the-infoshop.com - The vertical markets research portal
View CartView Cart
Global Information, Inc.
US: +1-860-674-8796
EU: +32-2-535-7543
SG: +65-6223-2436
  Home | Category | Publishers | Custom Research | E-mail Alert | About Us | Contact Us | Site Map |
 

* View All Categories
View Conferences
Japanese Korean Chinese

Market Research Report

Online Games Market in China

Published by Pearl Research Contact us : +1-860-674-8796
Published 2009/04 Content info 138 Pages
Product code PRL85279
Price From  US $ 4500 Order/Price list
US $ 4500 Hard Copy
Delivery Time
PDF by E-Mail
Approx. 1-2 business days
Hard Copy/CD-ROM
Approx. 3-4 business days
If you need expedited delivery, please call us.
Description TOC

Table of Contents

  • Methodology
  • Glossary of Terms and Abbreviations
  • Defining Online Games
  • Executive Summary
  • PC Hardware
  • Internet and Broadband
  • Speed and Price of Broadband
  • “The Great Firewall of China”
  • Chinese Attitudes Towards the Internet
  • Internet Cafes
  • Demographic Profile
  • Government Regulations
  • Unique Characteristics of Online Games
  • Online Games Marketing
  • Games Market Top Trends
  • Company Updates
  • Seeking Content Worldwide
  • New Market Entrants and Emerging Companies
  • Lack of IPOs
  • Rising ARPU
  • Sichuan Earthquake on China' s Online Game Market
  • Games Market Forecasts
  • MMORPG
  • Casual Games
  • Casual Games Revenue Models
  • In-Game Advertising
  • Drivers to Growth
  • Inhibitors to Growth
  • Top Online Games
  • Leading Game Publishers and Operators
  • Giant Interactive Group
  • Key Highlights
  • Strategy
  • Games
  • Zhengtu Online
  • Financial Information
  • Future Outlook
  • NetEase
  • Key Highlights
  • Strategy
  • Games
  • Financial Information
  • Marketing Developments
  • Future Outlook
  • NetDragon
  • Key Highlights
  • Games
  • Financial Information
  • Marketing Developments
  • History
  • Future Outlook
  • Shanda
  • Games
  • Financial Information
  • Marketing Developments
  • History
  • Future Outlook
  • Sohu.com
  • Changyou
  • Key Highlights
  • Games Division
  • Tianlong Babu
  • Blade Online
  • Upcoming Titles
  • Financial Analysis
  • Future Outlook
  • Tencent
  • Key Highlights
  • Products
  • Financial Information
  • Marketing News
  • Future Outlook
  • The9 Limited
  • Key Highlights
  • Strategy
  • World of Warcraft
  • Games
  • Financial Information
  • Marketing Developments
  • Future Outlook
  • Perfect World
  • Key Findings
  • Strategy
  • Games
  • Financial Information
  • Guangyu Huaxia
  • 9you
  • Games
  • Audition
  • Future Outlook
  • Kingsoft
  • Games
  • Financial Analysis
  • Marketing Developments
  • Conclusion
  • Appendix: Socio-Economic Overview, Software Piracy and Government Regulations
  • Socio-Economic Overview
  • Economy
  • Development in the Western Regions
  • Population
  • Per Capita Income
  • Regional Differences
  • One-Child Policy
  • Gaming Centers
  • Unique Characteristics of Chinese Society
  • Guanxi
  • Transparency and Corruption
  • Software Piracy
  • Internet Download and Peer to Peer File Sharing
  • Physical Piracy
  • Pirate Servers
  • Lack of government enforcement
  • Low per capita income and consumer habits
  • Government Regulations
  • Government Agencies Involved in Regulating Games
  • Fatigue System

