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Market Research Report

China Gaming 2008-2012 Forecast and Analysis

Published by IDC Contact us : +1-860-674-8796
Published 2008/05 Content info Pages: 111
Product code ID67159
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Description TOC

Table of Contents

  • Table of Contents
  • IDC Opinion
  • In This Study
    • Methodology
    • Executive Summary
  • Situation Overview
    • Market Overview
      • China' s Online Gaming Current Status
      • Figure: China Online Gaming Roadmap
        • 2000-2002: Burgeoning Period
        • 2003-2005: Quick Start Period
        • 2006 till now: Rapid Growth Period
      • China' s Online Gaming Market Dynamics
        • Accelerators
        • Inhibitors
    • China' s Homegrown Online Gaming Analysis
      • Market Situation
      • Figure: China Homegrown Games Revenue, 2005-2007
      • Development Trends
      • Market Dynamics
        • Accelerators
        • Inhibitors
    • China Online Games in Overseas Market
      • Market Overview
      • Table: Export of Games Developed by China Local Vendors
      • Market Dynamics
        • Accelerators
        • Inhibitors
    • China Online Gaming In-Game Advertising Market
      • Market Overview
        • Trade Features
        • Development Trends
        • Main Forms of In-Game Advertising
        • Market Dynamics
          • Accelerators
          • Inhibitors
    • Online Gaming: Impact on and Contribution to Related Industries
    • Figure: Online Gaming Contributions to Related Industries
    • China Online Gaming Competitive Landscape: Overall Competitive Situation
    • Table: China Online Gaming Market Revenue by Vendors, 2007
    • Key Vendors' Profile
      • Shanda
        • Shanda' s Business Structure
        • Figure: Shanda' s Business Structure
        • Shanda' s Gaming Product Lines
        • Figure: Shanda Online Gaming Revenue, 2005-2007
        • Table: Shanda' s Gaming Offerings and Operational Status, 2007
        • Shanda SWOT Analysis
          • Strengths and Opportunities
          • Weaknesses and Threats
      • NetEase
        • NetEase' s Business Structure
        • Figure: NetEase' s Business Structure
        • Figure: NetEase Online Gaming Revenue, 2005-2007
        • NetEase Gaming Product Lines
        • Table: NetEase' s Gaming Offerings and Operational Status, 2007
        • NetEase SWOT Analysis
          • Strengths and Opportunities
          • Weaknesses and Threats
      • Giant
        • Giant' s Business Structure
        • Giant' s Gaming Product Lines
        • Table: Giant' s Gaming Offerings and Operational Status, 2007
        • Giant SWOT Analysis
          • Strengths and Opportunities
          • Weaknesses and Threats
      • The9
        • The9' s Business Structure
        • Figure: The9 Online Gaming Revenue, 2005-2007
        • The9' s Gaming Product Lines
        • Table: The9' s Gaming Offerings and Operational Status, 2007
        • The9 SWOT Analysis
          • Strengths and Opportunities
          • Weaknesses and Threats
      • 9you
        • 9you' s Main Business Structure
        • Figure: 9you' s Business Structure
        • 9you' s Gaming Product Lines
        • Table: 9you' s Gaming Offerings and Operational Status, 2007
        • 9you SWOT Analysis
          • Strengths and Opportunities
          • Weaknesses and Threats
      • Perfect World
        • Business Structure of Perfect World
        • Perfect World' s Gaming Product Lines
        • Table: Perfect World' s Gaming Offerings and Operational Status, 2007
        • Perfect SWOT Analysis
          • Strengths and Opportunities
          • Weaknesses and Threats
      • Tencent
        • Tencent' s Business Structure
        • Figure: Tencent' s Business Structure
        • Tencent' s Gaming Product Lines
        • Table: Tencent' s Gaming Offerings and Operational Status, 2007
        • Tencent SWOT Analysis
          • Strengths and Opportunities
          • Weaknesses and Threats
      • Netdragon
        • Netdragon' s Business Structure
        • Netdragon' s Gaming Product Lines
        • Table: Netdragon' s Gaming Offerings and Operational Status, 2007
        • Netdragon SWOT Analysis
          • Strengths and Opportunities
          • Weaknesses and Threats
      • Kingsoft
        • Kingsoft' s Business Structure
        • Figure: Kingsoft' s Business Structure
        • Kingsoft' s Gaming Product Lines
        • Table: Kingsoft' s Gaming Offerings and Operational Status, 2007
        • Kingsoft SWOT Analysis
          • Strengths and Opportunities
          • Weaknesses and Threats
      • Sohu
        • Sohu' s Business Structure
        • Figure: Sohu' s Business Structure
        • Sohu' s Gaming Product Lines
        • Table: Sohu' s Gaming Offerings and Operational Status, 2007
        • Sohu SWOT Analysis
          • Strengths and Opportunities
          • Weaknesses and Threats
      • CDC
        • CDC Games Business Structure
        • CDC Gaming Product Lines
