the-infoshop.com - The vertical markets research portal
View CartView Cart
Global Information, Inc.
US: +1-860-674-8796
EU: +32-2-535-7543
SG: +65-6223-2436
  Home | Category | Publishers | Custom Research | E-mail Alert | About Us | Contact Us | Site Map |
 

* View All Categories
View Conferences
Japanese Korean Chinese

Market Research Report

Worldwide Connected Console 2008-2012 Forecast: Revenue Beyond Traditional Retail

Published by IDC Contact us : +1-860-674-8796
Published 2008/12 Content info Pages: 42
Product code ID82049
Price From  US $ 4500 Order/Price list
US $ 4500 PDF by E-mail (Single User License)
Delivery Time
PDF by E-Mail
Approx. 1-2 business days
Hard Copy/CD-ROM
Approx. 3-4 business days
If you need expedited delivery, please call us.
Description TOC

Table of Contents

  • Table of Contents
  • IDC Opinion
  • In This Study
    • Methodology
  • Situation Overview
    • Current-Generation Online Consoles
      • Consoles' Multiple Hardware Configurations, for Better or Worse
      • Xbox LIVE Sets the Standard for the Connected Console Experience
      • NXE Adds Avatars and Simplifies the User Interface to Improve Xbox LIVE
      • Sony PlayStation Network: Unique Enthusiast Content
      • Nintendo Wii Brings the Mass-Market Gamer in Sooner
  • Future Outlook
    • Forecast and Assumptions
      • Assumptions
      • Table: Key Forecast Assumptions for the Worldwide Online Console Gaming Market, 2008-2012
      • Converting Online Capable Installed Base to Active Installed Base
      • Console Cycle Progression and Online Gaming
      • The Enthusiast Gamer Downloads, Buys, and Plays Mass-Market Games
      • Console Connectivity Beyond Online Gaming
      • Nongame Multimedia Downloads
      • The Connected Console Begins to Show Mainstream Appeal
      • Consumption Trends to Increase with Variety of Downloads
      • Connected Consoles Forecast
      • Table: North America Online Videogame Console Sales, Installed Base, Gamers, and Revenue, 2005-2012
      • Table: Worldwide Online Videogame Console Sales, Installed Base, Gamers, and Revenue, 2005-2012
      • Regionality
      • Subscription Revenue Growth
      • Game-Related Downloadable Content Revenue Growth
      • Connected Console Advertising Revenue Growth
    • Market Context
    • Table: Worldwide Online Console Revenue, 2005-2012: Comparison of June 2007 and December 2008 Forecasts ($M)
    • Figure: Worldwide Online Console Revenue, 2005-2012: Comparison of June 2007 and December 2008 Forecasts
  • Essential Guidance
    • Primary Hardware and Software Vendors
    • OEM Manufacturers
    • Publishers and Developers
    • Retailers and Distributors
    • Regarding Advertising
  • Learn More
    • Related Research
    • Definitions
    • The Origins of the Online Console Market
      • Online PC Gaming
      • Last-Generation Competitive Online Console Strategy
      • Sony PS2 Online
      • Microsoft' s Xbox LIVE
    • Methodology
      • Historical Market Values and Exchange Rates
      • Table: Exchange Rates, 2003-2007 (%)
    • Synopsis
Related Report
Back to Top
Please inform me when related publications are released
InfoWatch

US: 1-860-674-8796 EU: 32-2-535-7543 SG: 65-6223-2436
The vertical markets research portal
© 2009, the-infoshop.com by Global Information, Inc. All rights reserved.