Table of Contents
List of Topics
Analyzes global mobile gaming development trends, new mobile game application
areas, and changes in mobile game services. Analysis of global development
focuses on trends in the United States, Western Europe, and the Asia-Pacific
region. New mobile game applications discussed include 3D games, network
games, LBG, and advertiser-funded games. Analysis of mobile service model
changes focuses on service systems, business models, and charge rates.
- Global Mobile Gaming Development Trends
- Gradual Growth in the US Mobile Gaming Market
- Mobile Gaming Market in Western Europe Awaits Development
- Strong Growth Momentum in the Asia-Pacific Region
- Emerging Mobile Gaming Application Fields
- 3D Mobile Gaming Enriches User Experience
- Mobile Network Games Can Attract Large Number of Players
- LBG Integrate Virtual and Real World
- Advertiser-funded Mobile Games
- Changes in Mobile Gaming Service Models
- Mobile Gaming Sector Becoming More Complex; Increasing M&A Activity
- Changes in Business Models
- Diversified Charging Methods
- MIC Perspective
- Appendix
3, Alltel, AT&T, Capcom, China Mobile, Digital Chocolate, Electronic Arts,
Elkware, Gamehouse, Gameloft, Glu Mobile, G-Mode, Hands-on Mobile, Hurray,
Ideo, iFone, Infospace, Iomo, I-play, Jamdat Mobile, Jump Games, KDDI, Konami,
LG, LG Telecom, Macrospace, Mr.Goodliving, Namco, Nintendo, Nokia, NTT DoCoMo,
Oasys Mobile, Qualcomm, RealNetworks, Samsung, Sega, SK Telecom, Softbank,
Sony, Sorrent, Sprint Nextel, Square-Enix, Sumea, Superscape, Symbian, Taito,
Tao Group, Tele2, Telefonica, TI, T-Mobile, Twentieth Century Fox, Verizon
Wireless, Vodafone, Yahoo
List of Tables
- Table 1 The Three Major Mobile Gaming Business Models
List of Figures
- Figure 1 Global Mobile Gaming Market Scale, 2006 - 2011
- Figure 2 Mobile Gaming Services Structure
|