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Market Research Report

The Adult Videogamer Market in the U.S.: Tapping into the New Diversity of Video-Game Players

Published by Packaged Facts Contact us : +1-860-674-8796
Published 2009/01 Content info 269 pages
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Description TOC

Table of Contents

Chapter 1 Executive Summary

  • Background
    • Introduction
    • Overview of the Report
  • Scope and Methodology
    • Scope of the Market
    • Methodology
  • Trends and Opportunities
    • American Consumers Escape into Video Games as Hard Times Get Harder
    • Adults Take to Video Games in Increasing Numbers
    • Video Games Appeal to All Age Groups
    • Casual Games Drive Change in Videogamer Demographics
    • Nintendo in Forefront of Gaming Revolution
    • Video Games Now Offer More than Just Fun
    • Video-Game Ads Expected to Grow Dramatically
    • Gamers Offer Many Opportunities for Retailers
  • Overview of the Market
    • Gamer Population Totals 114 Million
    • Videogamers Generate Annual Income of $4 Trillion
    • Video-Game Purchases Will Reach $10 Billion in 2013
    • Older Age Groups and Women Expected to Spark Growth in Videogamer Market
  • Profile of Adult Video-Game Players
    • Video Games Appeal to All Ages
    • Half of Videogamers Are Women
    • Videogamers Have Different Demographic Profile
    • Gender Drives Choice of Games
    • Gaming Habits of Moderate and Occasional Players Differ from Those of Avid Players
    • Gameboy and Nintendo Draw More Female Gamers
    • Online Games Interest Older Women
    • Women Predominate among Cellphone Game Players
    • Young Men Predominate among Offline Computer Gamers
  • Profile of Adult Video-Game Buyers
    • 50 Million Adults Buy Video Games
    • Many Buyers of Video Games Don' t Play Them
    • Avid Players Most Likely to Buy Games
    • Many Players Rent or Borrow Rather than Buy Games
    • Women in the 35- to 44-Year-Old Age Group Account for Largest Segment of All Video-Game Buyers
    • Non-Traditional Video-Game Buyers Gain in Importance
    • Young Males More Likely to Be Big Spenders on Video Games
    • Video-Game Buyers Show Different Demographic Characteristics
  • Emerging Market Segments
    • Women Become Increasingly Influential Force among Moderate and Occasional Videogamers
    • Younger Women More Likely to Play Video Games
    • Older Women Players Outnumber Male Gamers
    • Women Dominate Ranks of Older Online Gamers
    • Women Dominate Cellphone Game Players
    • More than 50 Million Videogamers Have Kids in Household
    • Gameboy Most Popular Brand among Family Gamers
    • Family Videogamers Spend Big on Video Games
    • Grandparents Major Segment of Family Video-Game Segment
    • Parents and Grandparents Turn to Casual Games with Kids
    • Videogamers in 55+ Age Group Total 25 Million
    • Mature Videogamers Favor Cards & Casino Games
    • Playstation and Nintendo Popular among Mature Gamers
    • Video Games Help Pass the Time for Retirees
    • Millions of 55+ Adults Buy Video Games
  • Shopping Patterns
    • Video-Game Players Like to Shop
    • Videogamers Go to Malls More Often
    • Convenience Stores Popular among Videogamers
    • Incentive Offers Capture Attention of Videogamers
    • Videogamers Far More Likely to Make Online Purchase
  • Consumer Profiles
    • Videogamers Keep up with Fashion
    • Gamers Love to Shop for Clothes
    • Videogamers Love to Drive Fast
    • Gamers Use Cars to Express Their Personality
    • Healthy Eating Gets Low Priority
    • Gamers Don' t Count Calories
    • Frozen Dinners Part of Gamer Lifestyle
    • New Food Products Interest Videogamers
    • Videogamers Driven by Careers
    • Videogamers More Likely to Spend than Save
    • Debit Cards More Popular
    • Videogamers Average Users of Credit Cards
    • More Gamers Have Bank Accounts
    • New-Car Loans More Common
    • Many Gamers Have Investments
    • Videogamers Good Customers for Insurance Industry
  • The Role of Consumer Electronics and Computers in the Videogamer Lifestyle
    • Gamers Are Tech-Savvy
    • Videogamers Like to Buy Consumer Electronics
    • Avid Gamers Are Early Adopters
    • More Gamers Shop at Home Electronics Stores
    • More Videogamers Have Cellphones
    • Computers Play Central Role in Gamers' Households
    • Home Computer Networks More Common
  • Videogamers Major Market for Home Computer Industry
    • Many Videogamers Plan to Buy New Computer in Near Future
    • Videogamers and the Internet
    • Internet Central Part of Videogamers' Lifestyle
    • Traditional Media Lose Ground among Some Videogamers
    • Gamers Look for New and Interesting Websites
    • Gamers Depend on the Internet
    • Heavy Internet Use Common
  • Media Usage and Receptivity to Advertising
    • Game Players Depend Less on Newspapers
    • Videogamers Read Same Magazines as Other Adult Consumers
    • Gamers Listen to the Radio
    • Television Still Important to Most Video-Game Players
    • Multiple TV Sets Found in Videogamer Households
    • Gamers More Likely to Subscribe to Premium Cable Channels
    • Male Avid Players Watch Channels Geared toward Younger Demographic
    • Moderate Players More Likely to Pay Attention to Product Placement in Video Games
    • Videogamers More Attuned to Product Placement Efforts in TV Shows
  • Leisure and Entertainment Choices
    • Videogamers Work Out
    • Gamers More Active than Other Adults
    • Videogamers Still Read Books
    • Video-Game Players More Likely to Go to the Movies

