Table of Contents
The Bottom Line
1.0 Notes on Methodology
2.0 Game Advertising: an Overview
- 2.1 What is “Game Advertising”
- 2.2 Key Terminology Explained
3.0 Game Advertising: Industry Domain Analysis
- 3.1 An Overview of the Game Advertising Value Chain
- 3.2 Game Advertising Business Models
- 3.3 Key Constituents and Respective Industry Trends
- 3.3.1 Advertisers: Looking for the Lost Eyeballs
- 3.3.2 Ad Agencies: Path toward Digitization
- 3.3.3 Developers and Publishers: Business Model Diversification
- 3.3.4 Console Manufacturers: beyond Games
- 3.3.5 Online Gaming Portals: Solving the 98% Problem
- 3.3.6 Game Advertising Solution Providers: a Land Grab
- 3.4 Industry Drivers and Inhibitors
- 3.4.1 Key Drivers
- The Growth of Online Gaming
- The Popularity of Casual Gaming
- Connected Game Consoles
- 3.4.2 Key Inhibitors
- The Lack of a “Game Advertising Economy”
- The Learning Curve
- Platform Fragmentation
- Lack of Industry Standard
- Lack of Third-Party Auditing
4.0 Game Advertising: Methods and Solutions
- 4.1 Established Game Advertising Models
- 4.1.1 Advergames
- 4.1.2 Web Advertising
- 4.1.3 Static Insertion
- 4.2 The New Darling: Dynamic In-Game Advertising
- 4.2.1 DIGA in Retail Console and PC games
- 4.2.2 DIGA in Catalog Games
- 4.2.3 DIGA in Casual Games
- 4.3 Alternative Methods
- 4.3.1 Virtual World
- 4.3.2 Sponsored Game Play
- 4.3.3 Game Tournament
- 4.4 Comparing Different Models
5.0 Zooming in on Dynamic In-Game Advertising
- 5.1 A Look under the Hood
- 5.1.1 Key Technology Components
- 5.1.2 Target Audience
- 5.1.3 Target Platforms
- 5.1.4 Ad Formats
- 5.1.5 Inventory Availability
- 5.1.6 Revenue Share
- 5.1.7 Ad-buy process
- 5.2 Competitive Analysis of In-Game Advertising Solution Providers
- 5.3 Moving beyond Impression
- 5.3.1 Product Placement and Plot Integration
- 5.3.2 Addressable and Transaction-based Advertising
- 5.4 Benefit for Game Publishers and Developers
- 5.5 The Importance of a Full-Service Approach
- 5.6 What Will the “Big Three” Do?
- 5.7 Mobile Game Advertising
6.0 Market Forecasts
- 6.1 Forecast Methodology
- 6.2 Detailed Forecast
7.0 Market Implications and Key Recommendations
Resource Book
1.0 Shifting Demographics of Gamers
2.0 Segmentation of Gamers
3.0 Adoption of Online Gaming
- 3.1 Growth of Online Gaming
- 3.2 Popular Online Gaming Services
- 3.3 A Comparison of Online Gamers
4.0 Analysis of Gamer Behaviors
- 4.1 Average Playtime and Session Length by Platform
- 4.2 Demographics of Gamers on Different Platforms
- 4.3 Social Gaming Behaviors
- 4.4 Online vs. Offline PC Gaming
- 4.5 Gaming Expenditure
- 4.6 Analysis of Game Genres
- 4.6.1 Popular Genres by Demographics
- 4.6.2 Gaming Hours of Various Genres on PC and Console
- 4.7 New vs. Old Games
5.0 Gamers' Perceptions of Game Advertising
- 5.1 General Perceptions
- 5.2 Price Points of Ad-Supported Gaming Services & Add-on Features
- 5.3 Desired Discounts & Preferred Ad Formats
6.0 Profiles of In-Game Ad Networks and Consultancies
- 6.1 Adscape Media (Google)
- 6.2 Amobee Media Systems
- 6.3 Double Fusion
- 6.4 Engage In-Game Advertising
- 6.5 Greystripe, Inc.
- 6.6 IGA Worldwide
- 6.7 Massive Inc. (Microsoft)
- 6.8 InGameAd Interactive (China)
7.0 Profiles of Advertising Agencies
- 7.1 Ogilvy & Mather
- 7.2 Play/Denuo
8.0 Profiles of Game Portals & Publishers/Developers
- 8.1 AOL Games
- 8.2 Arkadium Games
- 8.3 Boonty S.A.
- 8.4 Fuel Industries
- 8.5 NeoEdge Networks
- 8.6 RealNetworks
- 8.7 Shockwave (Atoms Entertainment)
- 8.8 Skyworks Technologies
- 8.9 WildTangent
- 8.10 Yahoo! Games
9.0 Profiles of Console Makers
- 9.1 Microsoft Corporation
- 9.2 Nintendo Co.
