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Market Research Report

Mobile Web 2.0 - Leveraging 'Location, IM, Social Web & Search' 2008-2013

Published by Juniper Research Contact us : +1-860-674-8796
Published 2008/05 Content info 250 pages
Product code JP66838
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Description TOC

Table of Contents

Glossary

Executive Summary

  • Introduction
  • Defining Mobile Web 2.0
    • What is Web 2.0?
      • Table ES1: Web 2.0 Terminology and Feature Sets
    • The Mobile Web 2.0 Framework
      • Table ES2: The Juniper Research Mobile Web 2.0 Framework
    • The Market for Mobile Web 2.0
      • Table ES3: Number of Mobile Internet Users (millions) by Region, 2008-2013
      • Figure ES1: Total Global Revenues for Mobile Web 2.0, by Application, 2008-2013
      • Table ES4: Total Global Revenues ($m) for Mobile Web 2.0, by Application, 2008-2013
      • Figure ES2: Total Mobile Web 2.0 Revenues ($m), by Type. 2008-2013
      • Table ES5: Total Mobile Web 2.0 Revenues ($m), by Type. 2008-2013
      • Figure ES3: Total Revenues ($m) for Mobile Web 2.0, by Region, 2008-2013
      • Table ES6: Total Mobile Web 2.0 Revenues ($m), by Region, 2008-2013
    • Challenges to Mobile Web 2.0 Adoption
    • Table ES7: Key Challenges for Mobile Web 2.0 Applications

1. The Building Blocks for Mobile Web 2.0

  • 1.1 Introduction
  • 1.2. What is Web 2.0?
    • Figure 1.1: The Web 2.0 Framework
    • 1.2.1 O' Reilly' s Seven Principles of Web 2.0
    • 1.2.2 Web 2.0 Terminology
      • i. Long Tail
        • Figure 1.2: The Long Tail Rears its Head
      • ii. Mashups
        • Figure 1.3: Zillow ‘Mashes' Real Estate Information with Microsoft' s Virtual Earth Platform
      • iii. Semantic Web
      • iv. Social Web (Social Computing/Social Software)
    • v. Widgets
    • vi. Rise of the ‘Prosumer'
      • Figure 1.4: Prosumers - The 15-20% of Men and Women who Make and Break Markets
  • 1.3 The Mobile Web 2.0 Evolution
    • 1.3.1 Ajit Jaokar' s Seven Principles of Mobile Web 2.0
    • 1.3.2 Translating Web 2.0 to Mobile: Share, Collaborate, Exploit
      • Figure 1.5: Moving from Web 1.0 to Web 2.0
    • 1.3.3 User Behaviour and Bi-directional Flows
  • 1.4 Defining Mobile Web 2.0
    • 1.4.1 Mobile Web 2.0 Applications
      • i. LBS (Location-Based Services)
      • ii. Mobile Instant Messaging (Includes Presence)
      • iii. Mobile Search
      • iv. Social Networking and User-Generated Content (UGC)
    • 1.4.2 The Mobile Web 2.0 Framework
      • Figure 1.6: The Juniper Research Framework for Mobile Web 2.0
    • 1.4.3 Why do we Need Mobile Web 2.0?
      • Figure 1.7: ShoZu Provides One-Click Uploading/Downloading of Photos and Content

