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Market Research Report

The Online Games Market in India

Published by Pearl Research Contact us : +1-860-674-8796
Published 2008/06 Content info 32 Pages
Product code PRL68766
Price From  US $ 2500 Order/Price list
US $ 2500 Hard Copy
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Approx. 1-2 business days
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If you need expedited delivery, please call us.
Description TOC

Table of Contents

I. Executive Summary and Key Takeaways

II. Socio-Economic Overview

  • i. Economic growth
  • ii. Size of middle class
  • iii. Drivers to consumption of lifestyle items

III. Software Piracy

IV. Key Company Profiles

  • Sify
  • Actozsoft
  • Gravity Interactive
  • Level Up
  • Local publishers
  • Trade groups

V. Online Games Market: Drivers of Growth

  • i. Online games market overview
  • ii. Growth of Internet cafes
    • Sify' s iWay Internet cafe chain
    • Reliance WebWorld
  • ii. Online games market development
    • A3
    • Ragnarok Online (RO)
    • Gunz Online
    • Online games pricing strategy
    • Billing and payment
    • Fragmented Indian market
    • Language and localization
  • iii. Growth in Internet users and broadband penetration
    • Internet
    • India internet usage study
    • Broadband
  • iv. Local content

VI. Inhibitors to Growth

  • i. Low PC penetration and older PCs
  • ii. Cultural barriers to games and lack of a games history
  • iii. Price-sensitive consumers and low per-capita GDP
  • iv. Challenging business environment
  • v. Lack of experienced online game developers

VII. China vs. India

  • i. Differences
  • ii. Similarities

VIII. Chindia Strategy

  • i. TOM and Indiagames
  • ii. Indiagames Games-on-Demand

IX. Conclusion

Table of Figures

  • Figure 1: Key Country Metrics
  • Figure 2: Households in India (by yearly income bracket)
  • Figure 3: Factors contributing to the consumerization of urban India
  • Figure 4: Online Games Market Projections 2006 to 2010
  • Figure 5: Growth in Internet Cafes 2003 to 2008
  • Figure 6: Users at Sify' s iWay chain
  • Figure 7: Ad for Sify' s Counter Strike tournament
  • Figure 8: Games Available at Sify' s Internet cafes
  • Figure 9: Photo of Reliance WebWorld cafes
  • Figure 10: Screenshots from A3, operated by Sify Corp.
  • Figure 11: Advertisements for free Ragnarok play for a limited time
  • Figure 12: Screenshots from Gunz Online
  • Figure 13: Ragnarok Pricing in India
  • Figure 14: Growth in Internet Users 2004, 2005 and 2008
  • Figure 15: Hours Per Week Spent on the Internet
  • Figure 16: Internet Subscribers and Broadband Penetration 2004 to 2006
  • Figure 17: Market share of major ISPs in India
  • Figure 18: Home PC Ownership 2003 to 2007
  • Figure 19: Factors to improving India' s economy
  • Figure 20: Matrix comparing India and China
  • Figure 21: Screenshot of Indiagames' games-on-demand service
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