Table of Contents
- Table of Contents
- IDC Opinion
- In This Study
- Methodology
- Executive Summary
- Situation Overview
- The Videogamer: Who Is Playing Games?
- Figure: Respondents by Gender
- Table: Respondent Gender by Gamer Status and Online Gaming Experience (% of Respondents)
- Table: Respondent Age by Gender and Gamer Status (% of Respondents)
- Figure: Mean and Median Videogamer Age, 1999-2006
- Gaming Frequency: How Much Do They Play?
- How Often Do They Play?
- Table: Days per Week Spent Gaming by Gender, Age, Gamer Status, Number of Consoles Owned, and Online Gaming Experience (% of Respondents)
- How Long Do They Play?
- Table: Hours Spent Gaming per Typical Gaming Session by Gender, Age, Gamer Status, Number of Consoles Owned, and Online Gaming Experience (% of Respondents)
- Genres: What Kind of Games Do They Play?
- Table: Preferred Videogame Genres by Gender, Age, Gamer Status, Platform Owned, and Online Gaming Experience (% of Respondents)
- How Do Gamers Learn About the Games They Buy?
- Table: Sources of Information for New Videogames by Gamer Status and Online Gaming Experience (% of Respondents)
- Gamer-Centric Media
- Figure: Monthly Game Magazine Readership and Web Site Visits
- The Rental Market
- Table: Frequency of Videogame Rental/Borrowing/Demo Before Purchase by Number of Consoles Owned, Platform Owned, and Online Gaming Experience (% of Respondents)
- Table: Average Number of Videogame Rentals per Month
- How Many Games Do They Buy a Month?
- Table: Number of New Games Acquired in a Typical Month by Gamer Status, Number of Consoles Owned, Platform Owned, and Online Gaming Experience (% of Respondents)
- Table: Number of New Games Acquired in a Typical Month by Gender and Age (% of Respondents)
- Retail Channels: Where Do They Buy Them?
- Table: Videogame Purchase Channel by Age, Gamer Status, and Online Gaming Experience (% of Respondents)
- Console Peripherals
- Table: Videogame Console Accessories Purchased
- Console Modifications
- Table: Modification of Videogame Console by Number of Consoles Owned and Online Gaming Experience (% of Respondents)
- Multiconsole Ownership
- Table: Number of Consoles Owned by Age, Gamer Status, and Online Gaming Experience (% of Respondents)
- Which Consoles Do Gamers Have, and Which Do They Use?
- Table: Videogame Console Ownership and Usage by Platform (% of Respondents)
- Table: Videogame Console Ownership by Platform, 1999-2006 (% of Respondents)
- Videogamer Handheld Usage
- Table: Handheld Gaming Device Ownership by Number of Consoles Owned, Console Platform, and Online Gaming Experience (% of Respondents)
- Table: Handheld Gaming Device Accessories Purchased
- Nintendo Game Boy' s Legacy
- Table: Handheld Gaming Device Ownership, 1999-2006 (% of Respondents)
- What Features Drive Handheld Purchases?
- Table: Reasons for Acquiring Handheld Gaming Devices by Platform (% of Respondents)
- Videogamers and the Nintendo DS
- Videogamers and the Sony PSP
- Table: Hours Spent per Week Watching Video and Playing Games on PSP (% of Respondents)
- Table: Number of UMD or PSP Videos Purchased in the Past Six Months
- Videogamers and Cell Phone Games
- Figure: Frequency of Cell Phone Gaming
- Videogamers by Console Ownership
- The Nintendo GameCube Gamer
- Table: Reasons for Acquisition of Specific Videogame Console by Platform (% of Respondents)
- The Sony PS2 Gamer
- The Microsoft Xbox Gamer
- The Microsoft Xbox 360 Gamer
- The Online Gamer
- Figure: Online Gaming Participation, 2003-2006
- Table: Online Console Gaming Participation by Age, Gamer Status, and Gender (% of Respondents)
- Xbox Live
- Figure: Current Xbox Live Subscription Type
- Figure: Xbox Live Renewal Plans
- The Videogamer Household
- Where Are They Playing Games?
- Table: Location of Primary Videogame Console
- Consumer Electronics and the Videogamer
- Table: Videogame Household Ownership of Consumer Electronics Devices
- Figure: Console Usage as a DVD Player in the Past Six Months
- Videogaming and Television Viewing
- Table: Time Spent Playing Videogames Versus Viewing Television by Gender, Age, and Gamer Status (% of Respondents)
- Game Consoles and Home Entertainment Systems
- Table: Ownership of Home Theater Connected to Videogame Console by Age and Online Gaming Experience (% of Respondents)
- Future Outlook
- Usage Shifts with the Console Cycle
- Interest in Online Games
- Interest in Downloadable Content
- Table: Interest in Online Console Gaming by Gender, Age, and Gamer Status (% of Respondents)
- Table: Interest in Using Videogame Console to Download New Game Elements by Gender, Age, and Gamer Status (% of Respondents)
- Will They Pay for Downloadables? How Much?
- Figure: Willingness to Pay for Downloadable Content
- Intent to Purchase
- Table: Intent to Purchase a New Videogame Console by Age, Gender, and Gamer Status (% of Respondents)
- What Features Are Driving New Console Sales?
- Table: Level of Interest in New Videogame Console Features
- Table: Agreement with Statements Regarding Videogame Console Purchase Features
- What Systems Do They Plan to Buy?
- Table: Videogame Console Platforms Planned for Purchase by Gender, Age, Gamer Status, Console Ownership, and Online Gaming Experience (% of Respondents)
- Do Console Gamers Plan to Buy New Handheld Gaming Devices?
- Figure: Handheld Gaming Device Purchase Plans
- Which Handhelds Do Console Gamers Want?
- Figure: Handheld Gaming Device Platforms Planned for Purchase
- Essential Guidance
- Learn More
- Related Research
- Appendix A: Definitions
- Videogame Household
- Videogame Console
- Handheld Videogame Device
- Primary Gamer
- Secondary Gamer
- Frequent Gamer
- Casual Gamer
- Appendix B: Survey Instrument
- Intro/Screeners
- Videogame Consoles
- Handheld Videogame Players
- Game Usage
- Demographics
- Synopsis
|
Related Report
|