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Market Research Report

Electronic Gaming in the Digital Home - Game Advertising

Published by Parks Associates Contact us : +1-860-674-8796
Published 2007/06 Content info 190 Pages
Product code PARK39985
Price From  US $ 3000 Order/Price list
US $ 3000 Hard Copy
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Description TOC

Table of Contents

The Bottom Line

1.0 Notes on Methodology

2.0 Game Advertising: an Overview

  • 2.1 What is “Game Advertising”
  • 2.2 Key Terminology Explained

3.0 Game Advertising: Industry Domain Analysis

  • 3.1 An Overview of the Game Advertising Value Chain
  • 3.2 Game Advertising Business Models
  • 3.3 Key Constituents and Respective Industry Trends
    • 3.3.1 Advertisers: Looking for the Lost Eyeballs
    • 3.3.2 Ad Agencies: Path toward Digitization
    • 3.3.3 Developers and Publishers: Business Model Diversification
    • 3.3.4 Console Manufacturers: beyond Games
    • 3.3.5 Online Gaming Portals: Solving the 98% Problem
    • 3.3.6 Game Advertising Solution Providers: a Land Grab
  • 3.4 Industry Drivers and Inhibitors
    • 3.4.1 Key Drivers
      • The Growth of Online Gaming
      • The Popularity of Casual Gaming
      • Connected Game Consoles
    • 3.4.2 Key Inhibitors
      • The Lack of a “Game Advertising Economy”
      • The Learning Curve
      • Platform Fragmentation
      • Lack of Industry Standard
      • Lack of Third-Party Auditing

4.0 Game Advertising: Methods and Solutions

  • 4.1 Established Game Advertising Models
    • 4.1.1 Advergames
    • 4.1.2 Web Advertising
    • 4.1.3 Static Insertion
  • 4.2 The New Darling: Dynamic In-Game Advertising
    • 4.2.1 DIGA in Retail Console and PC games
    • 4.2.2 DIGA in Catalog Games
    • 4.2.3 DIGA in Casual Games
  • 4.3 Alternative Methods
    • 4.3.1 Virtual World
    • 4.3.2 Sponsored Game Play
    • 4.3.3 Game Tournament
  • 4.4 Comparing Different Models

5.0 Zooming in on Dynamic In-Game Advertising

  • 5.1 A Look under the Hood
    • 5.1.1 Key Technology Components
    • 5.1.2 Target Audience
    • 5.1.3 Target Platforms
    • 5.1.4 Ad Formats
    • 5.1.5 Inventory Availability
    • 5.1.6 Revenue Share
    • 5.1.7 Ad-buy process
  • 5.2 Competitive Analysis of In-Game Advertising Solution Providers
  • 5.3 Moving beyond Impression
    • 5.3.1 Product Placement and Plot Integration
    • 5.3.2 Addressable and Transaction-based Advertising
  • 5.4 Benefit for Game Publishers and Developers
  • 5.5 The Importance of a Full-Service Approach
  • 5.6 What Will the “Big Three” Do?
  • 5.7 Mobile Game Advertising

6.0 Market Forecasts

  • 6.1 Forecast Methodology
  • 6.2 Detailed Forecast

7.0 Market Implications and Key Recommendations

Resource Book

1.0 Shifting Demographics of Gamers

2.0 Segmentation of Gamers

3.0 Adoption of Online Gaming

  • 3.1 Growth of Online Gaming
  • 3.2 Popular Online Gaming Services
  • 3.3 A Comparison of Online Gamers

4.0 Analysis of Gamer Behaviors

  • 4.1 Average Playtime and Session Length by Platform
  • 4.2 Demographics of Gamers on Different Platforms
  • 4.3 Social Gaming Behaviors
  • 4.4 Online vs. Offline PC Gaming
  • 4.5 Gaming Expenditure
  • 4.6 Analysis of Game Genres
    • 4.6.1 Popular Genres by Demographics
    • 4.6.2 Gaming Hours of Various Genres on PC and Console
  • 4.7 New vs. Old Games