Section I Market Overview

Chapter 2 Trends and Opportunities

  • Strategic Trends
    • American Consumers Escape into Video Games as Hard Times Get Harder
    • Adults Take to Video Games in Increasing Numbers
    • Video Games Appeal to All Age Groups
    • Casual Games Drive Change in Videogamer Demographics
    • Games Valued as Social Experience
    • Nintendo in Forefront of Gaming Revolution
    • Video-Game Industry Responds to Growing Popularity of Casual Games
    • Nerds Push Back
    • Video Games Now Offer More than Just Fun
    • Customization is the Name of the Game
  • Advertising and Marketing Trends
    • Gamers Highly Receptive to In-Game Ads
    • Video-Game Ads Expected to Grow Dramatically
    • Growth of Casual Gamers Creates More Opportunities for In-Game Advertisers
    • Sony Opens PS3 to In-Game Advertising
    • In-Game Microtransactions Create New Possibilities for Marketers
    • IKEA Partners with Electronic Arts in Microtransactions Deal
    • Female-Friendly Marketing Approach Praised
    • Original Games Seen as Untapped Opportunity for Marketers
    • Toyota Enters World of Videogaming
    • Honda Targets "Cool Moms" with Web Game
    • 7-Eleven Partners with Game Developer in Slurpee Promotion
  • Market Opportunities
    • Gamers Offer Opportunities for Retailers
    • Table 2-1: Selected Opportunities Related to Shopping Habits of Videogamers
    • Videogamers Especially Attractive to Consumer Electronics Marketers
    • Table 2-2: Selected Opportunities Related to Use of Consumer Electronics by Videogamers Videogamers Major Consumers of Traditional Media and Entertainment Outlets
    • Table 2-3: Selected Opportunities Related to Media and Entertainment Habits of Videogamers
    • Gamers Prime Targets for Financial Services Providers
    • Table 2-4: Selected Opportunities Related to Personal Finances of Videogamers

