game Titles in the US in 2007 (By Unit Sales)
    • Table 51: Video Games Market in the US (2007): Breakdown of Unit Sales of Top Titles - Halo 3, Wii Play With Remote, Call of Duty 4: Modern Warfare, Guitar Hero III: Legends of Rock, Super Mario Galaxy, Pokemon Diamond, Madden NFL 08, Guitar Hero 2, Assassin' s Creed, and Mario Party 8 (In Thousands) (includes corresponding Graph/Chart)
    • Listing of Top 10 PC Game Titles for the Year 2007
    • Leading Players in the US Video Games Market - 2007
    • Table 52: US Video Games Market (2007): Leading Players - Nintendo, Sony Play Station, Mattel, Microsoft Xbox, and Hasbro Ranked in terms of Dollar Sales (in US$ Million) (includes corresponding Graph/Chart)
    • Leading Players in the North American Mobile Gaming Industry - 2007
    • Table 53: North American Mobile Gaming Industry (2007): Percentage Breakdown of Dollar Sales of Leading Players - EA Mobile, Glu Mobile, Gameloft, Capcom Entertainment, Namco, Hands-On Mobile, GOSUB 60, Konami, Superscape, RealNetworks and Others (includes corresponding Graph/Chart)
    • Product Introductions/Enhancements
    • Strategic Corporate Developments
    • Key US Players
  • B. Market Analytics
    • Table 54: US Recent Past, Current & Future Analysis for Video Games Software by Platform - Console Games, Handheld Games, PC Games, Online Games, and Wireless Games Independently Analyzed by Annual Sales in US$ Million for Years 2006 through 2015 (includes corresponding Graph/Chart)
    • Table 55: US Historic Review for Video Games Software by Platform - Console Games, Handheld Games, PC Games, Online Games, and Wireless Games Independently Analyzed by Annual Sales in US$ Million for Years 2001 through 2005 (includes corresponding Graph/Chart)
    • Table 56: US 10-Year Perspective for Video Games Software by Platform - Percentage Breakdown of Dollar Sales for Console Games, Handheld Games, PC Games, Online Games, and Wireless Games for Years 2006, 2009 & 2015 (includes corresponding Graph/Chart)

2. CANADA

  • A. Market Analysis
    • Outlook
    • Market Scenario
    • Table 57: Video Games Hardware Market in Canada (2008): Percentage Share Breakdown of Sales by Console (includes corresponding Graph/Chart)
    • Table 58: Portable Consoles Market in Canada (2008): Percentage Share Breakdown of Unit Sales by Key Players - Nintendo & Sony
    • Regulatory Mechanism
    • Chart Toppers - 2007
    • Top-3 Video Game Titles in Canada (2007)
    • Product Launch
  • B. Market Analytics
    • Table 59: Canadian Recent Past, Current & Future Analysis for Video Games Software by Platform - Console Games, Handheld Games, PC Games, Online Games, and Wireless Games Independently Analyzed by Annual Sales in US$ Million for Years 2006 through 2015 (includes corresponding Graph/Chart)
    • Table 60: Canadian Historic Review for Video Games Software by Platform - Console Games, Handheld Games, PC Games, Online Games, and Wireless Games Independently Analyzed by Annual Sales in US$ Million for Years 2001 through 2005 (includes corresponding Graph/Chart)
    • Table 61: Canadian 10-Year Perspective for Video Games Software by Platform - Percentage Breakdown of Dollar Sales for Console Games, Handheld Games, PC Games, Online Games, and Wireless Games for Years 2006, 2009 & 2015 (includes corresponding Graph/Chart)

