Table of Contents
I. INTRODUCTION, METHODOLOGY & PRODUCT DEFINITIONS
- Study Reliability and Reporting Limitations
- Disclaimers
- Data Interpretation & Reporting Level
- Quantitative Techniques & Analytics
- Product Definitions and Scope of Study
- Console Games
- Handheld Games
- PC Games (Excluding Online Games)
- Online Games
- Wireless Games
II. EXECUTIVE SUMMARY
1. INDUSTRY OVERVIEW
- A Prelude
- Video Games: An Evolution Scan
- Entertainment Software Industry: A Primer
- Market Fundamentals
- Changing Demographics of Modern Players
- Traditional Users
- Gray Gamers
- Women: Succumbing to the Charms of Video Games
- Competition
- Sony, Microsoft and Nintendo: The Three Battle Scarred Warhorses
- Table 1: Worldwide Video Games Market (2007-2009): Percentage Breakdown of
Dollar Sales by Platform - Nintendo Wii, Playstation 3, X360, Playstation 2,
Nintendo GameCube and Xbox (includes corresponding Graph/Chart)
- Table 2: Worldwide Video Game Market (2008): Percentage Breakdown of Unit
Sales by Category - Nintendo Wii, Microsoft Xbox 360, Sony PS3 and Sony PS2
(includes corresponding Graph/Chart)
- High Entry Barriers: A Characteristic Feature
- Market Majors Fall Prey to Backward-Compatibility Issues
- Microsoft' s Mighty Xbox 360 Stumbles
- Sony' s Powerful PS3 Follows Suite
- Nintendo' s Wii Makes a Comeback to the Fore
- Spiraling Competition To Soften Prices
- Impact of the Recession: A Review
- Cautious Optimism Prevails
- Noteworthy Trends & Issues
- Technological Advancements To Drive Growth...
- Hardcore Games Indispensable To Growth
- Rise in Casual Gamers To Help Drive Demand
- Serious Games to Enjoy Strong Growth in the Future
- Perceived Educative Value Of Video Games On the Rise
- Video Games Industry Continues to Attract Investments
- Consolidation Blows In the Wind
- Handheld Game Consoles Depict Strong Growth
- Handheld Games: Downloads Gain Popularity Over Subscription Fees
- Rising Game Development Costs Jeopardizes Profitability
- Outsourcing: An Antidote to the Predicament
- Table 3: Global Video Games Development: Percentage Share of Outsourcing
Cost of Total Development Cost for Years 2005-2010 (includes corresponding
Graph/Chart)
- Mobile Games Stand At the Forefront of Innovation & Growth
- Wireless Gaming Offers Opportunities On a Platter
- Small Screen Games Send Cash Registers Ringing
- 3G Mobile Communications Offer a Business Case for Mobile Gaming
- Women: Major Revenue Spinners in the Mobile Games Market
- Broadband Broadens The Online Gaming Market
- Online Games Gather Steam
- Table 4: World Market for Online Video Games (2008): Percentage Breakdown
of Dollar Sales of Top Game Titles - World of Warcraft, RuneScape, Lineage,
Lineage II, Final Fantasy XI, Dofus and Others (includes corresponding
Graph/Chart)
- Table 5: World Market for Video Games (2006 & 2010P): Percentage Share
Breakdown of Revenues by Segment - Online (MMOG and Casual Online) and Offline
(includes corresponding Graph/Chart)
- Table 6: World Market for Online Games (2006): Percentage Breakdown of
Online Games Titles Developed Ranked by Region - Japan, US, South Korea and
Others (includes corresponding Graph/Chart)
- Table 7: World Market for Video Games (2007): Percentage Breakdown of
Dollar Sales by Retail and Online Distribution
- Table 8: Global Digital Game Platforms (2009): Percentage Breakdown of
Revenues(includes corresponding Graph/Chart)
- Table 9: Percentage Breakdown of Cumulative Number of Online Game
Subscribers by Region - 2009 (includes corresponding Graph/Chart)
- Challenges To Reckon With
- Growth in PC Gaming Tames Down
- Convergence & Improved Network Capability: Crucibles for Success
- Streaming Technology
- Growing Popularity of iPhone Casts a Long Shadow of Worry for Nintendo DS
- New PS3 Lacks Emotion Engine: Raises Concern
- Outlook for PlayStation 3: A Straight Talk About the Product' s Future
- Trends in Video Game Advertising
- Opportunities Are Afoot for Console Component Manufacturers
- Strong Growth in Video Games Echoes Downstream Into the Semiconductor
Market
- Table 10: Worldwide Video Game Semiconductor Market (2009): Percentage
Breakdown of Dollar Sales by Category - Logic, Processors, DRAM, Flash,
Analog, Optoelectronics, Discretes and Sensors (includes corresponding
Graph/Chart)
- Table 11: Worldwide Video Game Semiconductor Market (2007): Percentage
Breakdown of Dollar Sales of Leading Players - IBM, Sony, NEC, ATI/AMD, Sharp,
Nvidia and Others (includes corresponding Graph/Chart)
- A Peek Into Challenges In Store
- Threat of Second Hand Products On the Rise
- Piracy Takes the Wind Out of the Market' s Sails
- Lack of Skilled Workforce
- Negative Publicity Over Violent Video Games Blemishes Business
Opportunities
- 2009 & Beyond: A Recapitulation
- New & Popular Games in Retrospect
- Top 5 Video Game Titles in the US, UK & Japan, Ranked by Unit Sales As
of the Year 2008
- Top Selling Mobile Games in 2008
- Worldwide Video Game Releases in 2007
2. PRODUCT OVERVIEW
- Video Games: A Primer
- Video Games Software: A Definition
- Online Downloads
- DVDs
- CDs
- CD-ROMs
- Cartridges
- Video Games Software: Classification By Gaming Platform
- Console Games Software
- Popular Games for Xbox 360
- Popular Games for Sony' s PlayStation 3
- Handheld Games Software
- PC Games Software (Excluding Online Games)
- Online Games Software
- MMORPG (Massively Multiplayer Online Role Playing Game)
- Perpetual State Worlds (PSW)
- Wireless Games Software
- Video Games Software: Classification By Game Genres
- Adventure/Role-Playing
- Action
- Fighting/Combat Game
- First-Person Shooter Games
- Sports
- Simulations
- Strategy Games
- Miscellaneous/Other
- Rhythm/Action
- Platformer
- Puzzle
- Racing/Flying
- Popular Software Titles for Leading Consoles
- Popular Game Titles for Other Platforms
3. PROCESS OVERVIEW
- Existing Model
- Design
- Development
- In-house Developers
- Third Party Developers
- Independent Developers
- Publishing
- Distribution
- Retail
- Existing Value Chain Model
- Emerging Models
- A Typical Model of Emerging Value Chain
4. REGULATORY FRAMEWORK
- Recreational Software Advisory Council (RSAC)
- Entertainment Software Ratings Board (ESRB)
- Pan European Games Information (PEGI)
5. PRODUCT LAUNCHES/DEVELOPMENTS
- Majesco Entertainment Company to Launch Drama Queens
- THQ and JAKKS Pacific Roll Out Content Package
- NCsoft(r) Introduces City of Heroes(r)
- Konami Digital Entertainment Introduces New Games
- PandemicTM Studios Introduces The Lord of the Rings: ConquestTM
- Electronic Arts to Launch Command & ConquerTM Red Alert 3: Uprising
- Paramount Digital and Electronic Arts to Unveil Godfather(r) II
- Sony Launches Dynamic In-Game Advertising Feature
- Namco Bandai Announces Update For Tekken(r) 5: Dark ResurrectonTM Online
- Oberon Media Launches New I-Play Brand
- Electronic Arts Launches Rail Simulator
- Hands-On Mobile to Introduce BMW Racing
- Netlog and Jadestone to Introduce Multiplayer Games
- Infogrames Group Adds Two New Titles to Atari Line-Up
- Atari Unveils Namco Museum RemixTM
- Atari to Launch My Horse and Me 2
- Atari to Introduce Naruto: Ultimate Ninja(r) Storm