Chapter 3 Overview of the Market

  • Size of the Videogamer Market
    • Gamer Population Totals 114 Million
    • Table 3-1: Number of Video-Game Players by Category and Gender of Player
    • Videogamers Generate Annual Income of $4 Trillion
    • Table 3-2: Aggregate Income of Video-Game Players by Gender and Age
    • Aggregate Income of Avid Players Totals $766 Billion
    • Table 3-3: Aggregate Income of Avid Video-Game Players by Gender and Age
    • Moderate and Occasional Players Wield Greatest Share of Gamers' Income
    • Table 3-4: Aggregate Income of Moderate Video-Game Players by Gender and Age
    • Table 3-5: Aggregate Income of Occasional Video-Game Players by Gender and Age
    • Online Gamers Wield Income of $875 Billion
    • Table 3-6: Aggregate Income of Online Game-Players by Gender and Age
    • Aggregate Income of Cellphone Gamers Exceeds $450 Billion
    • Table 3-7: Aggregate Income of Cellphone Game-Players by Gender and Age
    • Offline Computer Gamers Have Income of $634 Billion
    • Table 3-8: Aggregate Income of Offline Computer Game-Players by Gender and Age
  • Aggregate Purchases of Video Games
    • Video-Game Purchases Approach $7 Billion
    • Table 3-9: Aggregate Purchases of Video Games in Last 12 Months
    • Non-Gamers Also Important to Video-Game Industry
    • Table 3-10: Aggregate Purchases of Video Games in Last 12 Months by Non-Players
    • Videogamers Spend $5.9 Billion on Games
    • Table 3-11: Aggregate Purchases of Video Games in Last 12 Months by Video-Game Players
    • Avid Players Spend the Most on Video Games
    • Table 3-12: Aggregate Purchases of Video Games in Last 12 Months by Avid Video-Game Players
    • Table 3-13: Aggregate Purchases of Video Games in Last 12 Months by Moderate Video-Game Players
    • Table 3-14: Aggregate Purchases of Video Games in Last 12 Months by Occasional Video-Game Players
    • Video-Game Purchases Will Reach $10 Billion in 2013
    • Table 3-15: Projected Aggregate Purchases of Video Games, 2008-2013
  • Projected Growth of the Videogamer Market
    • Population Trends Will Shape Videogamer Market
    • Table 3-16: Videogamers as Percent of Population by Gender and Age Group
    • Table 3-17: Projected Changes in Population by Gender and Age Group, 2008-2013
    • Growth Factors Analyzed
    • Older Age Groups Expected to Spark Growth in Videogamer Market
    • Table 3-18: Video-Game Players by Gender and Age, 2008 vs. 2013
    • Table 3-19: Aggregate Income of Video-Game Players by Gender and Age, 2013

Section II Key Market Segments

Chapter 4 Profile of Adult Video-Game Players

  • Demographic Profile of Video-Game Players
    • Video Games Appeal to All Ages
    • Figure 4-1: Video-Game Players by Age Group
    • Table 4-1: Age and Gender of Video-Game Players by Category of Player
    • Half of Videogamers Are Women
    • Table 4-2: Women as Number and Percent of Video-Game Players by Age Group
    • Videogamers Have Different Demographic Profile
    • Figure 4-2: Selected Demographic Characteristics, Video-Game Players vs. Others
    • Table 4-3: Demographic Profile of Video-Game Players by Type of Player
  • Types of Games Played
    • Gender Drives Choice of Games
    • Table 4-4: Type of Video Game Rank-Ordered by Popularity among Men and Women
    • Many Women Gravitate to Male-Dominated Games
    • Table 4-5: Type of Video Game Played in Last 6 Months by Gender/Age Segment
    • Avid Players Turn to Many Types of Games
    • Table 4-6: Type of Video Games Played by Category of Game Player
    • Gaming Habits of Moderate and Occasional Players Differ from Those of Avid Players
    • Table 4-7: Type of Video Game Played in Last 6 Months by Category of Player
    • Table 4-8: Percent Playing Each Type of Video Game in Last 6 Months by Category of Player
    • Gameboy and Nintendo Draw More Female Gamers
    • Table 4-9: Brand of Video Game Played in Last 6 Months by Gender/Age Segment
    • Online Games Interest Older Women
    • Table 4-10: Online Video-Game Players vs. Others by Age and Gender
    • Table 4-11: Demographic Profile, Online Video-Game Players vs. Others
    • Women Predominate among Cellphone Game Players
    • Table 4-12: Cellphone-Game Players by Age and Gender
    • Cellphone Game Players More Urban and Multicultural
    • Table 4-13: Demographic Profile, Cellphone-Game Players vs. Others
    • Young Men Predominate among Offline Computer Gamers
    • Table 4-14: Offline Computer Game Players by Age and Gender
    • Table 4-15: Demographic Profile, Offline Computer Game Players vs. Others
    • Profiles of Online, Cellphone and Offline Computer Gamers Vary Dramatically
    • Table 4-16: Game Players by Gender and Age Group and Game Platform
    • Table 4-17: Demographic Profile of Video-Game Players by Game Platform . 91

