Table of Contents
1 Introduction
- 1.1 Report scope
- 1.2 What are virtual currencies?
- 1.3 Why virtual currencies matter
2 Virtual Currencies and Their Issuers in China
- 2.1 How virtual currencies are created
- 2.2 Instant messaging and portal-based virtual currencies
- 2.2.1 Tencent' s QQ phenomenon: avatars, Q Coins, and Q Pets
- 2.2.2 Sina U-Coins, NetEase POPO Coins, and Baidu Coins
- 2.3 Game-based virtual currencies
- 2.3.1 Online gaming currencies traded in China
- 2.3.2 Gold farming
3 Virtual Currency Trade in China
- 3.1 Real money trades
- 3.1.1 Q Coins and other portal-based virtual currencies
- 3.1.2 World of Warcraft Gold and other online gaming currencies
- 3.2 Virtual currency trading companies
- 3.2.1 Chinese trading companies: Taobao and 5173.com
- 3.2.2 International trading companies: IGE and eBay
- 3.3 Virtual currency exchange rates
- 3.4 Government regulation
- 3.4.1 Key regulating bodies
4 Virtual Currency Users in China
- 4.1 Purchasing and spending habits
- 4.2 Trading and selling habits
- 4.3 Production and creation habits
5 A Look Ahead: The Future of Virtual Currencies in China
- 5.1 How strong is user demand for virtual currencies in China?
- 5.2 How will virtual currencies influence China' s economy?
- 5.3 How well can virtual currencies compete with other online payment
systems?
- 5.4 How will today' s virtual currencies in China fare in the long run?
- 5.5 How will China' s government regulate virtual currencies?
- 5.6 To what extent will virtual currencies become conduits for illegal
activities in China?
- 5.7 What role will China' s virtual currencies play globally?
List of Figures
- Figure 1: Leading portal-based virtual currencies in China
- Figure 2: The evolution of Tencent' s virtual goods and services
- Figure 3: QQ games and services paid for by Q Coins
- Figure 4: Major online gaming currencies in China
- Figure 5: Top portal-based virtual currency exchange sites
- Figure 6: Top game-based virtual currency exchange sites
- Figure 7: Portal-based virtual currency market prices, March 2007 (RMB per
unit)
- Figure 8: Game-based virtual currency market prices, March 2007 (RMB per
unit)
- Figure 9: Portal-based virtual currency market prices and real currency
exchange rates, March 2007 (RMB per unit)
- Figure 10: Game-based virtual currency market prices and real currency
exchange rates, March 2007 (RMB per unit)
- Figure 11: China government bodies involved in virtual currency regulation
- Figure 12: Gold farming and real-world salary comparison
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