- Gamecock Media Group and Atari to Launch Legendary
- Atari to Introduce Afro Samurai in Europe
- NAMCO BANDAI Games and Atari to Launch Eternal SonataTM
- Atari to Unveil GhostbustersTM: The Video Game
- Atari to Introduce Asterix Brain Trainer for Nintendo DSTM
- Atari to Launch Alone in the Dark
- Atari to Release Family Trainer
- Activision Publishing to Unveil X-Men Origins: Wolverine
- Activision Publishing Unveils Number of New Games
- Activision Publishing Unveils Big League Sports
- Activision Publishing to Release Guitar Hero(r) World Tour on
PlayStation(r)2
- Activision Publishing Launches Quantum of SolaceTM
- Feld Entertainment and Activision Introduce Monster Jam(r): Urban Assault
- Activision Launches The Legend of SpyroTM: Dawn of the Dragon
- Marvel and Activision Release Spider-Man: Web of ShadowsTM
- Activision Publishing to Launch Call of Duty(r): World at War
- Activision Publishing to Launch HISTORYTM Civil War: Secret Missions
- Activision Introduces Little League(r) World Series 2008
- Activision Launches Geometry Wars: Retro EvolvedTM 2
- Activision to Unveil Vigilante 8(r): Arcade
- Capcom to Launch Resident Evil 5
- Capcom to Unveil Street Fighter IV
- Disney and Square Enix Release KINGDOM HEARTS Re: Chain of Memories
- Disney Interactive Studios Unveils Club PenguinTM: Elite Penguin Force
- Disney Interactive Studios Launches Bolt game
- Disney Interactive Studios Introduces Disney TH!NK Fast
- Disney Interactive Studios Unveils Disney Fairies: Tinker Bell
- Disney Interactive Studio to Launch Two New Games
- Disney Interactive Studios Releases Spectrobes: Beyond the Portals
- Disney Interactive Studios to Introduce Phineas and Ferb
- Disney Interactive Studios Rolls Out Two new Games
- Disney Interactive Studios Unveils Disney Friends
- Disney Interactive Studios to Introduce Pure
- Disney Interactive Studios to Launch High School Musical: Work this out
- EA Mobile Introduces SimCityTM on iPod(r) touch and iPhoneTM
- EA Mobile Unveils Five New Games
- EA Mobile Rolls Out Five Games for Phone
- EA Mobile Rolls Out EA Sports FIFA 09
- EA Mobile Introduces Tiger Woods PGA Tour(r) 09
- EA Mobile Unveils MONOPOLY Here & Now
- EA Mobile Launches EA SPORTSTM NASCAR 09
- EA Mobile Rolls Out Tetris(r) POP
- EA Mobile to Introduce Ten Games
- EA Mobile Launches EATM Tetris(r)
- EA Mobile Unveils SimsTM DJ
- EA Mobile Rolls Out Kung Fu PandaTM
- EA Mobile Introduces Seven New Games
- EA Mobile Launches Games for Smartphones
- EA Mobile Unveils Tetris(r) BlockoutTM
- EA Redwood Shores to Roll Out Dante' s InfernoTM
- Electronic Arts Introduces SimsTM 2 Mansion and Garden Stuff Pack
- Criterion Games Launches BurnoutTM Paradise The Ultimate Box
- Casual Entertainment Label Unveils NERF "N-Strike"TM
- Casual Entertainment Rolls Out Poker For Dummies(r)
- Casual Entertainment Label Introduces MONOPOLY
- LucasArts and BioWare to Launch Star Wars(r): The Old RepublicTM
- Electronic Arts Unveils Dead Space TM
- Electronic Arts to Roll Out Spore Creepy & Cute Parts Pack
- Crytek and Electronic Arts Roll Out Crysis Warhead(r)
- Electronic Arts Launches FaceBreakerTM
- PandemicTM Studios Unveils Mercenaries 2: World in FlamesTM
- Black Box Introduces Need for SpeedTM Undercover
- Casual Entertainment Rolls Out Henry Hatsworth in the Puzzling Adventure
- BioWare(r) Unveils Dragon AgeTM: Origins
- The SimsTM to Launch MySims
- Electronic Arts to Introduce Five Games
- Maxis Rolls Out SporeTM Creature Creator
- Electronic Arts Launches Skate It
- EA Casual Entertainment Label Introduces BOOM BLOXTM
- Electronic Arts to Unveil BattleForgeTM
- Electronic Arts Introduces The SimCityTM Box
- EA Casual Entertainment Label to Roll Out ZuboTM
- Electronic Arts Introduces ARMY OF TWOTM
- Nunchuck Games and Electronic Arts Launch Ninja ReflexTM
- Electronic Arts Unveils FIFA Street 3
- Electronic Arts Rolls Out Need for SpeedTM ProStreet
- Warner Bros. and Electronic Arts to Release New Video Game
- Hands-On Mobile and Activision Launch Guitar Hero World Tour Mobile
- Electronic Arts and GigaMedia to Introduce New Online Game
- Hands-On Mobile Launches Guitar Hero(r) III
- Electronic Arts Introduces the Sims Carnival BumperBlast
- Electronic Arts Introduces NFL Tour
- Hands-On Mobile Introduces Big Buck Hunter Pro
- Hands-On Mobile Introduces Crystal Quest
- Hands-On Mobile and Marvel Introduce the Incredible Hulk
- Hands-On Mobile and Marvel Introduce Iron Man
- Hands-On Mobile Introduces Trickshot Hustler
- Jadestone Introduces a Detective Game
- KOEI Launches Dynasty Warriors(r)6
- KOEI Unveils Pop Cutie! Street Fashion Simulation
- KOEI Introduces Romance of the Three Kingdoms
- KOEI Introduces Monster Racers
- KOEI Launches Fatal Inertia(r) EX
- KOEI Introduces Samurai Warriors(r)2 Xtreme Legends(r)
- KOEI Launches Warriors OrochiTM2
- KOEI Introduces Samurai Warriors(r): KATANA
- Konami Launches Sunday Vs Magazine Nettou! Dream Nine
- Konami to Launch Jikkyou Pawafuru Major League 3
- Konami to Introduce Metal Gear Solid 4
- LucasArts Introduces Star Wars the Clone Wars: Jedi Alliance
- LucasArts and Day 1 Studios Roll Out Fracture
- LucasArts Launches Star Wars: The Force Unleashed
- LucasArts and Sony Online Unveil Star Wars Galaxies
- Majesco Entertainment Company to Introduce Gardening Mama
- Majesco Introduces Cooking Mama World Kitchen
- Nintendo Launches New Games
- THQ Wireless to Launch Worms 2008
- Majesco Introduces Bananagrams(r) Game on Facebook(r) Platform
- Majesco Unveils Left Brain Right Brain 2 For Nintendo
- Majesco Launches Math Blaster in the Prime Adventure
- Majesco Entertainment Company Introduces Powerbike
- Majesco, AQ Interactive and Mistwalker Roll Out RPG AWAY
- Majesco Entertainment Company Unveils Marker Man Adventures
- Majesco Entertainment Company Introduces Orchard
- Majesco and Sandlot Games to Launch Cake Mania(r) 2
- Majesco and Sandlot Games Roll Out Cake Mania: In The Mix
- Majesco and Gogii Games Introduce Babysitting Mania
- Majesco Unveils Major Minor' s Majestic March
- Sabi with Microsoft Introduces ItzaBitza
- NAMCO BANDAI Games America Rolls Out SURGETM
- Namco Bandai Games Re- Introduces Ace Combat(r) 6 Flightstick Bundle
- NAMCO BANDAI Games America Unveils Soulcalibur(r) IV
- NAMCO BANDAI Games America to Launch We SkiTM & Snowboard
- Tecmo(r) Introduces TECMO BOWL(r): KICKOFF
- Tecmo Unveils Ninja Gaiden(r) Dragon Sword
- NAMCO BANDAI Rolls Out Digimon World(r) Championship
- NAMCO BANDAI to Unveil New Video Game
- NAMCO BANDAI Introduces Tamagotchi Connection(r): Corner Shop(r) 3
- PopCap Games and Nokia to Introduce Multiplayer Mobile Games
- NAMCO BANDAI Games America Unveils We CheerTM
- Midway Games Introduces Mortal Kombat(r) vs. DC Universe
- Nokia Unveils SNAP Mobile SDK 2.2
- Midway Games to Roll Out Blitz: The League(r) II
- Namco Bandai Games to Launch Splatterhouse
- NAMCO BANDAI Games America to Introduce TEKKEN(r) 6
- NCsoft Rolls Out City of Heroes Issue 13: Power and Responsibility
- Nokia Games Publishing Launches Yamake
- Namco Bandai Games Introduces Namco MuseumTM: Virtual Arcade
- NCsoft Introduces GraciaTM from The Chaotic ThroneTM