Chapter 5 Profile of Adult Video-Game Buyers

  • Overview
    • 50 Million Adults Buy Video Games
    • Many Buyers of Video Games Don' t Play Them
    • Table 5-1: Number Buying Video Games in Last 12 Months, Video-Game Players vs. Others
    • Avid Players Most Likely to Buy Games
    • Table 5-2: Number Buying Video Games in Last 12 Months, Video-Game Players vs. Others
    • Table 5-3: Percent of Each Category of Player Buying Video Games in Last 12 Months by Number of Games Purchased
    • Big Spenders Are Mostly Players, Moderate Spenders Include More Non-Players
    • Table 5-4: Amount Spent on Video Games in Last 12 Months, Video-Game Players vs. Others
    • Table 5-5: Percent of Each Category of Player Buying Video Games in Last 12 Months by Amount Spent on Video Games
    • Many Players Rent or Borrow Rather than Buy Games
    • Table 5-6: Percent of Each Category of Player Who Say They Usually Rent or Borrow Video Games from Friends
    • Table 5-7: Percent of Each Category of Player Renting Video Games in Last 12 Months by Number of Games Rented
  • Key Video-Game Buyer Segments
    • Women in the 35- to 44-Year-Old Age Group Account for Largest Segment of All Video-Game Buyers
    • Figure 5-1: Adult Consumers Buying Video Games in Last 12 Months by Gender
    • Table 5-8: Number Buying Video Games in Last 12 Months Rank Ordered by Gender/Age Segment
    • Non-Traditional Video-Game Buyers Gain in Importance
    • Table 5-9: Number of Grandparents Buying Video Games in Last 12 Months by Amount Spent
    • Young Males More Likely to Be Big Spenders on Video Games
    • Table 5-10: Number Spending $200 or More in Last 12 Months by Gender/Age Segment
    • Table 5-11: Number Buying Six or More Video Games in Last 12 Months by Gender/Age Segment
    • Table 5-12: Number Buying Video Games in Last 12 Months Rank Ordered by Gender/Age/Player Segment
    • Table 5-13: Number Spending $150 or More on Video Games in Last 12 Months by Gender/Age/Player Segment
    • Video-Game Buyers Show Different Demographic Characteristics
    • Table

Chapter 6 Emerging Market Segments

  • Women Videogamers
    • Women Become Increasingly Influential Force among Moderate and Occasional Videogamers
    • Table 6-1: Number of Video-Game Players by Category and Gender of Player
    • Younger Women More Likely to Play Video Games
    • Table 6-2: Female Video-Game Players as Percentage of All Video-Game Players and All Women by Age Group
    • Older Women Players Outnumber Male Gamers
    • Table 6-3: Female Avid Video-Game Players as Percentage of All Avid Video-Game Players and All Women by Age Group
    • Table 6-4: Female Moderate Video-Game Players as Percentage of All Moderate Video-Game Players and All Women by Age Group
    • Table 6-5: Female Occasional Video-Game Players as Percentage of All Occasional Video-Game Players and All Women by Age Group
    • Women Dominate Ranks of Older Online Gamers
    • Table 6-6: Female Online Video-Game Players as Percentage of All Online Video-Game Players and All Women by Age Group
    • Women Dominate Cellphone Game Players
    • Table 6-7: Female Cellphone Video-Game Players as Percentage of All Cellphone-Game Players and All Women by Age Group
    • Nintendo DS Appeals to Fashion-Conscious Women
    • Exercise Games Target Working Moms
  • Family Gamers
    • More than 50 Million Videogamers Have Kids in Household
    • Table 6-8: Video-Game Players with Children under 18 as Percentage of All Video-Game Players by Age of Children and Type of Video Game Played
    • Family Gamers Go for Children' s Entertainment and Educational Games
    • Table 6-9: Video-Game Players with Children under 18 as Percentage of All Video-Game Players by Content of Video Game Played
    • Gameboy Most Popular Brand among Family Gamers
    • Table 6-10: Video-Game Players with Children under 18 as Percentage of All Video-Game Players by Brand of Video-Game Console
    • Family Videogamers Spend Big on Video Games
    • Table 6-11: Purchasers of Video Games in Last 12 Months by Adults with Children under 18 in Household as Percent of All Video-Game Purchasers
    • Table 6-12: Purchases of Video Games in Last 12 Months by Adults with Children under 18 in Household, Video-Game Players vs. Others
    • Grandparents Major Segment of Family Video-Game Segment
    • Table 6-13: Grandparents Playing Video Games as Percentage of All Video- Game Players by Type of Video Game Played
    • Playstation and Nintendo Top Choices of Grandparents
    • Table 6-14: Grandparents Playing Video Games by as Percentage of All Video-Game Players by Brand of Video-Game Console
    • Table 6-15: Grandparents Playing Video Games as Percentage of All Video-Game Players by Content of Video Game Played
    • Parents and Grandparents Turn to Casual Games with Kids
    • Game Makers Look to Families
    • Electronic Arts Joins Forces with Hasbro to Attract Families
    • Nintendo Targets Families Through Partnership with Nickelodeon
  • Mature Gamers
    • Videogamers in 55+ Age Group Total 25 Million
    • Table 6-16: Video-Game Players Ages 55+ as Percentage of All Video- Game Players and All Adults Ages 55+ by Type of Video Game Played
    • Mature Videogamers Favor Cards & Casino Games
    • Table 6-17: Video-Game Players Ages 55+ as Percentage of All Video- Game Players by Content of Video Game Played
    • Playstation and Nintendo Popular among Mature Gamers
    • Table 6-18: Video-Game Players Ages 55+ as Percentage of All Video- Game Players and All Adults Ages 55+ by Brand of Video-Game Console
    • Video Games Help Pass the Time for Retirees
    • Table 6-19: Retirees Playing Video Games as Percentage of All Video-Game Players by Type of Video Game Played
    • Millions of 55+ Adults Buy Video Games
    • Table 6-20: Retirees and Adults Ages 55+ as Percentage of All Video-Game Buyers
    • Nintendo Develops Market among Seniors

