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Market Research Report

Mobile Widgets: Portable Applications on Mobile Platforms

Published by Mind Commerce Contact us : +1-860-674-8796
Published 2008/04 Content info 62 pages
Product code MIN64485
Price From  US $ 995 Order/Price list
US $ 995 PDF by E-mail (Corporate Use License)
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Description TOC

Table of Contents

1. Executive Summary

2. Definition of a Mobile Widget

  • 2.1 What Separates a Widget From a Bundled Device Feature?
  • 2.2 Examples of Current Mobile Widgets

3. History of Mobile Platform Programming

  • 3.1 The First Widget
  • 3.2 Hardware Widgets?
  • 3.3 Hardware and Software Evolution
    • 3.3.1 Hardware evolution
      • 3.3.1.1 The Smartphone revolution
    • 3.3.2 Development platform evolution
      • 3.3.2.1 Palm
      • 3.3.2.2 WAP, WML, and HTML
        • 3.3.2.2.1 HTML and Mini Browsers
        • 3.3.2.2.2 Adobe, Flash, and Director
        • 3.3.2.2.3 JavaScript
        • 3.3.2.2.4 AJAX
    • 3.3.3 Development future

4. Platform Architectures

  • 4.1 Platform Specific Development
    • 4.1.1 Symbian
    • 4.1.2 Windows Mobile
    • 4.1.3 Blackberry OS
    • 4.1.4 iPhone OSX
    • 4.1.5 Linux
    • 4.1.6 Palm OS
    • 4.1.7 Danger Hiptop, SideKick
    • 4.1.8 Android
  • 4.2 Portable Widget Development
    • 4.2.1 J2ME Platform
  • 4.3 Web Based Widgets
    • 4.3.1 WAP/WML/XML
    • 4.3.2 HTML
      • 4.3.2.1 Browser Constraints by Platform

5. Key Development Concepts

  • 5.1 Size Constraints
    • 5.1.1 Compact Code
    • 5.1.2 Compact File Space
  • 5.2 Display Constraints
    • 5.2.1 Display Sizes and Standards
    • 5.2.2 Multiple Displays
  • 5.3 Input and Controls
    • 5.3.1 Input device types
      • 5.3.1.1 Keypad
      • 5.3.1.2 Keyboard
      • 5.3.1.3 Touch Screen
      • 5.3.1.4 Scroll Wheel
      • 5.3.1.5 Thumb Sticks, Roller Balls, and Direction Pads.
    • 5.3.2 Environmental Controls
      • 5.3.2.1 Motion and Orientation Sensors
      • 5.3.2.2 Light Sensors
    • 5.3.3 Peripheral Access
      • 5.3.3.1 GPS onboard and off
      • 5.3.3.2 Bluetooth
      • 5.3.3.3 Infrared
  • 5.4 Network Access
    • 5.4.1 Connection Persistence
      • 5.4.1.1 Dial on Demand
      • 5.4.1.2 Always On
    • 5.4.2 Connection Types and Limitations
      • 5.4.2.1 Cellular Data
      • 5.4.2.2 WiFi
      • 5.4.2.3 WiMax
      • 5.4.2.4 Bluetooth
  • 5.5 Processing
    • 5.5.1 Platforms and Speeds
  • 5.6 Web Widget development
    • 5.6.1 Limitations of Web Based Applications
    • 5.6.2 A note about WAP/WML translators, compression gateways, and proxies
  • 5.7 Licensing
    • 5.7.1 License Model Table by Platform

6. Markets

  • 6.1 Mobile Advertising
    • 6.1.1 The Advertising Double Edged Sword
  • 6.2 Market Summary
    • 6.2.1 Case Study RIM
    • 6.2.2 Case Study Apple
    • 6.2.3 Case Study PopCap Games
    • 6.2.4 Platform Market Share
  • 6.3 Market Sizing
    • 6.3.1 Predicted Mobile Sales
    • 6.3.2 Predicted Smart Phone Sales
    • 6.3.3 Predicted Mobile Application Sales and Revenue
    • 6.3.4 Recent Market Developments as Growth Indicators

7. Mobile Application Examples

  • 7.1 SalesForce
  • 7.2 Dexterra
  • 7.3 America' s Emergency Network

8. Carrier and Vendor Adaptations

  • 8.1 Topology and Network Changes
  • 8.2 Policy Changes
    • 8.2.1 Open Network Movements
    • 8.2.2 Billing Plan Changes
  • 8.3 Infrastructure Hardware Changes
    • 8.3.1 Location Based Services
    • 8.3.2 WiFi Localized Service Hosting
    • 8.3.3 Network Monitoring Changes and Effects
  • 8.4 Handset Manufacturer Changes
    • 8.4.1 Integrating New Handset Features
    • 8.4.2 Evolving the Handset
  • 8.5 Software Changes
    • 8.5.1 Mobile Browser Evolution
    • 8.5.2 Multiple Platform Mobile Operating Systems

9. The Future of Widgets

  • 9.1 Innovative Solutions on the Horizon
    • 9.1.1 Context and Location Sensitive Applications
    • 9.1.2 Pay Point Solutions
    • 9.1.3 Swarm Data Mining
  • 9.2 Predictions for the Next Generation
    • 9.2.1 Obsolescence of the Wallet
      • 9.2.1.1 Digital ID
      • 9.2.1.2 Electronic Signature
    • 9.2.2 Convergence of Portable Devices
      • 9.2.2.1 Geo Tagging Multimedia
      • 9.2.2.2 Geocasting, Personal Broadcasting
    • 9.2.3 Breaking the Phone Mold
      • 9.2.3.1 Unlocking and Starting Your Car
      • 9.2.3.2 Authentication on a Computer and Elsewhere
      • 9.2.3.3 Remote Control

10. Summary

11. Index of Tables

12. Image Credits

13. References

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