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Market Research Report

Asia/Pacific (Excluding Japan) Online and Device Gaming Overview

Published by IDC Contact us : +1-860-674-8796
Published 2008/12 Content info Pages: 47
Product code ID79507
Price From  US $ 3500 Order/Price list
US $ 3500 PDF by E-mail (Single User License)
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Description TOC

Abstract

This IDC study provides information and insights in the dynamics, market size, and forecast trends of three gaming markets in Asia/Pacific (excluding Japan) or APEJ. The markets covered are online gaming, mobile online gaming, and console gaming. The online gaming and mobile online gaming highlight various market drivers and inhibitors in 2007, while console gaming offers a look at adoption and ownership rates across the region.

"In 2007, the APEJ gaming market continued to develop due to higher Internet and broadband penetration. Lower PC and handset prices also helped drive the market' s expansion. A key trend in 2007 was the rising number of casual players of PC and console games. The growing spread of feature-rich mobile phones also boded well for the mobile online gaming segment," says Poon-Wei Ang, market analyst, Software Research, IDC Asia/Pacific.

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