Table of Contents
CHAPTER 1
- EXECUTIVE SUMMARY
- The importance of handset software
- Figure 1.1: Global mobile handset sales, new vs. old forecasts, 2008-2013
- Open source
- Figure 1.2: Main open software licenses as a function of the degree of freedom they offer
- Operating systems
- Figure 1.3: Segmentation of mobile OS market
- Vendor strategies
- Mobile OS market
- Figure 1.4: Global smartphone sales, 2007-2013
- Device service ecosystems
CHAPTER 2
- HANDSET MARKET TRENDS
- Figure 2.1: Global mobile handset sales, new vs. old forecasts, 2008-2013
- Differentiation
- Introduction
- Figure 2.2: Competitive advantage, strategic options
- Cost leadership
- Differentiation
- Handset hardware
- Figure 2.3: Penetration of selected hardware features in new Nokia handsets
- Handset software
- User experience
- Figure 2.4: Selected factors that can influence mobile user experience
- Mobile handset
- External factors
- Conclusion
- Access to other markets
CHAPTER 3
- OPEN SOURCE IN MOBILE
- The business perspective
- Open source approach
- Figure 3.1: The main steps of open source history
- The philosophy
- Figure 3.2: The 10 criteria of OSS as defined by OSI v1.9
- The business case
- The main misconceptions of open source
- It is not a product with no revenue model
- It is not free of cost
- It is not a free resource of volunteer developers
- It is not a viral threat to intellectual property
- Licensing models
- Figure 3.3: Different approaches of licensing open source software
- Figure 3.4: Main open software licenses as a function of the degree of freedom they offer
- Legal characteristics
- Disparities between different licenses
- GPL and GPLv2
- Figure 3.5: Main characteristics of different open source licenses
- Changes in the third version of GPL
- Figure 3.6: Compatibility of GPLv3 with other open source licenses
- Lesser GPL (LGPL)
- Apache License (APL)
- Eclipse Public License (EPL)
- Mozilla Public License (MPL)
- Governance models
- The balance between the ‘Cathedral' and the ‘Bazaar' approaches
- Figure 3.7: Three key governance models
- Cathedral model - central control
- Bazaar model - a decentralized approach
- Key factors needed to create a strong governance model
- Business models
- Advantages of open source-based business models
- Pitfalls of open source-based business models
- Choosing an open source business model
- Is open source a disruption to the mobile industry?
- Open source in mobile case studies
- WebKit phenomena and development paths
- Different implementations and forks
- WebKit for Nokia' s S60 browser
- Figure 3.8: Nokia S60 web browser architecture
- WebKit for Nokia' s S40 browser
- Industry impact of WebKit
- Linux in the mobile market
- Benefits and challenges of mobile Linux
- Figure 3.9: Advantages and benefits of Linux in the mobile market
- Google in open source and mobile markets: the Android story
- Figure 3.10: Android architecture
- The rationale behind releasing Android SDK under APL
- Purple Labs
- Open source and Java: what happened to Java ME?
- Java open source: future outlook
- Open source Java ME components
- Figure 3.11: Main components of phoneME Feature and Advanced projects
- Licensing and intellectual property constraints
- Figure 3.12: Comparative analysis of Sun' s Java ME platform implementations under commercial and open source licenses
- Java ME open source: impact on the mobile industry
- The case of Motorola' s MIDP3 project
- Nokia' s experience with open source
- Major projects sponsored by Nokia
- Figure 3.13: Nokia: major open source projects by licensing model (as of January 2009)
- The case of the Maemo platform
- Figure 3.14: Maemo platform architecture diagram
- The reasons behind the acquisition of Symbian by Nokia
- Figure 3.15: Symbian performance, 2001-2008
- The rationale behind taking Symbian and S60 to open source
CHAPTER 4
- MOBILE OPERATING SYSTEMS
- Role and architecture
- Figure 4.1: Simplified view of the OS role
- Figure 4.2: Typical dual platform architecture functions
- Figure 4.3: Selected applications OS platform components
- Mobile OS market segments
- Figure 4.4: Segmentation of mobile OS market
- Proprietary OS
- Open architecture OS
- Symbian
- Overview
- Figure 4.5: Global Symbian OS unit shipments, 2003-1H08 and 2007 shipments by UI platform
- Symbian: higher volume and lower cost
- Figure 4.6: Symbian roadmap v9.1 - v9.5
- Development
- Conclusion
- Microsoft Windows Mobile (WM)
- Overview
- Figure 4.7: Global Microsoft Windows Mobile phone-enabled device shipments, 2005-2008
- OS, application and services development
- Figure 4.8: Microsoft Windows Mobile roadmap 5.0-6.5
- Mobile phone market strategy and confronting open source
- webOS
- BlackBerry OS
- Figure 4.9: BlackBerry OS major releases, Dec-99 to Nov-08
- Apple OS X iPhone
- Figure 4.10: iPhone and iPod Touch OS releases, Jun-07 to Jan-09
- Open source OS
- Standards bodies