Section III Consumer Behavior of Videogamers

Chapter 7 Shopping Patterns of Videogamers

  • Shopping in Stores
    • Video-Game Players Like to Shop
    • Table 7-1: Attitudes toward Shopping, Video-Game Players vs. Others by Gender
    • Table 7-2: Attitudes toward Shopping by Gender and Category of Video- Game Player
    • Videogamers Go to Malls More Often
    • Table 7-3: Percent Visiting Malls in Last 4 Weeks by Gender, Video-Game Players vs. Others
    • Table 7-4: Percent Visiting Malls in Last 4 Weeks by Gender and Category of Video-Game Player
    • Shopping Habits Reflect Demographics and Values of Videogamers
    • Table 7-5: Percent Shopping in Last 3 Months by Category of Retailer by Gender, Video-Game Players vs. Others
    • Table 7-6: Percent Shopping in Last 3 Months by Type of Retail Outlet by Gender and Category of Video-Game Player
    • Convenience Stores Popular among Videogamers
    • Figure 7-1: Percent Shopping at Convenience Stores in Last 4 Weeks by Gender, Video-Game Players vs. Others
    • Incentive Offers Capture Attention of Videogamers
    • Table 7-7: Percent of Households Responding to Incentive Offers by Gender, Video-Game Players vs. Others
    • Gamers Have Average Degree of Concern for Environment
    • Table 7-8: Attitudes toward Shopping for and Buying Environmentally Friendly Products, Video-Game Players vs. Others
  • Shopping Online
    • Videogamers Focus on Online Shopping
    • Table 7-9: Attitudes toward Online Shopping and Buying, Video-Game Players vs. Others by Gender
    • Table 7-10: Attitudes toward Online Shopping and Buying by Gender and Category of Video-Game Player
    • Videogamers Far More Likely to Make Online Purchase
    • Figure 7-2: Percent Placing Internet Order in Last 12 Months by Gender, Video-Game Players vs. Others
    • Figure 7-3: Percent Placing Internet Orders in Last 12 Months by Gender and Category of Video-Game Player
    • Male Videogamers More Likely to Buy Computer Products Online
    • Table 7-11: Items Purchased on Internet in Last 12 Months by Gender, Video-Game Players vs. Others
    • Table 7-12: Items Purchased on Internet in Last 12 Months by Gender and Category of Video-Game Player
    • Videogamers Are Big Online Spenders
    • Table 7-13: Amount Spent on Internet in Last 12 Months by Gender, Video- Game Players vs. Others
    • Table 7-14: Amount Spent on Internet Orders in Last 12 Months by Gender and Category of Video-Game Player