- Midway Introduces MidwayArcade.com Site
- Majesco Entertainment to Release New Game
- Sony Unveils MLB 09 The ShowTM
- Sony Computer Entertainment America Rolls Out Resistance 2TM
- Sony Introduces LittleBigPlanetTM
- Sony Rolls Out Gran TurismoTM 5 Prologue
- Sony Computer Entertainment America to Introduce God of War(r) PSP(r)
- Sony Computer Entertainment Japan to Roll Out New Product
- UBISOFT(r) Launches Planet Rescue
- UBISOFT(r) to Publish Hell' s KitchenTM
- Ubisoft to Roll Out Another Prince of Persia
- RockStar Games to Launch Grand Theft Auto: Chinatown Wars
- Rockstar Games Introduces Grand Theft Auto IV PC Version
- Rockstar Games Launches Midnight Club: Los Angeles
- Konami Digital and 2K Sports Unveil MLB Power Pros 2008
- THQ Unveils Rock UniversityTM Presents: The Naked Brothers Band
- THQ Rolls Out Saints Row(r) 2
- Atari to Introduce Naruto: Uzumaki Chronicles
- Atari Unveils Dragon Ball Z: Budokai Tenkaichi 3
- Atari to Roll Out Dragon Ball Z(r): Burst Limit
- Atari to Launch Dragon Ball: Origins
- Atari to Introduce Dragon Ball Z(r): Infinite World
- Atari to Unveil Naruto: Ultimate Ninja Heroes 2: The Phantom Fortress
- Atari to Roll Out Asterix at the Olympic Games
- Atari to Launch Jenga(r) World Tour
- Atari Introduces Godzilla(r) Unleashed and Godzilla Unleashed: Double Smash
- Atari Unveils Namco MuseumTM DS
- Atari to Roll Out Smash Court TennisTM 3
6. RECENT INDUSTRY ACTIVITY
- Square Enix Completes Acquisition of Eidos Plc
- Jaleco Exits Video Game Business
- Ubisoft Takes Over Southlogic Studios
- Sony Online Entertainment Acquires Octopi' s PoxNora
- City Interactive and Nintendo of America Ink Agreement
- Square Enix Enters into an Accord with Ubisoft
- Activision Publishing Pockets Budcat Creations
- Activision Publishing Takes Over Budcat Creations
- Capcom Acquires K2 Co Ltd
- Electronic Arts Takes Over ThreeSF
- Electronic Arts to Take Over Hands-On Mobile Korea Assets
- Ubisoft Entertainment to Acquire Gameloft Development Facility
- Disney Interactive Studios Inks Agreement with Gamestar
- Ubisoft Entertainment Acquires Tom Clancy Label
- EA to Acquire Take-Two Interactive
- Shanda Interactive and NCsoft Corporation Ink Agreement
- Electronic Arts Acquires VG Holding
- Infogrames Entertainment Acquires Atari
- THQ to Acquire Big Huge Games
- Take-Two Interactive Software Snaps Up Illusion Softworks
- Hands-On Mobile Receives License for Guitar Hero(r) World Tour
- Activision Inks Deal with System 3
- CE Europe to Establish Capcom Entertainment France
- Atari Buys Cryptic Studios
- UTV Software Acquires True Games Interactive
- Electronic Arts and Eidos Interactive Sign Agreement
- Electronic Arts Signs Agreement with Endemol
- Electronic Arts and Taito Sign Agreement
- Electronic Arts Signs Agreement with Double Fine Productions
- Electronic Arts Acquires J2M Soft
- PopCap Games(r) Extends Agreement with Electronic Arts
- Electronic Arts and Grasshopper Manufacture Sign Agreement
- Electronic Arts Signs Agreement with Epic Games
- Electronic Arts and United Talent Agency Sign Agreement
- Electronic Arts Signs Agreement with id Software
- Electronic Arts Signs Agreement with IAHGames
- Electronic Arts Expands Agreement with Massive
- Image Comics and Electronic Arts to Unveil Comic Book Series
- Electronic Arts Expands Agreement with National Football League
- Hands-On Mobile Signs Agreement with XENDEX
- Jadestone Networks to Expand DiceArena Network
- Jadestone Networks Selects Gala Coral
- Jadestone Network Chooses PAF
- Rockstar Games Takes Over Mad Doc Software
- Double Fusion Signs Agreement with SEGA, Midway, THQ, and Eidos
- Marvel Entertainment Signs Agreement with THQ
- Majesco Entertainment and Scholastic Interactive Enter into Agreement
- Codemasters Enters into Partnership with Majesco Entertainment
- Massive and Activision Publishing Enter into Agreement
- Massive Signs Deal with THQ
- Midway Games and National Amusements Enter into Agreement
- Midway Games to Integrate Operations of Midway Studios
- Microsoft Collaborates with Telecom Italia
- Namco Bandai Enters into Agreement with KOEI
- NAMCO BANDAI Enters into Partnership with National Geographic
- NCsoft(r) to Form NC WestTM
- Nokia and Rogers Wireless Signs Agreement
- THQ Acquires Elephant EntertainmentTM and Inks Agreement with Oberon Media
- Sony Enters into Partnership with Double Fusion
- UBISOFT(r) to Open Studio
- Ubisoft(r) Inks Agreement with Tecmo
- Take-Two Interactive Inks Agreement with Creative Team of Rockstar Games
- Take-Two Interactive and Ditan Distribution Sign Agreement
- THQ Acquires Publishing Rights
- THQ Inks Agreement with DreamWorks Animation
- Playboy Enterprises and THQ Wireless Ink an Agreement
- Jadestone Acquires GamArena Ab
- Oberon Media Acquires PixelPlay
- Ubisoft Acquires Digital Kids
- Oberon Media Acquires I-play
- Eidos Acquires Rockpool Games
- Ubisoft Acquires Sunflowers
- Eidos Acquires Bluefish Media
- Macrovision Acquires All Media Guide Holdings
- FXLabs Acquires Knibble.com
- Big Fish Acquires Thinglefin
- Mad Catz Acquires Saitek
- Warner Bros. Acquires TT Games
- WBIE On an Acquisition Spree
- Shanda Acquires Onwind
- Oberon Media Acquires Friends Games Developer
- Dynasty Gaming Acquires Junnet and Beijing Baihui
- Electronic Arts Acquires BioWare and Pandemic Studios
- Electronic Arts Acquires Super Computer
- Activision Acquires Bizarre Creations
- Intel Acquires Havok
- Mad Catz Acquires Joytech
- Red Mile Entertainment Acquires IR Gurus
- Epic Games Acquires PCF
- LM STS Acquires 3Dsolve
- Activision Partners with Vivendi, Creates Activision Blizzard
- Disney Interactive Studio Acquires Junction Point Studio
- Games Group Acquires Gamestation
- CDC Games Acquires Optisp
- Finet Group Acquires Hangzhou Tianchang
- GameStop Acquires Rhino Video Games
- Eworld Interactive Acquires Publishing Rights
- MNC Acquires Shares in Nexgen
- Electronic Arts Inc Acquires Headgate Studios Inc
- Gottaplay Interactive Acquires Gamershare LLC
- CNET Inc Acquires Gamekult.com
- THQ Inc Acquires Mass Media Inc
- Global Netoptex Inc Acquires Online Games Services Inc
- MumboJumbo LLC Acquires Ritual Entertainment Inc
- Sony Online Entertainment LLC Acquires Sigil Games Online Inc
- Electronic Arts Acquires Stake in The9 Ltd
- THQ Acquires Universomo Oy
- D3 Publisher Acquires Vicious Cycle
- Balderton Capital Takes Over Codemasters
- 10TACLE STUDIOS AG Acquires Stormregion
- Linden Lab Acquires Windward Mark Interactive
- Nintendo Acquires Major Stake in Monolith Soft
- Eidos Acquires Morpheme Wireless
- Rebellion Acquires Clickwheel Ltd
- Traveller' s Tales Acquires Embryonic Studios
- Extra Mile Studios Acquires Vicious Engine Middleware Solution
- I-play Acquires License for Jenga
- PopCap Games Acquires SpinTop Games
- Shanda Interactive Acquires Aurora Technology
- Paradox Interactive Merges with Majesty IP
- Mojo Mediaworks Merges with eWorld Interactive
- Signature Devices Acquires Distribution Rights
- NanoSensors Enters Into Merger with Cuchulainn Holdings
- Game Group Merges with Gamestation
7. FOCUS ON SELECT PLAYERS