2. An Emerging Market

  • 2.1 Introduction
    • Table 2.1: Mobile Data - Cost per Megabyte. Regional Forecast ($) 2008-2013
  • 2.2 The Mobile Web 2.0 Market
    • 2.2.1 Market Overview
      • Figure 2.1: The Mobile Web 2.0 Value Chain
  • 2.3 Mobile Web 2.0 Developments
    • 2.3.1 North America
      • i. Helio (U.S.)
        • Figure 2.2: Helio' s Ocean Device
      • ii. Sprint (U.S.)
      • iii. Rogers Wireless (Canada)
      • iv. Other MNO Services
        • a. Alltel Wireless (U.S.)
        • b. AT&T (U.S.)
        • c. Boost Mobile (U.S.)
        • d. Virgin Mobile USA
      • v. Market Indicators
    • 2.3.2 South America
      • i. America Móvil
      • ii. Grupo Iusacell (Mexico)
      • iii. Movistar Chile
      • iv. Telefónica (Group)
      • v. Vivo (Brazil)
        • a. Market Indicators
    • 2.3.3 Western Europe
      • i. 3 (UK)
      • ii. Bouygues Telecom (France)
      • iii. SFR (Vodafone)
      • iv. Telefónica Móviles España, S.A. (Telefónica Movistar - Spain)
        • Figure 2.3: Telefónica Móviles España Mobile IM Screenshot
      • v. TMN Portugal
        • Figure 2.4: The TMN Portugal-Branded Opera Mini Browser
      • vi. Vodafone España
        • Figure 2.5: Windows Live Messenger is Provided as an Embedded Application
      • vii. Vodafone Portugal
        • a. Market Indicators
    • 2.3.4 Eastern Europe
      • i. Avea (Turkey)
      • ii. Elisa (Estonia and Finland)
      • iii. EMT (Estonia)
      • iv. VimpelCom/Beeline (Russia)
      • v. Si.mobil - Vodafone (Slovenia)
      • vi. T-Mobile (Czech Republic)
      • vii. T-Mobile (Hungary)
      • viii. Turkcell
    • 2.3.5 Far East & China
      • i. China Mobile
      • ii. China Unicom
      • iii. KDDI (Japan)
      • iv. KTF (Korea)
      • v. NTT DoCoMo (Japan)
      • vi. SK Telecom (Korea)
      • vii. Market Indicators
        • a. China
        • b. Japan
        • c. South Korea
    • 2.3.6 Indian Sub Continent
      • i. Bharti Airtel
      • ii. IDEA Cellular
      • iii. Reliance Mobile
      • iv. Spice Telecom
      • v. Market Indicators
    • 2.3.7 Rest of Asia
      • i. Optus (Australia)
      • ii. Telstra Mobile (Australia)
      • iii. Globe Telecom (Philippines)
      • iv. DiGi and Maxis (Malaysia)
      • v. MobileOne (Singapore)
    • 2.3.8 Africa & Middle East
      • i. Cellcom (Israel)
      • ii. MTN (South Africa)
      • iii. STC (Saudi Arabia)
      • iv. Market Indicators
        • Figure 2.6: myGamma' s Revenue Distribution by Region (September 2007)
  • 2.4 Other Market Drivers
    • 2.4.1 The Web 2.0/Realtime Generation
      • Table 2.2: Communications Habits of Participants in the U.S. ‘Teens and Social Media' Report (Published in 2007)
      • Figure 2.7: A Demographic Analysis of myGamma' s User Base by Age
    • 2.4.2 The Social Networking Phenomenon
      • Table 2.3: Worldwide Growth of Selected Social Networking Sites June 2007 vs. June 2006
      • Table 2.4: Visitation to Selected Social Networking Sites by Worldwide Region, June 2007
      • Table 2.5: Use of Social Networking Sites (% of Adults with Broadband at Home)
    • 2.4.3 Application Trends
    • 2.4.4 The Value Proposition

3. Mobile Web Technology and Standards

  • 3.1 Introduction
  • 3.2 Driving Mobile Web Standards
    • 3.2.1 W3C and the Mobile Web Initiative (MWI)
      • i. Mobile Web Best Practices 1.0 (Basic Guidelines)
      • ii. MobileOK
      • iii. W3C Web and Mobile Web Standards
        • Figure 3.1: W3C Technology Stack Illustration
        • a. XHTML Basic
        • b. Mobile SVG
        • c. SMIL Mobile
        • d. XForms Basic
        • e. CSS Mobile
        • f. MWI BP
      • iv. Widgets 1.0 Requirements
        • Figure 3.2: The Technology Stack Typically Used by Widgets and Widget Engines
        • Source: W3C
      • v. Document Object Model (DOM)
      • vi. ECMAScript
    • 3.2.2 Open Mobile Alliance (WAP 2.0 & IMPS v.1.3)
      • i. Wireless Application Protocol 2.0 (WAP 2.0)
        • a. Wireless Application Environment (WAE)
        • b. Introduction of Internet protocols
        • c. WAP Programming Model
        • d. Enhanced Services
      • ii. Instant Messaging and Presence Service (IMPS) v1.3
        • a. Presence
        • b. Instant Messaging (IM)
        • c. Groups/Chat
        • d. Shared Content

