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Market Research Report

China: Games Market/Game Development and Outsourcing

Published by Pearl Research Contact us : +1-860-674-8796
Published 2007/01 Content info 123 Pages
Product code PRL40116
Price From  US $ 6000 Order/Price list
US $ 6000 Hard Copy
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Description TOC

Table of Contents

  • METHODOLOGY
  • GLOSSARY OF TERMS AND ABBREVIATIONS

I. EXECUTIVE SUMMARY

II. SOCIO-ECONOMIC OVERVIEW

  • ECONOMY
  • POPULATION
    • Per Capita Income
  • REGIONAL DIFFERENCES
  • ONE-CHILD POLICY
  • GAMING CENTERS
  • UNIQUE CHARACTERISTICS OF CHINESE SOCIETY
  • GUANXI
  • FLOATING OF THE YUAN
  • TRANSPARENCY AND CORRUPTION

III. PC HARDWARE, INTERNET AND BROADBAND

  • PC HARDWARE
  • INTERNET AND BROADBAND
    • Speed and Price of Broadband
    • The Great Firewall of China

IV. INTERNET CAFES

V. GAMES MARKET OVERVIEW

  • MARKET FORECASTS

VI. ONLINE GAMES MARKET

  • DEFINING ONLINE GAMES
  • ONLINE GAMES MARKET FORECASTS
  • DRIVERS TO GROWTH
  • INHIBITORS TO GROWTH
  • UNIQUE CHARACTERISTICS OF ONLINE GAMES
  • ROLE OF THE GAME OPERATOR
  • TOP GAME OPERATORS
  • TOP ONLINE GAMES
    • First versus Second-tier Titles
    • Internally versus Externally Produced titles
  • MARKETING OF ONLINE GAMES
  • MMORPG MARKET
  • CASUAL GAMES
    • Casual Games Revenue Models

VII. PROFILES OF SELECT ONLINE GAMES

  • FANTASY WESTWARD JOURNEY
  • WORLD OF WARCRAFT
    • Low cost to play WoW
    • Rapid Adoption of WoW
    • Growth Potential of WOW
    • The9.com' s Royalty Obligations
  • YULGANG
    • CDC Games
  • ZHENGTU
    • ZT Network
  • FREESTYLE
    • T2CN
  • AUDITION
    • 9you

VIII. BILLING AND PAYMENT METHODS

IX. ONLINE GAMER CONSUMER SURVEY

X. GOVERNMENT REGULATION

  • Government Agencies Involved in Regulating Games
  • Fatigue System

XI. SOFTWARE PIRACY

  • Forms of Piracy
  • Factors Contributing to Piracy
  • Strategies to Counter Piracy

XII. CONSOLE AND HANDHELD MARKET

  • CONSOLE MARKET OVERVIEW AND FORECASTS
    • Gray versus Legitimate Market
    • Inhibitors
    • Drivers
    • Sony
    • Microsoft
    • Nintendo
    • Seasonality
    • Console Demographics
    • Conclusions

XIII. PACKAGED PC GAMES MARKET

  • PC GAMES OVERVIEW AND FORECASTS
  • RETAIL PRICES
  • PUBLISHERS

XIV. CHINESE DOMESTIC GAMES MARKET: CONCLUSIONS AND STRATEGIC RECOMMENDATIONS

  • Conclusions

XV. GAME DEVELOPMENT/OUTSOURCING TO CHINA

  • EXECUTIVE SUMMARY
  • WHAT IS OUTSOURCING?
  • REASONS FOR OUTSOURCING TO CHINA
    • Need for lower costs
    • Search for talent
    • Resource flexibility
    • Competition from Other Regions
  • WHAT IS BEING OUTSOURCED?
    • Art
    • Testing and Quality Assurance
  • CURRENT MARKET SITUATION - OUTSOURCING IN CHINA
    • Consolidation in the Future
    • International Publishers Expanding to China
  • STRENGTHS: OUTSOURCING TO CHINA
  • WEAKNESSES: OUTSOURCING TO CHINA
  • OUTSOURCING CONSIDERATIONS
    • Process and internal management
    • Morale
    • Security /Asset management
  • SELECTING AN OUTSOURCING PARTNER

