Abstract
During 2005 and 2006 mobile gaming was not popular with consumers, due to high
download fees and restrictive service models. But since then the application
processing power of mobile phones has increased, display resolution has
increased, and broadband networks have become mature allowing for improved
download and gameplay environments. Also, console and PC game publishers and
media corporations like EA, Namco, Disney, and Time Warner have entered the
mobile gaming market, all of which has brought renewed interest to mobile
gaming. In 2006, the value of the global mobile gaming market was only US$2.13
billion, 1.8% of global mobile data service revenues, so there is obviously
much room for growth. This report analyzes the development of the global
mobile gaming market, emerging mobile gaming application fields, and changes
in mobile gaming service models in order to understand future mobile gaming
trends.
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