3. JAPAN

  • A. Market Analysis
    • Outlook
    • Industry Overview
    • Japanese Video Games Market Witnesses Slowdown in 2008
    • Table 62: Home Video Games Software Market in Japan (2006-2008): Percentage Breakdown of Unit Sales of Leading Console Software - Nintendo DS / Lite, Wii, PSP, PlayStation2, PlayStation3, Xbox360, Gamecube and Game Boy Advance / SP / Micro (includes corresponding Graph/Chart)
    • Expanding Demographics and New Markets to Revive Japanese Video Games Market
    • Japanese Home Video Gaming Sector
    • Table 63: Home Video Games Market in Japan (2003-2007): Percentage Breakdown of Dollar Sales by Segment - Hardware & Software (includes corresponding Graph/Chart)
    • Table 64: Console Hardware Sales in Japan (2008): Breakdown by Select Console System (In Thousand Units) (includes corresponding Graph/Chart)
    • Chart Toppers
    • Top-Selling Video Game Titles in Japan in 2009*
    • Table 65: Japanese Video Games Industry (2007): Percentage Breakdown of Dollar Sales of Leading Players - Nintendo, Namco Bandai, Square-Enix, Konami, Capcom, Sega, Pokemon, Koei, Banpresto, Sony and Others (includes corresponding Graph/Chart)
    • Table 66: Japanese Arcade Gaming Industry (2005-2007): Annual Sales in Yen Billion (includes corresponding Graph/Chart)
    • Big Players, Big Games
    • Japanese Cartoons ' Anime' Invade Video Games
    • Foreign Developers to Tap Japanese Market
    • Happinet Corporation & Gaming Market - Rising Synergies
    • Regulatory Mechanism
    • A Recent Past Perspective
    • Table 67: Japanese Market for Video Games (2005): Percentage Share Breakdown of Software Sales by Genre - Action, Adventure, Action Adventure, Role-Playing, Action Role-Playing, Fighting Action, Simulation Role-Playing, Puzzle, Racing, Sports, Simulation, Shooting, and Others (includes corresponding Graph/Chart)
    • Japanese Market for Video Games: Features of Next Generation Video Game Consoles
    • Product Launches
    • Strategic Corporate Developments
    • Key Japanese Players
  • B. Market Analytics
    • Table 68: Japanese Past, Current & Future Analysis for Video Games Software by Platform - Console Games, Handheld Games, PC Games, Online Games, and Wireless Games Independently Analyzed by Annual Sales in US$ Million for Years 2006 through 2015 (includes corresponding Graph/Chart)
    • Table 69: Japanese Historic Review for Video Games Software by Platform - Console Games, Handheld Games, PC Games, Online Games, and Wireless Games Independently Analyzed by Annual Sales in US$ Million for Years 2001 through 2005 (includes corresponding Graph/Chart)
    • Table 70: Japanese 10-Year Perspective for Video Games Software by Platform - Percentage Breakdown of Dollar Sales for Console Games, Handheld Games, PC Games, Online Games, and Wireless Games for Years 2006, 2009 & 2015 (includes corresponding Graph/Chart)

4. EUROPE

  • A. Market Analysis
    • Outlook
    • Overview of the European Video Games Industry
    • Table 71: European Video Game Consoles Market (2006-2008): Installed Base By Platform - Microsoft Xbox 360, Nintendo Wii, and Sony PlayStation 3 (In Thousands) (includes corresponding Graph/Chart)
    • Demographics of the European Gaming Industry
    • Wireless Gaming - Better Explained
    • Product Launches
    • Recent Industry Activity
  • B. Market Analytics
    • Table 72: European Recent Past, Current & Future Analysis for Video Games Software by Geographic Region - France, Germany, UK, Italy, Spain, Russia and Rest of Europe Independently Analyzed by Annual Sales in US$ Million for Years 2006 through 2015 (includes corresponding Graph/Chart)
    • Table 73: European Recent Past, Current & Future Analysis for Video Games Software by Platform - Console Games, Handheld Games, PC Games, Online Games, and Wireless Games Independently Analyzed by Annual Sales in US$ Million for Years 2006 through 2015 (includes corresponding Graph/Chart)
    • Table 74: European Historic Review for Video Games Software by Geographic Region - France, Germany, UK, Italy, Spain, Russia and Rest of Europe Independently Analyzed by Annual Sales in US$ Million for Years 2001 through 2005 (includes corresponding Graph/Chart)
    • Table 75: European Historic Review for Video Games Software by Platform - Console Games, Handheld Games, PC Games, Online Games, and Wireless Games Independently Analyzed by Annual Sales in US$ Million for Years 2001 through 2005 (includes corresponding Graph/Chart)
    • Table 76: European 10-Year Perspective for Video Games Software by Geographic Region - Percentage Breakdown of Dollar Sales for France, Germany, UK, Italy, Spain, Russia and Rest of Europe for Years 2006, 2009 & 2015 2005 (includes corresponding Graph/Chart)
    • Table 77: European 10-Year Perspective for Video Games Software by Platform - Percentage Breakdown of Dollar Sales for Console Games, Handheld Games, PC Games, Online Games, and Wireless Games for Years 2006, 2009 & 2015 (includes corresponding Graph/Chart)