Chapter 8 Consumer Profiles of Videogamers

  • Fashion
    • Videogamers Keep up with Fashion
    • Table 8-1: Attitudes toward Fashion, Video-Game Players vs. Others by Gender
    • Table 8-2: Attitudes toward Fashion by Gender and Category of Video- Game Player
    • Videogamers Love to Shop for Clothes
    • Figure 8-1: Percent Who "Really Enjoy Clothes Shopping," Video-Game Players vs. Others by Gender
    • Table 8-3: Attitudes toward Shopping for Clothes, Video-Game Players vs. Others by Gender
    • Male Avid Gamers Especially Interested in Clothes
    • Table 8-4: Attitudes toward Shopping for Clothes by Gender and Category of Video-Game Player
    • Videogamers More Brand-Loyal
    • Table 8-5: Attitudes toward Clothing Brands, Video-Game Players vs. Others by Gender
  • Automotive
    • Videogamers Love to Drive Fast
    • Figure 8-2: Percent Who Like to Drive Faster than Normal, Video-Game Players vs. Others by Gender
    • Table 8-6: Attitudes toward Driving, Video-Game Players vs. Others by Gender
    • Table 8-7: Attitudes toward Driving by Gender and Category of Video-Game Player
    • Gamers Use Cars to Express Their Personality
    • Table 8-8: Attitudes toward Cars and Personality, Video-Game Players vs. Others by Gender
    • Table 8-9: Attitudes toward Cars and Personality by Gender and Category of Video-Game Player
    • Video-Game Players Interested in Automotive Technology
    • Table 8-10: Reasons for Buying Cars, Video-Game Players vs. Others by Gender
  • Food
    • Healthy Eating Gets Low Priority
    • Figure 8-3: Percent Who Think Their Diet Is Very Healthy, Video-Game Players vs. Others by Gender
    • Table 8-11: Attitudes toward Healthy Eating, Video-Game Players vs. Others by Gender
    • Avid Gamers Least Concerned about Healthy Eating
    • Table 8-12: Attitudes toward Healthy Eating by Gender and Category of Video-Game Player
    • Gamers Don' t Count Calories
    • Table 8-13: Attitudes toward Counting Calories, Video-Game Players vs. Others by Gender
    • Table 8-14: Attitudes toward Counting Calories by Category of Video-Game Player
    • Frozen Dinners Part of Gamer Lifestyle
    • Table 8-15: Attitudes toward Eating Prepared Meals, Video-Game Players vs. Others by Gender
    • Table 8-16: Attitudes toward Eating Prepared Meals by Gender and Category of Video-Game Player
    • New Food Products Interest Videogamers
    • Table 8-17: Attitudes toward Trying New Foods, Video-Game Players vs. Others by Gender
    • Table 8-18: Attitudes toward Trying New Foods by Gender and Category of Video-Game Player
  • Financial Services
    • Videogamers Driven by Careers
    • Table 8-19: Attitudes toward Work and Money, Video-Game Players vs. Others by Gender
    • Table 8-20: Attitudes toward Work and Money by Gender and Category of Video-Game Player
    • Videogamers More Likely to Spend than Save
    • Table 8-21: Attitudes toward Personal Financial Management Issues, Video- Game Players vs. Others by Gender
    • Avid Players Least Likely to Feel Financially Secure
    • Table 8-22: Attitudes toward Personal Financial Management Issues by Gender and Category of Video-Game Player
    • Debit Cards More Popular
    • Table 8-23: Use of ATM/Debit Cards, Video-Game Players vs. Others by Gender
    • Table 8-24: Use of ATM/Debit Cards by Gender and Category of Video- Game Player
    • Videogamers Average Users of Credit Cards
    • Table 8-25: Use of Credit Cards, Video-Game Players vs. Others by Gender
    • Table 8-26: Use of Credit Cards by Gender and Category of Video-Game Player
    • More Gamers Have Bank Accounts
    • Table 8-27: Type of Bank Accounts, Video-Game Players vs. Others by Gender
    • Table 8-28: Type of Bank Accounts by Gender and Category of Video- Game Player
    • New-Car Loans More Common
    • Table 8-29: Type of Loan, Video-Game Players vs. Others by Gender
    • Table 8-30: Type of Loan by Gender and Category of Video-Game Player
    • Many Gamers Have Investments
    • Table 8-31: Type of Investments Owned, Video-Game Players vs. Others by Gender
    • Table 8-32: Type of Investments Owned by Gender and Category of Video- Game Player
    • Videogamers Good Customers for Insurance Industry
    • Table 8-33: Ownership of Insurance Policies, Video-Game Players vs. Others by Gender
    • Table 8-34: Ownership of Insurance Policies by Gender and Category of Video-Game Player

Section IV Technology and the Internet

Chapter 9 The Role of Consumer Electronics and Computers in the Videogamer Lifestyle