- 9.3 Sony Corporation
10.0 Profiles of Game Ad Technology Providers
- 10.1 Eyeblaster
- 10.2 Exent Technologies
- 10.3 Trymedia (Macrovision)
Figures
The Bottom Line
- An Overview of the Game Advertising Value Chain
- Game Advertising Business Models
- Daily Hours Spent on TV, Web, and Gaming (among All Internet Users, 18-34
Male, and 35-54 Female)
- Ad Spending per Household/Month: by Media
- Percentage of Budget Planned for Various Forms of Emerging Media
- Game Consoles Not Just About Games
- Number of PC Gaming Hours per Month: Online vs. Offline (Q2/06)
- Casual Game Genres Played by Gender and Age
- Number of Xbox Live! Subscribers
- How Is an Impression Counted
- Summary of Advergames Developers
- Top Ten Casual Game Portals (April 2007)
- Time Spent on Playing New. vs. Old Games
- Key Providers of Virtual World Marketing Solutions
- Summary of Leading Virtual Worlds
- Major Game Tournaments
- The Game Advertising Continuum: a Comparison
- DIGA Technology Illustration
- Game Genres Played by Gender and Age: FPS, Sports, Action/Adventure, and
Driving
- Popular Games on Xbox/Xbox 360 and PC
- How Is Revenue Shared
- DIGA Solution Providers: a Detailed Comparison
- Breaking Down the Cost of a Console Game
- Full-Service Shop Approach
- The Six Pillars of Sony PlayStation Network
- Mobile Game Advertising Solution Providers
- U.S. Forecast of Total Game Advertising Revenue (2006-2012)
- Detailed Breakdown of Forecast Numbers
- Comparison of CAGR by Type of Game Advertising (2006-2012)
Resource Book
- Trends in PC Gamer Demographics 2004-2007
- Trends in Console Gamer Demographics 2006-2007 by Age & Gender
- Trends in Online Gamer Demographics 2004-2007 by Age & Gender
- Trends in Console Gamer Demographics 2006-2007 by Education
- Trends in Online Gamer Demographics 2004-2007 by Education
- Percentage of Various Gamer Groups
- Estimated Number of Households with Gamers from Different Segments
- Ranking of Motivation, Time, and Money Spent
- Retail Gaming Revenue by Gamer Groups
- Percentage of Frequent Online Gamers (At Least Weekly)
- Online Gaming Services
- Using Online Gaming Services
- Popular Online Multiplayer Games
- Popular Online Multiplayer Games: by Age & Gender
- Online Game Spenders by Gender
- Online Game Spenders by Age
- Mean Hours Spent on Gaming Device
- Average Game Session Length
- Gaming Time Allocation by Platform: Male vs. Female
- Number of PC Gaming Sessions per Month: by Age and Gender
- Number of Console Gaming Sessions per Month: by Age and Gender
- Number of Gaming Sessions on a Mobile Phone: by Age and Gender
- How Do Different Gamer Groups Allocate Gaming Time
- Social Gaming Habits of Teens
- Social Gaming Habits of Adults
- Gaming with Child
- Number of PC Gaming Sessions per Month: Online vs. Offline
- Number of PC Gaming Hours per Month: Online vs. Offline by Age &
- PC Gaming Session Length per Month: Online vs. Offline
- PC Gaming Session Length per Month Online vs. Offline
- Gaming Budget Allocation
- Monthly Expenditure on Gaming
- PC Gaming Under-monetized Compared to Console Gaming
- Monthly Expenditure on Computer Games by Age and Gender
- Monthly Expenditure on Console Games by Age and Gender
- Monthly Expenditure on Online Games
- Types of Games Played Personally
- Casual Game Genres Played by Gender & Age
- Game Genres Played by Gender & Age: Kids, Dancing/Singing
- Game Genres Played by Gender & Age: FPS/Sports/Action/Driving
- Game Genres Played by Gender & Age: RPG, Simulation, Strategy
- Game Genres Played by Gender & Age: Advergaming
- Average Number of Hours Playing PC Games
- Average Number of Hours Playing Console Games
- Time Spent on Playing New vs. Old Games
- Average Time Spent Playing New vs. Old Games by Age
- Average Time Spent Playing New vs. Old Games by Gender
- Average Time Spent Playing New vs. Old Games by Segment
- Perception of In-Game Advertising
- Power Gamers Have Strong Opinions about Game Advertising
- Perception of In-Game Ads Always Having Negative Impacts: by Gender and
- Opinion about Seeing In-Game Ads to Win Prizes: by Gender and Age
- Opinion about Seeing In-Game Ads if it Helps Reduce Cost
- Opinion about Seeing In-Game Ads if it Helps Enhance Game Play
- Interest in Subscribing to a Game Service Featuring in-Game Ads at Various
Price Points
- Price Sensitivity toward Game Services with Ads
- Appeal of Free Ad-Supported Gaming Service
- Interest in Games Featuring In-Game Ads and Special Features
- Interest in Extra Features in a Game with In-Game Ads: Gender Difference
- Desired Discount for Games with In-Game Ads
- Discount Expected for Games with Ads: by Age and Gender
- Perception of Different Types of Ad Insertion
- Least Intrusive Approach of Ad Insertion: by Age and Gender
- Double Fusion Publisher Partners and Game Titles
- Double Fusion Milestones
- Engage Milestones
- Greystripe Milestones
- IGA Worldwide Publisher Partners and Game Titles
- IGA Worldwide Milestones
- Massive Milestones
- Massive Publisher Partners and Advertisers
- Arkadium Casual Game Publisher Partners and Selected Titles
- Arkadium Milestones
- Boonty Milestones
- Fuel Industries' Casual Game Publisher Partners and Selected Titles
- Neoedge Casual Game Publisher Partners and Selected Titles
- Neoedge Milestones
- Real Networks Milestones
- Shockwave Milestones
- Skyworks Milestones
- WildTangent Milestones
- Yahoo! Games Milestones
- Xbox and Xbox 360 Units Sold
- Number of Xbox Live! Subscribers
- Microsoft Game Advertising Platforms and Divisions
- Nintendo GameCube Units Sold Worldwide
- Nintendo Wii Units Sold Worldwide
- PlayStation 2 Units Shipped Worldwide
- PlayStation 3 Units Shipped Worldwide
- Eyeblaster Milestones
- Exent Publisher Partner and Game Titles
- Exent Milestones
- Trymedia Milestones
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