4a. FRANCE

  • A. Market Analysis
    • Outlook
    • Video Games Market in France to Witness Growth
    • Historical Facts
    • Table 78: Leading Companies in the French Entertainment Software Market for 2002, 2003 and 2004: Percentage Breakdown of Value Sales for Electronic Arts, Vivendi, Atari (Infogrames), Ubi Soft, Eidos, Activision, Konami and Others (includes corresponding Graph/Chart)
    • Product Launches
    • Strategic Corporate Developments
    • Key French Players
  • B. Market Analytics
    • Table 79: French Recent Past, Current & Future Analysis for Video Games Software by Platform - Console Games, Handheld Games, PC Games, Online Games, and Wireless Games Independently Analyzed by Annual Sales in US$ Million for Years 2006 through 2015 (includes corresponding Graph/Chart)
    • Table 80: French Historic Review for Video Games Software by Platform - Console Games, Handheld Games, PC Games, Online Games, and Wireless Games Independently Analyzed with Annual Sales in US$ Million for Years 2001 through 2005 (includes corresponding Graph/Chart)
    • Table 81: French 10-Year Perspective for Video Games Software by Platform - Percentage Breakdown of Dollar Sales for Console Games, Handheld Games, PC Games, Online Games, and Wireless Games for Years 2006, 2009 & 2015 (includes corresponding Graph/Chart)

4b. GERMANY

  • A. Market Analysis
    • Outlook
    • Market Overview
    • Product Launch
  • B. Market Analytics
    • Table 82: German Recent Past, Current & Future Analysis for Video Games Software by Platform - Console Games, Handheld Games, PC Games, Online Games, and Wireless Games Independently Analyzed by Annual Sales in US$ Million for Years 2006 through 2015 (includes corresponding Graph/Chart)
    • Table 83: German Historic Review for Video Games Software by Platform - Console Games, Handheld Games, PC Games, Online Games, and Wireless Games Independently Analyzed by Annual Sales in US$ Million for Years 2001 through 2005 (includes corresponding Graph/Chart)
    • Table 84: German 10-Year Perspective for Video Games Software by Platform - Percentage Breakdown of Dollar Sales for Console Games, Handheld Games, PC Games, Online Games, and Wireless Games for Years 2006, 2009 & 2015 (includes corresponding Graph/Chart)

4c. THE UNITED KINGDOM

  • A. Market Analysis
    • Outlook
    • Overview
    • Distribution Scenario
    • Table 85: UK Market for Video Games (2006): Percentage Share Breakdown by Channel - Specialists, Non-specialists, Supermarkets and Pure-play online retailers (includes corresponding Graph/Chart)
    • UK Video Games Market Witnesses Another Good Year of Performance in 2008
    • Console Software Leads the Way for UK Games and Leisure Market
    • Table 86: UK Games & Leisure Market (2006-2008): Percentage Breakdown of Dollar Sales by Segment - Console Software, Console Hardware and PC Leisure & home (includes corresponding Graph/Chart)
    • Table 87: UK Console Software Market (2007 & 2008): Percentage Breakdown of Dollar Sales by Console Software - Nintendo Wii, Microsoft Xbox 360, Nintendo DS, Sony Playstation 3 (PS3), Sony Playstation 2 (PS2) and Others (includes corresponding Graph/Chart)
    • New Releases to Drive Video Games Market in 2009
    • Table 88: UK Games Software Market (2006-2008): Number of New Releases in Units (includes corresponding Graph/Chart)
    • Advergaming - Target Customers
    • Chart Toppers
    • Top Selling Video Game Titles in the UK for 2008
    • Top 10 Best Selling Video Game Titles in 2007
    • Leading Players in Video Game Publishing
    • Table 89: UK Video Game Market (2007): Percentage Breakdown of Dollar Sales for Leading Players - Electronic Arts, Nintendo, Ubisoft, Activision, THQ, Sony, Microsoft, Sega, and Others (includes corresponding Graph/Chart)
    • Market Trends & Issues
    • Disposable Incomes Fuel Video Games Sales
    • Educational Games Hold Out
    • Fantasy Themes Offer Fantastic Prospects
    • Pop Stars, Music, & Video Games Combo Could Spell Success
    • Piracy: The Biggest Spoilsport
    • Entertainment & Leisure Software Publishers Association: Collective Identity
    • TIGA: Independent Games Developers Get Together
    • Product Launches
    • Strategic Corporate Developments
    • Eidos Plc - A Key Player in the UK Market
  • B. Market Analytics
    • Table 90: UK Recent Past, Current & Future Analysis for Video Games Software by Platform - Console Games, Handheld Games, PC Games, Online Games, and Wireless Games Independently Analyzed by Annual Sales in US$ Million for Years 2006 through 2015 (includes corresponding Graph/Chart)
    • Table 91: UK Historic Review for Video Games Software by Platform - Console Games, Handheld Games, PC Games, Online Games, and Wireless Games Independently Analyzed by Annual Sales in US$ Million for Years 2001 through 2005 (includes corresponding Graph/Chart)
    • Table 92: UK 10-Year Perspective for Video Games Software by Platform - Percentage Breakdown of Dollar Sales for Console Games, Handheld Games, PC Games, Online Games, and Wireless Games for Years 2006, 2009 & 2015 (includes corresponding Graph/Chart)

