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Market Research Report

Mobile Web Applications Development: widget ecosystems, runtime, distribution and monetization

Published by Informa Telecoms & Media Contact us : +1-860-674-8796
Published 2009/11 Content info 302 Pages (including 12 ToC pages)
Product code ITM94992
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Description TOC

Table of Contents

CHAPTER 1

  • EXECUTIVE SUMMARY
  • A new era for mobile device vendors
    • Revenue growth from handset sales is no longer sustainable
    • Why mobile content and widgets are so important to OEMs
  • Changes in the value chain pushing operators to new strategies
    • The failure of the walled-garden model and its consequences
    • Why widgets are important to operators
  • Internet user experience: mobile vs. desktop
  • Widget evolution and trends
  • Widget' s role in context-based applications and services
    • Figure 1.1: Widget mashups in three dimensions: Web, networks and devices
  • The multiplication of standard bodies and challenges of fragmentation
    • Figure 1.2: Standardization approaches and overlaps related to widget development
  • Mobile widget runtime market evolution
    • Figure 1.3: Mobile widget runtime market evolution

CHAPTER 2

  • THE CHANGING MOBILE HANDSET MARKET LANDSCAPE
  • Handset market segmentation and evolution
  • Mobile handset market segmentation by feature set
    • Basic phones
    • Low-feature phones
    • Feature-rich phones
  • Global mobile handset market trends and forecasts
    • Figure 2.1: Global mobile handset sales, by technology segmentation, 2008-2014
  • Mobile Internet trends and evolution
  • Internet user experience: mobile vs. desktop
  • The role of widgets in enhancing the overall mobile Internet experience
  • Mobile Internet forecasts, 2008-2013
    • Figure 2.2: Global mobile services revenues and mobile Internet market share, 2008-2013
  • The mobile application store phenomenon
  • Industry dynamics
    • Figure 2.3: Key mobile application stores: Addressable market, supporting
  • Market fragmentation
  • Market opportunities and challenges for OEMs
    • What the mobile application store means for handset vendors
    • What are the challenges?
  • Market opportunities and challenges for operators
    • What the application store means for mobile operators
    • What are the challenges?
  • What application store means for OTTs and software solution providers

CHAPTER 3

  • ENHANCING THE MOBILE BROWSING EXPERIENCE
  • The mobile Internet user experience
  • Web markup language evolution from WAP to XHTML and HTML 5
    • Figue 3.1: Evolution of mobile markup languages (1995-2009)
  • Mobile browser market segmentation
  • Segmentation by implementation process: pre-installed vs. installed later
  • Technology segmentation
  • Scripting technologies: standards-based vs. proprietary technologies
    • Figure 3.2: Types of JavaScript dialects and engines supported by Web browsers and Web runtimes
  • Dynamic content in mobile: The role of AJAX and alternative technologies
    • Figure 3.3: Characteristics of AJAX-based Web applications vs. native applications on mobile phones
  • Embedded vs. downloaded microbrowsers
    • Figure 3.4: Sample of mobile Web browsers with a summary of their characteristics
    • Figure 3.5: Rendering vs. optimization: Vendor choice and connection with browsers
  • Evolution of the mobile browser technology
  • Browser as development environment
  • Mobile browsers and their support for widget runtime
    • Figure 3.6: Mobile Web browsers and their support for mobile Web runtimes (plug-in and stand-alone)
  • Future outlook and market development
  • On-Device Portal (ODP) technology
  • The on-device portal market
    • Figure 3.7: Comparison between a WAP portal and an on-device portal
    • Figure 3.8: Sample of current ODP vendors and their support for widgets and idle screen integration
  • Challenges for ODPs and the mobile Web runtime opportunity
    • Figure 3.9: Sample of current MWRT vendors and partners that provide an ODP solution
  • ODP evolution, revenue models and trends
  • Active Idle Screen (AIS) technology
    • Figure 3.10: Components of an idle screen' s real estate
  • Major changes in the active idle screen (AIS) market
  • Challenges to the current AIS and mobile Web runtime (MWRT) opportunity
    • Figure 3.11: Sample of MWRT vendors that provide an idle screen solution
  • AIS evolution, revenue models and trends
  • Market dynamics of mobile widgets: native vs. Web-based technologies
  • Different flavors
    • Figure 3.12: Examples of mobile widgets that are powered by mobile Web runtimes
    • Figure 3.13: Typical deployment of a widget platform supported by a server back end
  • Value proposition and market opportunities
    • Figure 3.14: Widget handset market positioning
  • User experience: Web widgets vs. Web browsers
    • Figure 3.15: Problems with full mobile Web browsing and the widgets value proposition
    • Figure 3.16: Comparison between mobile widgets, WAP and native mobile applications
  • Widget runtime: native vs. Web-based technologies
    • Figure 3.17: Sample of mobile Web runtime vendors that support widgets
  • Widget evolution and trends
  • Content optimization
  • Is mobile Internet a subset of desktop internet?
  • Different flavors of content optimization and repurposing
    • Figure 3.18: General architecture of a transcoding proxy
    • Figure 3.19: Examples of mobile content optimization proxy solution providers and their main clients .
    • Figure 3.20: Advantages and disadvantages of mobile optimization proxies
  • Impact on mobile Web browsing and widget use
  • Optimization proxies: market trends and product positioning

