the-infoshop.com - The vertical markets research portal
View CartView Cart
Global Information, Inc.
US: +1-860-674-8796
EU: +32-2-535-7543
SG: +65-6223-2436
  Home | Category | Publishers | Custom Research | E-mail Alert | About Us | Contact Us | Site Map |
 

* View All Categories
View Conferences
Japanese Korean Chinese

Market Research Report

Electronic Gaming in the Digital Home - A Multiclient Study

Published by Parks Associates Contact us : +1-860-674-8796
Published 2006/09 Content info  
Product code PARK49391
Price From  US $ 15000 Order/Price list
US $ 15000 Report - PDF by Email (Single User License), Raw Data Survey Results-SPSS
Delivery Time
PDF by E-Mail
Approx. 1-2 business days
Hard Copy/CD-ROM
Approx. 3-4 business days
If you need expedited delivery, please call us.
Description TOC

Abstract

"If game companies insist on chasing the mythical hardcore and casual gamer segments, they will miss out on more than half of the market," said Yuanzhe (Michael) Cai, Director of Broadband and Gaming, Parks Associates. "The market is not black and white anymore, and game marketers need to understand these finer nuances."

This survey of more than 2,000 Internet gamers reveals that the U.S. Internet gamer population has diversified to include six distinctive gamer groups. This study provides analysis of these gamers' favorite gaming platforms and genres, their gaming behaviors (time and money spent on different gaming activities), interest in new gaming services, and perspectives on game advertising.

Related Report
Back to Top
Please inform me when related publications are released
InfoWatch

US: 1-860-674-8796 EU: 32-2-535-7543 SG: 65-6223-2436
The vertical markets research portal
© 2009, the-infoshop.com by Global Information, Inc. All rights reserved.