Table of Contents
1 Table of Contents
- Table of Figures
- Table of Tables
2 Introduction
3 Executive Summary
- 3.1. Human Factors of 3D
- 3.2. 3D Image Generation and Conversion Technologies
- 3.3. Image Processing, Formats and Standards
- 3.4. Current and Emerging 3D Display Technologies
- 3.4.1. Glasses-Dependent 3D Technologies
- 3.4.1.1. Glasses-Dependent Direct View Technology
- 3.4.1.2. Glasses-Dependent Projection Technologies
- 3.4.1.3. Head-Mounted Displays
- 3.4.2. Glasses-Free Technologies
- 3.4.2.1. Autostereoscopic Displays
- 3.4.2.2. Volumetric Displays
- 3.4.2.3. Holographic Displays
- 3.5. Applications of 3D Displays
- 3.5.1. Benefits of 3D
- 3.5.2. Need for 3D Market Research
- 3.5.3. Major and Minor Applications for 3D
- 3.5.4. 3D Display Technology Suitable for Various Applications
- 3.6. Market Opportunity Forecasts for 3D Displays
- 3.7. Conclusions
- 3.8. Appendix A
- 3.9. Appendix B
- 3.10. Appendix C
4 Human Factors Of 3D Displays
- 4.1. Introduction
- 4.2. Psychological Depth Cues
- 4.2.1. Interposition
- 4.2.2. Linear Perspective
- 4.2.3. Aerial Perspective
- 4.2.4. The Size of the Image
- 4.2.5. Texture
- 4.2.6. Shadows
- 4.2.7. Motion Parallax
- 4.3. Physiological Depth Cues
- 4.3.1. Accommodation
- 4.3.2. Convergence
- 4.3.3. Disparity and Parallax
- 4.3.4. Stereopsis
- 4.4. Summary of Human Depth Perception
- 4.4.1. Depth Cues at Various Distances
- 4.4.2. Stereoblind and Stereoanomolus Viewers
- 4.4.3. Requirements for Left/Right Eye Image Properties
- 4.4.4. Special Requirements Dependent on Display Technology
- 4.4.4.1. Time-Sequential 3D Displays
- 4.4.4.2. Autostereoscopic Displays
- 4.4.4.3. Perspective Changes in Two-View Displays
- 4.4.4.4. Volumetric Displays
- 4.4.4.5. Conflict Between Accommodation and Convergence
- 4.4.4.6. Border Problems
- 4.4.4.7. Head Mounted Displays
5 3D Image Generation
- 5.1. Image Capture from Real Objects
- 5.1.1. Capture of Still Images
- 5.1.2. Capture of Moving 3D images
- 5.1.3. Discussion of Issues Related to Camera Image Capture
- 5.1.3.1. Interaxial separation
- 5.1.3.2. Convergence
- 5.1.3.3. Mounting systems
- 5.1.3.4. Focal Length and Image Magnification
- 5.1.3.5. Synchronization and Exposure
- 5.1.3.6. Comments on the Relationship Between Image Capture and Display
- 5.1.4. Image Capture by Direct Measurement of Depth
- 5.1.5. Medical Image Capture
- 5.1.6. Image Acquisition for Oil and Gas Exploration
- 5.2. 2D to 3D Conversion
- 5.2.1. Motion Video or Film
- 5.2.2. Digital or Photographic Still Images
- 5.3. Computer Graphics
- 5.3.1. Modeling
- 5.3.1.1. Constructive Solid Geometry
- 5.3.1.2. NURBS Modeling
- 5.3.1.3. Polygonal Modeling
- 5.3.1.4. Subdivision Surfaces
- 5.3.2. Scene Layout Setup
- 5.3.3. Rendering
- 5.3.3.1. Open Graphics Library (OpenGL)
- 5.3.3.2. Direct3D
- 5.3.3.3. Comments Relating to OpenGL and Direct3D.
