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Market Research Report

Connected Consoles: Gaming, Media, and Beyond

Published by Parks Associates Contact us : +1-860-674-8796
Published 2008/08 Content info 96 Pages
Product code PARK52511
Price From  US $ 3000 Order/Price list
US $ 3000 PDF by E-mail (Single User License)
Delivery Time
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Approx. 1-2 business days
Hard Copy/CD-ROM
Approx. 3-4 business days
If you need expedited delivery, please call us.
Description TOC

Table of Contents

The Bottom Line

1.0 Seventh-Generation Game Consoles: an Overview

  • 1.1 A Brief Introduction to Current-Gen Consoles
  • 1.2 Worldwide Hardware Unit Sales
  • 1.3 Competitive Dynamics: a SWOT Analysis

2.0 Connected Consoles: Gaming Capabilities

  • 2.1 Growth of Connected Game Consoles
  • 2.2 Online Multiplayer Gaming
  • 2.3 Digital Distribution: Casual Games and Downloadable Content
  • 2.4 Virtual Worlds and Avatars
  • 2.5 Game Advertising

3.0 Connected Consoles and the Digital Home

  • 3.1 Video, TV, and Connectivity Features
    • 3.1.1 An Overview of Non-Gaming Features
    • 3.1.2 Digital Distribution: Movies and TV Shows
      • On-Demand Video: Xbox 360 and PS3
      • PS3 and Blu-Ray
      • Xbox 360 and Netflix
      • Wii: Internet Channels
    • 3.1.3 Partnership with TV Service Providers
    • 3.1.4 Competing On-Demand Video Solutions
      • Over-the-Top Offerings
  • 3.2 Opportunities and Threats for Service Providers
  • 3.3 Usage of Connectivity and Multimedia Features: Consumer Insights

4.0 Market Forecasts

  • 4.1 Global Forecasts of Game Console Sales
  • 4.2 Forecasts of Content and Service Revenues

5.0 Implications and Recommendations

  • 5.1 For the Digital Home Industry
  • 5.2 For Game Console Manufacturers

Resource Book

1.0 Game Console Adoption

  • 1.1 Growth in Console Adoption
  • 1.2 Household Ownership of Different Types of Consoles and Active Usage
  • 1.3 Demographics of Console Owners
  • 1.4 Purchase Intention
  • 1.5 Important Game Console Features

2.0 Console Gaming Behavior

  • 2.1 Active Usage of Game Consoles
  • 2.2 Time and Money Spent on Console Gaming
  • 2.3 Console Game Genres
  • 2.4 Console Connection Rate
  • 2.5 Adoption of Online Gaming Services
  • 2.6 Demographics of Online Console Gamers
  • 2.7 Important Online Gaming Features
  • 2.8 Usage of Game Console Multimedia Features

