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Market Research Report

Mobile Operating Systems: The impact of open source and importance of user experience

Published by Informa Telecoms & Media Contact us : +1-860-674-8796
Published 2009/05 Content info 234 Pages (including 10 Toc pages)
Product code ITM79743
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Description TOC

Table of Contents

CHAPTER 1

  • EXECUTIVE SUMMARY
  • The importance of handset software
    • Figure 1.1: Global mobile handset sales, new vs. old forecasts, 2008-2013
  • Open source
    • Figure 1.2: Main open software licenses as a function of the degree of freedom they offer
  • Operating systems
    • Figure 1.3: Segmentation of mobile OS market
  • Vendor strategies
  • Mobile OS market
    • Figure 1.4: Global smartphone sales, 2007-2013
  • Device service ecosystems

CHAPTER 2

  • HANDSET MARKET TRENDS
    • Figure 2.1: Global mobile handset sales, new vs. old forecasts, 2008-2013
  • Differentiation
  • Introduction
    • Figure 2.2: Competitive advantage, strategic options
    • Cost leadership
    • Differentiation
  • Handset hardware
    • Figure 2.3: Penetration of selected hardware features in new Nokia handsets
  • Handset software
  • User experience
    • Figure 2.4: Selected factors that can influence mobile user experience
  • Mobile handset
  • External factors
  • Conclusion
  • Access to other markets

CHAPTER 3

  • OPEN SOURCE IN MOBILE
  • The business perspective
  • Open source approach
    • Figure 3.1: The main steps of open source history
    • The philosophy
    • Figure 3.2: The 10 criteria of OSS as defined by OSI v1.9
    • The business case
  • The main misconceptions of open source
    • It is not a product with no revenue model
    • It is not free of cost
    • It is not a free resource of volunteer developers
    • It is not a viral threat to intellectual property
  • Licensing models
    • Figure 3.3: Different approaches of licensing open source software
    • Figure 3.4: Main open software licenses as a function of the degree of freedom they offer
  • Legal characteristics
    • Disparities between different licenses
    • GPL and GPLv2
      • Figure 3.5: Main characteristics of different open source licenses
    • Changes in the third version of GPL
      • Figure 3.6: Compatibility of GPLv3 with other open source licenses
    • Lesser GPL (LGPL)
    • Apache License (APL)
    • Eclipse Public License (EPL)
    • Mozilla Public License (MPL)
  • Governance models
  • The balance between the ‘Cathedral' and the ‘Bazaar' approaches
    • Figure 3.7: Three key governance models
    • Cathedral model - central control
    • Bazaar model - a decentralized approach
  • Key factors needed to create a strong governance model
  • Business models
  • Advantages of open source-based business models
  • Pitfalls of open source-based business models
  • Choosing an open source business model
  • Is open source a disruption to the mobile industry?
  • Open source in mobile case studies
  • WebKit phenomena and development paths
    • Different implementations and forks
    • WebKit for Nokia' s S60 browser
      • Figure 3.8: Nokia S60 web browser architecture
    • WebKit for Nokia' s S40 browser
    • Industry impact of WebKit
  • Linux in the mobile market
    • Benefits and challenges of mobile Linux
      • Figure 3.9: Advantages and benefits of Linux in the mobile market
  • Google in open source and mobile markets: the Android story
    • Figure 3.10: Android architecture
    • The rationale behind releasing Android SDK under APL
  • Purple Labs
  • Open source and Java: what happened to Java ME?
    • Java open source: future outlook
    • Open source Java ME components
      • Figure 3.11: Main components of phoneME Feature and Advanced projects
    • Licensing and intellectual property constraints
      • Figure 3.12: Comparative analysis of Sun' s Java ME platform implementations under commercial and open source licenses
    • Java ME open source: impact on the mobile industry
    • The case of Motorola' s MIDP3 project
  • Nokia' s experience with open source
    • Major projects sponsored by Nokia
      • Figure 3.13: Nokia: major open source projects by licensing model (as of January 2009)
  • The case of the Maemo platform
    • Figure 3.14: Maemo platform architecture diagram
  • The reasons behind the acquisition of Symbian by Nokia
    • Figure 3.15: Symbian performance, 2001-2008
    • The rationale behind taking Symbian and S60 to open source

CHAPTER 4

  • MOBILE OPERATING SYSTEMS
  • Role and architecture
    • Figure 4.1: Simplified view of the OS role
    • Figure 4.2: Typical dual platform architecture functions
    • Figure 4.3: Selected applications OS platform components
  • Mobile OS market segments
    • Figure 4.4: Segmentation of mobile OS market
  • Proprietary OS
  • Open architecture OS
  • Symbian
    • Overview
      • Figure 4.5: Global Symbian OS unit shipments, 2003-1H08 and 2007 shipments by UI platform
    • Symbian: higher volume and lower cost
      • Figure 4.6: Symbian roadmap v9.1 - v9.5
    • Development
    • Conclusion
  • Microsoft Windows Mobile (WM)
    • Overview
      • Figure 4.7: Global Microsoft Windows Mobile phone-enabled device shipments, 2005-2008
    • OS, application and services development
      • Figure 4.8: Microsoft Windows Mobile roadmap 5.0-6.5
    • Mobile phone market strategy and confronting open source
  • webOS
  • BlackBerry OS
    • Figure 4.9: BlackBerry OS major releases, Dec-99 to Nov-08
  • Apple OS X iPhone
    • Figure 4.10: iPhone and iPod Touch OS releases, Jun-07 to Jan-09
  • Open source OS
  • Standards bodies
    • Figure 4.11: Main members of the LiMo Foundation, the OHA and the Symbian Foundation, as at end Feb-09
    • LiMo Foundation
    • Open Handset Alliance
    • Android
      • Figure 4.12: Android architecture
    • Symbian Foundation
      • Figure 4.13: Symbian Foundation timeline
      • Figure 4.14: Symbian Foundation Platform
  • Commercialization and OS
  • Linux
    • The business case for mobile Linux
      • Figure 4.15: Pros and cons of a Linux-based OS as an open source OS for mobile handsets
      • Figure 4.16: Market segmentation of Linux offerings
  • Leading Linux OS developers
    • MontaVista
    • Wind River

