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Market Research Report

Global Mobile Gaming Market Overview Regional Trends, New Applications, Key Players' Strategies

Published by Market Intelligence & Consulting Institute (MIC) Contact us : +1-860-674-8796
Published 2007/10 Content info 23 pages
Product code III57860
Price From  US $ 1860 Order/Price list
US $ 1860 PDF by E-mail (Single User License)
US $ 3720 PDF By E-mail (2-100 User License)
US $ 4650 PDF By E-mail (100+ User License)
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Description TOC

Table of Contents

List of Topics

Analyzes global mobile gaming development trends, new mobile game application areas, and changes in mobile game services. Analysis of global development focuses on trends in the United States, Western Europe, and the Asia-Pacific region. New mobile game applications discussed include 3D games, network games, LBG, and advertiser-funded games. Analysis of mobile service model changes focuses on service systems, business models, and charge rates.

  • Global Mobile Gaming Development Trends
    • Gradual Growth in the US Mobile Gaming Market
    • Mobile Gaming Market in Western Europe Awaits Development
    • Strong Growth Momentum in the Asia-Pacific Region
  • Emerging Mobile Gaming Application Fields
    • 3D Mobile Gaming Enriches User Experience
    • Mobile Network Games Can Attract Large Number of Players
    • LBG Integrate Virtual and Real World
    • Advertiser-funded Mobile Games
  • Changes in Mobile Gaming Service Models
    • Mobile Gaming Sector Becoming More Complex; Increasing M&A Activity
    • Changes in Business Models
    • Diversified Charging Methods
  • MIC Perspective
  • Appendix

3, Alltel, AT&T, Capcom, China Mobile, Digital Chocolate, Electronic Arts, Elkware, Gamehouse, Gameloft, Glu Mobile, G-Mode, Hands-on Mobile, Hurray, Ideo, iFone, Infospace, Iomo, I-play, Jamdat Mobile, Jump Games, KDDI, Konami, LG, LG Telecom, Macrospace, Mr.Goodliving, Namco, Nintendo, Nokia, NTT DoCoMo, Oasys Mobile, Qualcomm, RealNetworks, Samsung, Sega, SK Telecom, Softbank, Sony, Sorrent, Sprint Nextel, Square-Enix, Sumea, Superscape, Symbian, Taito, Tao Group, Tele2, Telefonica, TI, T-Mobile, Twentieth Century Fox, Verizon Wireless, Vodafone, Yahoo

List of Tables

  • Table 1 The Three Major Mobile Gaming Business Models

List of Figures

  • Figure 1 Global Mobile Gaming Market Scale, 2006 - 2011
  • Figure 2 Mobile Gaming Services Structure
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