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Market Research Report
Games Market in Asia: Online Games Publishers
Published by
Pearl Research
Published
2007/08
Content info
50 Pages
Product code
PRL55495
Price
From
US $ 4000
US $ 4000
Hard Copy
How to Order?
PDF by E-Mail
Approx. 1-2 business days
Hard Copy/CD-ROM
Approx. 3-4 business days
If you need expedited delivery, please call us.
Table of Contents
I. EXECUTIVE SUMMARY
II. CHINESE GAME OPERATORS
CDC GAMES
Games
Financial Information
Marketing News
Parent Company: CDC
NETEASE
History
Strategy
Games
Financial Information
SHANDA ENTERTAINMENT
History
Free-to-Play Business Model
Games
Financial Information
Marketing News
TENCENT
Products
Financial Information
Marketing News
THE9 LIMITED
World of Warcraft
Games
Financial Information
Marketing News
PERFECT WORLD
History
Strategy
Games
Financial Information
III. KOREAN GAME OPERATORS
CJ INTERNET
Financial Information
Strategy
HANBITSOFT
Financial Information
Strategy
Games
NEOWIZ
Games
Financial Information
History and Developments
NEXON
Games
Nexon America
NCSOFT
Financial Information
Developments
Challenges
Lineage
NHN
History
Financial Information
WEBZEN
Financial Information
Games
GRAVITY
Financial Information
Games
IV. TAIWANESE GAME OPERATORS
CHINESE GAMER CORP.
History
Strategy
Games
Financial Information
GAMANIA DIGITAL ENTERTAINMENT
History
Strategy
Games
TV Show
Payment Platform
Financial Information
SOFT-WORLD INTERNATIONAL CORP.
History
Strategy
Games
Financial Information
TABLE OF FIGURES
Figure 1: Comparison of Select Top Game Operators
Figure 2: Select Operator-Developer Relationships
Figure 3: Screenshot of Yulgang
Figure 4: Screenshot of Special Forces
Figure 5: Screenshot of Fantasy Westward Journey
Figure 6: NetEase' s Online Game Service Revenue from Q2 2005-Q4 2006
Figure 7: Screenshot of Mir II
Figure 8: Shanda Online Game Net Revenues from 2001-2006
Figure 9: Tencent Penguin Mascot
Figure 10: Screenshot of Soul of the Ultimate Nation (SUN)
Figure 11: The9 Limited' s Net Income from 2001-2006
Figure 12: Screenshot of Perfect World
Figure 13: Screenshots of Zhu Xian
Figure 14: Perfect World Financials Q1 2006- Q1 2007
Figure 15: Netmarble Metrics: Unique Visitors, Paying Customers, ARPU
Figure 16: Screenshots from Pangya
Figure 17: Screenshots from Hellgate: London
Figure 18: Neowiz' s revenues 2002 to 2006
Figure 19: Pmang Metrics: Monthly Visitors, ARPU, Peak Concurrent Users
Figure 20: NCsoft Revenues by Region Q2 2007, in $m
Figure 21: NCsoft Revenues in Q2 2007, by Online Game Sales, in $m
Figure 22: Screenshots from Lineage 3
Figure 23: Screenshot of Hangames
Figure 24: Webzen Q2 2007 revenues by country
Figure 25: Screenshots from Ragnarok II Online
Figure 26: Revenues of Top Taiwanese Game Operators 2003-2006
Figure 27: Screenshots of Wonderland Online
Figure 28: Screenshots of Huang Yi Online
Figure 29: Chinese Gamer Financials 2003-2006
Figure 30: Title Shots of Recent Updates of Lineage
Figure 31: Screenshot of Gamania' s Maple Story
Figure 32: Gamania Financials 2003-2006
Figure 33: Screenshots of Perfect World
Figure 34: Screenshots of Battle and Battle Dungeon in RF Online
Figure 35: Soft-World Financials 2003-2006
Related Report
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Gaming in the Interactive World - US - July 2009
Mobile Gaming in Emerging Markets - Five-Year Forecast and Impact Analysis
Please inform me when related publications are released
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