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Market Research Report

Asia/Pacific (Excluding Japan) Mobile Online Gaming 2006-2010 Forecast and Analysis

Published by IDC Contact us : +1-860-674-8796
Published 2006/07 Content info Pages: 18
Product code ID42218
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US $ 3500 PDF by E-mail (Single User License)
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Description TOC

Abstract

This IDC study provides an analysis of the Asia/Pacific (excluding Japan) region, or APEJ, mobile online gaming market. Market sizing and forecast of wireless online gamers in selected countries in the region are provided, thus presenting readers with a current analysis of opportunities and trends present in today's mobile gaming market. In the past couple of years, the APEJ mobile online gaming space was largely characterized by stages of gradual yet interesting growth. Gradual because not all markets in the region have adopted mobile gaming in the same manner, owing to different levels of availability of technology and the size of the user base in each market. Interesting because given the rate at which online gaming has evolved into a fairly lucrative business, players have identified mobile gaming as the online gaming sector that will become the next growth area or alternative revenue source.

Augusto Roman Carlos, market analyst, Software, IDC Philippines, states, "As the mobile online gaming industry continues to evolve and make inroads within key markets in APEJ, such progress is highly dependent on the collaborative efforts of two key sectors within the mobile gaming value chain: providers and carriers. In addition, developments in the technology space, such as 3G adoption, advancements in handset functionality and availability, and the maturation of Java and BREW-based software platforms, will be positive drivers. Still, such positive developments do not discount the fact that certain factors continue to exist, which hinder mobile gaming from realizing its full potential."

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