- Activision Blizzard, Inc. (USA)
- Capcom Co., Ltd. (Japan)
- Electronic Arts, Inc. (USA)
- EA Mobile, Inc. (USA)
- Infogrames Entertainment, S.A. (France)
- Atari, Inc. (USA)
- Jadestone Group AB (Sweden)
- Konami Corporation (Japan)
- Konami Digital Entertainment Co. Ltd. (Japan)
- Konami Gaming Inc. (USA)
- Microsoft Corporation (USA)
- Namco Bandai Holdings, Inc. (Japan)
- Namco Bandai Games America Inc. (USA)
- Nintendo Co. Ltd. (Japan)
- Oberon Media, Inc. (USA)
- Sega Corporation (Japan)
- Sony Computer Entertainment America Inc. (USA)
- Square Enix Holdings Co. Ltd (USA)
- Eidos Plc (UK)
- Take 2 Interactive Software, Inc. (USA)
- Ubi Soft Entertainment S.A (France)
8. GLOBAL MARKET PERSPECTIVE
- Table 12: World Recent Past, Current and Future Analysis for Video Games
Software by Geographic Region/Country - United States, Canada, Japan, Europe,
Asia-Pacific (excluding Japan), Middle East and Latin America Independently
Analyzed by Annual Sales in US$ Million for the Years 2006 through 2015
(includes corresponding Graph/Chart)
- Table 13: World Historic Review for Video Games Software by Geographic
Region/Country - United States, Canada, Japan, Europe, Asia-Pacific (excluding
Japan), Middle East and Latin America Independently Analyzed by Annual Sales
in US$ Million for the Years 2001 through 2005 (includes corresponding
Graph/Chart)
- Table 14: World 10-Year Perspective for Video Games Software by Geographic
Region/Country - Percentage Breakdown of Dollar Sales for United States,
Canada, Japan, Europe, Asia- Pacific (excluding Japan), Middle East and Latin
America for the Years 2006, 2009, and 2015 (includes corresponding Graph/Chart)
- Table 15: World Recent Past, Current and Future Analysis for Console Video
Games Software by Geographic Region/Country - United States, Canada, Japan,
Europe, Asia-Pacific (excluding Japan), Middle East and Latin America
Independently Analyzed by Annual Sales in US$ Million for the Years 2006
through 2015 (includes corresponding Graph/Chart)
- Table 16: World Historic Review for Console Video Games Software by
Geographic Region/Country - United States, Canada, Japan, Europe, Asia-Pacific
(excluding Japan), Middle East and Latin America Independently Analyzed by
Annual Sales in US$ Million for the Years 2001 through 2005 (includes
corresponding Graph/Chart)
- Table 17: World 10-Year Perspective for Console Video Games Software by
Geographic Region/Country - Percentage Breakdown of Dollar Sales for United
States, Canada, Japan, Europe, Asia-Pacific (excluding Japan), Middle East and
Latin America for the Years 2006, 2009, and 2015 (includes corresponding
Graph/Chart)
- Table 18: World Recent Past, Current and Future Analysis for Handheld
Video Games Software by Geographic Region/Country - United States, Canada,
Japan, Europe, Asia-Pacific (excluding Japan), Middle East and Latin America
Independently Analyzed by Annual Sales in US$ Million for the Years 2006
through 2015 (includes corresponding Graph/Chart)
- Table 19: World Historic Review for Handheld Video Games Software by
Geographic Region/ Country - United States, Canada, Japan, Europe,
Asia-Pacific (excluding Japan), Middle East and Latin America Independently
Analyzed by Annual Sales in US$ Million for the Years 2001 through 2005
(includes corresponding Graph/Chart)
- Table 20: World 10-Year Perspective for Handheld Video Games Software by
Geographic Region/ Country - Percentage Breakdown of Dollar Sales for United
States, Canada, Japan, Europe, Asia-Pacific (excluding Japan), Middle East and
Latin America for the Years 2006, 2009, and 2015 (includes corresponding
Graph/Chart)
- Table 21: World Recent Past, Current and Future Analysis for PC Video
Games Software by Geographic Region/Country - United States, Canada, Japan,
Europe, Asia-Pacific (excluding Japan), Middle East and Latin America
Independently Analyzed by Annual Sales in US$ Million for the Years 2006
through 2015 (includes corresponding Graph/Chart)
- Table 22: World Historic Review for PC Video Games Software by Geographic
Region/Country - United States, Canada, Japan, Europe, Asia-Pacific (excluding
Japan), Middle East and Latin America Independently Analyzed by Annual Sales
in US$ Million for the Years 2001 through 2005 (includes corresponding
Graph/Chart)
- Table 23: World 10-Year Perspective for PC Video Games Software by
Geographic Region/Country - Percentage Breakdown of Dollar Sales for United
States, Canada, Japan, Europe, Asia-Pacific (excluding Japan), Middle East and
Latin America for the Years 2006, 2009 and 2015 (includes corresponding
Graph/Chart)
- Table 24: World Recent Past, Current and Future Analysis for Online Video
Games Software by Geographic Region/ Country - United States, Canada, Japan,
Europe, Asia-Pacific (excluding Japan), Middle East and Latin America
Independently Analyzed by Annual Sales in US$ Million for the Years 2006
through 2015 (includes corresponding Graph/Chart)
- Table 25: World Historic Review for Online Video Games Software by
Geographic Region/Country - United States, Canada, Japan, Europe, Asia-Pacific
(excluding Japan), Middle East and Latin America Independently Analyzed by
Annual Sales in US$ Million for the Years 2001 through 2005 (includes
corresponding Graph/Chart)
- Table 26: World 10-Year Perspective for Online Video Games Software by
Geographic Region/Country - Percentage Breakdown of Dollar Sales for United
States, Canada, Japan, Europe, Asia-Pacific (excluding Japan), Middle East and
Latin America for the Years 2006, 2009, and 2015 (includes corresponding
Graph/Chart)
- Table 27: World Recent Past, Current and Future Analysis for Wireless
Video Games Software by Geographic Region/Country - United States, Canada,
Japan, Europe, Asia-Pacific (excluding Japan), Middle East and Latin America
Independently Analyzed by Annual Sales in US$ Million for the Years 2006
through 2015 (includes corresponding Graph/Chart)
- Table 28: World Historic Review for Wireless Video Games Software by
Geographic Region/Country - United States, Canada, Japan, Europe, Asia-Pacific
(excluding Japan), Middle East and Latin America Independently Analyzed by
Annual Sales in US$ Million for the Years 2001 through 2005 (includes
corresponding Graph/Chart)
- Table 29: World 10-Year Perspective for Wireless Video Games Software by
Geographic Region/ Country - Percentage Breakdown of Dollar Sales for United
States, Canada, Japan, Europe, Asia-Pacific (excluding Japan), Middle East and
Latin America for the Years 2006, 2009, and 2015 (includes corresponding
Graph/Chart)
III. MARKET
1. THE UNITED STATES
- A. Market Analysis
- Outlook
- Weathering the Recession: A Straight Talk
- Table 30: US Video Games Market (2008): Percentage Breakdown of Dollar
Sales by Segment - Console Game Software/Hardware, PC Game Software, and
Accessories and Peripherals (includes corresponding Graph/Chart)
- Video Games Software: Market Basics
- Spending on Video Games in 2008 Registers Smart Increase
- Rise in Broadband Access, Bandwidth and Social Networking Sites Drive
Online Gaming
- Table 31: Key Point of Internet Access for Online Gamers in the US for
