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Market Research Report

Online Games Market in Korea

Published by Pearl Research Contact us : +1-860-674-8796
Published 2009/07 Content info 60 Pages
Product code PRL94608
Price From  US $ 3500 Order/Price list
US $ 3500 Hard Copy
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Approx. 1-2 business days
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Approx. 3-4 business days
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Description TOC

Abstract

Market research and consulting firm Pearl Research forecasts the online games market in South Korea grew 20% in 2008.

These key findings are contained Pearl Research' s new “Online Games Market in Korea” study.

Highlights from the study:

  • South Korea has one of the highest personal computer (PC) ownership rates worldwide with an 80% adoption rate.
  • The top five game operators in Korea in 2008 are NHN (revenues up 51% year-over-year); Nexon; NCsoft (revenues up 5% year-over-year); Neowiz (revenues up 29% year-over-year), and CJ Internet (revenues up 21% year-over-year). The robust revenue growth for these game operators, despite an economic downturn, demonstrates the resilience of online games in Korea.
  • Top online games include NCsoft' s Aion and Lineage series, CJ Internet' s Sudden Attack, EA' s FIFA Online 2, Nexon' s Dungeon and Fighter and Activision Blizzard' s World of Warcraft.
  • The majority of Korea' s titles operate on a free-to-play basis, with users purchasing virtual items. Ironically, the worldwide economic downturn has not affected this business model as much, as these virtual items are small-ticket items.

While South Korea has a robust online games market, critical challenges include intense domestic competition; a government crackdown on web board games; lack of capital for smaller publishers; and rising development costs.

The “Games Market in Korea” report provides an in-depth analysis of the Korean online games market and contains an executive summary; 2008 to 2014 forecasts for the online games platforms; inhibitors and drivers to growth; deep marketplace analysis; discussion of key market players, and strategic conclusions.

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