CHAPTER 4

  • EVOLUTION OF MOBILE WIDGET ECOSYSTEMS
  • Mobile Web runtime (MWRT) opportunities and challenges
  • Mobile Web runtime architecture and applications
    • Figure 4.1: Mobile Web runtime architecture
  • Advantages of mobile Web runtime for application development
  • The business case for mobile Web runtime
  • Mobile Web runtime market and competition
    • Figure 4.2: Mobile Web runtime providers and their customers
  • Evolution of mobile Web runtime
    • Figure 4.3: Evolution towards mobile Web runtime and rich Internet applications
  • Four criteria in selecting a mobile Web runtime
  • Challenges of mobile Web runtime development
    • Fragmentation
    • Application porting from desktop to mobile
    • Access to device and network APIs
    • Application security
    • Application packaging and distribution
    • Application usability
    • Application monetization
    • Copyright and privacy issues
  • Different approaches to widget ecosystems
  • Different ways of segmenting mobile widget ecosystems
  • Different execution environments
    • Over pre-installed terminal runtime, such as Java ME
    • Over a Web runtime, with optional support for plug-ins
    • Over proprietary client-server architecture
    • Over server-side widgets
    • Over a virtualization layer
      • Figure 4.4: Different approaches to mobile widget runtime execution
      • Figure 4.5: Comparison of mobile widget execution models
  • Different distribution channels
    • Handset-centric distribution
    • Client-server distribution
    • Server-centric distribution
    • Server-based widgets
      • Figure 4.6: Comparison of mobile widget execution models
  • Other key factors in segmenting mobile widget ecosystems
    • Figure 4.7: Mobile widget runtime characteristics: Terminal runtime-based platforms
    • Figure 4.8: Mobile widget runtime characteristics: Terminal runtime-based platforms (with plug-in) .
    • Figure 4.9: Mobile widget runtime characteristics: Web engine-based platforms (with no plug-in)
    • Figure 4.10: Mobile widget runtime characteristics: Client-server based platforms
    • Figure 4.11: Mobile widget runtime characteristics: Server-based platforms
  • Different revenue models
    • Figure 4.12: Revenue model for each mobile widget runtime vendor
  • A widget ecosystem as an enabler of mobile service mashups
    • Access to Web, device and network APIs
      • Figure 4.13: Examples of widget API integration
      • Figure 4.14: Evolution of Web, device and network APIs in mobile application development
      • Figure 4.15: Level of support of various mobile Web runtime vendors to different APIs
    • Web APIs
    • Device APIs
      • Figure 4.16: Commitments of different mobile Web runtime vendors to various device APIs
    • Network APIs
      • Figure 4.17: Operators opening up their network APIs through GSMA OneAPI
  • Widget mashups
    • Figure 4.18: Widget mashups in three dimensions: Web, networks and devices
    • Figure 4.19: The role of APIs in building synergies between devices networks and the web: some concrete examples
  • Standardization trends to reduce fragmentation and security risks in the mobile software value chain
  • The burden of fragmentation
  • the mobile Web development environment less fragmented?
  • The multiplication of standard bodies and challenges
    • Figure 4.20: Standardization bodies
    • Figure 4.21: Standardization approaches and overlaps related to widget development
    • W3C
      • Figure 4.22: W3C Widgets compliance
    • OMTP' s BONDI
    • Joint Innovation Labs (JIL)
    • GSMA OneAPI
      • Figure 4.23: Operators supporting GSMA OneAPI
    • Khronos Group
    • OpenAjax Alliance (OAA)
  • Future outlook and technology trends
  • Mobile widget runtime market evolution
    • Figure 4.24: Open Web vs. proprietary approach to the implementation of mobile widgets
    • Figure 4.25: Mobile Web runtime market evolution
  • Future market outlook
    • Product differentiation and new opportunities
    • New revenue models for widget ecosystems
  • Future technology outlook
    • Context-based applications based on device APIs/Web mashups
    • Context-based applications based on network APIs/ Web mashups
    • Fragmentation and the role of standardization

