Abstract
This IDC study focuses on the North American and worldwide online console
gaming market. The scope of this document covers all games and game items that
may be downloaded or played online on a videogame console with onboard storage
using broadband online connectivity.
"Revenue from subscriptions, paid downloadable game-related content, and
advertising spend enabled by connected consoles is the fastest-growing business
in the videogame console sector," says Billy Pidgeon, research manager of IDC' s
Consumer Markets: Gaming service. "With an avid audience of gamers who
historically spend on quality game content based more on hardware adoption
cycles than macroeconomic factors, connected consoles will drive an online
multibillion dollar ancillary revenue source in addition to the robust
videogame console hardware and software traditional retail market. We expect
connected consoles to generate over $2 billion in 2008 and to grow to over $7
billion by 2012."
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