Table of Contents
Chapter 1.0 - Introduction, Scope, and Methodology
- 1.1 Introduction & Scope
- 1.2 Definitions
- 1.3 Methodology
Chapter 2.0 - Key Research Findings
Chapter 3.0 - Handset Input Technology Overview
- 3.1 Keypads
- 3.2 Navigation/Gaming Controls
- 3.3 Touchscreens
- 3.4 Complimentary Technologies
Chapter 4.0 - Keypads
- 4.1 Standard Keypads
- 4.2 QWERTY Keypads
- 4.3 Augmented Keypads
- 4.4 External Devices
Chapter 5.0 - Navigation/Gaming Controls
- 5.1 Mechanical
- 5.1.1 Control Pads
- 5.1.2 Control Sticks
- 5.1.3 Control Wheels
- 5.2 Sensors
- 5.2.1 Resistive
- 5.2.2 Capacitive
- 5.2.3 Fingerprint Sensors
- 5.3 External Devices
Chapter 6.0 - Touchscreens
- 6.1 Resistive Touchscreens (standard)
- 6.2 Capacitive Touchscreens (enhanced)
- 6.3 Other Touchscreen Technologies
Chapter 7.0 - Complimentary Technologies
- 7.1 Haptics
- 7.2 Motion Control
Chapter 8.0 - Market Drivers
Chapter 9.0 - Market Outlook - 2007-2011
- 9.1 Definition of Handset Grade
- 9.2 Worldwide Market for Cellular Tactile Input Devices
- 9.3 Worldwide Market for Cellular Tactile Input Devices - By Tier
- 9.3.1 Smartphone
- 9.3.2 Feature Rich
- 9.3.3 Basic Feature
- 9.3.4 Ultra Low Cost
- 9.4 Worldwide Market for Cellular Tactile Input Devices - Market Evolution
- 9.5 Regional Variances
- 9.5.1 Asia
- 9.5.2 The Americas
- 9.5.3 Europe
Chapter 10.0 - Profiles
- 10.1 A D Metro
- 10.2 Appside Co. LTD.
- 10.3 Atrua Technologies, Inc.
- 10.4 AuthenTec
- 10.5 Balda AG
- 10.6 Cypress Semiconductor
- 10.7 Digit Wireless, Inc.
- 10.8 Eatoni Ergonomics
- 10.9 F-Origin, Inc.
- 10.10 Immersion Corporation
- 10.11 Lumio Inc.
- 10.12 MEMS Technology Bhd
- 10.13 Neonode
- 10.14 Quantum Research Group
- 10.15 Synaptics Inc.
- 10.16 UPEK, Inc.
- 10.17 Yuvee, Inc.
- 10.18 Zeetoo, Inc.
Chapter 11.0 - Glossary |
Related Report
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