Table of Contents
- Issues in the Market
- Main issues
- Definition
- Terminology
- TGI lifestage definitions
- Abbreviations
- Market in Brief
- New word, old concept
- The digital era
- Hyper profits from hyper parenting
- Spectacle over substance
- Consumers' attitudes towards edutainment
- The double edged sword
- Strengths and Weaknesses in the Market
- Strengths
- Weaknesses
- The Culture of Learning and Entertainment
- Key points
- The culture of learning
- Figure 1: Agreement with lifestyle statements, 2003-08
- Demographic differences
- Figure 2: Agreement with lifestyle statements, by age, 2008
- What consumers really do on holiday
- Figure 3: Trends on activities enjoyed most on holiday, 2008
- Changing economy, changing leisure
- Figure 4: Trends on the lifestyle statement ' I prefer to be active in my
leisure time' , 2007-08
- Education and widening participation
- Figure 5: Students in higher education: (home and overseas students), by
type of course and sex, 1970/71-2005/06
- Lowering the bar
- Away from academia...
- ...toward developing the self
- Fear and learning
- Figure 6: Attendance at school clubs/lessons, by gender, age,
socio-economic group, October/November 2007
- Case study: KidZania
- The home of edutainment
- Figure 7: Trends on average hours watching TV on a weekday, 2003-08
- Convergence and interactivity
- Figure 8: Digital items personally used, June 2008
- Thinking time
- Figure 9: Activities done during commute, May 2008
- Communication Theories behind Edutainment
- Key points
- Edutainment, the theoretical grounding
- 1970s -- and the big push for edutainment
- Case study: Sabido and the origin of Education Entertainment for Television
- Theory in practice
- Cognitive theory and computer games
- Location-based Edutainment
- Key points
- Classifications
- Figure 10: Classification of location-based edutainment
- LBE -- Interactive and Participatory
- Open-ended
- The rise of the indoor play centre
- Structured
- Revolutionising play for the pre-schooler
- Live and learn
- Learning becomes the ultimate gift
- Learning potential
- Figure 11: Experience of/interest in experience days out, November 2006
- LBE -- Non-Interactive and Spectator
- Explorative
- Dwindling interest in educational attractions
- Inspiration in innovation
- Figure 12: Total visits to visitor attractions in England*, by
attraction type, 2003-07
- The importance of interactivity
- Impact of the recession
- Figure 13: Total visits to historical and cultural attractions in
England*, 2003-08
- Popularity over preservation?
- That' s Edutainment -- Historical sites
- Coming up...
- That' s Edutainment -- Museums and galleries
- E-learning
- International developments
- That' s Edutainment -- Wildlife, zoos and aquariums
- Putting education into entertainment
- Seated and scripted
- Passive Edutainment -- Television and The Rise of Multichannel
- Key points
- Commercial insight
- The turning point in educational television
- Mr Rogers' Neighbourhood
- Sesame Street
- The value of learning
- The changing face of children' s edutainment
- Figure 14: Children' s channels viewing statistics, January 26-February
01 2009
- Capitalising on the learning trend
- Adult edutainment in television
- A formal divide
- Computer/Video Games
- Key points
- The gaming generation
- Brain numbing to brain training
- Parental appeal
- Universal appeal
- Smart thinking
- The lure of self development
- An industry is born
- For the mobile Phone
- For the internet
- Beyond Dr Kawashima
- Get serious
- Newspapers/Printed Press
- Key points
- No news is good news?
- Figure 15: Activities done during commute, May 2008
- The mass market approach
- Puzzles -- the ultimate cerebral edutainment
- Printed puzzles
- A competitive edge
- Youth of today not up for the challenge?
- Sudoku -- a puzzling revival
- Growing interest
- Why Sudoku appeals to consumers
- What the newspapers did
- Saturating the entertainment market
- Consumer Leisure Activities
- Key points
- In-home entertainment tops the bill
- Figure 16: Consumer leisure activities, January 2009
- Demographic differences
- The social vacuum
- Cultural venues most popular amongst sociable consumers and gardeners
- Figure 17: Most popular consumer leisure activities, by consumer leisure
activities, January 2009
- Visitors to cultural venues also big readers
- Figure 18: Next most popular consumer leisure activities, by consumer
leisure activities, January 2009
- Consumer Usage of Edutainment Activities
- Key points
- Passive learning
- Figure 19: Edutainment activities, January 2009
- Grey matter and grey hair
- Virtual bridge for the class divide
- Parental sway
- Virtual versus reality
- Figure 20: Edutainment activities, by leisure activities, January 2009
- Figure 21: Edutainment activities, by edutainment activities, January
2009
- Appendix -- The Culture of Learning and Entertainment
- Lifestyle statements, by age
- Figure 31: Lifestyle statements, by age, 2008
- Attitudinal statements, by lifestage
- Figure 32: Attitudinal statements, by lifestage, 2008
- Attitudinal statements, by other lifestages
- Figure 33: Attitudinal statements, by other lifestages, 2008
- Activities enjoyed most on holiday, by age
- Figure 34: Activities enjoyed most on holiday, by age, 2008
- Activities enjoyed most on holiday, by lifestage
- Figure 35: Activities enjoyed most on holiday, by lifestage, 2008
- Activities enjoyed most on holiday, by other lifestages
- Figure 36: Activities enjoyed most on holiday, by other lifestages, 2008
- Attendance at after school clubs/lessons, by gender, age, socio-economic
group, region and household size
- Figure 37: Attendance at after school clubs/lessons, by gender, age and
socio-economic group, October/November, October/November 2007
- Average hours watching TV on a weekday, by age
- Figure 38: Average hours watching TV on a weekday, by age, 2008
- Average hours watching TV on a weekday, by lifestage
- Figure 39: Average hours watching TV on a weekday, by lifestage, 2008
- Average hours watching TV on a weekday, by other lifestages
- Figure 40: Average hours watching TV on a weekday, by other lifestages,
2008
- Average trip length (all modes), by purpose
- Figure 41: Average trip length (all modes), by purpose, 1997-2006
- Trips per person per year, by purpose and main mode
- Figure 42: Trips per person per year, by purpose and main mode, 2006
- Appendix -- Consumer Leisure Activities
- Most popular consumer leisure activities, by detailed demographics
- Figure 43: Most popular consumer leisure activities, by detailed
demographics, January 2009
- Next most popular consumer leisure activities, by detailed demographics
- Figure 44: Next most popular consumer leisure activities, by detailed
demographics, January 2009
- Appendix -- Consumer Usage of Edutainment Activities
- Figure 45: Edutainment activities, by detailed demographics, January 2009
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