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Market Research Report

Worldwide Connected Console 2008-2012 Forecast: Revenue Beyond Traditional Retail

Published by IDC Contact us : +1-860-674-8796
Published 2008/12 Content info Pages: 42
Product code ID82049
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Abstract

This IDC study focuses on the North American and worldwide online console gaming market. The scope of this document covers all games and game items that may be downloaded or played online on a videogame console with onboard storage using broadband online connectivity.

"Revenue from subscriptions, paid downloadable game-related content, and advertising spend enabled by connected consoles is the fastest-growing business in the videogame console sector," says Billy Pidgeon, research manager of IDC' s Consumer Markets: Gaming service. "With an avid audience of gamers who historically spend on quality game content based more on hardware adoption cycles than macroeconomic factors, connected consoles will drive an online multibillion dollar ancillary revenue source in addition to the robust videogame console hardware and software traditional retail market. We expect connected consoles to generate over $2 billion in 2008 and to grow to over $7 billion by 2012."

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