Abstract
SYNOPSIS
Networked Gaming: Driving the Future II covers a variety of networked gaming
technologies and business models, including casual online gaming, MMORPG,
virtual worlds, game advertising, online console gaming, digital distribution,
and micro-transaction games. The report supplements detailed industry analysis
with company profiles, consumer data, and market forecasts.
“Millions of U.S. gamers are already paying to play different kinds of
online games,” said Stuart Sikes, president, Parks Associates.
“As online gaming further diversifies gamer audience and introduces new
genres and business models, gaming industry revenue mix will inevitably
continue to shift towards online gaming.”
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