2008 By Age Group (includes corresponding Graph/Chart)
- Table 32: Online Games Market in the US: Percentage Breakdown by Game
Type for the Year 2007 (includes corresponding Graph/Chart)
- Competition Heating Up
- The New Battling Order in the Software Market
- Table 33: US Video Game Software Market (2007, 2009 & 2011):
Percentage Breakdown of Dollar Sales by Platform - Nin Wii, Xbox 360,
PlayStation 3, Nin Dual Screen, PlayStation Port, PlayStation 2, Nin Game
Boy Advance, Nin GameCube and Xbox (includes corresponding Graph/Chart)
- Console Hardware: Who' s Leading
- Table 34: Video Game Console Market in the US (2007 & 2008):
Percentage Share Breakdown of Dollar Sales by Key Players - Nintendo, Sony
and Microsoft (includes corresponding Graph/Chart)
- Table 35: 7th Generation Consoles in the US (2008): Percentage Share
Breakdown of Unit Sales by Console Systems - Wii, Xbox 360 and PS3 (includes
corresponding Graph/Chart)
- Table 36: US Video Games Market (2008): Percentage Breakdown of Total
Time Spent by Gamers on Video Games by Console - PlayStation 2, Xbox 360,
Wii, Xbox, PlayStation 3, GameCube and Others (includes corresponding
Graph/Chart)
- Publishers Keen to Enhance Product Portfolio
- Mobile Gaming - ' All Set' to Grow
- Video Games Find Success in the Retail Sector
- Retail Stores
- Online Outlets
- Specialty Video Stores
- Other
- Table 37: US Video Games Market (2006): Percentage Share Breakdown by
Distribution Channel - Department/ Major Chains, Direct Mail/E-commerce,
Electronics/Video Store, Food/Drug Store, Mass Merchant/Discount Store, Toy
Store, and Others (includes corresponding Graph/Chart)
- Table 38: Leading Video Game Retailers in the US Market for 2006:
Percentage Market Share for Best Buy, Circuit City, GameStop, Target, Toys
' R' Us, Wal-Mart, and Others (includes corresponding Graph/Chart)
- Table 39: US Video Games Market (2006): Percentage Market Distribution
of Home Console Software, Home Console Hardware, Portable Software, and
Portable Hardware by Leading Retailers - Wal-Mart, Best Buy, Target,
GameStop, and Toys ' R' Us (includes corresponding Graph/Chart)
- Digital Distribution Gathers Momentum
- Prominent Game Titles and New Consumers
- Changing Demographics: A Primer Driver
- Table 40: Video Game Users in the US for 2008: Percentage Share
Breakdown by Age Group - Below 18 years, 18-49 years, and 50+ years
(includes corresponding Graph/Chart)
- Table 41: Online Gamers in the US in 2008: Percentage Share Breakdown by
Gender - Male and Female
- Table 42: Mobile Gamers in the US Market for 2008: Percentage Market
Share by Gender - Female and Male
- Table 43: US Video Games Industry (2007): Percentage Breakdown of Gamers
(Casual and PC or Console) by Age Group (includes corresponding Graph/Chart)
- Table 44: US Video Games Industry (2007): Percentage Breakdown of Gamers
(Casual and PC or Console) by Gender (includes corresponding Graph/Chart)
- Choice of Content
- Table 45: Video Game Market in the US (2007): Game Preferences by Genre
(in %) (includes corresponding Graph/Chart)
- Table 46: PC Games Market in the US (2007): Percentage Breakdown of Unit
Sales by Genre (includes corresponding Graph/Chart)
- Table 47: Video Games Market in the US (2008): Percentage Breakdown of
Sales by Game Type - Games for Everyone, Games for Teens, and Games for
Mature Adults (includes corresponding Graph/Chart)
- Other Factors Driving Revenue Growth
- Table 48: US Video Games Industry (2007-2010): Percentage Breakdown of
Advertising Expenditure by Category - Web-Based Video Games, Advergames, and
Console & PC-based Video Games (includes corresponding Graph/Chart)
- Hollywood and Video Games
- Films Inspired by Games
- Video Game Title Rights Purchased in the Recent Past
- Games Borrow from Films
- Video Games Content: Cause for Concern
- ESA: A Dedicated Platform for Interactive Game Publishers
- Chart Toppers
- Top 10 Video Game Publishers in the US - 2008
- Table 49: Leading Video Game Publishers in the US (2008): Percentage
Market Share Breakdown of Leading Game Publishers - Nintendo, Take 2,MTV
Games, Ubisoft, Sony, Sega, THQ, Microsoft, Square Enix and Others (includes
corresponding Graph/Chart)
- Top 3 Game Titles in 2008
- Table 50: Leading Gaming Software Titles in the US (2008): Breakdown of
Unit Sales of Top Titles - Wii Play, Madden 2009 and Theft Auto IV (In
Thousands) (includes corresponding Graph/Chart)
- Top 10 PC Game Titles for 2008
- Leading Binary Runtime for Wireless (BREW) Mobile Games for 2008
- Top Selling Video Game Titles in the US in 2007 (By Unit Sales)
- Table 51: Video Games Market in the US (2007): Breakdown of Unit Sales
of Top Titles - Halo 3, Wii Play With Remote, Call of Duty 4: Modern
Warfare, Guitar Hero III: Legends of Rock, Super Mario Galaxy, Pokemon
Diamond, Madden NFL 08, Guitar Hero 2, Assassin' s Creed, and Mario Party 8
(In Thousands) (includes corresponding Graph/Chart)
- Listing of Top 10 PC Game Titles for the Year 2007
- Leading Players in the US Video Games Market - 2007
- Table 52: US Video Games Market (2007): Leading Players - Nintendo, Sony
Play Station, Mattel, Microsoft Xbox, and Hasbro Ranked in terms of Dollar
Sales (in US$ Million) (includes corresponding Graph/Chart)
- Leading Players in the North American Mobile Gaming Industry - 2007
- Table 53: North American Mobile Gaming Industry (2007): Percentage
Breakdown of Dollar Sales of Leading Players - EA Mobile, Glu Mobile,
Gameloft, Capcom Entertainment, Namco, Hands-On Mobile, GOSUB 60, Konami,
Superscape, RealNetworks and Others (includes corresponding Graph/Chart)
- Product Introductions/Enhancements
- Strategic Corporate Developments
- Key US Players
- B. Market Analytics
- Table 54: US Recent Past, Current & Future Analysis for Video Games
Software by Platform - Console Games, Handheld Games, PC Games, Online
Games, and Wireless Games Independently Analyzed by Annual Sales in US$
Million for Years 2006 through 2015 (includes corresponding Graph/Chart)
- Table 55: US Historic Review for Video Games Software by Platform -
Console Games, Handheld Games, PC Games, Online Games, and Wireless Games
Independently Analyzed by Annual Sales in US$ Million for Years 2001 through
2005 (includes corresponding Graph/Chart)
- Table 56: US 10-Year Perspective for Video Games Software by Platform -
Percentage Breakdown of Dollar Sales for Console Games, Handheld Games, PC
Games, Online Games, and Wireless Games for Years 2006, 2009 & 2015
(includes corresponding Graph/Chart)
2. CANADA
- A. Market Analysis
- Outlook
- Market Scenario
- Table 57: Video Games Hardware Market in Canada (2008): Percentage Share
Breakdown of Sales by Console (includes corresponding Graph/Chart)
- Table 58: Portable Consoles Market in Canada (2008): Percentage Share
Breakdown of Unit Sales by Key Players - Nintendo & Sony
- Regulatory Mechanism
- Chart Toppers - 2007
- Top-3 Video Game Titles in Canada (2007)
- Product Launch
- B. Market Analytics
- Table 59: Canadian Recent Past, Current & Future Analysis for Video
Games Software by Platform - Console Games, Handheld Games, PC Games, Online