4d. ITALY

  • A. Market Analysis
    • Outlook
    • Overview
    • Market in the Recent Past
    • Top Selling Video Game Titles in Italy in 2005 (Based on Unit Sales)
    • Table 93: Italian Market for Console Video Games (2005): Percentage Share Breakdown of Consoles Sold by Platform - DS, GBA, GameCube, PSP, PlayStation 2, Xbox, and Xbox 2 (includes corresponding Graph/Chart)
    • Table 94: Italian Market for Console Video Games (2005): Percentage Share Breakdown of Consoles Installed by Platform - DS, GBA, GameCube, PSP, PlayStation2, Xbox, and Xbox 2 (includes corresponding Graph/Chart)
    • Table 95: Leading Italian Retailers of Console Video Game Software (2005): Percentage Market Share by Retailer - Auchan, Blockbuster, Carrefour, Coop, EB Games, Fnac, Media World, Pergioco, UniEuro/PC City, and Others (includes corresponding Graph/Chart)
    • Table 96: Leading Italian Retailers of PC CD-ROM Entertainment Video Game Software (2005): Percentage Market Share by Retailer - Auchan, Carrefour, Computer Discount, Coop, EB Games, Fnac, Media World, Pergioco, UniEuro/PC City, and Others (includes corresponding Graph/Chart)
    • Strategic Corporate Developments
  • B. Market Analytics
    • Table 97: Italian Recent Past, Current & Future Analysis for Video Games Software by Platform - Console Games, Handheld Games, PC Games, Online Games, and Wireless Games Independently Analyzed by Annual Sales in US$ Million for Years 2006 through 2015 (includes corresponding Graph/Chart)
    • Table 98: Italian Historic Review for Video Games Software by Platform - Console Games, Handheld Games, PC Games, Online Games, and Wireless Games Independently Analyzed by Annual Sales in US$ Million for Years 2001 through 2005 (includes corresponding Graph/Chart)
    • Table 99: Italian 10-Year Perspective for Video Games Software by Platform - Percentage Breakdown of Dollar Sales for Console Games, Handheld Games, PC Games, Online Games, and Wireless Games for Years 2006, 2009 & 2015 (includes corresponding Graph/Chart)

4e. SPAIN

  • A. Market Analysis
    • Outlook
    • Online Gaming is Hot in Spain
    • Gaelco - A Major Spanish Player
  • B. Market Analytics
    • Table 100: Spanish Recent Past, Current & Future Analysis for Video Games Software by Platform - Console Games, Handheld Games, PC Games, Online Games, and Wireless Games Independently Analyzed by Annual Sales in US$ Million for Years 2006 through 2015 (includes corresponding Graph/Chart)
    • Table 101: Spanish Historic Review for Video Games Software by Platform - Console Games, Handheld Games, PC Games, Online Games, and Wireless Games Independently Analyzed by Annual Sales in US$ Million for Years 2001 through 2005 (includes corresponding Graph/Chart)
    • Table 102: Spanish 10-Year Perspective for Video Games Software by Platform - Percentage Breakdown of Dollar Sales for Console Games, Handheld Games, PC Games, Online Games, and Wireless Games for Years 2006, 2009 & 2015 (includes corresponding Graph/Chart)