5.0 Gamers' Perceptions of Game Advertising

  • 5.1 General Perceptions
  • 5.2 Price Points of Ad-Supported Gaming Services & Add-on Features
  • 5.3 Desired Discounts & Preferred Ad Formats

6.0 Profiles of In-Game Ad Networks and Consultancies

  • 6.1 Adscape Media (Google)
  • 6.2 Amobee Media Systems
  • 6.3 Double Fusion
  • 6.4 Engage In-Game Advertising
  • 6.5 Greystripe, Inc.
  • 6.6 IGA Worldwide
  • 6.7 Massive Inc. (Microsoft)
  • 6.8 InGameAd Interactive (China)

7.0 Profiles of Advertising Agencies

  • 7.1 Ogilvy & Mather
  • 7.2 Play/Denuo

8.0 Profiles of Game Portals & Publishers/Developers

  • 8.1 AOL Games
  • 8.2 Arkadium Games
  • 8.3 Boonty S.A.
  • 8.4 Fuel Industries
  • 8.5 NeoEdge Networks
  • 8.6 RealNetworks
  • 8.7 Shockwave (Atoms Entertainment)
  • 8.8 Skyworks Technologies
  • 8.9 WildTangent
  • 8.10 Yahoo! Games

9.0 Profiles of Console Makers

  • 9.1 Microsoft Corporation
  • 9.2 Nintendo Co.
  • 9.3 Sony Corporation

10.0 Profiles of Game Ad Technology Providers

  • 10.1 Eyeblaster
  • 10.2 Exent Technologies
  • 10.3 Trymedia (Macrovision)

Figures

The Bottom Line

  • An Overview of the Game Advertising Value Chain
  • Game Advertising Business Models
  • Daily Hours Spent on TV, Web, and Gaming (among All Internet Users, 18-34 Male, and 35-54 Female)
  • Ad Spending per Household/Month: by Media
  • Percentage of Budget Planned for Various Forms of Emerging Media
  • Game Consoles Not Just About Games
  • Number of PC Gaming Hours per Month: Online vs. Offline (Q2/06)
  • Casual Game Genres Played by Gender and Age
  • Number of Xbox Live! Subscribers
  • How Is an Impression Counted
  • Summary of Advergames Developers
  • Top Ten Casual Game Portals (April 2007)
  • Time Spent on Playing New. vs. Old Games
  • Key Providers of Virtual World Marketing Solutions
  • Summary of Leading Virtual Worlds
  • Major Game Tournaments
  • The Game Advertising Continuum: a Comparison
  • DIGA Technology Illustration
  • Game Genres Played by Gender and Age: FPS, Sports, Action/Adventure, and Driving
  • Popular Games on Xbox/Xbox 360 and PC
  • How Is Revenue Shared
  • DIGA Solution Providers: a Detailed Comparison
  • Breaking Down the Cost of a Console Game
  • Full-Service Shop Approach
  • The Six Pillars of Sony PlayStation Network
  • Mobile Game Advertising Solution Providers
  • U.S. Forecast of Total Game Advertising Revenue (2006-2012)
  • Detailed Breakdown of Forecast Numbers
  • Comparison of CAGR by Type of Game Advertising (2006-2012)