3. Mobile Web Technology and Standards

  • 3.1 Introduction
  • 3.2 Driving Mobile Web Standards
    • 3.2.1 W3C and the Mobile Web Initiative (MWI)
      • i. Mobile Web Best Practices 1.0 (Basic Guidelines)
      • ii. MobileOK
      • iii. W3C Web and Mobile Web Standards
        • Figure 3.1: W3C Technology Stack Illustration
        • a. XHTML Basic
        • b. Mobile SVG
        • c. SMIL Mobile
        • d. XForms Basic
        • e. CSS Mobile
        • f. MWI BP
      • iv. Widgets 1.0 Requirements
        • Figure 3.2: The Technology Stack Typically Used by Widgets and Widget Engines
        • Source: W3C
      • v. Document Object Model (DOM)
      • vi. ECMAScript
    • 3.2.2 Open Mobile Alliance (WAP 2.0 & IMPS v.1.3)
      • i. Wireless Application Protocol 2.0 (WAP 2.0)
        • a. Wireless Application Environment (WAE)
        • b. Introduction of Internet protocols
        • c. WAP Programming Model
        • d. Enhanced Services
      • ii. Instant Messaging and Presence Service (IMPS) v1.3
        • a. Presence
        • b. Instant Messaging (IM)
        • c. Groups/Chat
        • d. Shared Content
          • - How IMPS Works
          • Figure 3.3: IMPS Architecture
      • iii. eXtensible HyperText Markup Language Mobile Profile (XHTML MP)
    • 3.2.3 Internet Engineering Task Force (IETF)
      • i. Session Initiation Protocol (SIP)
      • ii. SIP for Instant Messaging and Presence Leveraging Extensions (SIMPLE)
        • a. Optimisations
        • b. Instant Messaging
        • c. IM Chat Rooms
        • d. IM Features
      • iii. eXtensible Messaging and Presence Protocol (XMPP)
    • 3.2.4 dotMobi
      • i. Switch On! Guides
      • ii. Find.Mobi
      • iii. Device Database
      • iv. ready.mobi
      • v. Site Templates
      • vi. Virtual Developer Lab
      • vii. Mobile Web Developer Certification
        • - dotMobi' s Commercial Progress
    • 3.2.5 GSM Association' s Personal Instant Messaging Initiative
    • 3.2.6 Mobile Marketing Association (MMA)
    • 3.2.7 Open Mobile Terminal Platform (OMTP)
      • Figure 3.4: OMTP Focus
    • i. Device Management
    • ii. Usability
    • iii. Security and Trusted Environment
    • 3.2.8 XMPP Standards Foundation (XSF)
  • 3.3 Further Mobile Web 2.0 Related Standards & Technologies
    • 3.3.1 Ajax (Asynchronous JavaScript and XML)
      • Figure 3.5: Ajax-Powered User Experience
      • i. OpenAjax Alliance
    • 3.3.2 DHTML (Dynamic HTML)
    • 3.3.3 Flash Lite
    • 3.3.4 Linux, Apache, MySQL, PHP/Perl/Python (LAMP)
      • i. Linux
      • ii. Apache
      • iii. MySQL
      • iv. Perl
      • v. PHP
      • vi. Python
      • vii. LAMP in Mobile
    • 3.3.5 Web Services
    • 3.3.6 eXtensible Markup Language (XML)
    • 3.3.7 XHTML Overview (XHTML Basic, XHTML Mobile Profile, and WML2)
      • Figure 3.6: An Overview of Mobile Versions of XHTML
    • 3.3.8 Content Adaptation
      • i. Server Side Adaptation
      • ii. In-Network Adaptation
      • iii. Client Side Adaptation
    • 3.3.9 Device Detection
      • i. WURFL
      • ii. DetectRight
  • 3.4 Additional 2.0 Technology Enablers
    • 3.4.1 Android and the Open Handset Alliance (OHA)
      • i. Android at a Glance:
      • ii. Questions Raised
    • 3.4.2 GPE Palmtop Environment
    • 3.4.3 J2ME Polish
    • 3.4.4 LiMo Foundation
    • 3.4.5 Linux Phone Standards (LiPS) Forum
    • 3.4.6 Mobile Linux Initiative (MLI)
    • 3.4.7 Mobile Browsers
      • i. WebKit Open Source Project
    • 3.4.8 OpenMoko
    • 3.4.9 Mobile Search
      • Figure 3.7: Basic Search Engine Architecture
    • 3.4.10 Location-Based Services (LBS)
    • 3.4.11 Wireless Internet Platform for Interoperability (WIPI)