4f. RUSSIA

  • A. Market Analysis
    • Outlook
  • B. Market Analytics
    • Table 103: Russian Recent Past, Current & Future Analysis for Video Games Software by Platform - Console Games, Handheld Games, PC Games, Online Games, and Wireless Games Independently Analyzed by Annual Sales in US$ Million for Years 2006 through 2015 (includes corresponding Graph/Chart)
    • Table 104: Russian Historic Review for Video Games Software by Platform - Console Games, Handheld Games, PC Games, Online Games, and Wireless Games Independently Analyzed by Annual Sales in US$ Million for Years 2001 through 2005 (includes corresponding Graph/Chart)
    • Table 105: Russian 10-Year Perspective for Video Games Software by Platform - Percentage Breakdown of Dollar Sales for Console Games, Handheld Games, PC Games, Online Games, and Wireless Games for Years 2006, 2009 & 2015 (includes corresponding Graph/Chart)

4g. REST OF EUROPE

  • A. Market Analysis
    • Outlook
    • Product Launch
    • Strategic Corporate Developments
  • B. Market Analytics
    • Table 106: Rest of Europe Recent Past, Current & Future Analysis for Video Games Software by Platform - Console Games, Handheld Games, PC Games, Online Games, and Wireless Games Independently Analyzed by Annual Sales in US$ Million for Years 2006 through 2015 (includes corresponding Graph/Chart)
    • Table 107: Rest of Europe Historic Review for Video Games Software by Platform - Console Games, Handheld Games, PC Games, Online Games, and Wireless Games Independently Analyzed by Annual Sales in US$ Million for Years 2001 through 2005 (includes corresponding Graph/Chart)
    • Table 108: Rest of Europe 10-Year Perspective for Video Games Software by Platform - Percentage Breakdown of Dollar Sales for Console Games, Handheld Games, PC Games, Online Games, and Wireless Games for Years 2006, 2009 & 2015 (includes corresponding Graph/Chart)

5. ASIA-PACIFIC

  • A. Market Analysis
    • Outlook
    • Asia-The Next Hotbed for Gaming
    • An Overview of Video Games Market in Asia-Pacific
    • Swift Growth Ahead for Online Video Games Industry in Asia-Pacific
    • Table 109: Online Games Market in Asia-Pacific (2007): Percentage Breakdown of Revenues by Country (includes corresponding Graph/Chart)
    • China
    • Industry Overview
    • Online Games Industry Registers Buoyant Growth in China
    • Licensing - A Strategy Driving Video Games Market in China
    • Online Games Transforms Industry' s Revenue Streams
    • China - A Major Emerging Hub and Exporter of Online Games
    • Government Support for Online Games
    • Mobile Games Make a Mark in China
    • Piracy - A Serious Concern to the Chinese Market
    • Multiplayer Online Games Change Gaming Market
    • ARPU Witnesses A Steady Rise in the Online Gaming Market
    • Table 110: Chinese Online Gaming Market (2005-2013): Breakdown of Average Revenue Per User (ARPU) (In US$) (includes corresponding Graph/Chart)
    • Table 111: Massively Multiplayer Online Role Playing Games (MMORPG) Market in China (2005-2011): Breakdown of Average Revenue Per User (ARPU) (In US$) (includes corresponding Graph/Chart)
    • Table 112: Casual Games Market in China (2005-2011): Breakdown of Average Revenue Per User (ARPU) (In US$) (includes corresponding Graph/Chart)
    • Table 113: Paying Online Gamers in China: Percentage Market Penetration for Years 2007, 2009, 2011, and 2013 (includes corresponding Graph/Chart)
    • Table 114: Internet Penetration Rate in China in Comparison With Other Countries As of the Year 2008 (includes corresponding Graph/Chart)
    • Table 115: Online Games Market In China (2005 & 2008): Percentage Share Breakdown of Leading Players - Shanda, NetEase, Tencent, The9, Changyou, NetDragon, Kingsoft and Others (includes corresponding Graph/Chart)
    • Domestic Players Face Increased Competition
    • From Hardware to Software
    • Internet Cafes Propels Gaming Market
    • Trouble in Paradise
    • Industry Highlights in the Recent Past
    • Table 116: Primary Places for Online Gaming in China in 2005 (includes corresponding Graph/Chart)
    • Leading Online Gamers in China in 2004
    • Table 117: Export Value Sales for Video Games from China in 2005: Revenue Sales for the Period January - December (includes corresponding Graph/Chart)
    • India
    • Indian Video Game Industry to Witness Tremendous Growth
    • Mobile and PC Games Share Top Honors in Indian Gaming Market
    • Opportunities and Threats for Indian Gaming
    • India- A Preferred Destination for Developing Games
    • Demographic Trends
    • Online Games Market Exhibit Robust Growth
    • Korea
    • South Korean Market - An Insight
    • Casual, Mobile and PC Games Drive South Korean Video Game Industry
    • Table 118: Video Games Market in Korea (2007): Percentage Share Breakdown of Value Sales by Category - Hardware (Devices) & Software (Titles)
    • Australian Video Games Industry
    • Leading Video Games/PC Games in Australia for 2008 (In terms of Unit Sales)
    • New Zealand: A Developers' Paradise
    • Product Launches
    • Strategic Corporate Developments
    • NetEase.Com, Inc. (China) - A Key Player in Asia-Pacific
  • B. Market Analytics
    • Table 119: Asia-Pacific Recent Past, Current & Future Analysis for Video Games Software by Platform - Console Games, Handheld Games, PC Games, Online Games, and Wireless Games Independently Analyzed by Annual Sales in US$ Million for Years 2006 through 2015 (includes corresponding Graph/Chart)
    • Table 120: Asia-Pacific Historic Review for Video Games Software by Platform - Console Games, Handheld Games, PC Games, Online Games, and Wireless Games Independently Analyzed by Annual Sales in US$ Million for Years 2001 through 2005 (includes corresponding Graph/Chart)
    • Table 121: Asia-Pacific 10-Year Perspective for Video Games Software by Platform - Percentage Breakdown of Dollar Sales for Console Games, Handheld Games, PC Games, Online Games, and Wireless Games for Years 2006, 2009 & 2015 (includes corresponding Graph/Chart)

