the-infoshop.com - The vertical markets research portal
View CartView Cart
Global Information, Inc.
US: +1-860-674-8796
EU: +32-2-535-7543
SG: +65-6223-2436
  Home | Category | Publishers | Custom Research | E-mail Alert | About Us | Contact Us | Site Map |
 

* View All Categories
View Conferences
Japanese Korean Chinese

Market Research Report

Online Gamer Spending and Behavioral Patterns in the People's Republic of China, Malaysia, and Vietnam

Published by IDC Contact us : +1-860-674-8796
Published 2007/11 Content info Pages: 53
Product code ID58016
Price From  US $ 3500 Order/Price list
US $ 3500 PDF by E-mail (Single User License)
Delivery Time
PDF by E-Mail
Approx. 1-2 business days
Hard Copy/CD-ROM
Approx. 3-4 business days
If you need expedited delivery, please call us.
Description TOC

Table of Contents

  • Table of Contents
  • IDC Opinion
  • In This Study
    • Methodology
    • Executive Summary
  • Situation Overview
    • Online Gamer Demographics
      • Online Gamer Ages
      • Table: People' s Republic of China, Malaysia, and Vietnam Online Gamers by Age Range (%)
      • Online Gamer Genders
      • Figure: People' s Republic of China, Malaysia, and Vietnam Online Gamers by Gender
      • Online Gamer Professions
      • Table: People' s Republic of China, Malaysia, and Vietnam Online Gamers by Profession (%)
    • Payment Methods and Behavioral Patterns
      • Primary Payment Methods
      • Figure: People' s Republic of China, Malaysia, and Vietnam Online Gamers by Payment Method
      • Gamer Profiles
      • Figure: People' s Republic of China Online Gamer Payment Profiles
      • Figure: Malaysia Online Gamer Payment Profiles
      • Figure: Vietnam Online Gamer Payment Profiles
      • Game Genre Preferences
      • Figure: People' s Republic of China Gaming Genres by Payment Preference
      • Figure: Malaysia Gaming Genres by Payment Preference
      • Figure: Vietnam Gaming Genres by Payment Preference
      • Playing Sessions
      • Table: People' s Republic of China Average Online Gaming Sessions (%)
      • Table: Malaysia Average Online Gaming Sessions (%)
      • Table: Vietnam Average Online Gaming Sessions (%)
      • Playing Locations
      • Table: People' s Republic of China Primary Locations for Playing Games (%)
      • Table: Malaysia Primary Locations for Playing Games (%)
      • Table: Vietnam Primary Locations for Playing Games (%)
      • Average Amount of Time Spent on Gaming per Week
      • Table: People' s Republic of China Average Time Spent on Online Gaming per Week (%)
      • Table: Malaysia Average Time Spent on Online Gaming per Week (%)
      • Table: Vietnam Average Time Spent on Online Gaming per Week (%)
      • Variety of Titles Played
      • Figure: People' s Republic of China, Malaysia, and Vietnam Game Varieties for Fixed Monthly Subscription
      • Figure: People' s Republic of China, Malaysia, and Vietnam Game Varieties for Pay-per-Use Subscription
      • Figure: People' s Republic of China, Malaysia, and Vietnam Game Varieties for Virtual Item Purchases
      • Gaming Loyalty
      • Figure: People' s Republic of China, Malaysia, and Vietnam Average Life Span of a Favorite Title
      • Table: People' s Republic of China, Malaysia, and Vietnam Reasons for Playing a Particular Game Title (%)
      • Table: People' s Republic of China, Malaysia, and Vietnam Reasons to Switch to Another Title (%)
      • Preference for Foreign-Developed Games
      • Figure: People' s Republic of China, Malaysia, and Vietnam Fixed Monthly Subscriber Preference for Foreign-Developed Games
      • Figure: People' s Republic of China, Malaysia, and Vietnam Pay-per-Use Subscriber Preference for Foreign-Developed Games
      • Figure: People' s Republic of China, Malaysia, and Vietnam Virtual Item Purchases: Preference for Foreign-Developed Games
      • Modes of Payment
      • Figure: People' s Republic of China, Malaysia, and Vietnam Fixed Monthly Subscriber Modes of Payment
      • Figure: People' s Republic of China, Malaysia, and Vietnam Pay-per-Use Subscriber Modes of Payment
      • Figure: People' s Republic of China, Malaysia, and Vietnam Virtual Item Purchaser Modes of Payment
      • Table: People' s Republic of China: Where Gamers Renew Subscriptions (%)
      • Table: Malaysia: Where Gamers Renew Subscriptions (%)
      • Table: Vietnam: Where Gamers Renew Subscriptions (%)
      • Amounts of Time Spent on Online Gaming per Month
      • Figure: People' s Republic of China, Malaysia, and Vietnam Amounts Spent on Gaming on Average per Month
    • Channel Analysis
      • Gamer Channels for Game Updates
      • Table: People' s Republic of China Channels for Game Updates (%)
      • Table: Malaysia Channels for Game Updates (%)
      • Table: Vietnam Channels for Game Updates (%)
      • Customer Support
      • Table: People' s Republic of China Types of Customer Support (Score)
      • Table: Malaysia Types of Customer Support (Score)
      • Table: Vietnam Types of Customer Support (Score)
      • In-Game Advertisements
      • Figure: People' s Republic of China, Malaysia, and Vietnam In-game Advertisement Value to Gameplay
      • Figure: People' s Republic of China, Malaysia, and Vietnam Consequences of In-Game Advertisements
    • Gaming Infrastructure
    • Figure: People' s Republic of China, Malaysia, and Vietnam Online Gamer Interest in Gaming PCs
    • Figure: People' s Republic of China, Malaysia, and Vietnam Online Gamer Processor Brand Preferences
    • Figure: People' s Republic of China, Malaysia, and Vietnam Online Gamer Preferences: Build or Buy
  • Future Outlook
  • Essential Guidance
  • Learn More
    • Related Research
    • Synopsis
Related Report
Back to Top
Please inform me when related publications are released
InfoWatch

US: 1-860-674-8796 EU: 32-2-535-7543 SG: 65-6223-2436
The vertical markets research portal
© 2009, the-infoshop.com by Global Information, Inc. All rights reserved.