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Market Research Report

The New Frontier: Portable and Mobile Gaming

Published by Parks Associates Contact us : +1-860-674-8796
Published 2008/01 Content info 195 Pages
Product code PARK45395
Price From  US $ 3000 Order/Price list
US $ 3000 PDF by E-mail (Single User License)
Delivery Time
PDF by E-Mail
Approx. 1-2 business days
Hard Copy/CD-ROM
Approx. 3-4 business days
If you need expedited delivery, please call us.
Description TOC

Table of Contents

The Bottom Line

1.0 Notes on Methodology

2.0 Mobile Gaming: Market Overview

  • 2.1 Key Industry Trends
  • 2.2 Drivers and Inhibitors
  • 2.3 Future Outlook

3.0 Mobile Carriers

  • 3.1 Data Revenue Growth and Mobile Entertainment
  • 3.2 Carriers and Mobile Gaming
  • 3.3 Merchandising, Marketing, and Distribution
  • 3.4 Mobile Gaming Business Models
  • 3.5 The “Three-Screen” Strategy
  • 3.6 International Case Studies
    • 3.6.1 South Korea
    • 3.6.2 Japan
    • 3.6.3 Europe

4.0 Mobile Game Developers and Publishers

  • 4.1 Competitive Landscape
  • 4.2 The Danger of Market Stagnation
  • 4.3 New Market Entrants
  • 4.4 To License or Not To License
  • 4.5 Industry Consolidation
  • 4.6 The Casual Focus
  • 4.7 Off-Deck Channels
  • 4.8 Porting as a Core Competency

5.0 Innovation: Technology, Content, and Business Model

  • 5.1 Connected and Multiplayer Mobile Gaming
  • 5.2 Pervasive (Cross Platform) Gaming
  • 5.3 BREW, N-Gage, and Xbox Live Anywhere
  • 5.4 Mobile In-Game Advertising
  • 5.5 Putting “Mobile” Back Into “Mobile Gaming”
  • 5.6 3D Mobile Gaming
  • 5.7 Other Relevant Technology Developments
    • 5.7.1 IMS
    • 5.7.2 Flash Lite
    • 5.7.3 Location-based Gaming

6.0 Portable Gaming

  • 6.1 Key Market Trends
  • 6.2 Potential for a New Market Entrant
  • 6.3 Convergence or Collision: Mobile and Portable Gaming

7.0 Market Forecasts

8.0 Key Recommendations

Resource Book

1.0 Mobile Phone as a Gaming Platform

  • 1.1 Mobile Gaming vs. Other Mobile Applications
  • 1.2 Mobile Gaming vs. Other Gaming Platforms

2.0 Profile of a Mobile Gamer

  • 2.1 Adoption of Mobile Gaming
  • 2.2 Mobile Gaming and Carriers
  • 2.3 Mobile Gaming and Smart Phone Ownership
  • 2.4 Perceived Importance of Mobile Gaming
  • 2.5 Expected Change in Gaming Expenditure
  • 2.6 Perspectives on Mobile Game Advertising
  • 2.7 Dominant Mobile Gaming Genres
  • 2.8 Multiplayer and Cross-Platform Mobile Gaming

3.0 Portable Game Players

  • 3.1 Adoption and Purchase Intention
  • 3.2 Portable Game Software
  • 3.3 Potential for a New Market Entrant
  • 3.4 Portable Gaming vs. Mobile Gaming

4.0 Global Consumer Data

  • 4.1 Mobile Gaming
  • 4.2 Portable Gaming

5.0 Profiles of Mobile Carriers

  • 5.1 AT&T Wireless
  • 5.2 Sprint
  • 5.3 Verizon Wireless

6.0 Profiles of Portable and Mobile Game Publishers

  • 6.1 Capcom Interactive, Inc.
  • 6.2 Digital Chocolate
  • 6.3 EA Mobile
  • 6.4 Gameloft
  • 6.5 Glu Mobile
  • 6.6 Hands-On Mobile
  • 6.7 Jamster, LLC
  • 6.8 NAMCO Networks America, Inc.
  • 6.9 Oberon Media / I-Play
  • 6.10 Nintendo Entertainment America
  • 6.11 PopCap Games
  • 6.12 RealNetworks
  • 6.13 Sony Pictures Mobile / Sony Ericsson & Sony Computer Entertainment America
  • 6.14 THQ Wireless
  • 6.15 Vivendi Games Mobile

7.0 Profiles of Technology Companies

  • 7.1 Amobee Media Systems
  • 7.2 Exit Games
  • 7.3 Greystripe, Inc.
  • 7.4 Hovr
  • 7.5 Microsoft
  • 7.6 Motricity, Inc.
  • 7.7 Nokia
  • 7.8 Qualcomm, Inc.
  • 7.9 Sun Microsystems / Java
  • 7.10 Tira Wireless