6. MIDDLE EAST

  • A. Market Analysis
    • Outlook
  • B. Market Analytics
    • Table 122: Middle East Recent Past, Current & Future Analysis for Video Games Software by Platform - Console Games, Handheld Games, PC Games, Online Games, and Wireless Games Independently Analyzed by Annual Sales in US$ Million for Years 2006 through 2015 (includes corresponding Graph/Chart)
    • Table 123: Middle East Historic Review for Video Games Software by Platform - Console Games, Handheld Games, PC Games, Online Games, and Wireless Games Independently Analyzed by Annual Sales in US$ Million for Years 2001 through 2005 (includes corresponding Graph/Chart)
    • Table 124: Middle East 10-Year Perspective for Video Games Software by Platform - Percentage Breakdown of Dollar Sales for Console Games, Handheld Games, PC Games, Online Games, and Wireless Games for Years 2006, 2009 & 2015 (includes corresponding Graph/Chart)

7. LATIN AMERICA

  • A. Market Analysis
    • Outlook
    • Mexico: A Potential Market for Electronic Games
    • Changing Cultural Trends Augurs Well for Mexican Video Games Industry
    • Brazilian Video Games Industry Witnesses Significant Growth
    • Piracy Mars Brazilian Video Games Industry
    • Strategic Corporate Developments
  • B. Market Analytics
    • Table 125: Latin American Recent Past, Current & Future Analysis for Video Games Software by Platform - Console Games, Handheld Games, PC Games, Online Games, and Wireless Games Independently Analyzed by Annual Sales in US$ Million for Years 2006 through 2015 (includes corresponding Graph/Chart)
    • Table 126: Latin American Historic Review for Video Games Software by Platform - Console Games, Handheld Games, PC Games, Online Games, and Wireless Games Independently Analyzed by Annual Sales in US$ Million for Years 2001 through 2005 (includes corresponding Graph/Chart)
    • Table 127: Latin American 10-Year Perspective for Video Games Software by Platform - Percentage Breakdown of Dollar Sales for Console Games, Handheld Games, PC Games, Online Games, and Wireless Games for Years 2006, 2009 & 2015 (includes corresponding Graph/Chart)

IV. COMPETITIVE LANDSCAPE

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