the-infoshop.com - The vertical markets research portal
View CartView Cart
Global Information, Inc.
US: +1-860-674-8796
EU: +32-2-535-7543
SG: +65-6223-2436
  Home | Category | Publishers | Custom Research | E-mail Alert | About Us | Contact Us | Site Map |
 

* View All Categories
View Conferences
Japanese Korean Chinese

Market Research Report

The IDC 2006 Videogamer Survey: Can Old Gamers Learn New Tricks?

Published by IDC Contact us : +1-860-674-8796
Published 2006/12 Content info Pages: 85
Product code ID49483
Price From  US $ 4500 Order/Price list
US $ 4500 PDF by E-mail (Single User License)
Delivery Time
PDF by E-Mail
Approx. 1-2 business days
Hard Copy/CD-ROM
Approx. 3-4 business days
If you need expedited delivery, please call us.
Description TOC

Table of Contents

  • Table of Contents
  • IDC Opinion
  • In This Study
    • Methodology
    • Executive Summary
  • Situation Overview
    • The Videogamer: Who Is Playing Games?
    • Figure: Respondents by Gender
    • Table: Respondent Gender by Gamer Status and Online Gaming Experience (% of Respondents)
    • Table: Respondent Age by Gender and Gamer Status (% of Respondents)
    • Figure: Mean and Median Videogamer Age, 1999-2006
    • Gaming Frequency: How Much Do They Play?
      • How Often Do They Play?
      • Table: Days per Week Spent Gaming by Gender, Age, Gamer Status, Number of Consoles Owned, and Online Gaming Experience (% of Respondents)
      • How Long Do They Play?
      • Table: Hours Spent Gaming per Typical Gaming Session by Gender, Age, Gamer Status, Number of Consoles Owned, and Online Gaming Experience (% of Respondents)
    • Genres: What Kind of Games Do They Play?
    • Table: Preferred Videogame Genres by Gender, Age, Gamer Status, Platform Owned, and Online Gaming Experience (% of Respondents)
    • How Do Gamers Learn About the Games They Buy?
    • Table: Sources of Information for New Videogames by Gamer Status and Online Gaming Experience (% of Respondents)
      • Gamer-Centric Media
      • Figure: Monthly Game Magazine Readership and Web Site Visits
      • The Rental Market
      • Table: Frequency of Videogame Rental/Borrowing/Demo Before Purchase by Number of Consoles Owned, Platform Owned, and Online Gaming Experience (% of Respondents)
      • Table: Average Number of Videogame Rentals per Month
    • How Many Games Do They Buy a Month?
    • Table: Number of New Games Acquired in a Typical Month by Gamer Status, Number of Consoles Owned, Platform Owned, and Online Gaming Experience (% of Respondents)
    • Table: Number of New Games Acquired in a Typical Month by Gender and Age (% of Respondents)
      • Retail Channels: Where Do They Buy Them?
      • Table: Videogame Purchase Channel by Age, Gamer Status, and Online Gaming Experience (% of Respondents)
      • Console Peripherals
      • Table: Videogame Console Accessories Purchased
      • Console Modifications
      • Table: Modification of Videogame Console by Number of Consoles Owned and Online Gaming Experience (% of Respondents)
    • Multiconsole Ownership
    • Table: Number of Consoles Owned by Age, Gamer Status, and Online Gaming Experience (% of Respondents)
      • Which Consoles Do Gamers Have, and Which Do They Use?
      • Table: Videogame Console Ownership and Usage by Platform (% of Respondents)
      • Table: Videogame Console Ownership by Platform, 1999-2006 (% of Respondents)
    • Videogamer Handheld Usage
    • Table: Handheld Gaming Device Ownership by Number of Consoles Owned, Console Platform, and Online Gaming Experience (% of Respondents)
    • Table: Handheld Gaming Device Accessories Purchased
      • Nintendo Game Boy' s Legacy
      • Table: Handheld Gaming Device Ownership, 1999-2006 (% of Respondents)
      • What Features Drive Handheld Purchases?
      • Table: Reasons for Acquiring Handheld Gaming Devices by Platform (% of Respondents)
      • Videogamers and the Nintendo DS
      • Videogamers and the Sony PSP
      • Table: Hours Spent per Week Watching Video and Playing Games on PSP (% of Respondents)
      • Table: Number of UMD or PSP Videos Purchased in the Past Six Months
      • Videogamers and Cell Phone Games
      • Figure: Frequency of Cell Phone Gaming
    • Videogamers by Console Ownership
      • The Nintendo GameCube Gamer
      • Table: Reasons for Acquisition of Specific Videogame Console by Platform (% of Respondents)
      • The Sony PS2 Gamer
      • The Microsoft Xbox Gamer
      • The Microsoft Xbox 360 Gamer
    • The Online Gamer
    • Figure: Online Gaming Participation, 2003-2006
    • Table: Online Console Gaming Participation by Age, Gamer Status, and Gender (% of Respondents)
      • Xbox Live
      • Figure: Current Xbox Live Subscription Type
      • Figure: Xbox Live Renewal Plans
    • The Videogamer Household
      • Where Are They Playing Games?
      • Table: Location of Primary Videogame Console
      • Consumer Electronics and the Videogamer
      • Table: Videogame Household Ownership of Consumer Electronics Devices
      • Figure: Console Usage as a DVD Player in the Past Six Months
      • Videogaming and Television Viewing
      • Table: Time Spent Playing Videogames Versus Viewing Television by Gender, Age, and Gamer Status (% of Respondents)
      • Game Consoles and Home Entertainment Systems
      • Table: Ownership of Home Theater Connected to Videogame Console by Age and Online Gaming Experience (% of Respondents)
  • Future Outlook
    • Usage Shifts with the Console Cycle
      • Interest in Online Games
      • Interest in Downloadable Content
      • Table: Interest in Online Console Gaming by Gender, Age, and Gamer Status (% of Respondents)
      • Table: Interest in Using Videogame Console to Download New Game Elements by Gender, Age, and Gamer Status (% of Respondents)
      • Will They Pay for Downloadables? How Much?
      • Figure: Willingness to Pay for Downloadable Content
    • Intent to Purchase
    • Table: Intent to Purchase a New Videogame Console by Age, Gender, and Gamer Status (% of Respondents)
      • What Features Are Driving New Console Sales?
      • Table: Level of Interest in New Videogame Console Features
      • Table: Agreement with Statements Regarding Videogame Console Purchase Features
      • What Systems Do They Plan to Buy?
      • Table: Videogame Console Platforms Planned for Purchase by Gender, Age, Gamer Status, Console Ownership, and Online Gaming Experience (% of Respondents)
      • Do Console Gamers Plan to Buy New Handheld Gaming Devices?
      • Figure: Handheld Gaming Device Purchase Plans
      • Which Handhelds Do Console Gamers Want?
      • Figure: Handheld Gaming Device Platforms Planned for Purchase
  • Essential Guidance
  • Learn More
    • Related Research
    • Appendix A: Definitions
      • Videogame Household
      • Videogame Console
      • Handheld Videogame Device
      • Primary Gamer
      • Secondary Gamer
      • Frequent Gamer
      • Casual Gamer
    • Appendix B: Survey Instrument
      • Intro/Screeners
      • Videogame Consoles
      • Handheld Videogame Players
      • Game Usage
      • Demographics
    • Synopsis
Related Report
Back to Top
Please inform me when related publications are released
InfoWatch

US: 1-860-674-8796 EU: 32-2-535-7543 SG: 65-6223-2436
The vertical markets research portal
© 2009, the-infoshop.com by Global Information, Inc. All rights reserved.