Abstract
This document contains a brief description of the report, table of contents
and list of graphs of charts.
1. Description of the report
The Online Games Market in India is an in-depth strategic analysis of the
emerging online games market in India. This report reveals insights,
projections and core about this important emerging market.
While long dormant, the online games market in India is starting to heat up
with a burgeoning Internet cafe culture; increases in Internet users and
broadband penetration; and most importantly investment from game operators who
are promoting and educating consumers about online games. Pearl Research
believes India in 2006 is comparable to China in 2001 when China' s games
market started to develop and an online games culture started to form.
The online games market in India is also being driven by key stakeholders with a vested interest in growing the market:
- 1) Users are discovering online games, intrigued by the community
aspects, compelling content and the interactive experience.
- 2) Game operators are promoting and marketing online games,
educating users and creating awareness. Online games represent a viable
business model given India' s high rates of software piracy.
- 3) Internet cafe owners are stocking more games since games are one
of the biggest revenue drivers and are a “sticky” activity.
- 4) Publishers who are not yet in India are assessing the market
and weighing the risks and rewards of entering this emerging and nascent
market.
- 5) Telecoms and PC hardware manufacturers are pushing games to
drive broadband and PC penetration. Broadband is being offered as low as $10 a
month by some providers.
- 6) Advertisers are looking to attract and appeal to the growing
urban and tech-savvy gamer population.
The Indian online games market is especially being closely monitored by Korean
publishers who view India as a potential multi-million dollar market with its
large, young and urban population hungry for content. In an attempt to capture
consumer loyalty and establish brand equity early on, Korean publishers are
already creating a beachhead in India with their online games.
While the market has clear potential, Pearl Research will also examine the
critical cultural, economic, business and technological inhibitors to growing
the market.
Research Highlights
This exclusive research document by Pearl Research provides an analysis of
the online games market in India and includes:
- An executive summary highlighting major takeaways and key points
- Socio-economic overview including India' s economic growth
- Analysis of the Indian middle class
- Robust discussion of inhibitors and drivers to market growth
- Internet cafes and their role in the online games market
- Key metrics
- Size of the online games market in India 2006-2010
- Number and growth in Internet users
- Broadband penetration
- PC hardware penetration
- Examination of MMOGs currently in the market
- Online games pricing strategy
- Billing and payment methods
- Language and localization
- Analysis of key market players
- An exclusive matrix comparing China and India' s online games market
covering online games history, market size, popular types of content,
broadband, Internet trends in addition to major socio-economic indices such as
population, per capita GDP, literacy rates and software piracy
- Chindia strategy and the interest of Korean publishers in India
- Conclusions
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