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Market Research Report

U.S. Online PC Gaming 2008-2012 Forecast: The Bottom of the Iceberg

Published by IDC Contact us : +1-860-674-8796
Published 2008/09 Content info Pages: 26
Product code ID74192
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Description TOC

Table of Contents

  • Table of Contents
  • IDC Opinion
  • In This Study
    • Methodology
  • Situation Overview
    • PC and Console Games: A History
      • The Console Model Focuses and Consolidates Business
      • PC Games Market Enables New Business Models and Distribution
      • PC and Console Business Differentiators
    • Today' s Market
      • PC Games Market Metrics Inequity Persists
      • Traditional Retail Channels Hostile to PC Games Sector
      • An Informed Perspective
      • Piracy: A Threat and an Opportunity
      • Online Consoles Drive Quality of Service but Lag in Audience
      • PC Games Market Recedes from Retail, Developing Digital Distribution
    • Online PC Gaming Revenue Streams
      • What' s Casual About Gaming?
      • Competition Changing the Download Market
      • Steam Brings Paid Download Model to High-End Games
      • Subscriptions Power World of Warcraft and Many More
      • Online PC Games Driving In-Game and Traditional Advertising Spend
      • The Rise of the Free-to-Play Model
  • Future Outlook
    • Forecast and Assumptions
    • Table: Key Forecast Assumptions for the U.S. Online PC Gaming Market, 2008-2012
      • Opening Up the U.S. Market with Free-to-Play
      • Table: U.S. Online PC Gaming Subscribers and Purchased Digital Game Downloads, 2005-2012
      • Potential for Downloadable Games Sector
      • Subscriptions Retain Largest Market Share
      • Advertising Revenue Growing
      • Table: U.S. Online PC Gaming Revenue, 2005-2012 ($M)
    • Market Context
      • Online PC Games Context
      • Advertising Context
      • Table: U.S. Online PC Gaming Revenue, 2005-2012: Comparison of 2006 and 2008 Forecasts ($B)
      • Figure: U.S. Online PC Gaming Revenue, 2005-2012: Comparison of 2006 and 2008 Forecasts
  • Essential Guidance
    • Fostering Growth in Online PC Gaming
      • Managing MMOG Development
      • Give It Away, Now - Embrace Free Super-Distribution and Charge for Online Gaming
      • Games as a Service
      • Increase Advertising Spend
  • Learn More
    • Related Research
    • Methodology
      • U.S. Online PC Gaming
      • Advertising
    • Definitions
    • Synopsis
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