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Market Research Report

Music 2.0: The Theory

Published by Generator Research Contact us : +1-860-674-8796
Published 2008/09 Content info 46 PAGES
Product code GS75082
Price From  US $ 1190 Order/Price list
US $ 1190 PDF By E-mail (5 User License)
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Description TOC

Table of Contents

  • Synopsis
  • Subject Area
  • Report Content
  • Who Should Read this Report?
  • Executive Summary
  • Introduction
  • Background
  • Not Consensus Thinking
  • 10 Key Concepts
  • Value and Virtual Copies
  • Point of Sale
  • What about the music itself?
  • How the music industry' s traditional model worked
  • Where it all began to go wrong
  • And then things got worse....
  • Analogy: Second-hand CD Market
  • Implications
  • Major Shift in Value
  • Packaging
  • Consumption Experience
  • Key technological innovations
  • Superior Consumption Experience
  • Implications
  • How value is extracted
  • Value added by music industry
  • Answer 1: No (Which is the wrong answer!)
  • Answer 2: Yes (Which is the right answer!)
  • Value Added #1: Deliver Value to the User
  • Value Added #2: Help Technology Companies Implications
  • A value-delivery ecosystem
  • Technology Industry' s Contribution
  • Music Industry' s Contribution
  • Implications
  • The present value of music
  • Towards a usage-based payment model
  • Example
  • Implications
  • On-demand streaming
  • Copying and sharing
  • Different values for different users
  • Lost value conundrum
  • Example
  • Implications
  • Relationship with technology industry
  • Analogy: Mobile Phones
  • Implications
  • Role of copyright law
  • With the benefit of hindsight....
  • Role of DRM
  • Observations
  • Consumer Behaviour
  • Root Cause of the Problem
  • Applicability of Copyright Law
  • Rights Management vs. Media Management
  • Linear Distribution
  • Non-linear Distribution
  • Comparison between DMM and DRM
  • Fundamentally Different Requirements
  • Enforcing Rights vs. Enabling New Services
  • Applicability of Copyright Law
  • DRM = DMM 1.0
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