CHAPTER 5

  • WIDGET ECOSYSTEM QUADRANTS AND VENDOR POSITIONING
  • Widget ecosystem quadrants
    • Figure 5.1: Mobile widget runtime ecosystem quadrants and vendor positioning
    • Figure 5.2: Advantages of closed and open mobile widget runtime platforms
  • Qualcomm Plaza
  • Company overview
  • Widget products and enabling solutions
    • Plaza Mobile Internet
      • Figure 5.3: Qualcomm' s Plaza Mobile Internet
      • Figure 5.4: Plaza Mobile Internet widget development and distribution lifecycle
    • Plaza Retail
  • Revenue model for Plaza Mobile Internet and Plaza Retail
  • Customers and partners
  • Strategy and vision including SWOT analysis
    • Figure 5.5: Qualcomm' s Plaza Mobile Internet value propositions
    • Figure 5.6: SWOT analysis for Qualcomm' s widgets strategy
  • Sun Microsystems
  • Company overview
  • Application and runtime solutions
    • JavaFX mobile
      • Figure 5.7: Marketplace for Sun' s JavaFX
    • Java ODP
      • Figure 5.8: Types of Java ODP widgets
      • Figure 5.9: Marketplace for Sun' s ODP
    • Project Vector
  • Revenue model
  • Customers and partners
  • Strategy and vision including SWOT analysis
    • Figure 5.10: SWOT analysis for Sun' s JavaFX strategy
  • Adobe Flash Platform and AIR Mobile
  • Company overview
  • Adobe Flash platform and Flex for mobile
    • Figure 5.11: Marketplace for Adobe' s AIR, Flash Player and Flash Lite, and Mobile Client
    • Figure 5.12: Adobe' s mobile runtimes
    • Adobe AIR
    • Adobe AIR Marketplace
    • Flash Lite Distributable Player
    • Adobe Mobile Client
    • Flash Cast ecosystem
  • Revenue model for Adobe Mobile Platform
    • AIR Mobile and Flash Lite
    • Flash Distributable Player
    • Adobe Mobile Client
    • Flash Cast ecosystem
  • Strategy and vision including SWOT analysis
    • Figure 5.13: Adobe AIR Mobile strategy SWOT analysis
  • Access
  • Company overview
  • Netfront solutions
    • Netfront Browser
    • Netfront Widgets
      • Figure 5.14: Downloadable vs. pre-installed Netfront Widgets player
      • Figure 5.15: The Netfront Widget player
    • Revenue model
    • Customers and partners
      • Figure 5.16: Access Netfront Widgets customers, Jun-09
    • Strategy and vision including SWOT analysis
      • Figure 5.17: SWOT analysis for Access Netfront' s widget strategy
  • Microsoft
  • Company overview
  • Widget products and solutions
    • Silverlight Mobile
      • Figure 5.18: Microsoft' s Silverlight Mobile
    • IE Mobile 6 widget runtime
      • Figure 5.19: Examples of Microsoft IE Mobile 6 widgets
    • The link with Windows Marketplace for Mobile
  • Revenue models
    • Silverlight Mobile
    • IE Mobile widgets
    • Windows Marketplace for Mobile
  • Customers and partners
    • Silverlight Mobile
    • IE Mobile widgets
  • Strategy and vision including SWOT analysis
    • Technology strengths and weaknesses
    • Market opportunities
    • Market threats
      • Figure 5.20: SWOT analysis for Microsoft' s mobile widget strategy
  • Google
  • Company overview
  • Widget products and solutions
    • Google Gears
      • Figure 5.21: Google Gears
    • Android
      • Figure 5.22: Google search widget on Android using AppWidget framework
  • Business models
    • Google Gears
    • Android
  • Customers and partners
    • Google Gears
    • Android
  • Strategy and vision including SWOT analysis for Gears
    • Figure 5.23: SWOT analysis for Google' s Gears strategy
  • Azingo
  • Company overview
  • Widget products and solutions
    • Figure 5.24: Azingo' s widget Web Runtime architecture
    • Figure 5.25: Azingo' s Web Runtime modules
    • Figure 5.26: Azingo' s Mobile Web Runtime
  • Business case and revenue model
  • Customers and partners
  • Strategy and vision including SWOT analysis
    • Figure 5.27: SWOT analysis for Azingo' s widget strategy
  • SurfKitchen
  • Company overview
  • Products and solutions
    • Figure 5.27: SurfKitchen' s platform
    • Figure 5.28: SurfKitchen Mobile Web Runtime
  • Revenue model
  • Customers and partners
  • Strategy and vision including SWOT analysis
    • Figure 5.29: SWOT analysis for SurfKitchen' s widget strategy
  • Novarra
  • Company overview
  • Products and solutions
    • Figure 5.30: Novarra' s Vision platform
    • Figure 5.31: Novarra' s mobile Web runtime
  • Revenue model
  • Customers and partners
  • Strategy and vision including SWOT analysis
    • Figure 5.32: SWOT analysis for Novarra' s widget strategy
  • Nokia Web Runtime (WRT)
  • Company overview
  • Nokia involvement in the widget ecosystem
    • Are S40 devices widget-less without WidSets?
    • Nokia WRT
      • Figure 5.33: Handset models supporting WRT 1.1, Jul-09
      • Figure 5.34: Nokia Web Runtime platform
    • The link with Symbian Foundation and Horizon project
  • Revenue model of Nokia WRT
  • Customers and partners of Nokia WRT
  • Strategy and vision including SWOT analysis
    • Figure 5.35: SWOT analysis for Nokia WRT strategy