Videogamers and Consumer Electronics Gamers Are Tech-Savvy Table 9-1: Attitudes toward Technology, Video-Game Players vs. Others by Gender Table 9-2: Attitudes toward Technology by Gender and Category of Video- Game Player Videogamers Like to Buy Consumer Electronics Table 9-3: Attitudes toward Buying Consumer Electronics, Video-Game Players vs. Others by Gender Avid Gamers Are Early Adopters Table 9-4: Attitudes toward Buying Consumer Electronics Products by Gender and Category of Video-Game Player More Gamers Shop at Home Electronics Stores Table 9-5: Percent Shopping at Home Electronics Stores in Last 3 Months by Gender, Video-Game Players vs. Others More Videogamers Have Cellphones Table 9-6: Ownership and Use of Cellphones by Gender, Video-Game Players vs. Others Table 9-7: Ownership and Use of Cellphones by Gender and Category of Video-Game Player Videogamers and Computers Computers Play Central Role in Gamers' Households Table 9-8: Ownership of Home Computers by Gender, Video-Game Players vs. Others Table 9-9: Ownership of Home Computers by Gender and Category of Video-Game Player Home Computer Networks More Common Table 9-10: Ownership of Home Computer Network by Gender, Video-Game Players vs. Others Table 9-11: Ownership of Home Computer Network by Gender and Category of Video-Game Player Videogamers Major Market for Home Computer Industry Table 9-12: Most Recent Purchase of Home Computers by Gender, Video- Game Players vs. Others Table 9-13: Most Recent Purchase of Home Computers by Gender and Category of Video-Game Player Table 9-14: Amount Spent on Computer Software in Last 12 Months by Gender, Video-Game Players vs. Others Many Videogamers Plan to Buy New Computer in Near Future Figure 9-1: Percent Planning to Purchase Home Computer in Next 18 Months by Gender, Video-Game Players vs. Others Gamers Spend Many Hours in Front of Computer Screens Table 9-15: Number of Hours Per Week Using Home Computer by Gender, Video-Game Players vs. Others Table 9-16: Number of Hours Per Week Using Home Computer by Gender and Category of Video- Game Player

Chapter 10 Videogamers and the Internet

  • Impact of the Internet on the Lifestyle of Videogamers
    • Internet Central Part of Videogamers' Lifestyle
    • Table 10-1: Impact of the Internet on Lifestyle, Video-Game Players vs. Others by Gender
    • Table 10-2: Impact of the Internet on Lifestyle by Gender and Category of Video-Game Player
    • Traditional Media Lose Ground among Some Videogamers
    • Table 10-3 Impact of the Internet on Media Usage, Video-Game Players vs. Others by Gender
    • Table 10-4 Impact of the Internet on Media Usage by Gender and Category of Video-Game Player
  • Online Habits
    • Gamers Look for New and Interesting Websites
    • Table 10-5: Profile of Online Behavior, Video-Game Players vs. Others by Gender
    • Table 10-6: Profile of Online Behavior by Gender and Category of Video- Game Player
    • Gamers Depend on the Internet
    • Figure 10-1: Percent Using the Internet at Home in Last 7 Days (except email) by Gender, Video-Game Players vs. Others
    • Table 10-7: Method of Access to Internet at Home by Gender, Video-Game Players vs. Others
    • Heavy Internet Use Common
    • Table 10-8: Number of Times Online at Home in Last 7 Days (except email) by Gender, Video-Game Players vs. Others
    • Avid Gamers Even More Connected
    • Figure 10-2: Percent Using the Internet at Home in Last 7 Days (except email) by Gender and Category of Video-Game Player
    • Table 10-9: Number of Times Online at Home in Last 7 Days (except email) by Gender and Category of Video-Game Player
    • Top Websites the Same
    • Table 10-10: Websites Visited in Last 30 Days by Men, Video-Game Players vs. Others
    • Table 10-11: Websites Visited in Last 30 Days by Women, Video-Game Players vs. Others
    • Many Online Activities the Same for Gamers as Non-Gamers
    • Table 10-12: Online Activities in Last 30 Days, Video-Game Players vs. Others
    • Avid and Moderate Players Focus on Different Online Activities
    • Table 10-13: Online Activities of Men in Last 30 Days by Category of Video- Game Player
    • Table 10-14: Online Activities of Women in Last 30 Days by Category of Video-Game Player