CHAPTER 5

  • VENDOR STRATEGIES
  • Nokia
  • Company overview
    • Figure 5.1: Nokia: company structure
  • Operating system support and segmentation
  • Other software support (UI and browsers)
  • Conclusions
  • Samsung
  • Company overview
  • Operating system support and segmentation
  • Other software support (UI and browsers)
  • Conclusions
  • LG
  • Company overview
  • Operating system support and segmentation
  • Other software support (UI and browsers)
  • Conclusions
  • Motorola
  • Company overview
  • Operating system support and segmentation
  • Other software support (UI and browsers)
  • Conclusions
  • Sony Ericsson
  • Company overview
  • Operating system support and segmentation
  • Other software support (UI and browsers)
  • Conclusions
  • Apple
  • Company overview
  • Operating system support and segmentation
  • Other software support (UI and browsers)
  • Conclusions
  • High Tech Computer Corporation (HTC)
  • Company overview
  • Operating system support and segmentation
  • Other software support (UI and browsers)
  • Conclusions
  • Research In Motion (RIM)
  • Company overview
  • Operating system support and segmentation
  • Other software support (UI and browsers)
  • Conclusions

CHAPTER 6

  • MOBILE OS MARKET
  • Mobile operating system landscape
  • OS market segmentation
    • Figure 6.1: Segmentation of mobile OS market
    • Figure 6.2: Market segmentation of OSs for mobile devices
  • OS drivers and trends
  • Global mobile OS handset market forecasts
  • Total handset sales by OS type
    • Figure 6.3: Global smartphone sales, 2007-2013
    • Figure 6.4: Global smartphone sales, by region, 2007-2013
    • Figure 6.5: Global smartphone penetration of sales, by region, 2007-2013
  • Total smartphone sales by smartphone OS type
    • Figure 6.6: Operating systems defined by platform type
    • Figure 6.7: Global smartphone sales, by OS and segment, 2007-2013
    • Figure 6.8: Global smartphone sales, OS segment share, by region, 2008, 2010 and 2013
  • Total smartphone sales by smartphone OS
    • Figure 6.9: Global open OS handset sales, by OS type, 2007-2013
    • Figure 6.10: Global smartphone sales volume, by OS and region, 2008, 2010 and 2013
    • Figure 6.11: Global smartphone market shares, by OS and region, 2008, 2010 and 2013
  • Conclusions
    • Figure 6.12: Key OS platform landscape for the leading handset vendors

CHAPTER 7

  • DEVICE SERVICE ECOSYSTEMS
  • Application store phenomenon and device service ecosystem
  • Industry dynamics
    • Figure 7.1: Key non-operator mobile application stores: addressable market and revenue models
  • What it means for handset vendors
  • What it means for ISPs and software solution providers
  • What it means for mobile operators
  • What it means for application developers
  • Profile: Nokia Ovi
  • Profile: Apple' s App Store
  • Enhanced UE through mobile application runtime
  • Trends towards open application runtime
  • Different flavors of application runtime environment and fragmentation
  • The marketplace and roadmap of Qualcomm' s BREW ecosystem
    • Market drivers and business model
    • BREW technology and roadmap
      • Figure 7.2: BREW software platform roadmap
      • Figure 7.3: The main differences between next and current generations of BREW
  • Adobe Flash
    • Adoption level and changes in the business model
    • Flash technology and roadmap
      • Figure 7.4: Flash Lite platform roadmap
  • Nokia S60: increased support for Web services
    • Figure 7.5: Nokia S60 evolution and compatibilities across different generations
  • Evolution towards MRIAs and mobile MWRT
  • The business case
    • Figure 7.6: Mobile telecoms ecosystem in three dimensions
    • Figure 7.7: Evolution towards mobile Web runtime (MWRT) and mobile rich Internet applications (MRIAs)
  • Three criteria in choosing MWRT
    • Figure 7.8: Mobile Web user experience: community-triggered ecosystem
    • Figure 7.9: Schematic picture of cross-platform and seamless web experience
  • Different flavors of MWRT platforms
    • Figure 7.10: Main MWRT solutions and their development environment
    • Microsoft' s Silverlight
    • Adobe' s AIR
    • Google' s Gears
    • Sun' s JavaFx and ODP
    • Qualcomm' s Plaza
  • Fragmentation issues and the role of standard bodies
    • Main issues in the mass market
    • Main issues for high-end handsets and smartphones
    • Standardization trends
  • Mobile operators rationalizing on terminal platforms
  • Advantages of rationalization
  • Operator choices
    • Figure 7.11: Key terminal software platforms supported by the leading operators
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