6 Image Processing, Formats and Standards
- 6.1. Introduction
- 6.2. Image Processing and Compression
- 6.3. Formats
- 6.3.1. Field Sequential
- 6.3.2. Interlaced Field Sequential
- 6.3.3. Segment and Line Sequential
- 6.3.4. Interdigitated
- 6.3.5. Above and Below
- 6.3.6. Side by Side
- 6.3.7. Dual Stream
- 6.3.8. Stereo Ready Computers
- 6.3.9. White Line Code
- 6.4. Standards
- 6.4.1. 3D Video on DVD and Broadcast Television
- 6.4.2. 3D on the Web
- 6.4.3. 3D in the Cinema
- 6.4.4. Other Standards Organizations and Initiatives
- 6.4.5. Adobe Acrobat 3D
7 3D Display Technology
- 7.1. Introduction
- 7.2. Stereoscopic Displays
- 7.2.1. Direct View Single Display
- 7.2.1.1. Active Polarizing Glasses
- 7.2.1.2. Passive Polarizing Glasses
- 7.2.1.3. Anaglyphic Direct View with Passive Glasses
- 7.2.2. Direct View Dual Display
- 7.2.2.1. StereoMirror
- 7.2.2.2. Stacked LCD Display
- 7.2.3. Single Projector Systems
- 7.2.3.1. Active Polarizing Glasses
- 7.2.3.2. Passive Polarizing Glasses
- 7.2.3.3. Anaglyphic Single Projector Systems with Passive Glasses
- 7.2.4. Dual Projector Systems
- 7.2.4.1. Passive Polarizing Glasses
- 7.2.5. Anaglyphic Projection with Two Projectors and Passive Glasses
- 7.2.6. Infitec Projection with Two Projectors and Passive Glasses
- 7.3. Stereoscopic Head Mounted Displays
- 7.4. Multiview Autostereoscopic 3D Displays
- 7.4.1. Parallax Barrier
- 7.4.2. Time Multiplexed Barrier Rib
- 7.4.3. Lenticular Autostereoscopic Displays
- 7.4.4. Prism Based Autostereoscopic Displays
- 7.4.5. Multiview 3D Autostereoscopic Displays
- 7.4.6. 2D/3D Switchable Displays
- 7.5. Volumetric 3D Displays
- 7.5.1. Multiplane
- 7.5.2. Rotating Image Planes
- 7.5.3. Vibrating Membrane
- 7.6. Other 3D Display Technologies
- 7.6.1. Micro-polarizer Technology
- 7.6.2. Holographic Displays
- 7.6.3. Holographic "Like" Displays
- 7.6.4. Integral Imaging
- 7.6.5. Head Down Two-Display System
- 7.6.5.1. Intuitive Surgical
- 7.6.5.2. Kodak
- 7.7. Other Ways to Display 3D Effects
- 7.7.1. Chromostereoscopic Systems
- 7.7.2. Pulfrich Effect
- 7.7.3. 3D Printing and Rapid Prototyping
- 7.8. Navigation of 3D Images
8 3D Applications and Markets
- 8.1. Overview of 3D Markets
- 8.1.1. Professional and Government Markets
- 8.1.2. Consumer Markets
- 8.1.3. Market Segment Analyses
- 8.2. Consumer Fixed and Semi-Portable
- 8.2.1. Description of the 2D and 3D market
- 8.2.1.1. Television
- 8.2.1.2. Gaming
- 8.2.1.3. Consumer Computer Monitors & Laptops
- 8.2.1.4. Portable DVD Players
- 8.2.1.5. Automotive and Aircraft Entertainment Systems
- 8.2.1.6. Navigation Systems
- 8.2.1.7. Gadgets and Toys
- 8.2.2. 3D Requirements to Satisfy this Market
- 8.2.2.1. Source Material
- 8.2.2.2. Formats and Standards
- 8.2.2.3. Display Requirements
- 8.2.3. Current State of the 3D Market
- 8.2.4. Market Forecasts
- 8.2.4.1. Total Revenue for Consumer Fixed and Semi-Portable 3D Systems
- 8.2.5. Major Players in This Market Segment
- 8.3. Consumer Mobile systems
- 8.3.1. Description of the 2D and 3D market
- 8.3.1.1. Cell Phones and PDAs
- 8.3.1.2. Portable Media Players
- 8.3.1.3. Hand held games
- 8.3.1.4. Digital still and video cameras
- 8.3.2. 3D Requirements to Satisfy this Market
- 8.3.2.1. Source Material
- 8.3.2.2. Formats and Standards
- 8.3.2.3. Display Requirements
- 8.3.3. Current State of the 3D Market
- 8.3.4. Market Forecasts
- 8.3.5. Major Players in This Market Segment
- 8.4. Digital Signage and Corporate Branding
- 8.4.1. Description of the 2D and 3D market
- 8.4.1.1. Digital Signage for Information
- 8.4.1.2. Consumer Advertising
- 8.4.1.3. Trade Shows
- 8.4.1.4. Corporate Branding
- 8.4.2. 3D Requirements to Satisfy this Market
- 8.4.2.1. Source Material
- 8.4.2.2. Formats and Standards
- 8.4.2.3. Display Requirements
- 8.4.3. Current State of the 3D Market
- 8.4.4. Market Forecasts
- 8.4.4.1. Digital Signage Forecasts