Games, and Wireless Games Independently Analyzed by Annual Sales in US$
Million for Years 2006 through 2015 (includes corresponding Graph/Chart)
- Table 60: Canadian Historic Review for Video Games Software by Platform
- Console Games, Handheld Games, PC Games, Online Games, and Wireless Games
Independently Analyzed by Annual Sales in US$ Million for Years 2001 through
2005 (includes corresponding Graph/Chart)
- Table 61: Canadian 10-Year Perspective for Video Games Software by
Platform - Percentage Breakdown of Dollar Sales for Console Games, Handheld
Games, PC Games, Online Games, and Wireless Games for Years 2006, 2009 &
2015 (includes corresponding Graph/Chart)
3. JAPAN
- A. Market Analysis
- Outlook
- Industry Overview
- Japanese Video Games Market Witnesses Slowdown in 2008
- Table 62: Home Video Games Software Market in Japan (2006-2008):
Percentage Breakdown of Unit Sales of Leading Console Software - Nintendo DS
/ Lite, Wii, PSP, PlayStation2, PlayStation3, Xbox360, Gamecube and Game Boy
Advance / SP / Micro (includes corresponding Graph/Chart)
- Expanding Demographics and New Markets to Revive Japanese Video Games
Market
- Japanese Home Video Gaming Sector
- Table 63: Home Video Games Market in Japan (2003-2007): Percentage
Breakdown of Dollar Sales by Segment - Hardware & Software (includes
corresponding Graph/Chart)
- Table 64: Console Hardware Sales in Japan (2008): Breakdown by Select
Console System (In Thousand Units) (includes corresponding Graph/Chart)
- Chart Toppers
- Top-Selling Video Game Titles in Japan in 2009*
- Table 65: Japanese Video Games Industry (2007): Percentage Breakdown of
Dollar Sales of Leading Players - Nintendo, Namco Bandai, Square-Enix,
Konami, Capcom, Sega, Pokemon, Koei, Banpresto, Sony and Others (includes
corresponding Graph/Chart)
- Table 66: Japanese Arcade Gaming Industry (2005-2007): Annual Sales in
Yen Billion (includes corresponding Graph/Chart)
- Big Players, Big Games
- Japanese Cartoons ' Anime' Invade Video Games
- Foreign Developers to Tap Japanese Market
- Happinet Corporation & Gaming Market - Rising Synergies
- Regulatory Mechanism
- A Recent Past Perspective
- Table 67: Japanese Market for Video Games (2005): Percentage Share
Breakdown of Software Sales by Genre - Action, Adventure, Action Adventure,
Role-Playing, Action Role-Playing, Fighting Action, Simulation Role-Playing,
Puzzle, Racing, Sports, Simulation, Shooting, and Others (includes
corresponding Graph/Chart)
- Japanese Market for Video Games: Features of Next Generation Video Game
Consoles
- Product Launches
- Strategic Corporate Developments
- Key Japanese Players
- B. Market Analytics
- Table 68: Japanese Past, Current & Future Analysis for Video Games
Software by Platform - Console Games, Handheld Games, PC Games, Online
Games, and Wireless Games Independently Analyzed by Annual Sales in US$
Million for Years 2006 through 2015 (includes corresponding Graph/Chart)
- Table 69: Japanese Historic Review for Video Games Software by Platform
- Console Games, Handheld Games, PC Games, Online Games, and Wireless Games
Independently Analyzed by Annual Sales in US$ Million for Years 2001 through
2005 (includes corresponding Graph/Chart)
- Table 70: Japanese 10-Year Perspective for Video Games Software by
Platform - Percentage Breakdown of Dollar Sales for Console Games, Handheld
Games, PC Games, Online Games, and Wireless Games for Years 2006, 2009 &
2015 (includes corresponding Graph/Chart)
4. EUROPE
- A. Market Analysis
- Outlook
- Overview of the European Video Games Industry
- Table 71: European Video Game Consoles Market (2006-2008): Installed
Base By Platform - Microsoft Xbox 360, Nintendo Wii, and Sony PlayStation 3
(In Thousands) (includes corresponding Graph/Chart)
- Demographics of the European Gaming Industry
- Wireless Gaming - Better Explained
- Product Launches
- Recent Industry Activity
- B. Market Analytics
- Table 72: European Recent Past, Current & Future Analysis for Video
Games Software by Geographic Region - France, Germany, UK, Italy, Spain,
Russia and Rest of Europe Independently Analyzed by Annual Sales in US$
Million for Years 2006 through 2015 (includes corresponding Graph/Chart)
- Table 73: European Recent Past, Current & Future Analysis for Video
Games Software by Platform - Console Games, Handheld Games, PC Games, Online
Games, and Wireless Games Independently Analyzed by Annual Sales in US$
Million for Years 2006 through 2015 (includes corresponding Graph/Chart)
- Table 74: European Historic Review for Video Games Software by
Geographic Region - France, Germany, UK, Italy, Spain, Russia and Rest of
Europe Independently Analyzed by Annual Sales in US$ Million for Years 2001
through 2005 (includes corresponding Graph/Chart)
- Table 75: European Historic Review for Video Games Software by Platform
- Console Games, Handheld Games, PC Games, Online Games, and Wireless Games
Independently Analyzed by Annual Sales in US$ Million for Years 2001 through
2005 (includes corresponding Graph/Chart)
- Table 76: European 10-Year Perspective for Video Games Software by
Geographic Region - Percentage Breakdown of Dollar Sales for France,
Germany, UK, Italy, Spain, Russia and Rest of Europe for Years 2006, 2009
& 2015 2005 (includes corresponding Graph/Chart)
- Table 77: European 10-Year Perspective for Video Games Software by
Platform - Percentage Breakdown of Dollar Sales for Console Games, Handheld
Games, PC Games, Online Games, and Wireless Games for Years 2006, 2009 &
2015 (includes corresponding Graph/Chart)
4a. FRANCE
- A. Market Analysis
- Outlook
- Video Games Market in France to Witness Growth
- Historical Facts
- Table 78: Leading Companies in the French Entertainment Software Market
for 2002, 2003 and 2004: Percentage Breakdown of Value Sales for Electronic
Arts, Vivendi, Atari (Infogrames), Ubi Soft, Eidos, Activision, Konami and
Others (includes corresponding Graph/Chart)
- Product Launches
- Strategic Corporate Developments
- Key French Players
- B. Market Analytics
- Table 79: French Recent Past, Current & Future Analysis for Video
Games Software by Platform - Console Games, Handheld Games, PC Games, Online
Games, and Wireless Games Independently Analyzed by Annual Sales in US$
Million for Years 2006 through 2015 (includes corresponding Graph/Chart)
- Table 80: French Historic Review for Video Games Software by Platform -
Console Games, Handheld Games, PC Games, Online Games, and Wireless Games
Independently Analyzed with Annual Sales in US$ Million for Years 2001
through 2005 (includes corresponding Graph/Chart)
- Table 81: French 10-Year Perspective for Video Games Software by
Platform - Percentage Breakdown of Dollar Sales for Console Games, Handheld
Games, PC Games, Online Games, and Wireless Games for Years 2006, 2009 &
2015 (includes corresponding Graph/Chart)
4b. GERMANY
- A. Market Analysis
- Outlook
- Market Overview
- Product Launch
- B. Market Analytics
- Table 82: German Recent Past, Current & Future Analysis for Video
Games Software by Platform - Console Games, Handheld Games, PC Games, Online
Games, and Wireless Games Independently Analyzed by Annual Sales in US$
