Table of Contents
- Table of Contents
- IDC Opinion
- In This Study
- Situation Overview
- Current-Generation Online Consoles
- Consoles' Multiple Hardware Configurations, for Better or Worse
- Xbox LIVE Sets the Standard for the Connected Console Experience
- NXE Adds Avatars and Simplifies the User Interface to Improve Xbox LIVE
- Sony PlayStation Network: Unique Enthusiast Content
- Nintendo Wii Brings the Mass-Market Gamer in Sooner
- Future Outlook
- Forecast and Assumptions
- Assumptions
- Table: Key Forecast Assumptions for the Worldwide Online Console Gaming Market, 2008-2012
- Converting Online Capable Installed Base to Active Installed Base
- Console Cycle Progression and Online Gaming
- The Enthusiast Gamer Downloads, Buys, and Plays Mass-Market Games
- Console Connectivity Beyond Online Gaming
- Nongame Multimedia Downloads
- The Connected Console Begins to Show Mainstream Appeal
- Consumption Trends to Increase with Variety of Downloads
- Connected Consoles Forecast
- Table: North America Online Videogame Console Sales, Installed Base, Gamers, and Revenue, 2005-2012
- Table: Worldwide Online Videogame Console Sales, Installed Base, Gamers, and Revenue, 2005-2012
- Regionality
- Subscription Revenue Growth
- Game-Related Downloadable Content Revenue Growth
- Connected Console Advertising Revenue Growth
- Market Context
- Table: Worldwide Online Console Revenue, 2005-2012: Comparison of June 2007 and December 2008 Forecasts ($M)
- Figure: Worldwide Online Console Revenue, 2005-2012: Comparison of June 2007 and December 2008 Forecasts
- Essential Guidance
- Primary Hardware and Software Vendors
- OEM Manufacturers
- Publishers and Developers
- Retailers and Distributors
- Regarding Advertising
- Learn More
- Related Research
- Definitions
- The Origins of the Online Console Market
- Online PC Gaming
- Last-Generation Competitive Online Console Strategy
- Sony PS2 Online
- Microsoft' s Xbox LIVE
- Methodology
- Historical Market Values and Exchange Rates
- Table: Exchange Rates, 2003-2007 (%)
- Synopsis
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