4. Business Models

  • 4.1 Introduction
  • 4.2 Sizing the Mobile Web Market
    • 4.2.1 Report Parameters & Mobile Web Adoption
      • Table 4.1: Number of 2.5G and 3G Subscribers (m), 2008-2013
      • Table 4.2: Number of Mobile Internet Users (m), by Region, 2008-2013
    • 4.2.2 Mobile Web Content and Device Trends
      • Figure 4.1: Top Ten Most Popular Types of Mobile Content
      • Figure 4.2: Downloads by Region (as of December 2007)
      • Figure 4.3: What are People Buying
      • Table 4.3: The Top Five Handsets with Mippin Users, by Country
    • 4.2.3 Market Demand
      • i. Acceptance of Technology Innovations
        • Table 4.4: IIIP Confidence Index (from Most Confident Nation to Least)
      • ii. UK Shuns New Services for Voice & Text
      • iii. Consumers Crave Customised Adverts
      • iv. GPS Preferred to Mobile Web in U.S.
      • v. LBS: Developers' View
      • vi. Mobile Web Access a Key Feature in Handset Replacement
  • 4.3 Business Models Options
    • 4.3.1 Revenue Generation
      • i. Advertisement-Based
      • ii. Transaction-Based
      • iii. Infomediary
      • iv. Licence-Based
      • v. Subscription-Based
    • 4.3.2 On-Portal (and On-Device Portal)
      • i. On-Device Portal (ODP)
      • ii. On Portal (aka On-Net Portal)
    • 4.3.3 Off Portal/Direct to Consumer (D2C)
  • 4.4 Mobile Advertising
    • 4.4.1 Mobile Web for Free?
    • 4.4.2 Targeted Advertising Opportunity
    • 4.4.3 Advertising Categories
      • i. Classifieds
      • ii. Display Adverts
      • iii. Search Engine Advertising [see also 4.2.2]
    • 4.4.4 Cost Models
      • i. Cost-per-Click (CPC)
      • ii. Cost-per-Thousand (CPM) (“M” from Latin numeral for 1000 - M - short for “mille”)
      • iii. Cost-per-Action/Acquisition
      • iv. Cost-per-Lead (CPL)
    • 4.4.5 Demand
  • 4.5 Mobile Marketing
    • Figure 4.4: The Mobile Channel Value-Chain (Strategic Network)
    • 4.5.1 Western Europe Markets Mobile Attitude & Usage Study
    • 4.5.2 Delivery Mediums
      • i. Bluetooth and Infrared
      • ii. Common Short Code (CSC)
      • iii. MMS
      • iv. Side-Load Delivery
      • v. SMS
      • vi. WAP Pull
      • vii. Viral Marketing
    • 4.5.3 Mobile Search
  • 4.6 Mobile IM (Instant Messaging)
    • 4.6.1 Market Fragmentation
      • Figure 4.5: The Evolving New Generation Mobile IM Market
    • 4.6.2 Commercial Choices
      • i. Mobile IM (Web-Based)
      • ii. SMS+/SMS 2.0/Super SMS (On-Net)
    • 4.6.3 Pricing
      • Table 4.5: Mobile Instant Messaging. Cost per Month. Regional Forecast 2008-2013
    • 4.6.4 The SMS Cannibalisation Myth