Million for Years 2006 through 2015 (includes corresponding Graph/Chart)
- Table 83: German Historic Review for Video Games Software by Platform -
Console Games, Handheld Games, PC Games, Online Games, and Wireless Games
Independently Analyzed by Annual Sales in US$ Million for Years 2001 through
2005 (includes corresponding Graph/Chart)
- Table 84: German 10-Year Perspective for Video Games Software by
Platform - Percentage Breakdown of Dollar Sales for Console Games, Handheld
Games, PC Games, Online Games, and Wireless Games for Years 2006, 2009 &
2015 (includes corresponding Graph/Chart)
4c. THE UNITED KINGDOM
- A. Market Analysis
- Outlook
- Overview
- Distribution Scenario
- Table 85: UK Market for Video Games (2006): Percentage Share Breakdown
by Channel - Specialists, Non-specialists, Supermarkets and Pure-play online
retailers (includes corresponding Graph/Chart)
- UK Video Games Market Witnesses Another Good Year of Performance in 2008
- Console Software Leads the Way for UK Games and Leisure Market
- Table 86: UK Games & Leisure Market (2006-2008): Percentage
Breakdown of Dollar Sales by Segment - Console Software, Console Hardware
and PC Leisure & home (includes corresponding Graph/Chart)
- Table 87: UK Console Software Market (2007 & 2008): Percentage
Breakdown of Dollar Sales by Console Software - Nintendo Wii, Microsoft Xbox
360, Nintendo DS, Sony Playstation 3 (PS3), Sony Playstation 2 (PS2) and
Others (includes corresponding Graph/Chart)
- New Releases to Drive Video Games Market in 2009
- Table 88: UK Games Software Market (2006-2008): Number of New Releases
in Units (includes corresponding Graph/Chart)
- Advergaming - Target Customers
- Chart Toppers
- Top Selling Video Game Titles in the UK for 2008
- Top 10 Best Selling Video Game Titles in 2007
- Leading Players in Video Game Publishing
- Table 89: UK Video Game Market (2007): Percentage Breakdown of Dollar
Sales for Leading Players - Electronic Arts, Nintendo, Ubisoft, Activision,
THQ, Sony, Microsoft, Sega, and Others (includes corresponding Graph/Chart)
- Market Trends & Issues
- Disposable Incomes Fuel Video Games Sales
- Educational Games Hold Out
- Fantasy Themes Offer Fantastic Prospects
- Pop Stars, Music, & Video Games Combo Could Spell Success
- Piracy: The Biggest Spoilsport
- Entertainment & Leisure Software Publishers Association: Collective
Identity
- TIGA: Independent Games Developers Get Together
- Product Launches
- Strategic Corporate Developments
- Eidos Plc - A Key Player in the UK Market
- B. Market Analytics
- Table 90: UK Recent Past, Current & Future Analysis for Video Games
Software by Platform - Console Games, Handheld Games, PC Games, Online
Games, and Wireless Games Independently Analyzed by Annual Sales in US$
Million for Years 2006 through 2015 (includes corresponding Graph/Chart)
- Table 91: UK Historic Review for Video Games Software by Platform -
Console Games, Handheld Games, PC Games, Online Games, and Wireless Games
Independently Analyzed by Annual Sales in US$ Million for Years 2001 through
2005 (includes corresponding Graph/Chart)
- Table 92: UK 10-Year Perspective for Video Games Software by Platform -
Percentage Breakdown of Dollar Sales for Console Games, Handheld Games, PC
Games, Online Games, and Wireless Games for Years 2006, 2009 & 2015
(includes corresponding Graph/Chart)
4d. ITALY
- A. Market Analysis
- Outlook
- Overview
- Market in the Recent Past
- Top Selling Video Game Titles in Italy in 2005 (Based on Unit Sales)
- Table 93: Italian Market for Console Video Games (2005): Percentage
Share Breakdown of Consoles Sold by Platform - DS, GBA, GameCube, PSP,
PlayStation 2, Xbox, and Xbox 2 (includes corresponding Graph/Chart)
- Table 94: Italian Market for Console Video Games (2005): Percentage
Share Breakdown of Consoles Installed by Platform - DS, GBA, GameCube, PSP,
PlayStation2, Xbox, and Xbox 2 (includes corresponding Graph/Chart)
- Table 95: Leading Italian Retailers of Console Video Game Software
(2005): Percentage Market Share by Retailer - Auchan, Blockbuster,
Carrefour, Coop, EB Games, Fnac, Media World, Pergioco, UniEuro/PC City, and
Others (includes corresponding Graph/Chart)
- Table 96: Leading Italian Retailers of PC CD-ROM Entertainment Video
Game Software (2005): Percentage Market Share by Retailer - Auchan,
Carrefour, Computer Discount, Coop, EB Games, Fnac, Media World, Pergioco,
UniEuro/PC City, and Others (includes corresponding Graph/Chart)
- Strategic Corporate Developments
- B. Market Analytics
- Table 97: Italian Recent Past, Current & Future Analysis for Video
Games Software by Platform - Console Games, Handheld Games, PC Games, Online
Games, and Wireless Games Independently Analyzed by Annual Sales in US$
Million for Years 2006 through 2015 (includes corresponding Graph/Chart)
- Table 98: Italian Historic Review for Video Games Software by Platform -
Console Games, Handheld Games, PC Games, Online Games, and Wireless Games
Independently Analyzed by Annual Sales in US$ Million for Years 2001 through
2005 (includes corresponding Graph/Chart)
- Table 99: Italian 10-Year Perspective for Video Games Software by
Platform - Percentage Breakdown of Dollar Sales for Console Games, Handheld
Games, PC Games, Online Games, and Wireless Games for Years 2006, 2009 &
2015 (includes corresponding Graph/Chart)
4e. SPAIN
- A. Market Analysis
- Outlook
- Online Gaming is Hot in Spain
- Gaelco - A Major Spanish Player
- B. Market Analytics
- Table 100: Spanish Recent Past, Current & Future Analysis for Video
Games Software by Platform - Console Games, Handheld Games, PC Games, Online
Games, and Wireless Games Independently Analyzed by Annual Sales in US$
Million for Years 2006 through 2015 (includes corresponding Graph/Chart)
- Table 101: Spanish Historic Review for Video Games Software by Platform
- Console Games, Handheld Games, PC Games, Online Games, and Wireless Games
Independently Analyzed by Annual Sales in US$ Million for Years 2001 through
2005 (includes corresponding Graph/Chart)
- Table 102: Spanish 10-Year Perspective for Video Games Software by
Platform - Percentage Breakdown of Dollar Sales for Console Games, Handheld
Games, PC Games, Online Games, and Wireless Games for Years 2006, 2009 &
2015 (includes corresponding Graph/Chart)
4f. RUSSIA
- A. Market Analysis
- B. Market Analytics
- Table 103: Russian Recent Past, Current & Future Analysis for Video
Games Software by Platform - Console Games, Handheld Games, PC Games, Online
Games, and Wireless Games Independently Analyzed by Annual Sales in US$
Million for Years 2006 through 2015 (includes corresponding Graph/Chart)
- Table 104: Russian Historic Review for Video Games Software by Platform
- Console Games, Handheld Games, PC Games, Online Games, and Wireless Games
Independently Analyzed by Annual Sales in US$ Million for Years 2001 through
2005 (includes corresponding Graph/Chart)
- Table 105: Russian 10-Year Perspective for Video Games Software by
Platform - Percentage Breakdown of Dollar Sales for Console Games, Handheld
Games, PC Games, Online Games, and Wireless Games for Years 2006, 2009 &
2015 (includes corresponding Graph/Chart)
