Table of Contents
1. Analyses & Forecasts
- 1.1. Executive Summary
- 1.2 The home console segment
- 1.2.1. Market trends
- 1.2.2. Equipment
- 1.2.3. Software
- 1.3. The handheld console segment
- 1.3.1. Market trends
- 1.3.2. Equipment
- 1.3.3. Software
- 1.4. The mobile phone segment
- 1.4.1. Market trends
- 1.4.2. Gamers and market
- 1.5. The computer game segment
- 1.5.1. Market trends
- 1.5.2. Gamers and market
- 1.6. Methodology
2. Database
- Indicators for each region and country examined
- Data and forecasts for 2009 - 2013
- 2.1. Handheld consoles
- unit sales for consoles
- installed base (of which previous generation consoles)
- average price of the consoles
- 2.2. Home consoles
- unit sales for consoles
- installed base (of which previous generation consoles)
- average price of the consoles
- 2.3. Handheld console games
- game units sold
- average price of a game
- 2.4. Home console games
- game units sold
- average price of a game
- 2.5. Computer games
- game units sold
- average price of a game
- 2.6. Mobile games
This segment includes revenue from the sale of games on mobile phones and other mobile Internet devices
- game units sold
- average price of a game
This segment includes revenue generated by subscriptions and the sale of virtual goods
- broadband subscribers
- percentage of broadband subscribers who play games online
- ARPU (Average Revenue Per User)
Regions & Countries examined
Zones:
- Worldwide
- North America
- South America
- Asia-Pacific
- EMEA (Western Easter and Central Europe-Middle East-Africa)
Countries:
- France
- Germany
- Italy
- Japan
- Spain
- the United Kingdom
- USA
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