Section V Media and Entertainment Choices

Chapter 11 Media Usage and Receptivity to Advertising

  • Print Media
    • Game Players Depend Less on Newspapers
    • Table 11-1: Attitudes toward Newspapers, Video-Game Players vs. Others by Gender
    • Table 11-2: Attitudes toward Newspapers by Gender and Category of Video- Game Player
    • Magazines Seen as Entertainment Source
    • Table 11-3: Attitudes toward Magazines, Video-Game Players vs. Others by Gender
    • Table 11-4: Attitudes toward Magazines by Gender and Category of Video- Game Player
    • Videogamers Read Same Magazines as Other Adult Consumers
    • Table 11-5: Favorite Magazines of Men, Video-Game Players vs. Others
    • Table 11-6: Favorite Magazines of Women, Video-Game Players vs. Others
  • Radio and Television
    • Gamers Listen to the Radio
    • Table 11-7: Attitudes toward Radio, Video-Game Players vs. Others by Gender
    • Table 11-8: Attitudes toward Radio by Gender and Category of Video-Game Player
    • Television Still Important to Most Video-Game Players
    • Table 11-9: Attitudes toward Video Games and Television by Gender and Category of Video-Game Player
    • Table 11-10: Attitudes toward Television, Video-Game Players vs. Others by Gender
    • Table 11-11: Attitudes toward Television by Gender and Category of Video- Game Player
    • Multiple TV Sets Found in Videogamer Households
    • Table 11-12: Ownership of Television Sets by Gender, Video-Game Players vs. Others
    • Gamers More Likely to Subscribe to Premium Cable Channels
    • Table 11-13: Subscription to Premium Cable Channels by Gender, Video- Game Players vs. Others
    • TV Choices Similar for Male Gamers but Differ for Women
    • Table 11-14: Cable TV Channels Watched by Men in Last 7 Days, Video- Game Players vs. Others
    • Table 11-15: Cable TV Channels Watched by Women in Last 7 Days, Video- Game Players vs. Others
    • Male Avid Players Watch Channels Geared toward Younger Demographic
    • Table 11-16: Cable TV Channels Watched by Men in Last 7 Days by Category of Video-Game Player
    • Table 11-17: Cable TV Channels Watched by Women in Last 7 Days by Category of Video-Game Player
  • Receptivity to Advertising
    • Avid Game Players Especially Receptive to Ads
    • Table 11-18: Attitudes toward Advertising, Video-Game Players vs. Others by Gender
    • Table 11-19: Attitudes toward Advertising by Gender and Category of Video- Game Player
    • Moderate Players More Likely to Pay Attention to Product Placement in Video Games
    • Table 11-20: Attitudes of Video-Games Players toward Product Placement in Video Games by Category of Player
    • Videogamers More Attuned to Product Placement Efforts in TV Shows
    • Table 11-21: Attitudes toward Product Placement, Video-Game Players vs. Others by Gender

Chapter 12 Leisure and Entertainment Choices of Video-Game Players

  • Overview of Leisure Activities
    • Videogamers Work Out
    • Table 12-1: Exercise Participation by Gender, Video-Game Players vs. Others
    • Fitness Walking Popular
    • Table 12-2: Favorite Sports of Men, Video-Game Players vs. Others
    • Table 12-3: Favorite Sports of Women, Video-Game Players vs. Others
    • Videogamers More Active than Other Adults
    • Table 12-4: Participation in Leisure Activity/Hobby by Men in Last 12 Months, Video-Game Players vs. Others
    • Table 12-5: Participation in Leisure Activity/Hobby by Women in Last 12
    • Months, Video-Game Players vs. Others
    • Listening to Music Important to Videogamers
    • Table 12-6: Purchase of Music in Last 12 Months by Gender, Video-Game Players vs. Others
    • Table 12-7: Purchase of Music in Last 12 Months by Gender and Category of Video-Game Player
    • Videogamers Still Read Books
    • Figure 12-1: Percent Buying Books in Last 12 Months, Video-Game Players vs. Others
  • Going Out
    • Gamers Go Out More
    • Table 12-8: Attendance at Live Entertainment Events in Last 12 Months by Gender, Video-Game Players vs. Others
    • Table 12-9: Attendance at Live Entertainment Events in Last 12 Months by Gender and Category of Video-Game Player
    • Fast Food Attracts Videogamers
    • Figure 12-2: Percent Using Family Restaurants by Gender, Video-Game Players vs. Others
    • Figure 12-3: Percent Using Fast-Food Restaurants by Gender, Video-Game Players vs. Others
    • Table 12-10: Use of Fast-Food and Family Restaurants by Gender and Category of Video-Game Player
    • Video-Game Players More Likely to Go to the Movies
    • Figure 12-4: Percent Attending Movie in Last 6 Months by Gender, Video- Game Players vs. Others
    • Table 12-11: Movie Attendance by Gender, Video-Game Players vs. Others
    • Table 12-12: Movie Attendance by Gender and Category of Video-Game Player

Appendix Addresses of Selected Videogamer Market Resources

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