Table of Contents
In This Study
- Methodology
- Situ atio n Ove r view
- Growth Follows Stages of Videogame Console Cycles
- Videogames Go Mainstream and Consoles Go Online
- Pay for Play Increases Consumer Value Perception
- Nintendo Changes the Game
- The Current Recession Is Unprecedented and Global
- Vendors Extend Console Cycles to Increase Market Share and Value
- Price and Performance: The Enthusiast Gamer Versus the Nintendo Effect
Future of Outlook
- Forecast and Assumptions
- Market Context
Essential Guidance
- Wii Can Do It
- Xbox 360 Degrees of Penetration
- PlayStation Network Effect
- Third-Party Publishers
- Convergent Device (PC and Smartphone) Game Platforms
Learn More
- Related Research
- Methodology
- Definitions
LIST OF TABLES
- 1 Key Forecast Assumptions for the Worldwide Videogame Hardware and
Software Market, 2009 - 2013
- 2 North America Videogame Hardware Shipments by Platform, 2006 - 2013
- 3 Western Europe Videogame Hardware Shipments by Platform, 2006 - 2013
- 4 Japan Videogame Hardware Shipments by Platform, 2006 - 2013
- 5 Rest of World Videogame Hardware Shipments by Platform, 2006 - 2013
- 6 Worldwide Videogame Hardware Shipments by Platform, 2006 - 2013
- 7 North America Videogame Hardware Installed Base by Platform, 2006 - 2013
- 8 Western Europe Videogame Hardware Installed Base by Platform, 2006 - 2013
- 9 Japan Videogame Hardware Installed Base by Platform, 2006 - 2013
- 10 Rest of World Videogame Hardware Installed Base by Platform, 2006 - 2013
- 11 Worldwide Videogame Hardware Installed Base by Platform, 2006 - 2013
- 12 North America Videogame Software Shipments by Platform, 2006 - 2013
- 13 Western Europe Videogame Software Shipments by Platform, 2006 - 2013
- 14 Japan Videogame Software Shipments by Platform, 2006 - 2013
- 15 Rest of World Videogame Software Shipments by Platform, 2006 - 2013
- 16 Worldwide Videogame Software Shipments by Platform, 2006 - 2013
- 17 North America Videogame Hardware and Software Revenue, 2006 - 2013
- 18 Western Europe Videogame Hardware and Software Revenue, 2006 - 2013
- 19 Japan Videogame Hardware and Software Revenue, 2006 - 2013
- 20 Rest of World Videogame Hardware and Software Revenue, 2006 - 2013
- 21 Worldwide Videogame Hardware and Software Revenue, 2006 - 2013
- 22 Worldwide Videogame Hardware ASPs, 2006 - 2013
- 23 Worldwide Videogame Hardware and Software Revenue, 2005 - 2013:
Comparison of March 2008 and May 2009 Forecasts
- 24 Exchange Rates, 2003 - 2008
LIST OF FIGURES
- 1 Worldwide Videogame Hardware and Software Revenue, 2005 - 2013:
Comparison of March 2008 and May 2009 Forecasts
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