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Market Research Report

China Gaming End-User Survey 2008

Published by IDC Contact us : +1-860-674-8796
Published 2008/03 Content info Pages: 86
Product code ID64670
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Description TOC

Table of Contents

  • Table of Contents
  • IDC Opinion
  • In This Study
    • Methodology
  • Situation Overview
    • Market Overview
      • China Internet User Population
      • Figure: China Internet User Population, 2007-2012
      • China Online Gaming End-User Population
      • Figure: China Broadband Subscriber Population, 2007-2012
      • Figure: China Online Game User Population, 2007-2012
      • Figure: China Paid Online Game User Population, 2007-2012
      • China Online Gaming Revenue
      • Figure: China Online Gaming Revenue, 2007-2012
    • China Game User Overview
      • Demographic Analysis of China Gaming End Users
      • Table: China Game Users by Gender (%)
      • Table: China Game Users by Marital Status (%)
      • Table: China Game Users by Age (%)
      • Table: China Game Users by City of Residential Location (%)
      • Table: China Game Users by Occupation (%)
      • Table: China Game Users by Income (%)
      • Table: China Game Users by Education Level (%)
      • Internet Behaviors of China Gaming End Users
        • Frequently Used Search Engines
        • Figure: Search Engines Most Frequently Used by Game Users
        • Common Online Services Used by Gamers
        • Figure: China Game Users' Commonly Used Online Services
        • Frequently Used Instant Messaging Software
        • Figure: China Gamers' Frequently Used Instant Messaging Software
      • Internet Behaviors of Gaming End Users
        • Main Game Types End Users Played
        • Figure: Main Game Types End Users Played
        • China Gamers' Current Game-Playing Status
        • Figure: China Gamers' Current Game-Playing Status
        • Purpose of Gaming
        • Figure: Purpose of Gaming
        • Interest in Gaming Paraphernalia
        • Figure: Gaming Paraphernalia Most Likely to Be Purchased
    • China Online Gaming End Users
      • Demographic Analysis of China Online Gaming End User
      • Table: China Online Game Users by Gender (%)
      • Table: China Online Game Users by Marital Status (%)
      • Table: China Online Game Users by Age (%)
      • Table: China Online Game Users by Occupation (%)
      • Table: China Online Game Users by Income (%)
      • Table: China Online Game Users by Education Level (%)
      • Profile of Online Gaming End Users
        • Average Number of Game Titles Played in a Given Period
        • Figure: China Online Users by Average Number of Game Titles Played in a Given Period
        • Average Years Spent Playing Online Games
        • Figure: Average Years Spent Playing Online Games
      • Frequency and Location of Online Gaming
        • Frequency of Online Gaming
        • Figure: Frequency of Online Game Playing
        • Commitment to Online Games
        • Figure: Commitment to Online Games
        • Location of Online Gaming
        • Figure: Location of Online Game Playing
      • Online Gaming Expenditure and Purchase Channels
        • Online Gaming Expenditure
        • Figure: Spending on Online Gaming
        • Average Monthly Expenditure on Point-of-Sale Cards
        • Figure: Average Monthly Expenditure on Point-of-Sale Cards
        • Average Monthly Expenditure on Gaming Commodities
        • Figure: Average Monthly Expenditure on Gaming Commodities
        • Most Frequently Used Payment Methods
        • Figure: Most Frequently Used Payment Method
      • Promotion of Online Games
        • Source of Information about Online Games
        • Figure: Source of Information about Online Games
        • Most Readily Accepted Promotions and Events
        • Figure: Most Readily Accepted Promotions and Events
      • Online Game User Needs and Preferences
        • User Opinion Towards Online Gaming
        • Table: Reason for Playing Online Games (%)
        • Most Valued Factors in Gaming
        • Figure: Most Valued Factors in Gaming
        • Reasons for Terminating Play of an Online Game
        • Figure: Reasons for Terminating Play of an Online Game
        • Unauthorized Online Gaming Activities
        • Figure: Unauthorized Online Gaming Activities
      • Needs and Preferences for Homegrown Games
        • Online Games Users Played in 2007 by Origin
        • Figure: Online Games Users Played in 2007 by Origin
        • Number of Homegrown Online Games Users Played on a Trial Basis
        • Figure: Number of Homegrown Online Games Users Played on a Trial Basis
        • Favorite Type of Homegrown Online Games, 2007
        • Figure: Favorite Type of Homegrown Online Game
      • User Attitude Towards Virtual Item Trading
        • User Attitudes Towards Virtual Item Trading
        • Figure: User Expectation of Homegrown Online Games
        • Places Where Users Seek Information on Virtual Item Trading
        • Figure: Places Where Users Seek for Information on Virtual Item Trading
        • Resolving Disputes in Virtual Item Trading
        • Figure: Resolution of Disputes in Virtual Item Trading
        • Recommendations on Regulating Virtual Item Trading
        • Figure: Recommendations on Regulating Virtual Item Trading
        • User Attitudes Towards In-Game Advertising