- Figure 4.11: Main members of the LiMo Foundation, the OHA and the Symbian Foundation, as at end Feb-09
- LiMo Foundation
- Open Handset Alliance
- Android
- Figure 4.12: Android architecture
- Symbian Foundation
- Figure 4.13: Symbian Foundation timeline
- Figure 4.14: Symbian Foundation Platform
- Commercialization and OS
- Linux
- The business case for mobile Linux
- Figure 4.15: Pros and cons of a Linux-based OS as an open source OS for mobile handsets
- Figure 4.16: Market segmentation of Linux offerings
- Leading Linux OS developers
CHAPTER 5
- VENDOR STRATEGIES
- Nokia
- Company overview
- Figure 5.1: Nokia: company structure
- Operating system support and segmentation
- Other software support (UI and browsers)
- Conclusions
- Samsung
- Company overview
- Operating system support and segmentation
- Other software support (UI and browsers)
- Conclusions
- LG
- Company overview
- Operating system support and segmentation
- Other software support (UI and browsers)
- Conclusions
- Motorola
- Company overview
- Operating system support and segmentation
- Other software support (UI and browsers)
- Conclusions
- Sony Ericsson
- Company overview
- Operating system support and segmentation
- Other software support (UI and browsers)
- Conclusions
- Apple
- Company overview
- Operating system support and segmentation
- Other software support (UI and browsers)
- Conclusions
- High Tech Computer Corporation (HTC)
- Company overview
- Operating system support and segmentation
- Other software support (UI and browsers)
- Conclusions
- Research In Motion (RIM)
- Company overview
- Operating system support and segmentation
- Other software support (UI and browsers)
- Conclusions
CHAPTER 6
- MOBILE OS MARKET
- Mobile operating system landscape
- OS market segmentation
- Figure 6.1: Segmentation of mobile OS market
- Figure 6.2: Market segmentation of OSs for mobile devices
- OS drivers and trends
- Global mobile OS handset market forecasts
- Total handset sales by OS type
- Figure 6.3: Global smartphone sales, 2007-2013
- Figure 6.4: Global smartphone sales, by region, 2007-2013
- Figure 6.5: Global smartphone penetration of sales, by region, 2007-2013
- Total smartphone sales by smartphone OS type
- Figure 6.6: Operating systems defined by platform type
- Figure 6.7: Global smartphone sales, by OS and segment, 2007-2013
- Figure 6.8: Global smartphone sales, OS segment share, by region, 2008, 2010 and 2013
- Total smartphone sales by smartphone OS
- Figure 6.9: Global open OS handset sales, by OS type, 2007-2013
- Figure 6.10: Global smartphone sales volume, by OS and region, 2008, 2010 and 2013
- Figure 6.11: Global smartphone market shares, by OS and region, 2008, 2010 and 2013
- Conclusions
- Figure 6.12: Key OS platform landscape for the leading handset vendors
CHAPTER 7
- DEVICE SERVICE ECOSYSTEMS
- Application store phenomenon and device service ecosystem
- Industry dynamics
- Figure 7.1: Key non-operator mobile application stores: addressable market and revenue models
- What it means for handset vendors
- What it means for ISPs and software solution providers
- What it means for mobile operators
- What it means for application developers
- Profile: Nokia Ovi
- Profile: Apple' s App Store
- Enhanced UE through mobile application runtime
- Trends towards open application runtime
- Different flavors of application runtime environment and fragmentation
- The marketplace and roadmap of Qualcomm' s BREW ecosystem
- Market drivers and business model
- BREW technology and roadmap
- Figure 7.2: BREW software platform roadmap
- Figure 7.3: The main differences between next and current generations of BREW
- Adobe Flash
- Adoption level and changes in the business model
- Flash technology and roadmap
- Figure 7.4: Flash Lite platform roadmap
- Nokia S60: increased support for Web services
- Figure 7.5: Nokia S60 evolution and compatibilities across different generations
- Evolution towards MRIAs and mobile MWRT
- The business case
- Figure 7.6: Mobile telecoms ecosystem in three dimensions
- Figure 7.7: Evolution towards mobile Web runtime (MWRT) and mobile rich Internet applications (MRIAs)
- Three criteria in choosing MWRT
- Figure 7.8: Mobile Web user experience: community-triggered ecosystem
- Figure 7.9: Schematic picture of cross-platform and seamless web experience
- Different flavors of MWRT platforms
- Figure 7.10: Main MWRT solutions and their development environment
- Microsoft' s Silverlight
- Adobe' s AIR
- Google' s Gears
- Sun' s JavaFx and ODP
- Qualcomm' s Plaza
- Fragmentation issues and the role of standard bodies
- Main issues in the mass market
- Main issues for high-end handsets and smartphones
- Standardization trends
- Mobile operators rationalizing on terminal platforms
- Advantages of rationalization
- Operator choices
- Figure 7.11: Key terminal software platforms supported by the leading operators
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