5. Strategies

  • 5.1 Introduction
  • 5.2 MNOs
    • 5.2.1. Orange
      • i. Hybrid Solution
      • ii. Adapting to Mobile Web 2.0
    • 5.2.2. Telstra
      • i. Building Perceived Value
    • 5.2.3. Vodafone Group
      • i. An Evolving Business
        • Figure 5.1: The Vodafone Mobile Internet Handset Strategy
      • ii. Importance of Mobile Advertising
  • 5.3 Mobile Web 2.0 Application Providers
    • 5.3.1 Social Networking & User Generated Content (UGC)
      • i. Case Study: BuzzCity' s myGamma
        • a. Mobile Social Networking for ‘Blue Collar' Users
        • b. Monetising the Mobile Social Web
          • Figure 5.2: BuzzCity Content Value Chain
          • Figure 5.3: BuzzCity Advertising Value Chain
      • ii. Case Study: trutap
        • Figure 5.4: Multi-IM Conversations via the trutap Client
        • c. Exploring the Revenue Opportunities
      • iii. bluepulse
        • Figure 5.5: bluepulse Mobile Client
      • iv. ComVu PocketCaster
        • Figure 5.6: ComVu' s PocketCaster Offers One-button Live Video-Streaming
      • v. itsmy.com
      • vi. Juice Wireless
        • Figure 5.7: JuiceCaster' s Mobile Client
      • vii. mig33
      • viii. Mobicomp
        • Figure 5.8: Active mTicker Architecture
      • ix. MyFoodPhone
      • x. Peperoni Mobile & Internet Software GmbH
        • Figure 5.9: Peperoni' s Mobile Site Building Platform
      • xi. phling!
      • xii. PixPulse
      • xiii. Reporo
      • xiv. twitter
      • xv. VoxSurf
    • 5.3.2 Mobile Search
      • i. Case Study: JumpTap
        • a. A Viable Search Alternative
      • ii. Case Study: Yahoo! Go & oneSearch
        • a. Matching the Web Search Experience
      • iii. Case Study: mInfo
        • a. Strength of Natural Language Search
      • iv. Google and China Mobile
      • v. m-Spatial
        • a. On- & Off-Portal Search
      • vi. Orascom & Onkosh
      • vii. T-Mobile & Medio Systems
        • Figure 5.10: Medio' s ODP on T-Mobile
    • 5.3.3 LBS (Location-Based Services)
      • Figure 5.11: Telmap' s Two-Axis LBS System Based on Accuracy and Frequency
        • i. Case Study: MobiLuck
          • a. A People Radar
        • ii. Ask.com
        • iii. Buzzd & Helio
        • iv. Garmin ‘PeerPoints'
        • v. loopt
          • Figure 5.12: loopt Displays Buddies' Locations on a Map
        • vi. Networks In Motion (NIM)
    • 5.3.4 Mobile IM (Instant Messaging)
      • i. Case Study: IXI Mobile & Ogo
        • Figure 5.13: Ogo Devices are Optimised to Enhance Web 2.0 Usability
          • a. The Upside Potential
        • Table 5.1: The Upside Potential
          • b. Mobile IM to Supersede SMS
      • ii. Case Study: Miyowa
        • Figure 5.14: An overview of the Miyowa Move Multimedia Platform Architecture ISVs Nurture D2C
      • iii. Colibria
        • Figure 5.15: The Colibria Elevate Platform
      • iv. Comverse
      • v. eBuddy
        • Figure 5.16: ebuddy Users by Region (Dec. 2007)
      • vi. EQO
        • a. Charging a Premium
          • Figure 5.17: EQO Users by Region
      • vii. InceSoft
      • viii. JiveTalk
      • ix. Jumbuck
      • x. MXit
      • xi. OZ Communications
      • xii. PICA
      • xiii. QuickIM
      • xiv. Tencent QQ
      • xv. Danger
  • 5.4 Portals and Other Players
    • 5.4.1. AOL Mobile
      • i. Portal Revamped
      • ii. AIM (AOL Instant Messenger)
    • 5.4.2. Google Mobile
      • i. Google AdSense
      • ii. Android
      • iii. Google Talk
    • 5.4.3. MSN & Windows Live for Windows Mobile
      • i. Windows Live for Mobile Strategy
      • ii. Windows Live Messenger
    • 5.4.4. Yahoo! Mobile