Figures

The Bottom Line

  • Key Drivers and Inhibitors for Mobile Gaming
  • Percentage of Data ARPU: U.S. Carriers
  • Mobile Phone: Features Never Used (Q2/07)
  • Important Influencers for Choosing a Mobile Service Provider
  • Carrier Deck Size & Top Sellers
  • Competitive Analysis: Key Mobile Game Publishers
  • Growth of Leading Mobile Gaming Companies
  • Percentage of Mobile Phone Users (among Internet Households) That Have Paid to Download Games in the Past 12 Months
  • Leading Media Companies: Mobile Gaming Initiatives
  • Key Licensing Partnerships
  • Recent Mergers and Acquisitions in the Mobile Gaming Industry
  • Consumer Interest in On-the-go Gaming
  • Social Network/Avatar-based Mobile Games
  • Interest in Multiplayer, Connected, and Community Gaming Applications
  • Multiplayer Mobile Gaming Platforms
  • Interest in Pervasive Gaming Very High among Core Gamers
  • Mobile Game Advertising Solution Providers
  • Innovative Mobile Games
  • Unit Sales of Nintendo DS and Sony PSP (Fiscal Year 2006-2008)
  • Sales of Nintendo Portable Game Players in Different Regions (Fiscal Year 2003-2007)
  • Portable Game Players: Brand Mindshare (Q2/07)
  • Top Desired Features on a New PGP among PGP Owners and Intenders
  • Correlation between Portable Console and Mobile Phone Gaming
  • Forecast of Mobile Service Subscribers and Paying Mobile Gamers (2007-2012)
  • Forecast of U.S. Mobile Gaming Revenue (2007-2012)
  • U.S. Households with at Least One Portable Game Player
  • Unit Sales of Portable Game Players

Resource Book

  • Mobile Phone: Entertainment Features
  • Usage of Various Mobile Applications
  • Mobile Phone: Features Never Used
  • Devices Used for Gaming
  • Number of Hours Spent on Various Gaming Devices
  • Comparison of Gaming Time across Platforms
  • Gaming Time by Platform: Percentile Analysis
  • Average Gaming Session Length by Platform
  • Gaming Hour Allocation by Platform: by Age Groups
  • How Do Different Gamer Groups Allocate Gaming Time
  • Percentage of Gamers Planning to Increase Mobile Game Spending in the Next 12 Months
  • Adoption of Paid Mobile Game Downloads
  • Frequent Mobile Gamers Are More Likely to Download
  • Number of Mobile Games Downloaded in the Last 12 Months
  • Mobile Gaming Adoption by Gender
  • Mobile Gaming Adoption by Age
  • Mobile Gaming Adoption by Gender: Q2 2005 vs. Q2 2007
  • Mobile Gaming Adoption by Age: Q2 2005 vs. Q2 2007
  • Number of Gaming Sessions on Portable Players: by Age and Gender
  • Number of Gaming Sessions on a Mobile Phone: by Age and Gender
  • Gaming Outside of the Home: by Gender and Age
  • Important Influencers for Choosing a Mobile Service Provider
  • Percentage of Mobile Game Downloaders and Mean Number of Games Downloaded by Carrier Brands
  • Mobile Gaming Behavior among Smart Phone Owners vs. Regular Mobile Phone Owners
  • Satisfaction with Internet Browsing Experience on a Mobile Phone: Smart Phone vs. Regular Phone
  • Perceived Importance of Different Capabilities on a Mobile/Portable Device
  • Perceived Importance of Mobile and Portable Gaming by Age
  • Expected Change in Mobile Gaming Expenditure
  • Expected Change in Mobile Gaming Expenditure: by Age
  • Mobile Phone: Service Subscription Intention
  • Consumer Sentiment about Mobile Advertising
  • Consumer Perspectives on Mobile Advertising
  • Ad-Supported Mobile Applications Boost Consumer Interest
  • Interest in Ad-Supported Mobile Services by Gender
  • Interest in Ad-Supported Mobile Services by Age
  • Interest in Ad-Supported Mobile Gaming by Perceived Importance of Mobile Gaming
  • Interest in Ad-Supported Mobile Gaming: Paying vs. Non-Paying Downloaders
  • Interest in Ad-Supported Mobile Gaming by Downloading Frequency
  • Interest in Various Game Genres on Different Portable Devices
  • Interest in Multiplayer, Connected, and Community Gaming Applications
  • Interest in Mobile Gaming Features by Gender
  • Interest in Pervasive Gaming Very High among Core Gamers
  • Interest in New MMOG Game Services
  • Ownership of Different Portable Game Players
  • Purchase Intention for Different Portable Game Players
  • Interest in a New Portable Game Player by Gender
  • Monthly Expenditure on Gaming
  • Time Spent on Playing New vs. Old Games
  • Number of Games Owned Personally
  • Average Number of Games Played Personally
  • Portable Game Players: Brand Mindshare
  • Preferred Brand for New Portable Game Player by Current Ownership
  • Preferred Brand for a Portable Game Player by Gender
  • Portable Game Player Ownership by Game Console Ownership
  • Gamers with Both Fixed and Portable Consoles Spend More Money on Software
  • Top Desired Features for a New PGP among PGP Owners and Intenders
  • Important Features on a PSP and Portable Multimedia Player
  • Correlation between Portable Console and Mobile Phone Gaming
  • Mobile Gamers More Likely to Own Portable Game Players
  • Mobile Gaming Frequency among Owners of Portable Game Players (Q2/07)
  • Adoption of Mobile Gaming in 13 Countries
  • Weekly Mobile Gaming Activities
  • Mobile Gaming Adoption in 13 Countries: by Age and Gender
  • Ownership of Portable Game Players in 13 Countries
  • Portable Game Player Ownership in 13 Countries: by Age and Gender
  • Adoption of Portable Gaming among 13 Countries
  • High Intender for Portable Game Players in 13 Countries
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