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Market Research Report

Online Games Market in Taiwan

Published by Pearl Research Contact us : +1-860-674-8796
Published 2007/04 Content info 77 Pages
Product code PRL40113
Price From  US $ 4000 Order/Price list
US $ 4000 Hard Copy
Delivery Time
PDF by E-Mail
Approx. 1-2 business days
Hard Copy/CD-ROM
Approx. 3-4 business days
If you need expedited delivery, please call us.
Description TOC

Abstract

Pearl Research' s exclusive 76+ page report analyzes the emergence of Taiwan' s online gaming market.

Pearl Research estimates the online games market in Taiwan, inclusive of MMORPG and casual games will exceed $300 million in 2007. These findings are contained in Pearl Research' s "Online Games Market in Taiwan" study which analyzes the domestic online games market in Taiwan.

Pearl Research' s key findings:

  • While MMORPGs continue to represent the largest segment in the market, casual games are growing at a faster pace.
  • Compelling and culturally relevant game content, the low cost ($12-$15 per month) to play games and high Internet penetration (15.4 million Internet users) in Taiwan drove growth in the online games market. The introduction of free-to-play games in 2004 help revitalized Taiwan' s online games industry. Game operators believe gamers will contribute more revenue under the free-to-play model instead of under the traditional subscription model.

This exclusive study includes an analysis of these trends:

Online Games

  • Growth of casual games and its effect on increasing game adoption.
  • What' s popular at Internet cafes and their role in influencing the growth of the games market.
  • Key metrics: market sizing and forecasts, size of casual versus MMORPG segment, game operator market share, top titles with concurrent user numbers
  • Discussion of relevant trends, current marketplace conditions for online games and the effect of piracy
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