6. Challenges, 2.0 Approaches & Service Enablers

  • 6.1 Introduction
  • 6.2 The Challenges
    • 6.2.1 Mobile Technology Fragmentation
      • i. Asynchronous (Web 2.0) vs. Synchronous (Web 1.0)
      • ii. Need for Consistency
      • iii. Trust Model
    • 6.2.2 Privacy & Regulation
      • i. EU Privacy Requirements
      • ii. Censorship and Surveillance
        • a. Not so World Wide Web
      • iii. Security
      • iv. Compliance
        • a. Australia
        • b. EC Directive Regulations 2002
        • c. Location Data
        • d. Privacy and Electronic Communications (EC Directive) Regulations 2003
        • - Text, Picture and Video Messaging
        • - Location Data
    • 6.2.3 Social Networking/UGC
      • i. Addressing Privacy
        • a. Social Networking/UGC Compliance Guidelines
    • 6.2.4 Mobile Advertising
      • i. High Cost/Low Reach
      • ii. Making it Relevant
      • iii. Getting the Figures Right
    • 6.2.5 Mobile Search
      • Table 6.1: Mobile Phone Limitations Compared to PCs for Mobile Search
        • i. Mobile Search Advertising
        • ii. Moving Targets and Variables
        • iii. Wisdom of Crowds
    • 6.2.6 Location-Based Services (LBS)
      • i. Potential to be Fulfilled
      • ii. Navigation not Location
    • 6.2.7 Mobile Instant Messaging
      • Table 6.2: Number of Mobile Users who use Mobile IM services (m). Regional Forecast 2007-2012
      • i. Route to Market
      • ii. Service Positioning
      • iii. User Interface (UI)
    • 6.2.8 Value Chain Disruption
      • Figure 6.1: Value Chain Disruption
      • i. A Limited Window of Opportunity?
      • Table 6.3: Mobile Web 2.0 Value Proposition
    • 6.2.9 Walled or Open Gardens?
  • 6.3 ‘2.0' Approaches
    • 6.3.1 The Telco Advantage
    • 6.3.2 Billing 2.0
    • 6.3.3 Blending Mobile & Web via Messaging
    • 6.3.4 Telco 2.0
      • Figure 6.2: How to Move to Telco 2.0
      • i. Network Mashups
        • a. Connected Services Sandbox.
        • b. Connected Services Framework
        • c. IP Multimedia Subsystem (IMS) & Service Delivery Platform (SDP)
    • 6.3.5 Enterprise 2.0
      • i. Enterprise Mobile IM
      • ii. Software as a Service (SaaS) Mashups
  • 6.4 Enablers
    • 6.4.1 Aggregators/Brands and Direct to Consumer (D2C)
      • i. Case Study: Bango
        • a. Bango' s Business
      • ii. AdMob and iPhone
      • iii. AIS and Celltick
      • iv. Winksite
    • 6.4.2 Platform Providers
      • i. AdaptiveMobile
        • Figure 6.3: AdaptiveMobile' s Policy Control Framework
      • ii. GetJar
        • Figure 6.4: Application Monetisation Models
      • iii. GyPSii
        • Table 6.4: GyPSii Service Platform Applications
        • Figure 6.5: GyPSii Platform Architecture
      • iv. InfoGin
        • Table 6.5: Challenges in Mobile Web Delivery
      • v. ShoZu
        • Figure 6.6: The ShoZu Mobile Phone Client can be Embedded or Downloaded
        • a. Built to be Interrupted
        • b. Mobile Advertising Solution
    • 6.4.3 Devices
      • i. Impact on Value Chain
      • ii. iPhone
        • Figure 6.7 Apple iPhone - a Game-Changing Device?
        • a. Market Progress
        • b. Game-Changing?
      • iii. Technology and User Interface (UI)
        • a. Touch-Sensitive Displays
        • Figure 6.8: LG Prada - an iPhone Rival?
        • Figure 6.9: Nokia N95 Features a ‘2-Way Slide' Concept
        • b.The Voice of Social Networking
      • iv. UMPCs & MIDs
        • Figure 6.10: Datawind' s PocketSurfer2 Allows Browsing in Original HTML Layout
      • v. Case Study: Social Networking and Blackberry (Research In Motion)