CHAPTER 6

  • TRENDS OF MOBILE APPLICATIONS DEVELOPMENT
  • The cycle of customer need
    • Figure 6.1: The cycle of customer need
  • Relationship of operators with developer community
    • Figure 6.2: Application development cycle and time to monetization from the mobile operator portal
  • Changing operator culture
  • Developer attention is shifting
  • Will application stores change the game?
  • Application development: Web vs. native or both?
  • Mobile native application environment
  • Web application development environment
  • Widgets and operator-branded app stores
    • Figure 6.3: Three centers of gravity for Web applications development
  • Value proposition for developing Web applications and widgets
  • Hybrid applications: the balance between Web and native development environments
    • Figure 6.4: Software platforms for hybrid applications development
  • Mobile Widget ecosystem and the role of open source
  • The business case for open source
    • Figure 6.5: Advantages of adopting open source
  • The role of open source in MWRT development
  • MWRT vendors activities in relation to open source
    • Figure 6.6: Selection of some WRT vendors' activities in relation to open source
    • Figure 6.7: Sample of open source MWRTs
  • The WebKit phenomenon and its influence
  • Could Mozilla Firefox Mobile (Fennec) compete with the WebKit?
    • Figure 6.8: Summary of mobile Web browsers and MWRTs based on open-source Web engines

CHAPTER 7

  • CROSS-PLATFORMIZATION
  • The role of cross-platformization in offering a seamless widget experience
  • The cross-platformization phenomenon
    • Figure 7.1: Cross-platformization scenarios
    • Figure 7. 2: Summary of cross-platformization approaches
  • Enabling widgets across multiple device types
  • Enabling widgets across multiple OSs
  • Enabling multiple widgets formats on the same device
    • Figure 7.3: Comparison of the different approaches of mobile widget format enablers
  • Is virtualization the right solution for cross-platformization?
  • Virtualization as cross-platform widget ecosystem enabler
    • Figure 7.4 Virtualization in the context of MWRT
    • Figure 7.5: Characteristics of the two virtualization approaches
  • Middleware-level virtualization
  • Hardware-level virtualization
    • Figure 7.6: Advantages of hardware-level virtualization
    • Figure 7.7: Virtualization platforms and supported OSs
    • Issues with hardware-level virtualization

CHAPTER 8

  • OPERAOR AND VENDOR STRATEGIES
  • OEMs
  • Why mobile content and widgets are so important to OEMs
  • Nokia
  • Motorola
  • Samsung
  • LG
  • Apple
  • Palm
  • Operators
  • Why widgets are important to operators
  • Device APIs vs. network APIs
    • Figure 8.1: Device APIs vs. network APIs and operator positioning
  • Mobile operators rationalizing on terminal platforms
    • Advantages of rationalization
    • Operator choices
      • Figure 8.2: Key terminal software platforms supported by the leading operators
  • Different scenarios for deploying mobile widget solutions
  • Mobile widget runtime: axes of differentiation
  • Widget ecosystem deployment and operators' business models
    • Figure 8.3: Evaluation of mobile widget ecosystem requirements as a function of OEMs' business models
  • Widget ecosystem deployment and OEM business models
    • Figure 8.4: Evaluation of mobile widget ecosystem requirements as a function of OEMs' business models
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