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Market Research Report

TV 2.0

Published by IDATE Contact us : +1-860-674-8796
Published 2007/01 Content info 170 pages
Product code IU48650
Price From  US $ 4200 Order/Price list
US $ 4200 Hard Copy
US $ 4200 PDF by E-mail (Single User License)
US $ 4200 PDF On CD-ROM (Single User License)
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Approx. 1-2 business days
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Approx. 3-4 business days
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Description TOC

Abstract

Overview

After giving birth to the New Economy, the Internet is now shaping yet another phenomenon: the participative economy wherein attracting and keeping attention, obtaining the "15 minutes of fame" that Andy Warhol predicted for all, is becoming a new way to exchange with others.

This new environment to which the TV industry is now having to adapt is the world of Egocasting, centred chiefly around Internet that will end up being characterised by a culture of hyper-personalisation of media consumption, and by mass media' s shrinking prominence in the time we devote to entertainment.

Starting with a detailed look at the way that the online TV and video offer is developing, combined with an in-depth analysis of the tools and technologies paving the way for TV 2.0, this market report will explore the strategies being developed by the market' s players in a bid to strengthen their foothold in this new environment. The report will also analyse the way that "fundamentals" are evolving, i.e. advertising investment trends and the changes expected to be made to current regulations.

Taking account of the conditions shaping the emergence of TV 2.0, by way of a conclusion IDATE offers up possible TV 2.0 development scenarios to help deepen readers' understanding of the ways that the TV sector is likely to change in the coming years, and to identify the keys to a successful future for television' s traditional players.

Key questions

  • What are the main challenges facing the TV sector in the Egocasting era?
  • Can media market players now view the "Internet model" as a viable one for TV?
  • To what degree does the Internet represent a threat in the area of (video) advertising?
  • Which conditions are required for TV 2.0 to become a "profitable" model?
  • On what basis can TV 2.0 offer appealing content?
  • What business models for TV 2.0?
  • What will television be like in the TV 2.0 era?

Who should read this report?

TV channels and media groups

  • Identify online development opportunities
  • Assess the development of rival services from the online universe
  • Better measure the threat that the web represents in the arena of advertising

Internet companies

  • Obtain a detailed summary of the online TV/video offer available in late 2006
  • Evaluate online video advertising' s medium-term potential

Telcos (fixed and mobile)

  • Understand traditional TV and Internet players' video strategies
  • Better measure the threat that podcasting and place-shifting represent
  • Assess the opportunities opening up for multimedia home networks

Equipment manufacturers (consumer devices and computers)

  • Understanding TV 2.0 players' Strategies
  • Investors and analysts
  • Analyse Internet TV' s competitive situation
  • Understand traditional TV players' positioning on the Web
  • Examine the Internet giants' video strategies
  • Anticipate upcoming trends and deals in the TV and telecom ecosystems

Players/services

  • ABCGo
  • Akimbo
  • BFM.TV
  • Blinxk.Tv*
  • Brightcove
  • CanalPlay
  • CBS
  • Channel4
  • Cinemanow
  • Coolstreaming
  • Dave.tv
  • Europe1
  • FireAnt.tv
  • Freewire.tv
  • Google video store*
  • Heavy.com
  • In2TV* (AOL)
  • iTunes
  • Max TV online
  • MSN video
  • MTV Overdrive
  • My Cast
  • Neave.tv
  • New York Times*
  • OMN
  • Orb Networks
  • Podcast Alley
  • Rocketboom
  • SageTV
  • Singing Fish
  • Sling Media*
  • Snapstream
  • Sopcast
  • TF1 Vision*
  • Tioti.com
  • VeohNetworks
  • Vlogdir
  • Wat.tv
  • YouTube *
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