        • Table: 17game' s Gaming Offerings and Operational Status, 2007
        • Table: Optisp' s Main Gaming Offerings and Operational Status, 2007
        • CDC SWOT Analysis
          • Strengths and Opportunities
          • Weaknesses and Threats
  • Future Outlook
    • Forecast and Assumptions
    • Table: Key Forecast Assumptions for China Online Gaming, 2007-2012
      • China Online Gaming End Users Forecast
        • China Internet Users Forecast, 2007-2012
        • Figure: China Internet Users, 2007-2012
        • China Broadband Subscribers Forecast, 2007-2012
        • Figure: China Broadband Subscribers, 2007-2012
        • China Online Gaming End Users Forecast, 2007-2012
        • Figure: China Online Game Users, 2007-2012
        • China Paid Online Game Users Forecast, 2007- 2012
        • Figure: China Paid Online Game Users, 2007-2012
      • China Online Gaming Market Forecast
        • China Online Gaming Forecast, 2007-2012
        • Figure: China Online Gaming Revenue Forecast, 2007-2012
        • China Online Gaming Forecast by Business Model, 2007-2012
        • Table: China Online Gaming Forecast by Business Model, 2007-2012
        • China' s Online Gaming Market Trends
      • China MMORPG Online Gaming Forecast
        • China MMORPG Online Gaming Market Forecast, 2007- 2012
        • Figure: China MMORPG Market Revenue Forecast, 2007-2012
        • China MMORPG Online Gaming Market Trends
      • China Casual Online Gaming Forecast
        • China Casual Online Gaming Market Forecast, 2007-2012
        • Figure: China Casual Game Revenue Forecast, 2007-2012
        • China Casual Online Gaming Market Trends
      • China Online Gaming Virtual Goods Forecast
        • Market Overview
        • Figure: China Online Gaming Virtual Goods Transaction Forecast, 2007-2012
      • China Mobile Online Gaming Forecast
        • Market Overview
        • Market Dynamics
          • Accelerators
          • Inhibitors
      • China Single-PC Game Market Forecast
        • Market Overview
        • Figure: China Single-PC Game Publications, 2001-2006
        • Figure: China Single-PC Game Market Revenue, 2001-2006
        • Development Trends
        • Market Dynamics
          • Accelerators
          • Inhibitors
      • China Videogame and Handheld Console Market Forecast
        • Market Overview
        • Table: China Console and Handheld Game Hardware Shipment, 2007-2012
        • Figure: China Videogame Hardware Shipment Forecast, 2007-2012
        • Figure: China Videogame Revenue Forecast, 2007-2012
        • Market Dynamics
          • Accelerators
          • Inhibitors
    • Market Context
    • Figure: China Online Gaming Revenue Forecast, 2007-2012: Comparison of March 2007 and March 2008 Forecasts
    • Table: China Online Gaming Revenue, 2007-2012: Comparison of March 2006 and March 2007 Forecasts
  • Essential Guidance
  • Learn More
    • Related Research
    • Appendix 1: Most Popular Games and Platforms in China, 2007
      • 2007 Top 10 Online Games in China
      • Figure: China Top 10 Online Games, 2007
      • 2007 Top 10 Homegrown Online Games in China
      • Figure: China Top 10 Homegrown Online Games, 2007
      • 2007 Top 10 Single-PC Games in China
      • Figure: China Top 10 Single-PC Games, 2007
      • 2007 Top 5 Casual Online Gaming Platforms
      • Figure: China Top 5 Casual Game Platform, 2007
    • Appendix 2: China Gaming End Users Demographic Distribution, 2007
    • Table: Gender Distribution of China Game Users
    • Table: Marital Status Distribution of China Game Users
    • Table: Age Distribution of China Game Users
    • Table: Distribution of Cities Where China Game Users Live
    • Table: Occupation Distribution of China Game Users
    • Table: Income Distribution of China Game Users
    • Table: Education Level Distribution of China Game Users
    • Appendix 3: China Gaming Market Memorabilia, 2007
    • Appendix 4: Research Scope
      • Regional Coverage
      • Game Coverage
      • Industry Chain Coverage
      • Game Definition and Taxonomy
        • Definition of Electronic Game
        • Taxonomy of Electronic Game
      • Single Games
        • Definition of Single Games
        • Taxonomy of Single Game
      • Online Game
        • Definition of Online Game
        • Taxonomy of Online Game
      • Gaming Industry Chain
        • Online Game User
        • Online Game Publisher/Operator
        • Online Game Software Developer
        • Internet Data Center Provider
        • Telecom Operator
      • Definition of Game Publication Market
      • Table: China Regional Definition
      • Currency Exchange Rate, 2007
      • Table: Currency Exchange Rates, 2007 (US$)
    • Methodology
      • Data Collection
      • Data Analysis
      • Quality Control Measures
        • Survey Period
        • Table: Effective Sample Size and Distribution
        • Sample Size and Distribution
        • Table: Regional Distribution of China Game Users
    • Synopsis
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