Resource Book

  • Trends in PC Gamer Demographics 2004-2007
  • Trends in Console Gamer Demographics 2006-2007 by Age & Gender
  • Trends in Online Gamer Demographics 2004-2007 by Age & Gender
  • Trends in Console Gamer Demographics 2006-2007 by Education
  • Trends in Online Gamer Demographics 2004-2007 by Education
  • Percentage of Various Gamer Groups
  • Estimated Number of Households with Gamers from Different Segments
  • Ranking of Motivation, Time, and Money Spent
  • Retail Gaming Revenue by Gamer Groups
  • Percentage of Frequent Online Gamers (At Least Weekly)
  • Online Gaming Services
  • Using Online Gaming Services
  • Popular Online Multiplayer Games
  • Popular Online Multiplayer Games: by Age & Gender
  • Online Game Spenders by Gender
  • Online Game Spenders by Age
  • Mean Hours Spent on Gaming Device
  • Average Game Session Length
  • Gaming Time Allocation by Platform: Male vs. Female
  • Number of PC Gaming Sessions per Month: by Age and Gender
  • Number of Console Gaming Sessions per Month: by Age and Gender
  • Number of Gaming Sessions on a Mobile Phone: by Age and Gender
  • How Do Different Gamer Groups Allocate Gaming Time
  • Social Gaming Habits of Teens
  • Social Gaming Habits of Adults
  • Gaming with Child
  • Number of PC Gaming Sessions per Month: Online vs. Offline
  • Number of PC Gaming Hours per Month: Online vs. Offline by Age &
  • PC Gaming Session Length per Month: Online vs. Offline
  • PC Gaming Session Length per Month Online vs. Offline
  • Gaming Budget Allocation
  • Monthly Expenditure on Gaming
  • PC Gaming Under-monetized Compared to Console Gaming
  • Monthly Expenditure on Computer Games by Age and Gender
  • Monthly Expenditure on Console Games by Age and Gender
  • Monthly Expenditure on Online Games
  • Types of Games Played Personally
  • Casual Game Genres Played by Gender & Age
  • Game Genres Played by Gender & Age: Kids, Dancing/Singing
  • Game Genres Played by Gender & Age: FPS/Sports/Action/Driving
  • Game Genres Played by Gender & Age: RPG, Simulation, Strategy
  • Game Genres Played by Gender & Age: Advergaming
  • Average Number of Hours Playing PC Games
  • Average Number of Hours Playing Console Games
  • Time Spent on Playing New vs. Old Games
  • Average Time Spent Playing New vs. Old Games by Age
  • Average Time Spent Playing New vs. Old Games by Gender
  • Average Time Spent Playing New vs. Old Games by Segment
  • Perception of In-Game Advertising
  • Power Gamers Have Strong Opinions about Game Advertising
  • Perception of In-Game Ads Always Having Negative Impacts: by Gender and
  • Opinion about Seeing In-Game Ads to Win Prizes: by Gender and Age
  • Opinion about Seeing In-Game Ads if it Helps Reduce Cost
  • Opinion about Seeing In-Game Ads if it Helps Enhance Game Play
  • Interest in Subscribing to a Game Service Featuring in-Game Ads at Various Price Points
  • Price Sensitivity toward Game Services with Ads
  • Appeal of Free Ad-Supported Gaming Service
  • Interest in Games Featuring In-Game Ads and Special Features
  • Interest in Extra Features in a Game with In-Game Ads: Gender Difference
  • Desired Discount for Games with In-Game Ads
  • Discount Expected for Games with Ads: by Age and Gender
  • Perception of Different Types of Ad Insertion
  • Least Intrusive Approach of Ad Insertion: by Age and Gender
  • Double Fusion Publisher Partners and Game Titles
  • Double Fusion Milestones
  • Engage Milestones
  • Greystripe Milestones
  • IGA Worldwide Publisher Partners and Game Titles
  • IGA Worldwide Milestones
  • Massive Milestones
  • Massive Publisher Partners and Advertisers
  • Arkadium Casual Game Publisher Partners and Selected Titles
  • Arkadium Milestones
  • Boonty Milestones
  • Fuel Industries' Casual Game Publisher Partners and Selected Titles
  • Neoedge Casual Game Publisher Partners and Selected Titles
  • Neoedge Milestones
  • Real Networks Milestones
  • Shockwave Milestones
  • Skyworks Milestones
  • WildTangent Milestones
  • Yahoo! Games Milestones
  • Xbox and Xbox 360 Units Sold
  • Number of Xbox Live! Subscribers
  • Microsoft Game Advertising Platforms and Divisions
  • Nintendo GameCube Units Sold Worldwide
  • Nintendo Wii Units Sold Worldwide
  • PlayStation 2 Units Shipped Worldwide
  • PlayStation 3 Units Shipped Worldwide
  • Eyeblaster Milestones
  • Exent Publisher Partner and Game Titles
  • Exent Milestones
  • Trymedia Milestones
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