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Market Research Report

Massively Multiplayer Games Outlook and Challenges

Published by IDATE Contact us : +1-860-674-8796
Published 2006/10 Content info 40 pages
Product code IU45044
Price From  US $ 1250 Order/Price list
US $ 1250 Hard Copy
US $ 1250 PDF by E-mail (Single User License)
US $ 1250 PDF on CD-ROM (Single User License)
Delivery Time
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Approx. 1-2 business days
Hard Copy/CD-ROM
Approx. 3-4 business days
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Description TOC

Table of Contents

1. Introduction

2. Introduction to massively multiplayer games

  • 2.1. MMOG components
  • 2.2. Characteristics of the MMOG offer
    • 2.2.1. The MMOG offer
    • 2.2.2. The top massively multiplayer online games

3. The MMOG environment and market

  • 3.1. MMOGs' economic environment
    • 3.1.1. Increasingly long commercial and user lifecycles
    • 3.1.2. Business models: from subscription to item selling
  • 3.2. MMOGs' community environment
    • 3.2.1. Community at the heart of the phenomenon
    • 3.2.2. Gamer profile
    • 3.2.3. Gaming modes
  • 3.3. Market and industry players
    • 3.3.1. The MMOG market
    • 3.3.2. The players

4. New development trends and future prospects

  • 4.1. Development of an autonomous economic system
  • 4.2. Other trends and growth outlook
  • 4.3. Online gaming's growth outlook

5. Annexes

  • 5.1. NCsoft
    • 5.1.1. Vital statistics
    • 5.1.2. Company profile
    • 5.1.3. Product description
  • 5.2. Vivendi Games
    • 5.2.1. Vital statistics
    • 5.2.2. Company profile
    • 5.2.3. Product description
  • 5.3. Electronic Arts
    • 5.3.1. Vital statistics
    • 5.3.2. Company profile
    • 5.3.3. Product description
  • 5.4. Sony Online
    • 5.4.1. Vital statistics
    • 5.4.2. Company profile
    • 5.4.3. Product description
  • 5.5. CCP games
    • 5.5.1. Vital statistics
    • 5.5.2. Company profile
    • 5.5.3. Product description
  • 5.6. Linden Lab
    • 5.6.1. Vital statistics
    • 5.6.2. Company profile
    • 5.6.3. Product description

Tables

  • Table 1: The massively multiplayer online game market (million USD)
  • Table 2: Number of heroic fantasy and science fiction games
  • Table 3: Top heroic fantasy tames
  • Table 4: Top science fiction games
  • Table 5: Top 30 massively multiplayer games, as of 30/06/2006
  • Table 6: Top MMOG publishers
  • Table 7: Estimated PC game revenues
  • Table 8: Estimated massively multiplayer online game revenues
  • Table 9: Massively multiplayer games' share of the sector's revenues

Figures

  • Figure 1: Growth of operational massively multiplayer online games (1996-2006)
  • Figure 2: Breakdown of MMO games by volume of operational titles, mid-2006
  • Figure 3: Growth of massively multiplayer online game subscriptions
  • Figure 4: Massively multiplayer games' market share
  • Figure 5: Growth of active subscriptions per game (+ 120,000 accounts)
  • Figure 6: Growth of active subscriptions per game (from 70,000 to 700,000 accounts)
  • Figure 7: Growth of the PC game market
  • Figure 8: Growth of the massively multiplayer online game market
  • Figure 9: Growth of massively multiplayer game subscribers
  • Figure 10: World video game software market
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