Abstract
Pearl Research forecasts the online games market in China will exceed $5.5
billion in 2012. The market grew more than 63% to reach $2.8 billion in 2008.
These findings are contained in Pearl Research' s new 140-page “Games
Market in China” study.
Many Chinese game operators continue to be optimistic in 2009, stating that
the worldwide economic downturn has had little effect on their business. Games
constitute a small-ticket item and users have not cut back as much on this
type of discretionary spending.
Allison Luong, Managing Director of Pearl Research said, “Trends to
track in 2009 include the growth of social networking sites in China, with
over 55 million users, and their cross-pollination with games. One overall
concern is the lack of diversification with many game operators relying on a
single title for the bulk of revenues. In addition, a glut of content with
more than 200 games on the market, makes releasing a breakout hit increasingly
difficult.”
Pearl Research' s findings:
- China' s most popular online game, Netease' s “Fantasy Westward
Journey” achieved 1.8 million peak concurrent users, followed by Giant' s
“Zhengtu Online” with 1.5 million users, Tencent' s “Dungeon
and Fighter” at 1.2 million users, and Blizzard' s “World of
Warcraft” at 1 million.
- Game operators in China experienced strong revenue growth in 2008. Six
game operators, Tencent, Changyou (CYOU), The9 (NASDAQ: NCTY), Netease
(NASDAQ: NTES), Shanda (SNDA: NTES) and Giant (NYSE: GA) crossed the $200
million revenue mark.
- Approximately 70% of China' s 298 million Internet users are under the age
of 30. This group is most likely to seek out online entertainment, including
games, music, and chatting, which Pearl Research believes will drive revenues
for the online gaming market.
Pearl Research' s “Games Market in China” study provides an
in-depth analysis of the Chinese games market. The report contains 2006 to
2013 forecasts; inhibitors and drivers to growth; deep marketplace analysis;
profiles of key market players; and strategic conclusions.
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