        • Figure: User Attitudes Towards In-Game Advertising
        • User Acceptance of In-Game Advertising
        • Figure: User Acceptance of In-Game Advertising
      • Online Gaming PC Configurations
        • Type of PCs Used
        • Figure: Type of PC Used
        • Type of Video Cards Used
        • Figure: Type of Video Card Used
        • CPU Used in PCs for Gaming
        • Figure: CPU Used in PC for Gaming
        • Memory Size of PC Used for Gaming
        • Figure: Video Card Configuration of PC Used for Gaming
        • Monitor Used for Gaming
        • Figure: Monitor Size Used for Gaming
        • Internet Access Methods
        • Figure: Internet Access Methods
    • China Mobile Gaming End Users
      • Average Mobile Gaming Session
      • Figure: Average Time Spent per Mobile Gaming Session
      • Frequency of Mobile Gaming
      • Figure: Frequency of Mobile Game Playing
      • Mobile Communication Channels
      • Figure: Mobile Communication Channels
      • Mobile Phone Brands Currently Used for Gaming
      • Figure: Mobile Phone Brands Currently Used for Gaming
      • China Mobile Game Sources
      • Figure: China Mobile Game Sources
      • Deficiencies in Mobile Gaming
      • Figure: Deficiencies in Mobile Gaming
      • Preferred Mobile Game Types
      • Figure: Preferred Mobile Game Types
      • Prime Times for Mobile Gaming
      • Figure: Prime Times for Mobile Gaming
      • Use of Paid Mobile Phone Entertainment Content
      • Figure: Use of Paid Mobile Phone Entertainment Content
      • Average Monthly Expenditure on Mobile Gaming
      • Figure: Average Monthly Expenditure on Mobile Gaming
      • Affordable Monthly Fee for Mobile Gaming
      • Figure: Affordable Monthly Fee for Mobile Gaming
      • Most Anticipated Mobile Gaming-Related Content and Services
      • Figure: Most Anticipated Mobile Gaming-Related Content and Services
      • User Expectations for Gaming-Enabled Mobile Phones
      • Figure: User Expectations for Gaming-Enabled Mobile Phones
      • Selection Criteria for Mobile Online Games
      • Figure: Selection Criteria for Mobile Online Games
    • China PC Game End Users
      • Number of PC Games Played in 2007
      • Figure: Number of PC Games Played in 2007
      • Frequency of PC Game Playing
      • Figure: Frequency of PC Game Playing
      • Commitment to a Single-PC Game
      • Figure: Commitment to a Single-PC Game
      • Sources of PC Gaming Software
      • Figure: Sources of PC Gaming Software
      • Monthly Expenditure on PC Gaming Software
      • Figure: Monthly Expenditure on PC Gaming Software
      • Affordable Price Levels of PC Gaming Software
      • Figure: Affordable Pricing Levels of PC Gaming Software
      • Favorite PC Game Types
      • Figure: Favorite PC Game Types
      • User Selection of Networked PC Gaming Platforms
      • Figure: User Selection of Networked PC Gaming Platform
      • User Expenditure on Networked PC Games
      • Figure: User Expenditure on Networked PC Games
    • China Handheld and Console Gaming End Users
      • Average Years Spent Playing Video Console Games
      • Figure: Average Number of Years Spent Playing Video Console Games
      • Average Years Spent Playing Handheld Games
      • Figure: Average Number of Years Spent Playing Handheld Games
      • Favorite Videogame and Handheld Game Type
      • Figure: Favorite Videogame Type
      • Spending on Videogames
      • Figure: Spending on Videogames
      • Handheld and Videogame Console to Purchase in the Next 2 Years
      • Figure: Handheld and Videogame Console to Purchases Planned in the Next Two Years
      • Price Point for Videogame Consoles
      • Figure: Price Point for Videogame Consoles
      • Price Point for Handheld Gaming Devices
      • Figure: Price Point for Handheld Gaming Devices
      • Price Point for Legal Gaming Software
      • Figure: Price Point for Legal Gaming Software
      • Impact of Online Videogames on Videogame Console Purchases
      • Figure: Impact of Online Videogames on Videogame Console Purchases
      • Coverage of Videogame and Handheld Device Stores
      • Figure: Coverage of Videogame and Handheld Device Stores
      • Access of Videogame-Related Magazines and Web Sites
      • Figure: Use of Videogame-Related Magazines and Web Sites
      • Reasons for Preferring Videogames
      • Figure: Reasons for Preferring Videogames
  • Future Outlook
    • Gaming Market Effects
      • Impact of Item-Based Games
      • Impact of Casual Games
      • Impact of In-Game Advertising
      • Impact of the Niche Market
  • Essential Guidance
    • Actions to Consider
  • Learn More
    • Related Research
    • Appendix
      • China Top 10 Most Popular Online Games, 2007
      • Figure: China Top 10 Most Popular Online Games, 2007
      • China Top 10 Single-PC Games, 2007
      • Figure: China Top 10 Single-PC Games, 2007
      • China Best Online Casual Gaming Platforms, 2007
      • Figure: China Best Online Casual Gaming Platforms, 2007
    • Definitions
      • Electronic Game Definition and Taxonomy
        • Definition of Electronic Game
        • Taxonomy of Electronic Game
      • Online Game
        • Definition of Online Game
        • Taxonomy of Online Game
      • Single-PC Games
        • Definition of Single-PC Games
        • Taxonomy of Single Game
    • Synopsis
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