7. Forecasts

  • 7.1 Forecast Definitions and Methodology
    • 7.1.1 Forecast Definitions
    • 7.1.2 Forecast Methodology
      • Figure: 7.1 Forecast Methodology
  • 7.2 The Global Market for Mobile Web 2.0
    • Table 7.1: Percentage of Mobile Users who Use Mobile Internet Services. Regional Forecast 2008-2013
    • Figure 7.2: Number of Mobile Internet Users (m). Regional Forecast 2008-2013
    • 7.2.1 Market Drivers and Constraints
      • i. Market Drivers
        • a. Advertising
          • Table 7.2: Market for Mobile Advertising ($bn) Global Forecast, 2008-2013
          • Table 7.3: Advertising Categories in the Mobile Domain
          • - Mobile Marketing
        • b. Anywhere, Anytime Accessibility
        • c. Converging Worlds of Mobile & Web
        • d. Changing User Behaviour
        • e. Flat-Rate Data Pricing
        • f. Increasing Mobile and 3G Penetration
        • g. Improving End-User Experience
        • h. New Revenue Opportunities
        • i. Off-Portal Services
        • j. Value-chain Disruption
      • ii. Market Constraints
        • a. Adjusting to New Partnerships & Business Models
        • b. Channel Dominance
          • - On Portal versus Off Portal/Direct to Consumer (D2C)
        • c. Cost of Mobile Data Services
        • d. Enterprise Sector
        • e. Fear of Bit Pipe Scenario
        • f. Industry Structure
        • g. Lack of Metrics
        • h. Privacy & Regulation
        • i. Technology Fragmentation
          • - Mobile IM & Silo Communities
        • j. Further Market Constraints
          • Table 7.4: Summary of Further Market Constraints
    • 7.2.2 Total Global Revenues for Mobile Web 2.0
      • Figure 7.3: Total Global Revenues ($m) for Mobile Web 2.0 by Application, 2008-2013
      • Table 7.5: Total Global Revenues ($m) for Mobile Web 2.0 by Application, 2008-2013
      • Figure 7.4: Total Global Mobile Web 2.0 Revenues ($m), by Type (Service, Data & Advertising)
      • Table 7.6: Total Global Mobile Web 2.0 Revenues ($m), by Type. 2008-2013
  • 7.3 Mobile Web 2.0 Product Sector Forecasts
    • 7.3.1 SNS/UGC
      • Figure 7.5: Total Social Networking Sites/User Generated Content Revenues ($m), by Type (Service, Data & Advertising) 2008-2013
      • Table 7.7: Total Social Networking/UGC Revenues ($m), by Type, 2008-2013
      • Figure 7.6: Total Social Networking/UGC Revenues ($m), by Region, 2008-2013
      • Table 7.8: Total Social Networking/UGC Revenues ($m), by Region, 2008-2013
    • 7.3.2 Mobile Search
      • Figure 7.7: Total Mobile Search Revenues ($m), by Type, 2008-2013
      • Table 7.9: Total Mobile Search Revenues ($m), by Type, 2008-2013
      • Figure 7.8: Total Mobile Search Revenues ($m), by Region, 2008-2013
      • Table 7.10: Total Mobile Search Revenues ($m), by Region, 2008-2013
    • 7.3.3 Mobile IM
      • Table 7.11: Number of Mobile Users (m) that Use Mobile Instant Messaging, Regional Forecast 2008-2013
      • Figure 7.9: Total Mobile Instant Messaging Revenues ($m), by Revenue Type, 2008-2013
      • Table 7.12: Total Mobile Instant Messaging Revenues ($m), by Revenue Type, 2008-2013