Table of Figures

  • Figure 1: Matrix Comparing Casual and MMORPG Games in China
  • Figure 2: Market Forecasts 2006 to 2013 Data Table, $m
  • Figure 3: PC Sales (2005-2008)
  • Figure 4: Number of Broadband and Dial-Up Connections in China
  • Figure 5: Growth in Usage Rate of Gamers
  • Figure 6: Age of Internet Users
  • Figure 7: Frequency of Playing Games Among Internet Users
  • Figure 8: What Aspects of the Internet Should be Controlled?
  • Figure 9: Percentage of Internet cafe users in each city
  • Figure 10: Location for online gaming (multiple-choice)
  • Figure 11: Age Difference Among Chinese Internet Cafe Users
  • Figure 12: Main Purpose for Going to Internet Cafes
  • Figure 13: CounterStrike Online Web site
  • Figure 14: EA' s FIFA 2 gameplay
  • Figure 15: Sohu' s in-house developed TLBB
  • Figure 16: QWD1.com screenshot
  • Figure 17: ZT Online advertisements
  • Figure 18: Character from Fantasy Westward Journey
  • Figure 19: Online Games Market Forecast 2006-2013 Graph, $m
  • Figure 20: Online Games Market Forecast 2006-2013 Data Table, $m
  • Figure 21: Internet Cafe in Beijing
  • Figure 22: CrossFire, one of many shooters on the market
  • Figure 23: Top Online Games by Concurrent Users
  • Figure 24: Top Online Games Operators by Revenue
  • Figure 25: Game Operator Revenue Market Share 2008
  • Figure 26: Select Operator Licensing Relationships
  • Figure 27: Screenshots of 51.com
  • Figure 28: Screenshots of Giant Online
  • Figure 29: Screenshots of ZT Online
  • Figure 30: Giant User Metrics (in 000s)
  • Figure 31: Giant Interactive Title Matrix
  • Figure 32: Westward Journey II and Fantasy Westward Journey Metrics
  • Figure 33: NetEase Title Matrix
  • Figure 34: Screenshots of Tianxia II
  • Figure 35: NetEase' s Corporate Net Income and Revenues
  • Figure 36: Screenshot of Conquer Online
  • Figure 37: Screenshot of Eudemons Online
  • Figure 38: NetDragon' s Game Metrics
  • Figure 39: Top Three Games by NetDragon
  • Figure 40: NetDragon' s Corporate Net Income and Revenues Graph
  • Figure 41: NetDragon' s Corporate Net Income and Revenues ($m)
  • Figure 42: Screenshot of Mir II
  • Figure 43: Top Titles by Shanda
  • Figure 44: Shanda' s Corporate Net Income and Revenues (in millions)
  • Figure 45: Shanda Casual and MMORPG Metrics 2008
  • Figure 46: Advertising for Sohu' s Tianlong Babu in Taiwan
  • Figure 47: TianLong BaBu Metrics 2007-2008
  • Figure 48: Screenshots of TLBB
  • Figure 49: Duke of Mount Deer
  • Figure 50: Sohu Financial Performance (In $m)
  • Figure 51: Tencent Penguin Mascot
  • Figure 52: Tencent' s Title Matrix
  • Figure 53: Tencent' s Corporate Net Income and Revenues ($m)
  • Figure 54: The Brands of Tencent' s Gaming Business
  • Figure 55: Screenshot of the Burning Crusade
  • Figure 56: Screenshot of Soul of the Ultimate Nation (SUN)
  • Figure 57: The9' s Corporate Net Income and Revenues
  • Figure 58: Screenshots of Zhu Xian
  • Figure 59: Perfect World Select Titles Matrix
  • Figure 60: Perfect World Financial Analysis Q4 2008
  • Figure 61: Perfect World 2008 Fiscal Year Financials
  • Figure 62: Perfect World ARPU, Average Concurrent Users and APA
  • Figure 63: Guangyu Huaxia' s games
  • Figure 64: Screenshot of Audition
  • Figure 65: Screenshot of JX Online 2
  • Figure 66: Kingsoft MMORPG Metrics Q3 2008
  • Figure 67: Key Country Metrics
  • Figure 68: China' s Population by Age Group
  • Figure 69: Map of China' s Provinces
  • Figure 70: Major Cities in China (Population in millions)
  • Figure 71: Baidu screenshot
Related Report
Back to Top
Please inform me when related publications are released
InfoWatch

US: 1-860-674-8796 EU: 32-2-535-7543 SG: 65-6223-2436
The vertical markets research portal
© 2009, the-infoshop.com by Global Information, Inc. All rights reserved.