4g. REST OF EUROPE
- A. Market Analysis
- Outlook
- Product Launch
- Strategic Corporate Developments
- B. Market Analytics
- Table 106: Rest of Europe Recent Past, Current & Future Analysis for
Video Games Software by Platform - Console Games, Handheld Games, PC Games,
Online Games, and Wireless Games Independently Analyzed by Annual Sales in
US$ Million for Years 2006 through 2015 (includes corresponding Graph/Chart)
- Table 107: Rest of Europe Historic Review for Video Games Software by
Platform - Console Games, Handheld Games, PC Games, Online Games, and
Wireless Games Independently Analyzed by Annual Sales in US$ Million for
Years 2001 through 2005 (includes corresponding Graph/Chart)
- Table 108: Rest of Europe 10-Year Perspective for Video Games Software
by Platform - Percentage Breakdown of Dollar Sales for Console Games,
Handheld Games, PC Games, Online Games, and Wireless Games for Years 2006,
2009 & 2015 (includes corresponding Graph/Chart)
5. ASIA-PACIFIC
- A. Market Analysis
- Outlook
- Asia-The Next Hotbed for Gaming
- An Overview of Video Games Market in Asia-Pacific
- Swift Growth Ahead for Online Video Games Industry in Asia-Pacific
- Table 109: Online Games Market in Asia-Pacific (2007): Percentage
Breakdown of Revenues by Country (includes corresponding Graph/Chart)
- China
- Industry Overview
- Online Games Industry Registers Buoyant Growth in China
- Licensing - A Strategy Driving Video Games Market in China
- Online Games Transforms Industry' s Revenue Streams
- China - A Major Emerging Hub and Exporter of Online Games
- Government Support for Online Games
- Mobile Games Make a Mark in China
- Piracy - A Serious Concern to the Chinese Market
- Multiplayer Online Games Change Gaming Market
- ARPU Witnesses A Steady Rise in the Online Gaming Market
- Table 110: Chinese Online Gaming Market (2005-2013): Breakdown of
Average Revenue Per User (ARPU) (In US$) (includes corresponding Graph/Chart)
- Table 111: Massively Multiplayer Online Role Playing Games (MMORPG)
Market in China (2005-2011): Breakdown of Average Revenue Per User (ARPU)
(In US$) (includes corresponding Graph/Chart)
- Table 112: Casual Games Market in China (2005-2011): Breakdown of
Average Revenue Per User (ARPU) (In US$) (includes corresponding Graph/Chart)
- Table 113: Paying Online Gamers in China: Percentage Market Penetration
for Years 2007, 2009, 2011, and 2013 (includes corresponding Graph/Chart)
- Table 114: Internet Penetration Rate in China in Comparison With Other
Countries As of the Year 2008 (includes corresponding Graph/Chart)
- Table 115: Online Games Market In China (2005 & 2008): Percentage
Share Breakdown of Leading Players - Shanda, NetEase, Tencent, The9,
Changyou, NetDragon, Kingsoft and Others (includes corresponding Graph/Chart)
- Domestic Players Face Increased Competition
- From Hardware to Software
- Internet Cafes Propels Gaming Market
- Trouble in Paradise
- Industry Highlights in the Recent Past
- Table 116: Primary Places for Online Gaming in China in 2005 (includes
corresponding Graph/Chart)
- Leading Online Gamers in China in 2004
- Table 117: Export Value Sales for Video Games from China in 2005:
Revenue Sales for the Period January - December (includes corresponding
Graph/Chart)
- India
- Indian Video Game Industry to Witness Tremendous Growth
- Mobile and PC Games Share Top Honors in Indian Gaming Market
- Opportunities and Threats for Indian Gaming
- India- A Preferred Destination for Developing Games
- Demographic Trends
- Online Games Market Exhibit Robust Growth
- Korea
- South Korean Market - An Insight
- Casual, Mobile and PC Games Drive South Korean Video Game Industry
- Table 118: Video Games Market in Korea (2007): Percentage Share
Breakdown of Value Sales by Category - Hardware (Devices) & Software
(Titles)
- Australian Video Games Industry
- Leading Video Games/PC Games in Australia for 2008 (In terms of Unit
Sales)
- New Zealand: A Developers' Paradise
- Product Launches
- Strategic Corporate Developments
- NetEase.Com, Inc. (China) - A Key Player in Asia-Pacific
- B. Market Analytics
- Table 119: Asia-Pacific Recent Past, Current & Future Analysis for
Video Games Software by Platform - Console Games, Handheld Games, PC Games,
Online Games, and Wireless Games Independently Analyzed by Annual Sales in
US$ Million for Years 2006 through 2015 (includes corresponding Graph/Chart)
- Table 120: Asia-Pacific Historic Review for Video Games Software by
Platform - Console Games, Handheld Games, PC Games, Online Games, and
Wireless Games Independently Analyzed by Annual Sales in US$ Million for
Years 2001 through 2005 (includes corresponding Graph/Chart)
- Table 121: Asia-Pacific 10-Year Perspective for Video Games Software by
Platform - Percentage Breakdown of Dollar Sales for Console Games, Handheld
Games, PC Games, Online Games, and Wireless Games for Years 2006, 2009 &
2015 (includes corresponding Graph/Chart)
6. MIDDLE EAST
- A. Market Analysis
- B. Market Analytics
- Table 122: Middle East Recent Past, Current & Future Analysis for
Video Games Software by Platform - Console Games, Handheld Games, PC Games,
Online Games, and Wireless Games Independently Analyzed by Annual Sales in
US$ Million for Years 2006 through 2015 (includes corresponding Graph/Chart)
- Table 123: Middle East Historic Review for Video Games Software by
Platform - Console Games, Handheld Games, PC Games, Online Games, and
Wireless Games Independently Analyzed by Annual Sales in US$ Million for
Years 2001 through 2005 (includes corresponding Graph/Chart)
- Table 124: Middle East 10-Year Perspective for Video Games Software by
Platform - Percentage Breakdown of Dollar Sales for Console Games, Handheld
Games, PC Games, Online Games, and Wireless Games for Years 2006, 2009 &
2015 (includes corresponding Graph/Chart)
7. LATIN AMERICA
- A. Market Analysis
- Outlook
- Mexico: A Potential Market for Electronic Games
- Changing Cultural Trends Augurs Well for Mexican Video Games Industry
- Brazilian Video Games Industry Witnesses Significant Growth
- Piracy Mars Brazilian Video Games Industry
- Strategic Corporate Developments
- B. Market Analytics
- Table 125: Latin American Recent Past, Current & Future Analysis for
Video Games Software by Platform - Console Games, Handheld Games, PC Games,
Online Games, and Wireless Games Independently Analyzed by Annual Sales in
US$ Million for Years 2006 through 2015 (includes corresponding Graph/Chart)
- Table 126: Latin American Historic Review for Video Games Software by
Platform - Console Games, Handheld Games, PC Games, Online Games, and
Wireless Games Independently Analyzed by Annual Sales in US$ Million for
Years 2001 through 2005 (includes corresponding Graph/Chart)
- Table 127: Latin American 10-Year Perspective for Video Games Software
by Platform - Percentage Breakdown of Dollar Sales for Console Games,
Handheld Games, PC Games, Online Games, and Wireless Games for Years 2006,
2009 & 2015 (includes corresponding Graph/Chart)
IV. COMPETITIVE LANDSCAPE
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Related Report
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