3.0 Notes on Methodology

Figures

  • A Comparison of Different Xbox 360 SKUs
  • Sales of Current-Generation Game Consoles (2005-2008)
  • Comparing Sales of Wii to Combined Sales of PS3 and Xbox 360
  • Purchase Intentions for Different Game Consoles
  • Price Willing to Pay for Current-Generation Game Consoles: Buy vs. Lease
  • Important Console Features by Console Ownership
  • SWOT Analysis: Current-Generation Game Consoles
  • Growth of Xbox Live Registered User Accounts
  • Global Forecasts of Connected Game Console Households
  • Comparison of Xbox Live and PlayStation Network Multiplayer Features
  • Detailed Breakdown of Xbox Live Revenue Sources
  • Casual Games and Downloadable Game Content Offerings
  • Global Forecast of Console Digital Download Revenue (Full Game Downloads and Downloadable Content)
  • Participation in Virtual Worlds among Connected Console HHs
  • Purchasing of Virtual Items among Connected Xbox 360 and PS3 Households
  • Global Forecast of Micro-transaction/Item-Sales Revenue for Xbox 360 and PS3
  • Console In-Game Advertising: Key Players
  • Global Forecast of Console Dynamic In-Game Advertising Revenue
  • Perceived Intrusiveness of Different DIGA Approaches (Among Connected Xbox 360 and PS3 Households)
  • Video, TV, and Connectivity: Current-Gen Game Consoles
  • On-Demand Video Offerings from Xbox 360 and PlayStation 3
  • Type of Videos Watched on Xbox Live
  • Global Forecast of Digital Video Revenue: Xbox 360 and PS3
  • Usage of PlayStation 3 for Watching Blu Ray Movies and Playing Games
  • Millions of Subscribers: Netflix and Blockbuster Online Rental Services
  • Growth of Mega TV Subscribers
  • Set-Top Boxes with Internet Video Services
  • CE Platforms Supporting Internet Video
  • Video-On-Demand Strategies from Major Service Providers
  • Interest in a Game Console Leasing Service from a Broadband Service Provider
  • Devices Connected to a Game Console
  • Multimedia Usage of Game Consoles
  • Forecast of Units Sold by Region: Current-Generation Game Consoles
  • Forecast of Units Sold by Type: Current-Generation Game Consoles
  • Percentage of Units Sold: Current-Generation Game Consoles
  • Annual Revenue by Type: Current-Generation Game Consoles
  • Annual Revenue Forecast by Region: Current-Generation Game Consoles
  • Global Forecast of Connected Console Revenue: Content and Services by Console (2007-2013)
  • Global Forecast of Connected Console Revenue: Content and Service by Business Model (2007-2013)
  • Household Adoption of Game Consoles and Portable Game Players (2006-2008)
  • Growth of Console Households (2006-2008)
  • Growth of Households with Multiple Game Consoles
  • Next-Generation Game Console Breakdown (Q1/08)
  • Game Console Owners: Age and Gender (Q1/08)
  • Game Console Owners: Household Structure (Q1/08)
  • Demographics of Game Console Owners: Age & Gender (Q1/08)
  • Demographics of Game Console Owners: Income, Education, and Children at Home (Q1/08)
  • Demographics of Xbox 360 Owners (Q1/08)
  • Demographics of PlayStation 3 Owners (Q1/08)
  • Demographics of Nintendo Wii Owners (Q1/08)
  • Nintendo Wii Expanding the Market
  • Current-Gen Console Players by Gender
  • Purchase Intention for Current-Generation Game Consoles
  • Price Willing to Pay for Current-Generation Consoles: Buy vs. Lease
  • Game Console Intenders by Age
  • Game Console Intenders by Gender
  • Important Game Console Features: Among Game Console Owners and Intenders (1 of 2)
  • Important Game Console Features: Among Game Console Owners and Intenders (2 of 2)
  • Important Console Features by Console Ownership
  • Top Five Desirable Game Console Features among Game Console Intenders
  • Monthly Usage of Game Consoles among Households with Multiple Game Consoles
  • Active Usage of Game Consoles by Type of Consoles Owned
  • Monthly Expenditure on Purchasing Console Games by Game Console Ownership
  • Top Five Favorite Game Genres among Owners of Different Game Consoles
  • Growth of Households with Internet Connected Game Consoles
  • Broadband Connection Rate by Type of Game Consoles
  • Usage and Paying Adoption of Online Console Gaming Services
  • Usage of Xbox Live Services: Gold vs. Silver
  • Reasons for Not Subscribing to Xbox Live Gold
  • Adoption of Connected Console and Online Console Gaming among Current-Gen Console Households
  • Usage of Console Internet Connectivity and Adoption of Online Console Gaming by Age
  • Usage of Console Internet Connectivity and Adoption of Online Console Gaming by Gender
  • Usage of Console Internet Connectivity and Adoption of Online Console Gaming by Game Segments
  • Online Console Gaming by Game Console Ownership
  • Paying Adoption of Online Console Gaming Services by Age
  • Paying Adoption of Online Console Gaming Services by Gender
  • Interest in Downloading Console Games by Age and Gender
  • Importance of Different Online Gaming Features among Online Console Gamers
  • CE Devices Connected to a Game Console
  • Gaming and Multimedia Usage of Game Consoles
  • Usage of Multimedia and Connectivity Features on Game Consoles: Q3 2007 vs. Q3 2008
  • Gaming and Multimedia Usage of Game Consoles by Age
  • Gaming and Multimedia Usage of Game Consoles by Gender
  • Familiarity with Over-the-Top Video Options
  • Over-the-Top Video Usage
  • Using Xbox Live for Video Downloads/Streaming
  • Type of Videos Watched on Xbox Live
  • Monthly Expenditure on Xbox Live Video
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