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Market Research Report

Mobile Entertainment: Country Profiles

Published by Informa Telecoms & Media Contact us : +1-860-674-8796
Published 2007/10 Content info  
Product code ITM56441
Price From  US $ 4410 Order/Price list
US $ 4410 Hard Copy
US $ 6615 Single PDF licence
US $ 8820 Hard Copy & Single PDF licence
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Approx. 1-2 business days
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Description TOC

Abstract

“It details growth areas, provides case studies of successful services and enables readers to make informed judgements about mobile entertainment business strategy. ”

Mobile Entertainment: Country Profiles clarifies the market, giving insight and direction for anyone operating in this industry.

Key Coverage:

Music

  • How are the key music segments expected to develop over the next five years and what will be the factors that either drive growth or cause a downward trend in revenues?
  • Discover the key business models adopted around the world and learn the impact that they have had on numbers of users and levels of revenues
  • Learn the importance of localisation of content and how international artists are failing to break into key markets
  • What impact do cultural preferences have on the provision of regional business models?

Adult

  • What business models are operators looking to deploy in order to exploit the adult services market without losing brand credibility and risking high churn levels?
  • How important a role does the content aggregator play in the adult content value chain?
  • What services are proving most profitable in the value chain: video, SMS, chat, user generated content?
  • Which markets are seeing adult content take off and which have seen the segment stifled?

Games

  • What role will direct-to consumer/off-portal initiatives play in the mobile games industry?
  • How are successful operators managing their games portals?
  • Learn the strategies from around the globe that have been implemented to expand the segment beyond the key 5%
  • Why are media companies and console-games publishers stepping up their involvement in mobile games?
  • What can be learnt from regional differences in mobile games strategies?

Video

  • What is driving video content consumption around the globe?
  • Identify the key content partnerships that are driving growth
  • Learn the current size of the market and the key factors that shape segment growth over the next five years
  • What has been the role of the consumer in creating content and how have operators leveraged this market phenomenon?

TV

  • Learn which standards have been adopted in which regions, the pros and cons of adoption and how the mobile TV landscape is likely to evolve
  • Licensing, rights and regulation: navigating the complexities of rights ownership
  • Examining the business models for mobile TV: what have been the factors that have driven success or initiated failure?
  • Personalisation and imaging
  • What are the new services and applications driving mobile personalisation?
  • Key drivers for growth in avatars, cartoons, screensavers and wallpapers from around the globe
  • Which countries are still seeing significant growth and which are seeing slowdown and why?

Communities and user generated content

  • Business and revenue models for mobile communities
  • What are the different forms mobile community applications and services can take?
  • Which countries have successfully monetized communities and what have been the key success factors?
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