Abstract
Overview
This study examines serious gaming, identifying and outlining its
characteristics, uses and different segments.
It discusses the various approaches and challenges involved in the
design, development and distribution of different types of serious
games, while analysing the outlook for the industry and its probable
growth drivers.
Key questions
- How are serious games defined?
- Who are serious games targeted at?
- How are serious games developed?
- How much do serious games cost?
- Who produces serious games?
- What is the outlook for serious games as an industry? How is their use
likely to develop?
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