Table of Contents
1. Technical protection and legal background 12
- 1.1. Technology update 12
- 1.1.1. Technical protection measures (TPM 12
- Cryptosystems 12
- Watermarking and tattooing 17
- Medium access management: the disc 18
- 1.1.2. Digital Rights Management 20
- Programming language: an indispensable standard 20
- Copyright integration 23
- Application of rights and management of digital copying of artistic works 28
- 1.2. Legal background 31
- 1.2.1. The protection of artists and their works 31
- "Artists rights 31
- Copyright 33
- 1.2.2. International legal frameworks 35
- WIPO (World Intellectual Property Organization) treaties 35
- The Digital Millennium Copyright Act (DMCA) 37
- The European Union Copyright Directive (EUCD 37
2. DRM players 39
- 2.1. Players present 39
- 2.1.1. Content providers 39
- 2.1.2. Technical protection measure (TPM) and DRM providers 40
- 2.1.3. Rights aggregators or licence managers 40
- 2.1.4. Distributors 41
- 2.1.5. Consumer electronic manufacturers 41
- 2.1.6. IT manufacturers 42
- 2.2. The value chain 43
- 2.3. Monographs 46
- 2.3.1. Groups and consortia 46
- Blu-Ray Disc Association 46
- Content Reference Forum 48
- Coral 50
- OMA DRM 52
- Trusted Computing Group 54
- 2.3.2. Companies 56
- Adobe Systems Incorporated 56
- Beep Science 59
- End2End 62
- Info2clear 64
- InterTrust Technologies Corporation 68
- Macrovision 71
- Microsoft 76
- New Digital System (NDS) 80
- Overdrive 83
- Philips Electronics 85
- Real Networks 88
- RSA Security 91
- SealedMedia Inc 94
- SunnComm 98
- VeriSign 100
- 2.4. Overview 102
- 2.4.1. Industry players solutions 102
- 2.4.2. The activity of consortia 103
3. Analysis and outlook for content distribution 105
- 3.1. Usages and the market 105
- 3.1.1. New forms of cultural goods consumption 105
- The emergence of digital usages 105
- The age of nomadic usage and mobility 105
- Digital entertainment and mobile devices 107
- 3.1.2. The case of the virtual music distribution market 110
- Forms of market structure 110
- Composition of the offering 110
- The business model 111
- Legal distribution on a peer-to-peer basis 112
- 3.1.3. Other virtual distribution markets 118
- Virtual video games distribution: a slow take-off 118
- Virtual distribution: the missing major 119
- 3.2. DRM and content distribution, a key coupling 122
- 3.2.1. Players strategy: service, DRM and codecs 122
- DRM at the heart of virtual distribution strategies 122
- DRM interoperability: industry incompatibility! 123
- Are codecs and DRM indissociables 125
- Various rights 125
- Functioning of the iTunes Music Store protection system 128
- 3.2.2. The case of the mobile telephone 128
- 3.2.3. Audiovisual programme protection and rights management 129
- Access control and domestic networks 129
- The broadcast flag 131
- The protection technologies listed below had been registered with and approved by
- the FCC in August 2004: 133
- 3.3. Outlook and stakes 133
- 3.3.1. Stakes for users 133
- Accepting DRM 133
- The end of private copying 134
- Interoperability 134
- A regulatory body for new usages 134
- 3.3.2. The stakes for content providers 135
- Solvency of demand 135
- Not abandoning content distribution 135
- Consolidating a favourable business model 135
- Rethinking or transposing a commercial policy to fixed or mobile internet 135
- Rethinking or retaining media chronology 135
- 3.3.3. Stakes for technology providers 136
- Proving the effectiveness of existing offerings 136
- Developing a distribution activity 136
- Adapting DRM systems to new, nomadic usages 136
- 3.3.4. Stakes for online retailers/distributors 136
- Making existing offerings profitable 136
- Optical medium versus virtualization 136
- DRM interoperability 136
- 3.3.5. What are the stakes for consumer electronics? 137
- Implications related to the incorporation of TPMs in equipment 137
- Industry organisations 137
List of illustrations
- Table 1: CSS 16
- Table 2: Examples of security system implementation 28
- Table 3: Comparison of two theoretical models 34
- Table 4: Online and offline hardware solutions 102
- Table 5: Software solutions 102
- Table 6: Destination of solutions 103
- Table 7: Summarising table on consortia 104
- Table 8: Consortia and rights description languages 104
- Table 9: Example of revenue breakdown in France 111
- Table 10: Major online music distribution offerings 114
- Table 11: Main online music distribution offerings in the major markets 117
- Table 12: Examples of video on demand services based on film scheduling 121
- Table 13: Major audio codecs 125
- Table 14: Main services and their content management 126
- Table 15: Microsoft system: rights related to file reading 127
- Table 16: Microsoft system: expiry of licence to operating rights 127
- Table 17: Microsoft system: rights security 127
- Table 18: Content protection technologies registered with the FCC 133
List of figures
- Figure 1: Horizontal DRM 21
- Figure 2: Vertical DRM 22
- Figure 3: Smartright system architecture 30
- Figure 4: OD2 distribution infrastructure 43
- Figure 5: Evolution of the music value chain 45
- Figure 6: Examples of multimedia mobile telephones 108
- Figure 7: Physical and digital disc distribution 111
- Figure 8: Wippit protection system 112
- Figure 9: Kryptomusic distribution system 113
- Figure 10: Media chronology in France 120
- Figure 11: Purple DRM architecture 130
- Figure 12: Access control architecture 130
|