XVI. GAME DEVELOPMENT/OUTSOURCING: CONCLUSIONS AND STRATEGIC RECOMMENDATIONS

XVII. COMPANY PROFILES

TABLE OF FIGURES

  • Figure 1: Chinese Games Market Forecasts 2006 to 2010 Data Table, $m
  • Figure 2: Key Country Metrics
  • Figure 3: China' s Population by Age Group
  • Figure 4: Map of China' s Provinces
  • Figure 5: Major Cities in China (Population in millions)
  • Figure 6: Number of PCs in Use - Top 7 Countries
  • Figure 7: Budget for New Desktop PC Purchase
  • Figure 8: Number of Broadband and Dial-Up Connections in China
  • Figure 9: Reasons to Use the Internet
  • Figure 10: Age of Internet Users
  • Figure 11: Activities at Internet Cafes
  • Figure 12: Location for online gaming (multiple-choice)
  • Figure 13: Age of Chinese Internet Café Users
  • Figure 14: Most Installed Online Games at Internet Cafes
  • Figure 15: Number of PCs at Internet Cafes
  • Figure 16: Chinese Games Market Forecasts 2006 to 2010 Graph, $m
  • Figure 17: Chinese Games Market Forecasts 2006 to 2010 Data Table, $m
  • Figure 18: Chinese Games Market by Segment 2006, $m
  • Figure 19: Tencent' s Web site Screenshot
  • Figure 20: Matrix Comparing Casual and MMORPG Games in China
  • Figure 21: Online Games Market Forecast 2006-2010 Graph, $m
  • Figure 22: Online Games Market Forecast 2006-2010 Data Table, $m
  • Figure 23: Legend of Mir screenshot
  • Figure 24: Advertisement for Pop Kart (Kart Rider)
  • Figure 25: Online Publisher Market Share November 2006
  • Figure 26: Top Online Game Publishers
  • Figure 27: Select Top Online Games, November 2006
  • Figure 28: Most Anticipated Online Games (in descending order)
  • Figure 29: Advertisements for Zhengtu
  • Figure 30: Screenshots from Perfect World' s MMORPG
  • Figure 31: MMORPG Market Share by Publishers, November 2006
  • Figure 32: O2jam advertisements
  • Figure 33: Favorite genre for online games (multiple-choice)
  • Figure 34: Logo for Fantasy Westward Journey
  • Figure 35: Netease Fantasy Westward Journey screenshot
  • Figure 36: Photos from The9' s WoW promotional events
  • Figure 37: Characters from CDC Games' Yulgang
  • Figure 38: Zhengtu Screenshots
  • Figure 39: Freestyle Screenshot
  • Figure 40: Audition Screenshots
  • Figure 41: Examples of prepaid cards
  • Figure 42: Shanda' s Distribution Channel for Prepaid Cards 2005
  • Figure 43: Usual place for purchasing online games credits (multiple-choice)
  • Figure 44: Percentage of games that first started playing online games in a given year
  • Figure 45: Main reason for playing online games (multiple-choice answers were acceptable)
  • Figure 46: Main factors in choosing online games (multiple-choice answers were acceptable)
  • Figure 47: Reason for quitting online gaming (multiple-choice answers were acceptable)
  • Figure 48: Console Ownership Rates 2005
  • Figure 49: Console Projections
  • Figure 50: Sony' s booth at the ChinaJoy show
  • Figure 51: Ad for Nintendo DS
  • Figure 52: Packaged PC Games Forecasts 2006 to 2010 (in $m)
  • Figure 53: Next-generation Console Photos
  • Figure 54: Comparison of Salaries, US versus China
  • Figure 55: Characters from Yulgang, the most popular game China.com offers
  • Figure 56: Logos for three of NetEase' s MMORPGs-Westward Journey Online II, Fantasy Westward Journey, and Fly for Fun
  • Figure 57: NetEase' s Online Game Service Revenue from Q2 2005-Q3 2006
  • Figure 58: EZ pod and EZ Mini from Shanda
  • Figure 59: Shanda Online Game Net Revenues from 2001-2005
  • Figure 60: Sina Mobile Games
  • Figure 61: Sohu' s Knight Online Logo and Screenshot
  • Figure 62: Tencent Penguin Mascot
  • Figure 63: Characters from The 9' s in-house developed Joyful Journey West
  • Figure 64: The9 Limited' s Net Income from 2001-2005
  • Figure 65: Online Game Service Revenues from Q3 2005-Q3 2006
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