      • Figure 7.10: Total Mobile Instant Messaging Revenues ($m), by Region, 2008-2013
      • Table 7.13: Total Mobile Instant Messaging Revenues ($m), by Region, 2008-2013
  • 7.4 Mobile Web 2.0 Regional Forecasts
    • Figure 7.11: Total Revenues ($m) for Mobile Web 2.0, by Region, 2008-2013
    • Table 7.14: Total Mobile Web 2.0 Revenues ($m), by Region, 2008-2013
    • 7.4.1 North America
      • Figure 7.12: North American Total Mobile Web 2.0 Revenues ($m), by Application, 2008- 2013
      • Table: 7.15: North American Total Mobile Web 2.0 Revenues ($m), by Application, 2008- 2013
    • 7.4.2 South America.
      • Figure 7.13: South American Total Mobile Web 2.0 Revenues ($m), by Application, 2008- 2013
      • Table 7.16: South American Total Mobile Web 2.0 Revenues ($m), by Application, 2008- 2013
    • 7.4.3 Western Europe
      • Figure 7.14: Western European Total Mobile Web 2.0 Revenues ($m), by Application, 2008-2013
      • Table 7.16: Western European Total Mobile Web 2.0 Revenues ($m), by Application, 2008- 2013
    • 7.4.4 Eastern Europe
      • Figure 7.15: Eastern European Total Mobile Web 2.0 Revenues ($m), by Application, 2008- 2013
      • Table 7.18: Eastern European Total Mobile Web 2.0 Revenues ($m), by Application, 2008- 2013
    • 7.4.5 The Far East & China
      • Figure 7.16: Far East &China Total Mobile Web 2.0 Revenues ($m), by Application, 2008- 2013
      • Table 7.19: Far East & China Total Mobile Web 2.0 Revenues ($m), by Application, 2008- 2013
    • 7.4.6 Indian Sub Continent
      • Figure 7.17: Indian Sub Continent Total Mobile Web 2.0 Revenues ($m), by Application, 2008-2013
      • Table 7.20: Indian Sub Continent Total Mobile Web 2.0 Revenues ($m), by Application, 2008-2013
    • 7.4.7 Rest of Asia Pacific
      • Figure 7.18: Rest of Asia Pacific Total Mobile Web 2.0 Revenues ($m), by Application, 2008-2013
      • Table 7.21: Rest of Asia Pacific Total Mobile Web 2.0 Revenues ($m), by Application, 2008- 2013
    • 7.4.8 Africa & Middle East
      • Figure 7.19: Africa & Middle East Total Mobile Web 2.0 Revenues ($m), by Application, 2008-2013
      • Table 7.22: Africa & Middle East Total Mobile Web 2.0 Revenues ($m), by Application, 2008-2013

8. Conclusion & Recommendations

  • 8.1 Conclusion
    • Figure 8.1: Business Model Evolution
  • 8.2 Recommendations
    • 8.2.1 MNOs:
      • i. Brand & Loyalty
      • ii. Content Adaptation
      • iii. Off-Deck Opportunity
      • iv. Partnerships
      • v. PC, Mobile & Web Integration
      • vi. Policies
      • vii. SWOT analysis.
        • Table 8.1: MNO' SWOT Analysis
    • 8.2.2 Other Members of the Value Chain
      • Table 8.2: SWOT for Other Mobile Web 2.0 Players
  • 8.3 Application Recommendations
    • 8.3.1 Social Networking & User Generated Content (UGC)
    • 8.3.2 Mobile Search
      • Table 8.3: Search Engine User Interface Considerations
    • 8.3.3 Mobile IM
      • Table 8.4: Mobile IM & Business Model Considerations for MNOs
    • 8.3.4 LBS
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