- 8.4.4.2. Trade Show and Corporate Branding
- 8.4.4.3. Revenues from Corporate Branding, Trade Shows and Digital
Signage
- 8.4.5. Major Players in This Market Segment
- 8.5. Cinema & Location Based Entertainment
- 8.5.1. Description of the 2D and 3D market
- 8.5.1.1. Production and Post-Production
- 8.5.1.2. Theatrical Presentation
- 8.5.1.3. Location Based Entertainment
- 8.5.2. 3D Requirements to Satisfy this Market
- 8.5.2.1. Source Material
- 8.5.2.2. Formats and Standards
- 8.5.2.3. Display Requirements
- 8.5.3. Current State of the 3D Market
- 8.5.4. Market Forecasts
- 8.5.4.1. 3D Display Revenues for Cinema and Location-Based
Entertainment
- 8.5.5. Major Players in This Market Segment
- 8.6. Medical & Dental
- 8.6.1. Description of the 2D and 3D market
- 8.6.1.1. Minimally Invasive Surgery
- 8.6.1.2. MR/CT and other 3D imaging technologies
- 8.6.1.3. Dental
- 8.6.1.4. Medical Training
- 8.6.2. 3D Requirements to Satisfy this Market
- 8.6.2.1. Source Material
- 8.6.2.2. Formats and Standards
- 8.6.2.3. Display Requirements
- 8.6.3. Current State of the 3D Market
- 8.6.4. Market Forecasts
- 8.6.5. Major Players in This Market Segment
- 8.7. Automotive and Other CAD Design
- 8.7.1. Description of the 2D and 3D market
- 8.7.1.1. Automotive Design
- 8.7.1.2. Aviation Design
- 8.7.1.3. Architecture, Engineering and Construction
- 8.7.1.4. Other CAD Design
- 8.7.2. 3D Requirements to Satisfy this Market
- 8.7.2.1. Source Material
- 8.7.2.2. Formats and Standards
- 8.7.2.3. Display Requirements
- 8.7.3. Current State of the 3D Market
- 8.7.4. Market Forecasts
- 8.7.5. Major Players in This Market Segment
- 8.8. Data Visualization
- 8.8.1. Description of the 2D and 3D market
- 8.8.1.1. Computational Fluid Dynamics
- 8.8.1.2. Oil and Gas Exploration
- 8.8.1.3. Molecular Design & Biochemistry
- 8.8.1.4. Astronomy and Astrophysics
- 8.8.1.5. Geospatial analysis
- 8.8.2. 3D Requirements to Satisfy this Market
- 8.8.2.1. Source Material
- 8.8.2.2. Formats and Standards
- 8.8.2.3. Display Requirements
- 8.8.3. Current State of the 3D Market
- 8.8.4. Market Forecasts
- 8.8.5. Major Players in This Market Segment
- 8.9. Other 3D Markets
- 8.9.1. Gambling and Pinball Machines
- 8.9.2. Other Industrial Applications
- 8.9.3. City Planning
- 8.9.4. Meteorology
- 8.9.5. Airport Operations and Air Traffic Control
- 8.9.6. Military
- 8.9.7. Police, Fire and Security
9 3D Display Market Opportunity
- 9.1. Market Opportunity by Application Category
- 9.1.1. Consumer
- 9.1.2. Professional
- 9.2. Market Opportunity By Display Size
- 9.2.1. Small Screen
- 9.2.2. Mid-Sized Screens
- 9.2.3. Large-Screen
- 9.3. Market Opportunity By Display Technology
- 9.3.1. Stereoscopic
- 9.3.2. Autostereoscopic
- 9.3.3. Volumetric
- 9.4. Total Market Opportunity
10 Roadmaps for Future Developments
- 10.1. Image Generation
- 10.2. Formats and Standards
- 10.3. Display Technology
- 10.4. Applications
11 Appendix A: 3D Workshop
- 11.1. 3D Workshop Agenda
- 11.2. Summary of 3D Workshop
- 11.2.1. Summary of the Conference Sessions
- 11.2.2. Exhibitor Highlights.
12 Appendix B: Profiles
- 12.1. 3D-IP/Cobalt Entertainment
- 12.2. Actuality Systems, Inc.
- 12.3. Barco
- 12.4. Christie
- 12.5. DDD
- 12.6. Deeplight
- 12.7. eMagin Corporation
- 12.8. Fakespace Systems, Inc.
- 12.9. Holografika
- 12.10. INFITEC Gmbh
- 12.11. Kodak
- 12.12. Lightspace Technologies
- 12.13. Lightspeed Design Group
- 12.14. NewSight (X3D Technologies (DDD), 4D-Vision, Opticality)
- 12.15. NuVision (MacNaughton, Inc.)
- 12.16. Nvidia Corporation
- 12.17. Ocuity
- 12.18. Pavonine Inc.
- 12.19. Philips 3D Solutions
- 12.20. Planar Systems - Fergason Patent Properties
- 12.21. RealD (Stereographics)
- 12.22. Seereal Technologies Gmbh
- 12.23. Sensio
- 12.24. Sharp
- 12.25. TDVision Systems
- 12.26. Virtra Systems
13 Appendix C: Companies in 3D
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