Table of Contents
1. OVERVIEW
2. INTRODUCTION
- 2.1. Background to the Report
- 2.2. Definitions
- 2.3. Report Content
- 2.4. Currency and Conversions
3. MNO CONTENT REVENUE GENERATORS
- 3.1. Transmission of Mobile Content
- 3.2. Usage of Mobile Content
- 3.3. Mobile Content Types
- 3.3.1. Mobile Music
- 3.3.2. Mobile Games
- 3.3.3. Mobile Video
- 3.3.3.1. Video Downloads
- 3.3.3.2. Real Time TV
- 3.3.4. Mobile Radio
- 3.3.5. Mobile Created Content
- 3.3.6. Music
- 3.4. Web 2.0 Social Networking Groups
- 3.5. Mobile Commerce Applications
- 3.6. Advertising
4. CHANNEL DEVELOPMENTS
- 4.1. Content Portals
- 4.2. Social Networks as a Channel
- 4.3. Retail Stores
- 4.4. Handset Manufacturers' Own Channels
- 4.5. Content Aggregators
- 4.5.1. Buongiorno
- 4.5.2. Jamba!/Jamster!
5. CONTENT REVENUE MODELS
- 5.1. Historical Context
- 5.2. Handset Manufacturers and MNOs
- 5.3. Advertising Revenue
- 5.4. Affiliate Marketing
- 5.5. Where' s the Money?
6. STRATEGIES FOR REVENUE GROWTH
- 6.1. Partnering
- 6.1.1. iPhone
- 6.1.2. KDDI and Sony
- 6.2. Develop
- 6.3. Acquire
7. KEY FINDINGS
- 7.1. An Advertising-only Model is not Enough
- 7.2. Revenue Sharing Models are Embryonic
- 7.3. Successful Content Fits with Mobile' s Strengths
8. RECOMMENDATIONS
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